• Title/Summary/Keyword: Multi-Device Use

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Design and Implementation of MPEG-7 Based Video Management System for Mobile Devices (모바일 단말기를 위한 MPEG-7 기반의 비디오 관리 시스템의 설계 및 구현)

  • Ahn Byeong-Tae;Min Jeong-Hoon;Kang Byeong-Shoo;Kang Hyun-Syug
    • Journal of Korea Multimedia Society
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    • v.9 no.4
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    • pp.401-413
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    • 2006
  • We propose video management system based on MPEG-7 for mobile device(MVMS). Most of existing MPEG-7 applications manage MPEG-7 document based on file system in the desktop environment. To contrast them, because the MVMS manages only necessary information using embedded database system for MPEG-7 documents in mobile devices, it can use efficiently lack of the resource in mobile device environment. MVMS supports key image extraction and MPEG-7 document edition function. Moreover, this is possible search and management of multi document because of MVMS manage MPEG-7 data through embedded DB.

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An Analysis of 2D Positional Accuracy of Human Bodies Detection Using the Movement of Mono-UWB Radar

  • Kiasari, Mohammad Ahangar;Na, Seung You;Kim, Jin Young
    • Journal of Sensor Science and Technology
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    • v.23 no.3
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    • pp.149-157
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    • 2014
  • This paper considers the ability of counting and positioning multi-targets by using a mobile UWB radar device. After a background subtraction process, distinguishing between clutters and human body signals, the position of targets will be computed using weighted Gaussian mixture methods. While computer vision offers many advantages, it has limited performance in poor visibility conditions (e.g., at night, haze, fog or smoke). UWB radar can provide a complementary technology for detecting and tracking humans, particularly in poor visibility or through-wall conditions. As we know, for 2D measurement, one method is the use of at least two receiver antennas. Another method is the use of one mobile radar receiver. This paper tried to investigate the position detection of the stationary human body using the movement of one UWB radar module.

A Study on Trend of Sheet Fed Offset Printing Machine for Japan (일본 매엽 오프셋 인쇄기계의 동향에 관한 연구)

  • Akihiro Kinoshita
    • Journal of the Korean Graphic Arts Communication Society
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    • v.19 no.2
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    • pp.1-11
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    • 2001
  • As for the sheet fed offset printing machine, the research and development of the speedup and multi-color for little rod are done. A charge per one offset printing machine became high year, and all kinds of control device became attach. Under this situation to need, many studies of printability of paper and ink are done. In particular improvement of surface strength of printing paper with speedup is needed. The use of non-wood paper and soybean printing paper with speedup is needed. The use of non-wood paper and soybean printing ink had been increased, study of those printability are important for printing development. From the viewpoint of quality and print important for printing development. From the viewpoint of quality and print productivity, the digital printing machine became lo on the introduction in Japan for the present.

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Smart Divide and the Paradigm Shift of Social Capital

  • Lee, Seungmin
    • Journal of Information Science Theory and Practice
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    • v.9 no.3
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    • pp.1-13
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    • 2021
  • In the current smart device-based information environment, information utilization is closely related to social capital. Additionally, the smart divide that occurs owing to the differences in use of smart devices has a significant influence on social capital. In this respect, this research empirically analyzed how the smart divide affects social capital construction. The study found that the level of and proficiency in using smart devices and diversity of the information formats used through smart devices affect social capital construction. Further, people who fully utilize smart devices can enhance their participation in social activities, social networks, and reciprocal activities, leading people to construct social capital in a wider range. Contrarily, those who are unable to use smart devices adequately may be disadvantaged in terms of the opportunity to construct social capital and share public interests. Thus, to maximize the intrinsic value of social capital, it is necessary to consider the factors of the smart divide as a complicated and multi-faceted digital divide and the ways to utilize social capital as a driving force for integrating society, and not as a mechanism for dividing members of society.

