• Title/Summary/Keyword: Moving particle simulation

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A Proof of Concept Investigation on a Pendular Power Take-Off System of Horizontal Wave Power Generator (수평파력 발전장치의 진자형 1차 에너지 추출 시스템에 대한 기초 모형실험 및 시뮬레이션)

  • Park, Yong-Kun;Lim, Chae Gyoung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.9
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    • pp.68-75
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    • 2017
  • This paper presents the experimental and theoretical results of the dynamic responses of a pendular energy extractor in a two-dimensional wave channel. By adopting a wave maker with varying wave height and period, the dynamic responses of the pendular buoy were experimentally obtained. Furthermore, with the aid of the co-simulation of moving particle analysis and rigid dynamic analysis, the dynamic responses of the pendular system were evaluated. In order to validate the feasibility of the proposed wave power generator, the force tuning of the pendular system with restoring energy was carried out. The results provide proof of concept data for the development and design of a commercial model for horizontal wave power generators in the shoreline area.

Simulation of Solid Particle Sedimentation by Using Moving Particle Semi-implicit Method (고체 입자형 MPS법을 이용한 토사물 퇴적 시뮬레이션)

  • Kim, Kyung Sung;Yu, Sunjin;Ahn, Il-Hyuk
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.24 no.1
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    • pp.119-125
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    • 2018
  • The particle based computational fluid dynamics (CFD) method, which follow Lagrangian approach for fluid dynamics, fluid particle behavior by tracking all particle calculation physical quantities of each particle. According to basic concept of particle based CFD method, it is difficult to satisfy continuum theory and measure influences from neighboring particle. Article number density and weight function were used to solve aforementioned issue. Difficulties continuum mean simulate non-continuum particles such as solid including granular and sand. In this regard, the particle based CFD method modified solid particle problems by replacing viscous and surface tension forces friction and drag forces. In this paper, particle interaction model for solid particle friction model implemented to simulate solid particle problems. The broken dam problem, which is common to verify particle based CFD method, used fluid or solid particles. The angle of repose was observed in the simulation results the solid particle not fluid particle.

A Study of the Effects of Pressure Velocity and Fluid Viscosity in Abrasive Machining Process (입자연마가공에서의 압력 속도 및 유체점도의 영향에 대한 고찰)

  • Yang, Woo-Yul;Yang, Ji-Chul;Sung, In-Ha
    • Tribology and Lubricants
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    • v.27 no.1
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    • pp.7-12
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    • 2011
  • Interest in advanced machining process such as AJM(abrasive jet machining) and CMP(chemical-mechanical polishing) using micro/nano-sized abrasives has been on the increasing demand due to wide use of super alloys, composites, semiconductor and ceramics, which are difficult to or cannot be processed by traditional machining methods. In this paper, the effects of pressure, wafer moving velocity and fluid viscosity were investigated by 2-dimensional finite element analysis method considering slurry fluid flow. From the investigation, it could be found that the simulation results quite corresponded well to the Preston's equation that describes pressure/velocity dependency on material removal. The result also revealed that the stress and corresponding material removal induced by the collision of particle may decrease under relatively high wafer moving speed due to the slurry flow resistance. In addition, the increase in slurry fluid viscosity causes the reduction of material removal rate. It should be noted that the viscosity effect can vary with the shape of abrasive particle.

Characteristics of Kinetic Energy Transfer in Collisions Between Fragile Nanoparticle and Rigid Particle on Surface (승화성 나노 탄환입자와 표면위의 나노 고체입자의 충돌에서의 운동에너지 전달 특성)

  • Choi, Min Seok;Lee, Jin Won
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.38 no.7
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    • pp.595-600
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    • 2014
  • The characteristics of kinetic energy transfer during a collision between a rigid target particle on a surface and a fragile bullet particle moving at a high velocity were analyzed using molecular dynamics simulation. Bullet particles made of $CO_2$ were considered and their size, temperature, and velocity were varied over a wide range. The fraction of kinetic energy transferred from the bullet particle to the target particle was almost independent of the former's size or velocity; however, it was sensitively dependent on its temperature, which can be attributed to the change in the bullet rigidity with temperature. This fraction was nearly twice as high for $CO_2$ bullets as for Ar bullets. This result explains the reason for the more superior cleaning performance of $CO_2$ bullets than Ar bullets with regard to contaminants in the 10 nm size range.

Simulation of Membrane Sloshing Tank by Using MPS (입자법을 이용한 멤브레인 타입 슬로싱 시뮬레이션)

  • Kim, Kyung Sung
    • Journal of the Korea Convergence Society
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    • v.10 no.10
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    • pp.117-122
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    • 2019
  • In the field of fluid dynamics, the sloshing effects are most common and significant problem. It is usually appeared in the tank filled with fluid which is on the main structure, thus, sloshing effects and its impact load may affect to entire system. For the sloshing effects analysis, impact loads due to tank motion is generally investigated theocratically, experimentally and numerically. The difficulty of sloshing phenomenon is non-linearity induced by large deformation at the free-surface. In this regard, it is well known issue that the repeatability on the sloshing problems is very low. In this study, moving particle semi-implicit method was employed to simulate sloshing problem and then the results were compared with corresponding experiments captured by high accuracy high speed camera. The results from numerical simulation was compared to experimental results.

