• Title/Summary/Keyword: Multi-Point

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Two-Way Relaying-Based Two-Hop Two-User Multiple-Input Multiple-Output System

  • Cho, Young Seek;Choi, Seyeong
    • Journal of information and communication convergence engineering
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    • v.12 no.2
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    • pp.67-74
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    • 2014
  • In multi-hop communication systems, two-way relaying is one of the solutions to mitigate the spectral efficiency loss caused by a half-duplex transmission. In this paper, a simple two-way relaying scheme is proposed for two-hop two-user multiple input multiple output (MIMO) systems. In the proposed system, a base station and a relay station (RS), both equipped with two antennas, form a point-to-point MIMO channel, while the RS and two single-antenna mobile users form a point-to-multipoint multiuser (MU)-MIMO channel. Numerical examples show that the proposed system achieves a significant sum rate gain as compared to a one-way relaying system as the distance between a relay and the two users decreases. We also show that although we can expand the proposed scheme to more than two users, its performance gain as compared to that of one-way relaying decreases with an increase in the number of users.

Multi-channel Lidar Processing for Terrain Segmentation (지형분할을 위한 다채널 라이다 데이터 처리)

  • Chu, Phuong;Cho, Seoungjae;Sim, Sungdae;Kwak, Kiho;Cho, Kyungeun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.10a
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    • pp.681-682
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    • 2016
  • In this study we propose a novel approach to segment a terrain in two parts: ground and none-ground. The terrain is gained by a multi-channel 3D laser range sensor. We process each vertical line in each frame data. The vertical line is bounded by the sensor's position and a point in the largest circle of the frame. We consider each pair of two consecutive points in each line to find begin-ground and end-ground points. All points placed between a begin-ground point and an end-ground point are ground ones. The other points are none-ground. After examining all vertical lines in the frame, we obtain the terrain segmentation result.

A Probabilistic Algorithm for Multi-aircraft Collision Detection and Resolution in 3-D

  • Kim, Kwang-Yeon;Park, Jung-Woo;Tahk, Min-Jea
    • International Journal of Aeronautical and Space Sciences
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    • v.9 no.2
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    • pp.1-8
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    • 2008
  • This paper presents a real-time algorithm for collision detection, collision avoidance and guidance. Three-dimensional point-mass aircraft models are used. For collision detection, conflict probability is calculated by using the Monte-Carlo Simulation. Time at the closest point of approach(CPA) and distance at CPA are needed to determine the collision probability, being compared to certain threshold values. For collision avoidance, one of possible maneuver options is chosen to minimize the collision probability. For guidance to a designated way-point, proportional navigation guidance law is used. Two scenarios on encounter situation are studied to demonstrate the performance of proposed algorithm.

ITERATIVE METHOD FOR SOLVING FINITE FAMILIES OF VARIATIONAL INEQUALITY AND FIXED POINT PROBLEMS OF CERTAIN MULTI-VALUED MAPPINGS

  • Olona, Musa Adewale;Narain, Ojen Kumar
    • Nonlinear Functional Analysis and Applications
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    • v.27 no.1
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    • pp.149-167
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    • 2022
  • In this paper, we propose a viscosity iterative algorithm for approximating a common solution of finite family of variational inequality problem and fixed point problem for finite family of multi-valued type-one demicontractive mappings in real Hilbert spaces. A strong convergence result of the aforementioned problems were proved and some consequences of our result was also displayed. In addition, we discuss an application of our main result to convex minimization problem. The result presented in this article complements and extends many recent results in literature.

Multiple Camera Calibration for Panoramic 3D Virtual Environment (파노라믹 3D가상 환경 생성을 위한 다수의 카메라 캘리브레이션)