Research of the local cultural brand by analyzing the case of Honggildong cultual content business strategy (홍길동 문화콘텐츠사업 사례분석을 통한 지역문화 브랜드화 전략 연구)

  • Shim, Jae-Kwang;Lee, Sang-Gil;Kim, Kyoung-Soo
    • Journal of Digital Contents Society
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    • v.11 no.4
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    • pp.479-486
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    • 2010
  • A lot of local governments are trying to develop and brand the regional unique resources as a digital contents because of focusing on the intangible value of it's culture and economy of cultural industry. But every cultual contents business is not always successful. It must be successful on the condition that the cooperation of local government including citizens and private company's participation should make this business a good model of continuous potential growth power. The most important factor of it's business will be the realization of stable plan based on the design of business and carefully throughout plan. The other key factors are the analysis of the objective source and current market demands, the development of contents and story telling. Also the development of strategy of the content including OSMD(One-Source Multi-Device) and OSMU(One-Source Multi-Use) through the step analysis of the result must take into consideration. With the help of analyzing the successful cultural model "Honggildong cultual content business in Jangseong, Jeonnam" which is the representative case of OSMD and OSMU, this study attempts to suggest the successful strategy of regional culture resource brand. In order to provide a typical approach to the local government and cultural content industry which is trying to brand the regional cultual resource, this study researches the analysis of the development of Honggildong cultural resources and it's process step by step which was already finished it's first business stage.

System Development for Measuring Group Engagement in the Art Center (공연장에서 다중 몰입도 측정을 위한 시스템 개발)

  • Ryu, Joon Mo;Choi, Il Young;Choi, Lee Kwon;Kim, Jae Kyeong
    • Journal of Intelligence and Information Systems
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    • v.20 no.3
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    • pp.45-58
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    • 2014
  • The Korean Culture Contents spread out to Worldwide, because the Korean wave is sweeping in the world. The contents stand in the middle of the Korean wave that we are used it. Each country is ongoing to keep their Culture industry improve the national brand and High added value. Performing contents is important factor of arousal in the enterprise industry. To improve high arousal confidence of product and positive attitude by populace is one of important factor by advertiser. Culture contents is the same situation. If culture contents have trusted by everyone, they will give information their around to spread word-of-mouth. So, many researcher study to measure for person's arousal analysis by statistical survey, physiological response, body movement and facial expression. First, Statistical survey has a problem that it is not possible to measure each person's arousal real time and we cannot get good survey result after they watched contents. Second, physiological response should be checked with surround because experimenter sets sensors up their chair or space by each of them. Additionally it is difficult to handle provided amount of information with real time from their sensor. Third, body movement is easy to get their movement from camera but it difficult to set up experimental condition, to measure their body language and to get the meaning. Lastly, many researcher study facial expression. They measures facial expression, eye tracking and face posed. Most of previous studies about arousal and interest are mostly limited to reaction of just one person and they have problems with application multi audiences. They have a particular method, for example they need room light surround, but set limits only one person and special environment condition in the laboratory. Also, we need to measure arousal in the contents, but is difficult to define also it is not easy to collect reaction by audiences immediately. Many audience in the theater watch performance. We suggest the system to measure multi-audience's reaction with real-time during performance. We use difference image analysis method for multi-audience but it weaks a dark field. To overcome dark environment during recoding IR camera can get the photo from dark area. In addition we present Multi-Audience Engagement Index (MAEI) to calculate algorithm which sources from sound, audience' movement and eye tracking value. Algorithm calculates audience arousal from the mobile survey, sound value, audience' reaction and audience eye's tracking. It improves accuracy of Multi-Audience Engagement Index, we compare Multi-Audience Engagement Index with mobile survey. And then it send the result to reporting system and proposal an interested persons. Mobile surveys are easy, fast, and visitors' discomfort can be minimized. Also additional information can be provided mobile advantage. Mobile application to communicate with the database, real-time information on visitors' attitudes focused on the content stored. Database can provide different survey every time based on provided information. The example shown in the survey are as follows: Impressive scene, Satisfied, Touched, Interested, Didn't pay attention and so on. The suggested system is combine as 3 parts. The system consist of three parts, External Device, Server and Internal Device. External Device can record multi-Audience in the dark field with IR camera and sound signal. Also we use survey with mobile application and send the data to ERD Server DB. The Server part's contain contents' data, such as each scene's weights value, group audience weights index, camera control program, algorithm and calculate Multi-Audience Engagement Index. Internal Device presents Multi-Audience Engagement Index with Web UI, print and display field monitor. Our system is test-operated by the Mogencelab in the DMC display exhibition hall which is located in the Sangam Dong, Mapo Gu, Seoul. We have still gotten from visitor daily. If we find this system audience arousal factor with this will be very useful to create contents.