Flow Visualization of Pulsatile Flow in a Branching Tube using the PIV System and Numerical Analysis (PIV와 수치해석을 이용한 분지관내 맥동유동의 가시화)

  • Roh, Hyung-Woon;Suh, Sang-Ho;Yoo, Sang-Sin
    • Proceedings of the KSME Conference
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    • 2000.04b
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    • pp.535-540
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    • 2000
  • The objective of the present study is to visualize the pulsatile flow fields by using three-dimensional computer simulation and the PIV system. A closed flow loop system was built for the steady and unsteady experiments. The Harvard pulsatile pump was used to generate the pulsatile pressure and velocity waveforms. Conifer powder as the tracing particles was added to water to visualize the flow field. Two consecutive particle images were captured by a CCD camera for the image processing. The cross-correlation method in combination with the moving searching area algorithm was applied for the image processing of the flow visualization. The pulsatile flow fields were visualized effectively by the PIV system in conjunction with the applied algorithm. The range validation and the area interpolation methods were used to obtain the final velocity vectors with high accuracy. The finite volume predictions were used to analyze three-dimensional flow patterns in the bifurcation model. The results of the PIV experiment and the computer simulation are in good agreement and the results show the recirculation zones and formation of the paired secondary flow distal to the apex of the bifurcated model. The results also show that the branch flow is pushed strongly to the inner wall due to the inertial force effect and helical motions are generated as the flow proceeds toward the outer wall.

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Collison-Free Trajectory Planning for SCARA robot (스카라 로봇을 위한 충돌 회피 경로 계획)

  • Kim, T.H.;Park, M.S.;Song, S.Y.;Hong, S.K.
    • Proceedings of the KIEE Conference
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    • 1998.07g
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    • pp.2360-2362
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    • 1998
  • This paper presents a new collison-free trajectory problem for SCARA robot manipulator. we use artificial potential field for collison detection and avoidance. The potential function is typically defined as the sum of attractive potential pulling the robot toward the goal configuration and a repulsive potential pushing the robot away from the obstacles. In here, end-effector of manipulator is represented as a particle in configuration space and moving obstacles is simply represented, too. we consider not fixed obstacle but moving obstacle in random. So, we propose new distance function of artificial potential field with moving obstacle for SCARA robot. At every sampling time, the artificial potential field is update and the force driving manipulator is derived from the gradient vector of artificial potential field. To real-time path planning, we apply very simple modeling to obstacle. Some simulation results show the effectiveness of the proposed approach.

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Unstructured Moving-Mesh Hydrodynamic Simulation

  • Yun, Kiyun;Kim, Juhan;Yoon, Suk-Jin
    • The Bulletin of The Korean Astronomical Society
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    • v.39 no.2
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    • pp.65.2-65.2
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    • 2014
  • We present a new hydrodynamic simulation code based on the Voronoi tessellation for estimating the density precisely. The code employs both of Lagrangian and Eulerian description by adopting the movable mesh scheme, which is superior to the conventional SPH (smoothed particle hydrodynamics) and AMR (adaptive mesh refinement) schemes. The code first generates unstructured meshes by the Voronoi tessellation at every time step, and then solves the Riemann problem for all surfaces of each Voronoi cell so as to update the hydrodynamic states as well as to move current meshes. Besides, the IEM (incremental expanding method) is devised to compute the Voronoi tessellation to desired degree of speed, thereby the CPU time is turned out to be just proportional to the number of particles, i.e., O(N). We discuss the applications of our code in the context of cosmological simulations as well as numerical experiments for galaxy formation.

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Numerical Investigation of Energy Separation Process in a Ranque-Hilsch Vortex Tube (Ranque-Hilsch 보텍스 튜브의 에너지 분리 과정에 대한 수치적 고찰)

  • Son, Chang-Ho
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.20 no.1
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    • pp.42-48
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    • 2008
  • A numerical simulation has been conducted to investigate the physics of the Ranque-Hilsch vortex tube. Even though currently available turbulent models cannot predict such complex flow accurately, it was expected that the simulation would enlighten underlying physics qualitatively. The balance of energy on a fluid particle moving along some typical streamlines through shear work and heat transfer was investigated to explain the physics of energy separation process. It was found that the heat transfer cancels major part of the energy separation done by shear work. It was also found that the most of energy separation occur near inlet and hot outlet.

Stick-slip in Chemical Mechanical Polishing Using Multi-Particle Simulation Models (다수의 연마입자를 고려한 CMP 공정의 Stick-Slip 고찰)

  • Jung, Soyoung;Sung, In-Ha
    • Tribology and Lubricants
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    • v.34 no.6
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    • pp.279-283
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    • 2018
  • In this study, we investigate the behavior of abrasive particles and change of the stick-slip pattern according to chemical mechanical polishing (CMP) process parameters when a large number of abrasive particles are fixed on a pad. The CMP process is simulated using the finite element method. In the simulation, the abrasive grains are composed of those used in the actual CMP process. Considering the cohesion of the abrasive grains with the start of the CMP process, abrasive particles with various sizes are fixed onto the pad at different intervals so that stick-slip could occur. In this analysis, we determine that when the abrasive particle size is relatively large, the stick-slip period does not change as the pressure increases while the moving speed is constant. However, if the size of the abrasive grains is relatively small, the amount of deformation of the grains increases due to the elasticity of the pad. Therefore, the stick-slip pattern may not be observed. As the number of abrasive particles increases, the stick-slip period and displacement decrease. This is consistent with the decrease in the von Mises yield stress value on the surface of the wafer as the number of abrasive grains increases. We determine that when the number of the abrasive grains increases, the polishing rate, and characteristics are improved, and scratches are reduced. Moreover, we establish that the period of stick-slip increases and the change of the stick-slip size was not large when the abrasive particle size was relatively small.