• Title/Summary/Keyword: Mouse Interface

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The effects of the usability of products on user's emotions - with emphasis on suggestion of methods for measuring user's emotions expressed while using a product -

  • Jeong, Sang-Hoon
    • Archives of design research
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    • v.20 no.2 s.70
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    • pp.5-16
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    • 2007
  • The main objective of our research is analyzing user's emotional changes while using a product, to reveal the influence of usability on human emotions. In this study we have extracted some emotional words that can come up during user interaction with a product and reveal emotional changes through three methods. Finally, we extracted 88 emotional words for measuring user's emotions expressed while using products. And we categorized the 88 words to form 6 groups by using factor analysis. The 6 categories that were extracted as a result of this study were found to be user's representative emotions expressed while using products. It is expected that emotional words and user's representative emotions extracted in this study will be used as subjective evaluation data that is required to measure user's emotional changes while using a product. Also, we proposed the effective methods for measuring user's emotion expressed while using a product in the environment which is natural and accessible for the field of design, by using the emotion mouse and the Eyegaze. An examinee performs several tasks with the emotion mouse through the mobile phone simulator on the computer monitor connected to the Eyegaze. While testing, the emotion mouse senses user's EDA and PPG and transmits the data to the computer. In addition, the Eyegaze can observe the change of pupil size. And a video camera records user's facial expression while testing. After each testing, a subjective evaluation on the emotional changes expressed by the user is performed by the user him/herself using the emotional words extracted from the above study. We aim to evaluate the satisfaction level of usability of the product and compare it with the actual experiment results. Through continuous studies based on these researches, we hope to supply a basic framework for the development of interface with consideration to the user's emotions.

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The Development of Interactive Tiled Display Applications Using the iTILE Framework (iTILE 프레임워크를 이용한 인터랙티브 타일드 디스플레이 응용프로그램 개발)

  • Kim, Seok-Hwan;Kim, Min-Young;Kim, Su-Hwa;Kim, Ji-Hyoun;Min, Chul-Kee;Cho, Yong-Joo;Park, Kyoung-Shin
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.487-492
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    • 2009
  • There will be many large displays in common public places, and we expect that these displays will give users many convenient interactive services. However, due to the physical size, typical mouse and keyboard are not suitable for user interactions on large displays. Recently there are many studies investigating on new interaction techniques and input devices developed for user interactions in a large display. In this paper, we describe the iTILE framework designed to help develop the interactive tiled display applications. Then we describe two iTILE applications using the tape switch interface and the tangible interface with infrared camera and markers.

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Design and Implementation of PC Adapter Board and its Application Softwares for IrDA Communications (적외선 통신용 PC 어댑터와 응용 소프트웨어의 설계 및 구현)

  • 윤춘희;노선영;황민태
    • Journal of Korea Multimedia Society
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    • v.6 no.5
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    • pp.889-895
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    • 2003
  • In this paper, we develop a PC adapter board and application software that do not use mouse or keyboard but the infrared communication, which can control the operation remotely. The infrared communication adapter is made up of the infrared receiver part and the serial communication interface part. The infrared receiver part creates a suitable scan-code using the received signal from the infrared transmitter (remote-controller). The serial communication interface part transmits the scan-code to PC by a serial communication. We implement its application softwares to listen to music and see movies. We can control their operations such as play, stop, pause and volume control remotely.

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Development of Integrated Environment for Optimum Design Using Motif (모티프를 이용한 최적설계 통합환경 개발)

  • Lim, O-Kang;Cho, Heon;Kim,Young-Hyun;Lee, Byung-Woo
    • Computational Structural Engineering
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    • v.9 no.3
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    • pp.97-105
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    • 1996
  • An integrated environment for optimum design has been developed using Motif. The integrated environment is composed of the preprocessor, the postprocessor and the optimization part. The preprocessor is part of making a finite element model for optimum structural design and the postprocessor displays results of optimum design and the optimization part is the part which execute optimization. It is designed to reduce user's difficulties in structural optimum design. It used Graphic User Interface for the concurrent representation of various inputs and outputs through the dialog box, mouse and keyboard. Structural optimum design can be done easily through dialog box, menu, concurrent representation of modeling process and results of structural optimum design can be understood easily through stress contour, deformed model and graph of cost function.

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Design and Implementation of VoiceXML VUI Browser (VoiceXML VUI Browser 설계/구현)

  • 장민석;예상후
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.11a
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    • pp.788-791
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    • 2002
  • The present Web surroundings is composed of HTML(Hypertext Mark-up Language) and thereby users obtains web informations mainly in GUI(Graphical User Interface) environment by clicking mouse in order to keep up with hyperlinked informations. However it is very inconvenient to work in this environment comparing with easily accessed one in which human's voice is utilized for obtaining informations. Using VoiceXML, resulted from XML, for supplying the information through telephone on the basis of the contemporary matured technology of voice recognition/synthesis to work out the inconvenience problem, this paper presents the research results about VoiceXML Web Browser designed and implemented for realizing its technology.