A Study on Implementation of Library Utilization Education System Based on SDG(Single Display Groupware) (SDG(Single Display Groupware) 기반 도서관 이용 교육 시스템 구현에 관한 연구)

  • Kim, Myung-Gwan;Noh, Jae-Hyoung;Yoo, Gwi-Hyeon
    • Journal of the Korean Society for Library and Information Science
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    • v.41 no.4
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    • pp.217-227
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    • 2007
  • This study describes a system which makes children use a cooperation study for the education of a library use and applies SDG technology to this cooperation study SDG means a system which is able to do a cooperation work as a multi-inputting device in a computer display. Through the use library utilization education system based on SDG, learners study simultaneously and collaborately. On this thesis. We embodied the understanding of the decimal classification of Korea and the arrangement of a bookshelf and the study of the location tracking as a game style based on an existed study that a cooperation study used SDG is more superior that an individual study used a single device. Librarians through this system will be able to easily and interestingly instruct children for the use of a library.

Scheduling Method based on SINR at Cell Edge for multi-mode mobile device (멀티모드 단말기를 위한 셀 경계 지역에서의 SINR 기반 사용자 선택 방법)

  • Kum, Donghyun;Choi, Seungwon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.3
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    • pp.63-68
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    • 2015
  • We consider a cell edge environment. In cell edge, a user interfered by signal which is generated by a base stations not including the user. In cell edge environment, that is, there are inter cell interference (ICI) as well as multi user interference (MUI). Coordinated multi-point transmission (CoMP) is a technique which mitigates ICI between base stations. In CoMP, therefore, base stations can coordinate with each other by sharing user state information (CSI) in order to mitigate ICI. To improve sum rate performance in CoMP, each base station should generate optimal user group and transmit data to users selected in the optimal user group. In this paper, we propose a user selection algorithm in CoMP. The proposed method use signal to interference plus noise ratio (SINR) as criterion of selecting users. Because base station can't measure accurate SINR of users, in this paper, we estimate SINR equation considering ICI as well as MUI. Also, we propose a user selection algorithm based on the estimated SINR. Through MATAL simulation, we verify that the proposed method improves the system sum rate by an average of 1.5 ~ 3 bps/Hz compared to the conventional method.

Analysis architecture of embedded operating systems for wireless sensor network (무선 센서 네트워크 운영체제 기술 동향 분석)

  • Kang, Jeong-Hoon;Yoo, Jun-Jae;Yoon, Myung-Hun;Lee, Myung-Soo;Lim, Ho-Jung;Lee, Min-Goo;Hwang, Sung-Il
    • Proceedings of the KIEE Conference
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    • 2006.04a
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    • pp.177-179
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    • 2006
  • This paper presents an analysis architecture of embedded operating systems for wireless sensor network. Wireless multi-hop sensor networks use battery-operated computing and sensing device. We expect sensor networks to be deployed in an ad hoc fashion, with very high energy constraints. These characteristics of multi-hop wireless sensor networks and applications motivate an operating system that is different from traditional embedded operating system. These days new wireless sensor network embedded operating system come out with some advances compared with previous ones. The analysis is focusing on understanding differences of dominant wireless sensor network OS, such as TinyOS 2.0 with TinyOS 1.x.

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Multi-Task FaceBoxes: A Lightweight Face Detector Based on Channel Attention and Context Information

  • Qi, Shuaihui;Yang, Jungang;Song, Xiaofeng;Jiang, Chen
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.10
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    • pp.4080-4097
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    • 2020
  • In recent years, convolutional neural network (CNN) has become the primary method for face detection. But its shortcomings are obvious, such as expensive calculation, heavy model, etc. This makes CNN difficult to use on the mobile devices which have limited computing and storage capabilities. Therefore, the design of lightweight CNN for face detection is becoming more and more important with the popularity of smartphones and mobile Internet. Based on the CPU real-time face detector FaceBoxes, we propose a multi-task lightweight face detector, which has low computing cost and higher detection precision. First, to improve the detection capability, the squeeze and excitation modules are used to extract attention between channels. Then, the textual and semantic information are extracted by shallow networks and deep networks respectively to get rich features. Finally, the landmark detection module is used to improve the detection performance for small faces and provide landmark data for face alignment. Experiments on AFW, FDDB, PASCAL, and WIDER FACE datasets show that our algorithm has achieved significant improvement in the mean average precision. Especially, on the WIDER FACE hard validation set, our algorithm outperforms the mean average precision of FaceBoxes by 7.2%. For VGA-resolution images, the running speed of our algorithm can reach 23FPS on a CPU device.