• Title/Summary/Keyword: Moving Synchronization

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A Synchronization Scheme Based on Moving Average for Robust Audio Watermarking

  • Zhang, Jinquan;Han, Bin
    • Journal of Information Processing Systems
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    • v.15 no.2
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    • pp.271-287
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    • 2019
  • The synchronization scheme based on moving average is robust and suitable for the same rule to be adopted in embedding watermark and synchronization code, but the imperceptibility and search efficiency is seldom reported. The study aims to improve the original scheme for robust audio watermarking. Firstly, the survival of the algorithm from desynchronization attacks is improved. Secondly, the scheme is improved in inaudibility. Objective difference grade (ODG) of the marked audio is significantly changed. Thirdly, the imperceptibility of the scheme is analyzed and the derived result is close to experimental result. Fourthly, the selection of parameters is optimized based on experimental data. Fifthly, the search efficiency of the scheme is compared with those of other synchronization code schemes. The experimental results show that the proposed watermarking scheme allows the high audio quality and is robust to common attacks such as additive white Gaussian noise, requantization, resampling, low-pass filtering, random cropping, MP3 compression, jitter attack, and time scale modification. Moreover, the algorithm has the high search efficiency and low false alarm rate.

Nonlinear Adaptive Control for Position Synchronization of a Gantry-Moving-Type Linear Motor (겐트리형 리니어 모터의 동기화를 위한 비선형 적응제어)

  • Han, Sang-Oh;Kim, In-Keun;Huh, Kun-Soo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.34 no.12
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    • pp.1925-1930
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    • 2010
  • For high-speed/high-accuracy position control of a gantry-moving-type linear motor, we propose a nonlinear adaptive controller including a synchronization algorithm. Linear motors are easily affected by force ripple, friction, and parameter variations because there is no mechanical transmission to reduce the effects of model uncertainties and external disturbances. Synchronization error is also caused by skew motion, model uncertainties, and force disturbance on each axis. Nonlinear effects such as friction and ripple force are estimated and compensated for. The synchronization algorithm is used to reduce the synchronous error of the two side pillars. The performance of the controller is evaluated via computer simulations.

Synchronization for Wireless LAN System Using OFDM Technique (OFDM 방식을 이용한 무선 LAN 시스템의 동기)

  • Yun, Kyung-Seok;Choi, Seung-Kuk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.1B
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    • pp.79-89
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    • 2002
  • A synchronization method is presented for IEEE 802.11a wireless OFDM system. First the coarse symbol synchronization is achieved by measuring the moving power average of the received envelope signal. The detection probabilities and optimum thresholds for the symbol synchronization are derived. By measuring the correlation between the short training signal and received envelope signal, fine symbol synchronization can be acquired. And the frequency synchronization is achieved using long training signal. A symbol synchronization error causes a phase rotation of the constellation. After the compensation for fading channel, the rotation due to the symbol timing error can be corrected. With this method, synchronization can be well achieved over frequency selective channels.

A Quantitative Evaluation and Comparison of Harmonic Elimination Algorithms Based on Moving Average Filter and Delayed Signal Cancellation in Phase Synchronization Applications

  • Xiong, Liansong;Zhuo, Fang;Wang, Feng;Liu, Xiaokang;Zhu, Minghua;Yi, Hao
    • Journal of Power Electronics
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    • v.16 no.2
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    • pp.717-730
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    • 2016
  • The harmonic components of grid voltage result in oscillations of the calculated phase obtained via phase synchronization. This affects the security and stability of grid-connected converters. Moving average filter, delayed signal cancellation and their related harmonic elimination algorithms are major methods for such issues. However, all of the existing methods have their limitations in dealing with multiple harmonics issues. Furthermore, few studies have focused on a comparison and evaluation of these algorithms to achieve optimal algorithm selections in specific applications. In this paper, these algorithms are quantitatively analyzed based on the derived mathematical models. Moreover, an enhanced moving average filter and enhanced delayed signal cancellation algorithms, which are applicable for eliminating a group of selective harmonics with only one calculation block, are proposed. On this basis, both a comprehensive comparison and a quantitative evaluation of all of the aforementioned algorithms are made from several aspects, including response speed, required data storage size, sensitivity to sampling frequency, and elimination of random noise and harmonics. With the conclusions derived in this paper, better overall performance in terms of harmonic elimination can be achieved. In addition, experimental results under different conditions demonstrate the validity of this study.

A Moving Synchronization Technique for Virtual Target Overlay (가상표적 전시를 위한 이동 동기화 기법)

  • Kim Gye-Young;Jang Seok-Woo
    • Journal of Internet Computing and Services
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    • v.7 no.4
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    • pp.45-55
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    • 2006
  • This paper proposes a virtual target overlay technique for a realistic training simulation which projects a virtual target on ground-based CCD images according to an appointed scenario. This method creates a realistic 3D model for instructors by using high resolution GeoTIFF (Geographic Tag Image File Format) satellite images and DTED(Digital Terrain Elevation Data), and it extracts road areas from the given CCD images for both instructors and trainees, Since there is much difference in observation position, resolution, and scale between satellite Images and ground-based sensor images, feature-based matching faces difficulty, Hence, we propose a moving synchronization technique that projects the targets on sensor images according to the moving paths marked on 3D satellite images. Experimental results show the effectiveness of the proposed algorithm with satellite and sensor images of Daejoen.

