• Title/Summary/Keyword: Multi-Finger

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A Biometric Using Multi-Features of Finger Length (손가락 길이 다중 특징을 통한 바이오인증 방법)

  • Han, Jehyun;Lim, Naeun;Lee, Donguk;Lee, Eui Chul
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.803-804
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    • 2016
  • 본 연구에서는 개인별 손가락의 검지, 중지, 약지의 길이 비율로부터 2개의 특징을 검출하고, 이를 통해 개인을 인증하는 새로운 바이오인식 방법을 제안한다. 손 영상으로부터 피부색 기반으로 손 영역 및 검지, 중지, 약지의 끝 좌표를 차례로 검출하고, 중지의 길이를 기준으로 검지와 약지의 상대적인 거리 비율을 2개의 특징으로 정의한다. 각 특징은 서로 독립적이므로, 매칭 과정에서 별도의 유사도를 측정하고, 본인 및 타인 매칭시 유사도 값의 분포에 근거하여, 분류기(classifier)를 결정한다. 실험결과, FRR이 0%일 때, 약 10%의 FAR을 보였으므로, 1:1 매칭을 통한 개인 확인 방법으로 사용될 수 있음을 확인하였다.

A Stability Effect of Passive Compliance on Active Compliance Control (수동 Compliance가 능동적 Compliance제어의 안정도에 미치는 영향)

  • Chung, Tae-Sang
    • The Transactions of the Korean Institute of Electrical Engineers
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    • v.39 no.1
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    • pp.92-106
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    • 1990
  • Active compliance is often used in the control of robot manipulators for the implementation of complex tasks such as assembly, multi-finger fine motion, legged-vehicle adaptive control,etc. This technique balances the interactive force between the manipulator tip and its working environment with its position and velocity errors to achieve the operation of a damped spring. This paper investigates the effecft of passive compliance on system stability with regard to force feedback implementation for actively compliant motion. Usually it is understood that accurate position control require a stiff system. However, theoretical examination of control experiments on a legged suspension vehicle suggests that, if the control includes discrete-time force feedback, some passive compliance is necessssary at the legs of the vehicle for system stability. This can be an important factor to bl considered in manipulator design and control. A theoretical analysis, numerical simulation, and experimental result, confirming the above conclusion, are introduced in this paper.

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Noble Development of Array Type Gripper for Robot Arm

  • Lee, Jaeman;Lee, Wangheon
    • Journal of the Korean Society of Industry Convergence
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    • v.25 no.2_1
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    • pp.185-193
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    • 2022
  • For grippers of industrial robots, parallel grippers and multi-function finger grippers are used. The former has the advantage of low cost but has the disadvantage of low precision, and the latter has the advantage of excellent precision but has the disadvantage of being expensive. In this paper, we developed a grip that can detects the various shapes of the object to be gripped on the gripper surface by using mesured pressure information frome Veloset Sheet sensor so that the gripper can be gripped without deforming the surface of the gripper. Also we did not only developed the array type gripper and 4 array type grippers (ATG), but also confirmed the usefulness of array type gripper developed in this study according to the 4 predefined evaluation criteria

Development of a functional game device and Contents for improving of brain activity through finger exercise (뇌활동 증진을 위한 손가락 운동용 기능성 게임 장치 및 콘텐츠 개발)

  • Ahn, Eun-Young
    • Journal of Korea Multimedia Society
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    • v.15 no.11
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    • pp.1384-1390
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    • 2012
  • It is well known that the exercising and stimulating of fingers have an important bearing on the brain. We take note of the fact and develope a game device for improving one's health and brain ability in respect of the education and training. Especially, we develope the device focused on the balanced exercising of five finger for improving brain function. The game device is possible to used in two-ways, namely online and off-line mode. In online mode, the device is connected with other visual devices such as smart phone and smart TV and communicated with Bluetooth and it is used as a MMI(multi-modal interface) device. Whereas, in off-line mode the game device works independently and it makes possible to enjoy auditorial and tactual games without video images for promotion of brain activity and emotional cultivation. For certification of the device, we implement two games(a fishing game for off-line mode and a shooting game for online mode) for people of all age, especially good for the elderly. It is usable as a game device to offering the elderly a great help for preventing impairment of the cognitive functions.

