• Title/Summary/Keyword: Motive Development

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Key Success Factors for Collaborative Technology Development Projects: The Case of Small & Medium Firms in the Korean Electronics Parts Industry (공동기술개발 프로젝트의 성패요인: 우리나라 전자부품 중소기업 분석)

  • 이광희;김영배
    • Journal of Technology Innovation
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    • v.6 no.2
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    • pp.122-158
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    • 1998
  • This study empirically examined different patterns of collaborative R&D project with their key success factors(KSFs), using data from 82 projects in the Korean electronic parts industry. The patterns of R&D collaboration were categorized into 4 types by two criteria development motive(technology Push/market pull) and Project initiator (focal firm/partner). The bivariate relationships revealed that project characteristics (technological complexity, market uncertainty), management characteristics (participation in project formulation), problem solving characteristics(problem solving performance of the focal firm, users active role in problem solving, active role of university or research institute in problem solving) and success rates appear to be different among four types of collaboration. Each type of collaborative R&D projects also had different KSFs. The KSFs of type 1 (technology Push and focal firm initiation), for instance, include the strategic importance of the project, focal firms share of cost, active role of university or research institute in problem solving, while those of type 4(market pull and customer initiation) cover reliability of partner relationship, a time at partners involvement, information sharing. The findings suggest that the different contingencies brought different patterns and KSFs of collaborative R&D project, since different information, resources, and partners roles were needed to successfully implement the projects according to development motive and project initiator Finally, managerial, policy, and theoretical implications for the collaborative R&D activities in the Korean electronics parts industry were discussed, based on empirical results of this study.

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A Study on Development Processing of Jacquard Textile Design Using CAD - On Based Necktie Design - (CAD를 활용한 자카드 텍스타일 디자인 개발 프로세싱 연구 - 넥타이 디자인을 중심으로 -)

  • Song, Gyeong-Ja;Chin, Young-Gil
    • Fashion & Textile Research Journal
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    • v.7 no.1
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    • pp.23-32
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    • 2005
  • This study attempts to address the development processing of yarn-dyeing jacquard design by using jacquard textile design professional CAD system to create high valued worth products. To carry out this purpose, two kinds of necktie samples were designed and each of them was different in three types of weaving method. The results are as follows; All over type is appropriate when the motive's size is small. And the work can be finished within short time and design can be illustrated by basic jacquard system. However, one point type can represent rather big and audacious motive but it needs lots of working hours and jacquard system. Though the motives are identical, showed many changes in cubicle representation according to weaving methods and the structure. To express simple and modest design, single fabric woven is suitable and in the need of colorful and technical design, expressing by double weft cloths and triple weft cloths rather than single fabric woven are better to give creativity and colorfulness. For the production of jacquard design, cad system using ability is important but the understanding and study of the whole process of weaving development should be made.

Investigation Causal Relationship among Skin SCUBA Participation Motivation, Enjoyment and College Life Satisfaction of College Students (대학생의 스킨스쿠버 참여 동기와 재미요인 및 대학생활만족의 인과관계 규명)

  • LEE, Min-Gu;KIM, Dong-Ju;JANG, Jae-Yong
    • Journal of Fisheries and Marine Sciences Education
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    • v.28 no.2
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    • pp.525-538
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    • 2016
  • This study is to investigate the effect of the amusement factor and the motive of participation in skin-scuba class on the satisfaction with university life with the university students participating in the skin-scuba class and to provide the practical research data for the development of the marine sports, for the proper operation of skin-scuba class, and for the leisure life which the university students may lack. For these purposes, technical statistics between questions were disposed in order to grasp the average and standard deviation on each variables, exploratory factor analysis and reliability analysis were conducted for the reliability and validity of the scale, and correlation analysis and multiple regression analysis were conducted to test the casuality of amusement factor, the motive of participation in skin-scuba class and the satisfaction with university life as the research methods. Research results showed that it was confirmed that the amusement factor and the motive of participation in skin-scuba class act as the important variables in the satisfaction with university life and it was predicted that the motive of participation in skin-scuba class and the amusement factor had interrelation with parameter. Therefore, a variety of programs reflecting the amusement factors should motivate the university students to particiapte in the skin-scuba class to increase the satisfaction with university life and to encourage the re-participation of students.

Development of the Cultural Product Design Contents for High Value Added Strategy of Temple Stay as National Brand Project - Based on cloud-shaped gong among the Bulgeonsamul - (국가 브랜드 사업으로서 템플스테이 고부가가치 전략을 위한 문화상품 디자인콘텐츠 개발 - 불전사물 중 운판을 중심으로 -)

