• Title/Summary/Keyword: Multi-Device

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원격 제어 모니터링 시스템을 위한 임베디드 리눅스 시스템의 다중 채널 직렬 장치 구현 (Implementation of Muti-channel Serial Device of Embedded Linux System for Remote Control Monitoring System)

  • 박세현;박세훈;김응수
    • 한국정보통신학회논문지
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    • 제9권5호
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    • pp.1039-1044
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    • 2005
  • 원격 제어 모니터링 시스템을 위한 임베디드 리눅스 시스템의 다중 채널 직렬 장치를 설계하였다. 제안된 장치는 다중 채널 직렬 장치의 효과적인 데이터 처리를 위해 내부에 FIFO, Sate Machine, 인터럽트로 구성되어 있으며 임베디드 리눅스에서 효과적인 디바이스 프로그램을 가능하게 한다. 다중 채널 직렬 장치의 기존의 접근 방식은 개별 직렬 장치를 일일이 접근하고 있으나 본 장치에서는 다중 채널 직렬 장치를 한 개의 직렬 장치로 간주하여 접근하는 것과 같은 효과를 볼 수 있다. 본 장치는 다중 채널 직렬 입출력 구동에 효율적이며 기존의 다중 채널 직렬 장치 보다 접근 속도가 빠르다. 본 장치는 수질 측정과 같은 센서들 사이의 거리가 멀거나 센서와 모니터링 시스템의 사이의 거리가 먼 원격 제어 모니터링에 효과적이다.

The Prism Effect-based Creativity-Thinking Process: With 'Multi-Sensory,' 'Multi-Dimensional,' and 'Storytelling' Devices

  • Won Kyung-Ah
    • 디자인학연구
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    • 제19권3호
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    • pp.5-18
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    • 2006
  • Digital information society shows a variety of contents of cross-categorial digital media in their inner or outer forms and concepts of the artistic aspects. In order to cope with such a complicated, unexpected trend in digital media and its industry, a new approach in the design process needs to be developed and adjusted with the new equipment of the creativity-thinking process of 'the Multi-Sensory Device (MSD),' 'the Multi-Dimensional Device (MDD),' and 'the Storytelling Device (SD)' in the Prism Effect-based Creativity-Thinking Process (PECTP). The PECTP is in principle designed to practically work with the four distinct techniques: 1) Physical Activity, 2) Linguistic Activity, 3) Visual Activity, and 4) Complex Activity. Consequently, this thesis notes that the nature of the cross-categorial design contents is necessarily non-directional since the creativity power inside the Prism Effect results in openness and diversity.

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멀티 디스플레이 콘텐츠 전송 시스템을 위한 디바이스 연결 및 배치 인식 기법의 구현 (An Implementation of Device Connection and Layout Recognition Techniques for the Multi-Display Contents Delivery System)

  • 전소연;임순범
    • 한국멀티미디어학회논문지
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    • 제19권8호
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    • pp.1479-1486
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    • 2016
  • According to the advancement of display devices, the multi-screen contents display environment is growing to be accepted for the display exhibition area. The objectives of this research are to find communications technology and to design an editor interface of contents delivery system for the larger and adaptive multi-display workspaces. The proposed system can find existence of display devices and get information without any additional tools like marker, and can recognize device layout with only web-cam and image processing technology. The multi-display contents delivery system is composed of devices with three roles; display device, editor device, and fixed server. The editor device which has the role of main control uses UPnP technology to find existence and receive information of display devices. extract appointed color in captured picture using a tracking library to recognize the physical layout of display devices. After the device information and physical layout of display devices are connected, the content delivery system allows the display contents to be sent to the corresponding display devices through WebSocket technology. Also the experimental results show the possibility of our device connection and layout recognition techniques can be utilized for the large spaced and adaptive multi-display applications.

Multi Operation을 위한 0.5$\mu\textrm{m}$Dual Gate 고전압 공정에 관한 연구 (A Study on the 0.5$\mu\textrm{m}$ Dual Gate High Voltage Process for Multi Operation Applications)

  • 송한정;김진수;곽계달
    • 한국전기전자재료학회:학술대회논문집
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    • 한국전기전자재료학회 2000년도 추계학술대회 논문집
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    • pp.463-466
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    • 2000
  • According to the development of the semiconductor micro device technology, IC chip trends the high integrated, low power tendency. Nowadays, it can be showed the tendency of single chip in system level. But in the system level, IC operates by multi power supply voltages. So, semiconductor process is necessary for these multi power operation. Therefore, in this paper, dual gate high voltage device that operate by multi power supply of 5V and 20V fabricated in the 0.5${\mu}{\textrm}{m}$ CMOS process technology and its electrical characteristics were analyzed. The result showed that the characteristics of the 5V device almost met with the SPICE simulation, the SPICE parameters are the same as the single 5V device process. And the characteristics of 20V device showed that gate length 3um device was available without degradation. Its current was 520uA/um, 350uA/um for NMOS, PMOS and the breakdown voltages were 25V, 28V.