Development for Multi-modal Realistic Experience I/O Interaction System (멀티모달 실감 경험 I/O 인터랙션 시스템 개발)

  • Park, Jae-Un;Whang, Min-Cheol;Lee, Jung-Nyun;Heo, Hwan;Jeong, Yong-Mu
    • Science of Emotion and Sensibility
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    • v.14 no.4
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    • pp.627-636
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    • 2011
  • The purpose of this study is to develop the multi-modal interaction system. This system provides realistic and an immersive experience through multi-modal interaction. The system recognizes user behavior, intention, and attention, which overcomes the limitations of uni-modal interaction. The multi-modal interaction system is based upon gesture interaction methods, intuitive gesture interaction and attention evaluation technology. The gesture interaction methods were based on the sensors that were selected to analyze the accuracy of the 3-D gesture recognition technology using meta-analysis. The elements of intuitive gesture interaction were reflected through the results of experiments. The attention evaluation technology was developed by the physiological signal analysis. This system is divided into 3 modules; a motion cognitive system, an eye gaze detecting system, and a bio-reaction sensing system. The first module is the motion cognitive system which uses the accelerator sensor and flexible sensors to recognize hand and finger movements of the user. The second module is an eye gaze detecting system that detects pupil movements and reactions. The final module consists of a bio-reaction sensing system or attention evaluating system which tracks cardiovascular and skin temperature reactions. This study will be used for the development of realistic digital entertainment technology.

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A $G_{4}$ Sequence within PHR1 Promoter Acts as a Gate for Cross-Talks between Damage-Signaling Pathway and Multi-Stress Response

  • Jang, Yeun-Kyu;Kim, Eun-Mi;Park, Sang-Dai
    • Animal cells and systems
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    • v.6 no.3
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    • pp.271-275
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    • 2002
  • Rph1 and Gisl are damage-responsive repressors involved in PHR1 expression. They have two $C_{2}$H/ sub 2/ zinc finger motifs as putative DNA binding domains and N-terminal conserved domain with unknown function. They are also found in the human retinoblastoma binding protein 2 and the mouse jumonji- encoded protein. The repressors are able to bind to A $G_{4}$ sequence within a 39-bp sequence called upstream repressing sequence of PHR1 promoter (UR $S_{PHR1}$) responsible for the damage-response of PHR1. We report here that Rph1 is predominantly localized in the nucleus as examined by fluorescence microscopic analysis with GFP-Rph1 fusion protein. On the basis of the fact that the A $G_{4}$ sequence that is recognized by Rph1 and Gisl is also recognized by Msn2 and Msn4 in a process of stress response, we a1so tried to examine the in vivo function of A $G_{4}$ and the role of Msn2 and Msn4 in PHR1 expression. Our results demonstrate that Msn2 and Msn4 are actually required for the basal transcription of PHR1 expression but not for its damage induction. When A $G_{4}$ sequence was inserted into the minimal promoter of the cyc1-LacZ reporter, the increased LacZ expression was observed indicating its involvement in transcriptional activation. The data suggest that the A $G_{4}$ is primarily required for basal transcriptional activation of PHR1 or CYC1 promoter through the possible involvement of Msn2 and Msn4. However, since the A $G_{4}$ is also involved in the repression of PHR1 via Rphl and Gisl, it is proposed that A $G_{4}$ functions as either URS or upstream activating sequence (UAS) depending on the promoter context.t.