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Position Estimation Technique of High Speed Vehicle Using TLM Timing Synchronization Signal (TLM 시각 동기 신호를 이용한 고속 이동체의 위치 추정)

  • Jin, Mi-Hyun;Koo, Ddeo-Ol-Ra;Kim, Bok-Ki
    • Journal of Advanced Navigation Technology
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    • v.26 no.5
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    • pp.319-324
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    • 2022
  • If radio interference occurs or there is no navigation device, radio navigation of high-speed moving object becomes impossible. Nevertheless, if there are multiple ground stations and precise range measurement between the high-speed moving object and the ground station can be secured, it is possible to estimate the position of moving object. This paper proposes a position estimation method using high-precision TDOA measurement generated using TLM signal. In the proposed method, a common error of moving object is removed using the TDOA measurements. The measurements is generated based on TLM signal including SOQPSK PN symbol capable of precise timing synchronization. Therefore, since precise timing synchronization of the system has been performed, the timing error between ground stations has a very small value. This improved the position estimation performance by increasing the accuracy of the measured values. The proposed method is verified through software-based simulation, and the performance of estimated position satisfies the target performance.

Analysis of System Instability Factors in a Bistatic Radar (바이스태틱 레이더의 시스템 불안정 요소들에 대한 분석)

  • Yang, Jin-Mo;Lee, Min-Joon;Yun, Jae-Ryong;Kim, Whan-Woo
    • Journal of the Korea Institute of Military Science and Technology
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    • v.14 no.1
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    • pp.114-122
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    • 2011
  • In this paper, we have identified the system instability factors in a bistatic radar system using pulse chasing and considered their effects on the bistatic receiver's MTI(Moving Target Indication) improvement performance. The pulse chasing is a method to efficiently scan a restricted search area within the limited transmitter power and time in a bistatic radar and to track a series of transmitted pulses using the receiver beam which has ideally matched to the pulse propagation rate. In this paper, we have discussed the interrelationship between the pulse chasing and time and frequency/phase synchronization and described the effects of the identified system instability factors on two kinds of MTI filter configuration, single delay-line and double delay-line, in the bistatic radar. And also, we have confirmed that the overall system improvement is restricted by a lower improvement factor among identified them, and discussed the allowable tolerance of the time and frequency/phase synchronization in the bistatic system.

Deep Learning Based Group Synchronization for Networked Immersive Interactions (네트워크 환경에서의 몰입형 상호작용을 위한 딥러닝 기반 그룹 동기화 기법)

  • Lee, Joong-Jae
    • KIPS Transactions on Computer and Communication Systems
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    • v.11 no.10
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    • pp.373-380
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    • 2022
  • This paper presents a deep learning based group synchronization that supports networked immersive interactions between remote users. The goal of group synchronization is to enable all participants to synchronously interact with others for increasing user presence Most previous methods focus on NTP-based clock synchronization to enhance time accuracy. Moving average filters are used to control media playout time on the synchronization server. As an example, the exponentially weighted moving average(EWMA) would be able to track and estimate accurate playout time if the changes in input data are not significant. However it needs more time to be stable for any given change over time due to codec and system loads or fluctuations in network status. To tackle this problem, this work proposes the Deep Group Synchronization(DeepGroupSync), a group synchronization based on deep learning that models important features from the data. This model consists of two Gated Recurrent Unit(GRU) layers and one fully-connected layer, which predicts an optimal playout time by utilizing the sequential playout delays. The experiments are conducted with an existing method that uses the EWMA and the proposed method that uses the DeepGroupSync. The results show that the proposed method are more robust against unpredictable or rapid network condition changes than the existing method.

Design and Implementation of an Adaptive Synchronization Algorithm of the MPEG Stream for VOD Services (VOD 서비스를 위한 MPEG 스트림의 적응적 동기화 알고리즘 설계 및 구현)

  • Jo, Dae-Je;Lee, Yeong-Hu;Yoo, Kee-Young
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.5
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    • pp.505-512
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    • 2000
  • In this paper, an adaptive multimedia synchronization scheme for VOD (Video On Demand) services in internet environments is proposed. This scheme considers the characteristics of MPEG (Moving Picture Expert Group) system stream. Consequently, the intra-synchronization is handled at the pack layer, and the inter-synchronization is handled at the packet layer. The proposed scheme can cope adaptively with variation of packet loss, jitter and client's playback capacity. If there are variations of the packet loss or client's playback capacity, the server will change the transmission rate by selective picture skip. The client can then adjust and control the playback time according to the variation of the network jitter. Our experimental results show that the proposed scheme can quickly adapt to the network condition, and can guarantee a better quality of service than the other existing schemes.

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Synchronization of Moving objects and VR images (매칭 모듈을 이용한 이동 객체와 VR 영상의 동기화)

  • Lee, Hyoun-Sup;You, Eun-Jae;Kim, Jin-deog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.7
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    • pp.1435-1440
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    • 2017
  • Recently, VR and AR are emerging as an area of interest in ICT. In virtual reality to feel like a real, many people are looking for them because of its charm. However, the motion of the VR image and the moving object are not synchronized exactly, and a problem of feeling nausea is also occurring. The problem should be solved by the application of Attraction in the VR system. In this paper, we propose a module that minimizes delay time by synchronizing movement of VR image and moving object. The proposed module calculates the moving distance using the direction and the acceleration sensor that the user views through the VR device. The module proposed in this paper will pay attention to the fact that the movement of the attraction moves along a fixed path, so that the accurate travel distance can be calculated.