  • 김세환;김기영;우운택
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.2
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    • pp.137-148
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    • 2004
  • In this paper, we propose a new camera calibration method for rotating multi-view cameras to generate image-based panoramic 3D Virtual Environment. Since calibration accuracy worsens with an increase in distance between camera and calibration pattern, conventional camera calibration algorithms are not proper for panoramic 3D VE generation. To remedy the problem, a geometric relationship among all lenses of a multi-view camera is used for intra-camera calibration. Another geometric relationship among multiple cameras is used for inter-camera calibration. First camera parameters for all lenses of each multi-view camera we obtained by applying Tsai's algorithm. In intra-camera calibration, the extrinsic parameters are compensated by iteratively reducing discrepancy between estimated and actual distances. Estimated distances are calculated using extrinsic parameters for every lens. Inter-camera calibration arranges multiple cameras in a geometric relationship. It exploits Iterative Closet Point (ICP) algorithm using back-projected 3D point clouds. Finally, by repeatedly applying intra/inter-camera calibration to all lenses of rotating multi-view cameras, we can obtain improved extrinsic parameters at every rotated position for a middle-range distance. Consequently, the proposed method can be applied to stitching of 3D point cloud for panoramic 3D VE generation. Moreover, it may be adopted in various 3D AR applications.

Color decomposition method for multi-primary display using 3D-LUT in linearized LAB space (멀티프라이머리 디스플레이를 위한 3D-LUT 색 신호 분리 방법)

  • Kang Dong-Woo;Cho Yang-Ho;Kim Yun-Tae;Choe Won-Hee;Ha Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.6
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    • pp.9-18
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    • 2005
  • This paper proposes the color decomposition method for multi-primary display (MPD) using a 3-dimensional look-up-table (3D-LUT) in a linearized LAB space. The proposed method decomposes conventional three-primary colors into the multi-primary control values of a display device under constraints of tristimulus match. To reproduce images on the MPD, the color signals should be estimated from a device-independent color space, such as CIEXYZ and CIELAB. In this paper, the linearized LAB space is used due to its linearity and additivity in color conversion. The proposed method constructs the 3-D LUT, which contain gamut boundary information to calculate color signals of the MPD. For the image reproduction, standard RGB or CIEXYZ is transformed to the linearized LAB and then hue and chroma are computed to refer to the 3D-LUT. In the linearlized LAB space, the color signals of a gamut boundary point with the same lightness and hue of an input point are calculated. Also, color signals of a point on gray axis are calculated with the same lightness of an input. With gamut boundary points and input point, color signals of the input points are obtained with the chroma ratio divided by the chroma of the gamut boundary point. Specially, for the hue change, neighboring boundary points are employed. As a result the proposed method guarantees the continuity of color signals and computational efficiency, and requires less amount of memory.

FRACTIONAL DIFFERENTIAL EQUATIONS WITH NONLOCAL BOUNDARY CONDITIONS

  • Soenjaya, Agus L.
    • Communications of the Korean Mathematical Society
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    • v.37 no.2
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    • pp.497-502
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    • 2022
  • Existence and uniqueness for fractional differential equations satisfying a general nonlocal initial or boundary condition are proven by means of Schauder's fixed point theorem. The nonlocal condition is given as an integral with respect to a signed measure, and includes the standard initial value condition and multi-point boundary value condition.

A 8192-Point FFT Processor Based on the CORDIC Algorithm for OFDM System (CORDIC 알고리듬에 기반 한 OFDM 시스템용 8192-Point FFT 프로세서)

  • Park, Sang-Yoon;Cho, Nam-Ik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.8B
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    • pp.787-795
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    • 2002
  • This paper presents the architecture and the implementation of a 2K/4K/8K-point complex Fast Fourier Transform(FFT) processor for Orthogonal Frequency-Division Multiplexing (OFDM) system. The architecture is based on the Cooley-Tukey algorithm for decomposing the long DFT into short length multi-dimensional DFTs. The transposition memory, shuffle memory, and memory mergence method are used for the efficient manipulation of data for multi-dimensional transforms. Booth algorithm and the COordinate Rotation DIgital Computer(CORDIC) processor are employed for the twiddle factor multiplications in each dimension. Also, for the CORDIC processor, a new twiddle factor generation method is proposed to obviate the ROM required for storing the twiddle factors. The overall 2K/4K/8K-FFT processor requires 600,000 gates, and it is implemented in 1.8 V, 0.18 ${\mu}m$ CMOS. The processor can perform 8K-point FFT in every 273 ${\mu}s$, 2K-point every 68.26 ${\mu}s$ at 30MHz, and the SNR is over 48dB, which are enough performances for the OFDM in DVB-T.