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Interference Coordination for Device-to-Device (D2D) under Multi-channel of Cellular Networks

  • Zulkifli, Aunee Azrina;Huynh, Thong;Kuroda, Kaori;Hasegawa, Mikio
    • Journal of Multimedia Information System
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    • 제3권4호
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    • pp.135-140
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    • 2016
  • To improve the throughput of Device-to-Device (D2D) communication, we focus on the scenario where D2D pair can reuse multi-channel of cellular communication. However, as sharing same channel with cellular communication can cause interference between D2D communication and cellular communication, a proper interference management is needed. In this paper, we propose interference-based channel allocation to select the channels to be used by D2D communication and a solution from game theory perspective to optimize the D2D communication throughput under multi-channel as well as guarantee the interference from it to cellular network. The simulation results verify the stability of the proposed method.

소셜 실감 게임을 위한 이기종 스마트 플랫폼 브릿지 기술 (A Bridge Technique of Heterogeneous Smart Platform supporting Social Immersive Game)

  • 장승은;탕지아메이;김상욱
    • 한국멀티미디어학회논문지
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    • 제17권8호
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    • pp.1033-1040
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    • 2014
  • Recently, the concept of mobile content service has changed from providing unilaterally contents for single-device to providing same contents for multi-device. This service should be able to provide diverse contents for multi-devices without platform and specification of multi-device. In this study, we propose a bridge technique of heterogeneous smart platform supporting social immersive game. It is possible to access social immersive game by using a multi-platform bridge. To achieve this, we explain techniques of device connection and data transmission between heterogeneous devices using server-client structure and UPnP. It provides an immersive game environment for multi-user, which is able to play in a public place using big screen.

지능형 로봇을 위한 웹 기반 다축 힘 제어 및 감시시스템 구현 (Implementation of Web Based Multi-Axis Force Control & Monitoring Systems for an intelligent robot)

  • 이현철;남현도;강철구
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2004년도 학술대회 논문집 정보 및 제어부문
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    • pp.33-35
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    • 2004
  • In this paper, web based monitoring systems are implemented for multi-axis force control systems of an intelligent robot. Linux operating systems are ported to an embedded system which Include a Xscale processor to implement a web based monitoring system. A device driver is developed to receive data from multi-axis force sensors of intelligent robots. To control this device driver, a socket program for Labview is also developed.

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다축 제어용 가진기의 구동소프트웨어 개발 및 보정에 관한 연구 (A Study on Operational Software Development and Calibration of Multi-Axis Vibration Testing Device)

  • 정상화;김재열;류신호
    • 한국자동차공학회논문집
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    • 제9권2호
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    • pp.143-151
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    • 2001
  • In the recent day, fatigue life prediction techniques play a major role in the design of components in the ground vehicle industry. Full scale durability testing in the laboratory is an essential of any fatigue life evaluation of components or structure of the automotive vehicle. Component testing is particularly important in todey's highly competitive industries where the design to reduce weight and production costs must be balanced with the necessity to avoid expensive service failure. Generally, Multi-axis durability testing device is used to carry out the fatigue test. In this paper, The operation software for simultaneously driving Multi-axis vibration testing device is developed and the input and output data are displayed in windows of PC controller with real time. Moteover the characteristics of the displacement and the load of Multi-axis actuators are calibrated separately.

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선박 내 효과적인 콘텐츠 분배를 위한 다중 단말 간 직접통신 (Multi-Device-to-Multi-Device Communication for Efficient Contents Distribution on Board the Ship)

  • 유동호;권은정;김동호;이성로
    • 한국통신학회논문지
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    • 제39C권8호
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    • pp.681-687
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    • 2014
  • 최근 몇 년 간 스마트 폰과 같은 개인 스마트 디바이스들의 확산으로 인해 인터넷 트래픽이 급증하고 있다. 이는 지상에 있는 기지국뿐만 아니라 건물, 버스, 철도, 선박 등에 설치된 AP(Access Point)나 기지국에도 심각한 과부하를 야기한다. 따라서 이를 해소하기 위해 크루즈선과 같은 선박 내부에서 효과적인 콘텐츠 분배를 위한 통신시나리오를 제안한다. 또한 제안한 시나리오 안에서 기존의 단말 간 직접통신(D2D: Device-to-Device)을 확장하여 다중 단말 간(MD2MD: Multi-Device-to-Multi-Device) 직접 통신 네트워크를 구성하고 이에 적합한 전송기법을 제시한다. 제안한 선박 내 다중 단말 간 직접통신 방식은 STBC(Space-Time Block Coding) 전송기법, SM(Spatial Multiplexing) 전송기법, 그리고 하이브리드 STBC-SM 기법을 비교분석하여 전송률(throughput) 관점에서 향상된 성능을 보인 전송기법을 채택했다. 제안한 방식은 선박 내 통신 특히 사용자의 수가 많아 트래픽이 심하여 선박 내 설치된 AP의 과부하가 심할 경우 이를 분배하고 사용자들에게 효율적으로 보다 질 높은 콘텐츠를 제공할 수 있는 기술로 기대된다.

물류자동화를 위한 드럼원격 취급장치 개발에 관한 연구 (Development of remote drum grappling device for Automation)

  • 오승철;윤지섭
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1997년도 춘계학술대회 논문집
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    • pp.739-742
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    • 1997
  • A remote drum grappling device coupled to the anti-swing crane has been developed by KAERI to cope with problems involved in manually treating low level waste drums. In order for this grappling device to be operated effectively, multi-sensors including CCD camera were employed. As an activity representation scheme of the device, Extended State Machine (ESM) was used to descibe its operation sequences. The performance testing of the device was conducted successfully, and consequently its application could be extendable to industrial operation environment.

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