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Human-Computer Interface using the Eye-Gaze Direction (눈의 응시 방향을 이용한 인간-컴퓨터간의 인터페이스에 관한 연구)

  • Kim, Do-Hyoung;Kim, Jea-Hean;Chung, Myung-Jin
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.38 no.6
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    • pp.46-56
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    • 2001
  • In this paper we propose an efficient approach for real-time eye-gaze tracking from image sequence and magnetic sensory information. The inputs to the eye-gaze tracking system are images taken by a camera and data from a magnetic sensor. The measuring data are sufficient to describe the eye and head movement, because the camera and the receiver of a magnetic sensor are stationary with respect to the head. Experimental result shows the validity of real time application aspect of the proposed system and also shows the feasibility of the system as using a new computer interface instead of the mouse.

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Implementation of Mirroring and Efficient User Interface System for Smart Phone (스마트폰을 위한 미러링 및 효율적인 사용자 인터페이스 시스템 구현)

  • Kim, Jeong-Hoon;Ko, Do-Young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.2
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    • pp.363-365
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    • 2015
  • Recently, Smart Phone is widely used and replaces with the work of computer system. So, to overcome the inconveniences of Smart-Phone small screen size, a mirroring the screen of Smart Phone to TV or Computer monitor is studied to show a larger screen to the users. In this study, we implemented a screen mirroring and efficient user interface(computer mouse and keyboard) system with Bluetooth and USB host functions for a smart phone using standard 5 pin(MHL compatible) connector output to HDMI Monitor. Dock-style and Monitor embedded system are designed respectively.

Development of Camera Controller with Pointer Tracking Unit (카메라 컨트롤러를 이용한 포인터 추적 장치 개발)

  • Lee, Yong-hwan;Ju, Hyun-woong;Song, Sung-hae
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.1 no.3
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    • pp.111-117
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    • 2008
  • Presentation with a projector and a laser pointer is widely used in seminar or conference. The function of a laser pointer in the presentation is just indicating a certain object. In this paper, to give a mouse-like function to a laser pointer, we implement a system that locates the track of a laser pointer. The system contains a FPGA that implements camera interface and noise filter. A software for ARM processor is programmed to analyze the spectrum of the captured image and track the pattern of a laser pointer with previously stored image. As a result, the tracking system could locate the position correctly most of time within 20m with 98% accuracy.

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A Study on New Gameplay Based on Brain-Computer Interface (BCI 기반의 새로운 게임 플레이 연구)

  • Ko, Min-Jin;Bae, Kyoung-Woo;Oh, Gyu-Hwan
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.749-755
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    • 2009
  • BCI (Brain-Computer Interface) is a way to control computer by using the human brain waves. As the hardware using brain wave technologies has developed, former expensive and big sized brain wave measuring devices have recently become much smaller and cheaper in their prices, making it possible for the individuals to buy them. This predicts them to be applied in various fields of multimedia industry. This thesis is to give an insight into whether the BCI device can be used as a new gaming device approaching it in a game designing point of view. At first, we propose game play elements that can effectively utilizing the BCI devices and produce a game prototype adopting the BCI device based on such game play elements. Next, we verify it with statistical data analysis to show that the prototype adopting the BCI device gives more clear and efficient controls in its game play than a game of only adopting keyboard & mouse devices. The results will give a guideline for effective game design methodology for making BCI based games.

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The Application of a Quantitative Performance Assessment Model in Accordance with Button Menu Form Changes in Touch Screen Input Methods (터치스크린 입력방식에서 버튼메뉴의 형상변화에 따른 정량적 수행평가 모델 적용)

  • Han, Sang-Bok;Pyo, Jung-Sun
    • Journal of Digital Convergence
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    • v.13 no.11
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    • pp.337-348
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    • 2015
  • Touch input method is unintended difficulties regarding touch and input have increased with touch input methods when compared to using a mouse for input in previously existing menus. This study attempted to analyze usability evaluations according to form and size changes of minimal button forms in button menus. This attempted to verify possibilities through more effective applications of the quantitative performance prediction evaluation model through comparative analysis of Fitts' Law, the representative model of the regression model formula and the interface human performance evaluation method, so that applications can be made in interface designs of touch input methods. Therefore it was significant in that it made reflections on design with consideration given to use user times according to button forms and size changes that can be applied to touch screens.