  • Kim, Sun Young
    • Journal of the Korean Society of Costume
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    • v.63 no.4
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    • pp.30-43
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    • 2013
  • This study provides suggestions of cultural product design contents by using the cloud-shaped gong in traditional temple culture in order to find a high value-added approach. The research herein is part of cultural design contents projects embedded with the spiritual value and symbolic connotation of temple culture. This would be meaningful to enhance its degree of utilization. This can also be a way to find a strategic alternative to a high value addition of temple stay and dissemination of temple culture. For the research methodology, literature was reviewed over temple stay and Bulgeonsamul. For motive design and development of cultural product design, both Adobe Illustrator CS3 and Adobe Photoshop CS3 were used as computer design program. The template image of cloud-shaped gong for basic motive design was selected from those available at the domestic temples for accurate depiction of its head and body. Finally, samples were adopted from those temples of Gounsa, Songgwangsa, Guinsa, Hwaeomsa, and Naesosa. For each motive, different colors were applied and ten basic motives were practiced in total. By repeating the process for these motives, three types of textile design were prepared. T-shirt designs used a round neckline as basic form, and it was designed for sleeved and sleeveless styles. Apron designs stressed V-neckline and two types were processed: one for the back seam line and the other for side seam line. Pendants were designed with modern and luxurious image so that so that it could be used in various types of accessories. Designs for the bedding applied pattern design of the motives and this was done in a way that gave the images a sense of stability and splendor.

Factors Influencing the Degree of Satisfaction for Participants in the Cook Culinary Skill Competition - Focusing on the Regional and National Cook Culinary Skill Competitions - (조리사들의 기능경기대회에 대한 만족도에 영향을 미치는 요인들의 평가 - 지방${\cdot}$전국 기능경기대회를 중심으로 -)

  • Min, Kye-Hong
    • Culinary science and hospitality research
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    • v.11 no.1
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    • pp.119-134
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    • 2005
  • This thesis studied the factor of participation motives and the degree of satisfaction of the participants in culinary skill competitions and their effectiveness. In addition, this thesis has an aim to offer profitable materials on the basis of demonstrative analysis emphasizing the study on how many factors of satisfaction should be motivated by participation effect. This thesis restricted cookers within those who had participated in a cooking contest so that it could possibly measure the motive of participation and satisfaction. This thesis investigated 115 cookers by questionnaires, of which 102 available materials were used for statistical processing to perform this study. As for the periodical interval, this thesis was performed from Feb 14, 2005 to Feb 21, 2005. First, from the motive of participation, 13 variables are analyzed into 3 factors such as the factor of social recognition, the factor of speciality, and the factor of self-development & self- realization. The factor of speciality, and the factor of self-development & self-realization. The factor as a motive of participating in skill competition affects effectiveness meaningfully. Second, total three factors were extracted from the degree of satisfaction which consisted of 13 variables. They included the psychological satisfaction and satisfaction with the judges in competitions. One limitation of this study is that the population of the survey was limited to those who had participated in a contest. Thus, the findings of this study may not be generalizable for other cases. It is clear that further research is needed to collect more in-dept data from other similar competitions as a effort to extend its application to other studies.

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A Study on the Participants Motives and Recognition, Effectiveness of the Cooking Skill Competition (요리직종의 기능경기대회 참가동기와 인식도 및 효과성에 관한 연구)

  • Min Kye-Hong
    • Korean journal of food and cookery science
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    • v.21 no.3 s.87
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    • pp.371-379
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    • 2005
  • This article studied the motivational factor of participation skill competition and their effectiveness. This study was restricted to cooks within those who had participated in a cooking contest to allow measurement of participation and satisfaction. This thesis investigated 116 cooks by questionnaires from April 6, 2005 to April 23, 2005, of which 106 responses were used for statistical processing to perform this study First, from the motive of participation, 13 variables were analyzed into 3 factors such as the factor of social recognition, the factor of speciality, and the factor of self-development and self-realization. The factor as a motive of participating in skill competition has a significant effect on effectiveness. A total of three factors were extracted from Recognition consisting of 10 variables. Each factor was labeled as awareness of the competition, revision of test questions, and selection of the judges of the competition. Second, three factors were derived from 12 variables in association with the effect of the contest, including factors of contribution to industry development, technical and technological effect, and psychological effect. In addition, it was revealed that the motive of participating in skill competition had an significant impact on recognition. Third, the results of regression analysis demonstrated that factors relating to recognition of skill competition and participation motives significantly influence on the effect of the contest. One limitation of this study is that the Population of the survey was limited to those who had Participated in the contest. Thus, the findings of this study may not be generalizable for other cases. It is clear that further research is needed to collect more in-dept data from other similar competitions in an effort to extend the application of the present results to other studies.

A Study on the Expressive Characteristics of Czech Cubism's furniture Design - chiefly focusing on mutual relationship with Czech Cubism's painting, craft, and architecture (체코 큐비즘 가구디자인에 나타난 표현특성에 관한 연구 - 회화, 공예, 건축과의 상호연관성을 중심으로 -)