Multi-layer Front Electrode Formation to Improve the Conversion Efficiency in Crystalline Silicon Solar Cell (결정질 실리콘 태양전지의 효율 향상을 위한 다층 전면 전극 형성)

  • Hong, Ji-Hwa;Kang, Min Gu;Kim, Nam-Soo;Song, Hee-Eun
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.25 no.12
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    • pp.1015-1020
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    • 2012
  • Resistance of the front electrode is the highest proportion of the ingredients of the series resistance in crystalline silicon solar cell. While resistance of the front electrode is decreased with larger area, it induces the optical loss, causing the conversion efficiency drop. Therefore the front electrode with high aspect ratio increasing its height and decreasing is necessary for high-efficiency solar cell in considering shadowing loss and resistance of front electrode. In this paper, we used the screen printing method to form high aspect ratio electrode by multiple printing. Screen printing is the straightforward technology to establish the electrodes in silicon solar cell fabrication. The several printed front electrodes with Ag paste on silicon wafer showed the significantly increased height and slightly widen finger. As a result, the resistance of the front electrode was decreased with multiple printing even if it slightly increased the shadowing loss. We showed the improved electrical characteristics for c-Si solar cell with repeatedly printed front electrode by 0.5%. It lays a foundation for high efficiency solar cell with high aspect ratio electrode using screen printing.

Robust 3D Hand Tracking based on a Coupled Particle Filter (결합된 파티클 필터에 기반한 강인한 3차원 손 추적)

  • Ahn, Woo-Seok;Suk, Heung-Il;Lee, Seong-Whan
    • Journal of KIISE:Software and Applications
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    • v.37 no.1
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    • pp.80-84
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    • 2010
  • Tracking hands is an essential technique for hand gesture recognition which is an efficient way in Human Computer Interaction (HCI). Recently, many researchers have focused on hands tracking using a 3D hand model and showed robust tracking results compared to using 2D hand models. In this paper, we propose a novel 3D hand tracking method based on a coupled particle filter. This provides robust and fast tracking results by estimating each part of global hand poses and local finger motions separately and then utilizing the estimated results as a prior for each other. Furthermore, in order to improve the robustness, we apply a multi-cue based method by integrating a color-based area matching method and an edge-based distance matching method. In our experiments, the proposed method showed robust tracking results for complex hand motions in a cluttered background.

Performance Comparison of UWB DS-CDMA/OFDM/MC-CDMA System in S-V Channel Environment (S-V채널 환경에서 UWB DS-CDMA/OFDM/MC-CDMA 시스템 성능 비교)

  • Lee Hyung-Ki;Kwak Kyung-Sup
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.42 no.11
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    • pp.53-60
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    • 2005
  • In this paper, we analyze the performance of UWB MC-CDMA system and compareit with DS-CDMA and OFDM systems, which have been drafting in standardization even now. Too many Rake Fingers are needed in the DS-CDMA system to separate multi-path signals, which results in highsystem complexity. OFDM radio power fails to qualify for FCC certification unless frequency hopping. From this reason, MC-CDMA system considered is proposed in this paper. It has lower complexity compared with DS-CDMA and shows good performance against frequency selective fading. In addition, for a wide-band communication, less radio power per spectrum is allowed in the MC-CDMA system than in an OFDM system. Simulation result show that the DS-CDMA system has better performance with single user, but MC-CDMA system shows best performance in case of multi user environment.

How Dense Are Rational Numbers?: An Inclusive Materialist Case Study to Digital Technology (초등학생의 디지털 테크놀로지를 이용한 유리수 조밀성 탐구 사례 분석: 포괄적 유물론에서의 접근)

  • Kim, Doyen;Kwon, Oh Nam
    • Education of Primary School Mathematics
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    • v.21 no.4
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    • pp.375-395
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    • 2018
  • This study examines the influence of the bodily interaction with digital technology on meaning-making process in a mathematical activity. Increasing interest in the use of multi-touch dynamic digital technology has brought the movement of the body to the center of research focus in recent mathematics education literature. Thereby, we investigate the process in which the meaning of the density of rational numbers emerges around the bodily interaction on the multi-touch dynamic digital technology. We analyze a case of a small group of primary school students with microethnography. In the result, the students formed the higher level of meaning of the density, where the finger movement of zooming in-and-out played a crucial role throughout the meaning-maknig process.