  • Choi Byung Hoon;Kim Jin Woo
    • Korean Institute of Interior Design Journal
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    • v.14 no.3 s.50
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    • pp.165-172
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    • 2005
  • Cubism is a style that led the way to proclaim a new era of 20th century's art and contemporarily had an influence on several trends of thoughts. Geographically it formed Czech Cubism exerting an effect upon thoughts and plastic art of the progressive art group which showed activity around Prague, Czech in 1911, later for 10 years, it was developed as an unique form of which origin cannot be traced inside and outside Europe and expressed its own plastic art world in craft, furniture, painting, architecture, etc. The object of this study is to pull out the expressive characteristics showed especially in furniture design among Czech Cubism around interrelationship with painting, craft and architecture. The scope of study is to bring out the characteristics about the examples which 7 designers such as Josef Gocar, Pavel Janak, etc., who were representative designers of furniture design of Czech Cubism for 15 years from 1910 to 1925. The method of study is to investigate the origin of Czech Cubism by means of primitive elements of Africa, traces of Islamic architectures, and Czech traditional architectural motive, and the development process of Czech Cubism was arranged around the artist and exhibitions which led this current. After being synthesized the characteristics showed in painting, craft, architecture of Czech Cubism on the basis of the result of this study, the expressive characteristics of furniture design of Czech Cubism were brought out. As a result, the expressive characteristics of furniture design of Czech cubism are indicated in a large way as follow; 1) symbolic characteristic based on primitive plastic art, 2) dynamic characteristic by dividing form, 3) ethnic decorative characteristic combined with national motive. The significance of furniture design of Czech Cubism is not only to accept positively and digest the progressive trend of modern art, that is to say, Paris Cubism but also to succeed in recreate it in its own national style, to play a role to offer another motive to post modern design development at the end of 20th century and by means of these examples to provide the necessity and the base of more profound study in the future.

A Study on the Strategics of Tourism Revitalization based on Motive of Tourist to Seaside Villages in Jeju Island (제주도 어촌관광 동기분석에 따른 관광활성화 방안에 관한 연구)

  • Lee, Jin-Hee
    • Journal of Korean Society of Rural Planning
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    • v.17 no.3
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    • pp.43-53
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    • 2011
  • Today, seaside village has been met with much difficulty from aggravation of fishing conditions including decrease of fishery resources, marine products market opening, reduction of coastal fishing ground. Thus, seaside village tourism can become an useful alternative to revitalize the local community. This study deals with on the tourism activities based on motive of tourist to Seaside Villages in Jeju Island. And it will be find out though the cross analysis of tourism motivation factors and tourism activities factors. With 298 effective responses gathered from an on-site survey. The statistical analysis of the data was conducted using techniques of frequency analysis, factor analysis, cluster analysis, and canonical analysis. The tourism motivation and activities were conformed by Chi-Square Analysis and ANOVA analysis. For the growth of seaside village, many tourist must visit four seasons and tourism facilities and programs will be develop as seaside village experience activities, marine leisure activities, and circumference inquiry activities.

A study on the Computer-Aided Design of steam ejector (증기 이젝터의 자동설계를 위한 전산프로그램의 개발)

  • 김경근;김용모;강신돌
    • Journal of Advanced Marine Engineering and Technology
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    • v.11 no.3
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    • pp.53-60
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    • 1987
  • Steam ejector is a equipment which compresses the gases to desired discharge pressure. It is widely used for the evacuation systems because of its high working confidence. And recently it is used as the thermo-compressors in the various energy saving systems. Steam ejector is constructed of three basic parts; a suction chamber, a motive nozzle and a diffuser. The high velocity stream jet of steam emitted by the motive nozzle creats suction chamber, which draws the low pressure gases. The diffuser converts the kinetic energy of high velocity flow to pressure energy. It is not easy to determine the dimensions of a steam ejector met to the desired design condition, because that the expected suction rates must be obtained by reapeating the complicate calculation. And also such a calculation is concomitant with geometrical analysis for suction part and diffuser based on the stability of steam flow. Therefore, it is considered that the Computer-Aided Design (CAD) of steam ejector is a powerful design method. In this paper, computer program for steam ejector design is developed based on the theoretical research and the previous experimental results. And the determinating method of diffuser inlet angle and the velocity development profile of suction gas along to the diffuser are suggested. The validity of the development profile of suction gas along to the diffuser are suggested. The validity of the developed computer results with other's for the practical design calculation of a manufactured steam ejector.

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Development of Design for Cultural Fashion Products based on the Gwangyang Ume Flower Festival (광양매화축제를 기반으로 한 패션문화상품 디자인개발 연구)

  • Kim, Sun-Young
    • Journal of the Korean Society of Costume
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    • v.60 no.4
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    • pp.18-29
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    • 2010
  • For the Gwangyang Ume Flower Festival, this study sought to develop competitive fashion culture goods design and to activate regional culture festival by reinterpreting ume flower image in accordance with current trends, manufacturing motive patterns, and applying them to neckties, scarves, and T-shirts. In terms of method, four basic motives were set that showed new figurative images of ume flowers using Adobe Illustrator 10. The repetitive units of each motive we combined with the ume flower motives and the geometrical patterns, such as quadrangle, triangle, and circle. The basic direction of design was set so that color and texture could have colorful, modern, and natural images using pastel tone and gradation. The set patterns were applied to the repetition, the repetition of the transformed patterns of 45 angle, and the strife patterns, making it possible to display various images in the fashion items such as neckties, scarves, handkerchiefs, or T-shirts. The development of such fashion culture goods seems to be more significant, since they can be easily accessed by general festival participants. Accordingly, the Gwangyang Ume Flower Festival seems to develop not into food-led festival, but into a cultural festival that can publicize more various programs and create profits.