• 제목/요약/키워드: Motion time

검색결과 5,279건 처리시간 0.036초

해양플랜트에 병렬 계류된 LNG 운반선의 거동에 슬로싱이 미치는 영향 (The Effects of Sloshing on the Responses of an LNG Carrier Moored in a Side-by-side Configuration with an Offshore Plant)

  • 이승재
    • 한국해양공학회지
    • /
    • 제24권5호
    • /
    • pp.16-21
    • /
    • 2010
  • During the loading/offloading operation of a liquefied natural gas carrier (LNGC) that is moored in a side-by-side configuration with an offshore plant, sloshing that occurs due to the partially filled LNG tank and the interactive effect between the two floating bodies are important factors that affect safety and operability. Therefore, a time-domain software program, called CHARM3D, was developed to consider the interactions between sloshing and the motion of a floating body, as well as the interactions between multiple bodies using the potential-viscous hybrid method. For the simulation of a floating body in the time domain, hydrodynamic coefficients and wave forces were calculated in the frequency domain using the 3D radiation/diffraction panel program based on potential theory. The calculated values were used for the simulation of a floating body in the time domain by convolution integrals. The liquid sloshing in the inner tanks is solved by the 3D-FDM Navier-Stokes solver that includes the consideration of free-surface non-linearity through the SURF scheme. The computed sloshing forces and moments were fed into the time integration of the ship's motion, and the updated motion was, in turn, used as the excitation force for liquid sloshing, which is repeated for the ensuing time steps. For comparison, a sloshing motion coupled analysis program based on linear potential theory in the frequency domain was developed. The computer programs that were developed were applied to the side-by-side offloading operation between the offshore plant and the LNGC. The frequency-domain results reproduced the coupling effects qualitatively, but, in general, the peaks were over-predicted compared to experimental and time-domain results. The interactive effects between the sloshing liquid and the motion of the vessel can be intensified further in the case of multiple floating bodies.

자동 타임 워핑에 기반한 온라인 궤적 최적화 (On-line Trajectory Optimization Based on Automatic Time Warping)

  • 한다성;노준용;신성용
    • 한국컴퓨터그래픽스학회논문지
    • /
    • 제23권3호
    • /
    • pp.105-113
    • /
    • 2017
  • 본 논문에서는 물리 기반 가상 환경에서 참조 동작을 추적하는 캐릭터 동작을 생성할 때 캐릭터 동작에 대한 최적화와 함께 참조 동작에 대한 타임 워핑(time warping)을 동시에 수행할 수 있는 새로운 온라인 궤적 최적화(trajectory optimization) 기법을 제안한다. 일반적으로 참조 동작에 대한 샘플링 시간이 균일한 간격으로 고정되어 있는 기존의 물리 기반 캐릭터 애니메이션 기법과는 달리, 본 논문에서 제안하는 방법은 캐릭터 동작의 물리적 변화와 함께 샘플링 시간의 변화를 동시에 최적화 시킴으로써 외력에 대해 더욱 효과적으로 대응할 수 있는 참조 동작에 대한 최적의 타임 워핑을 찾아낸다. 이를 위해, 전신 캐릭터(full-body character)의 동역학과 함께 참조 동작에 대한 샘플링 시간의 변화를 함께 고려한 최적 제어 문제(optimal control problem)를 정형화하고 이 문제를 실행 시간에 시간 축을 따라 이동하는 고정된 크기의 시간 윈도우에 대해 반복적으로 풂으로써 캐릭터 동작과 샘플링 시간에 대한 최적 제어 정책(optimal control policy)을 생성하는 모델예측제어(model predictive control) 프레임워크를 제안한다. 실험을 통해, 제안된 프레임워크가 하나의 참조 동작만으로 외력에 대해 강인하게 반응하는 동작을 생성하고, 배경 음악에 따라 리드미컬한 동작을 생성하는데 효과적임을 보여준다.

A Consecutive Motion and Situation Recognition Mechanism to Detect a Vulnerable Condition Based on Android Smartphone

  • Choi, Hoan-Suk;Lee, Gyu Myoung;Rhee, Woo-Seop
    • International Journal of Contents
    • /
    • 제16권3호
    • /
    • pp.1-17
    • /
    • 2020
  • Human motion recognition is essential for user-centric services such as surveillance-based security, elderly condition monitoring, exercise tracking, daily calories expend analysis, etc. It is typically based on the movement data analysis such as the acceleration and angular velocity of a target user. The existing motion recognition studies are only intended to measure the basic information (e.g., user's stride, number of steps, speed) or to recognize single motion (e.g., sitting, running, walking). Thus, a new mechanism is required to identify the transition of single motions for assessing a user's consecutive motion more accurately as well as recognizing the user's body and surrounding situations arising from the motion. Thus, in this paper, we collect the human movement data through Android smartphones in real time for five targeting single motions and propose a mechanism to recognize a consecutive motion including transitions among various motions and an occurred situation, with the state transition model to check if a vulnerable (life-threatening) condition, especially for the elderly, has occurred or not. Through implementation and experiments, we demonstrate that the proposed mechanism recognizes a consecutive motion and a user's situation accurately and quickly. As a result of the recognition experiment about mix sequence likened to daily motion, the proposed adoptive weighting method showed 4% (Holding time=15 sec), 88% (30 sec), 6.5% (60 sec) improvements compared to static method.

A JOINT DISTRIBUTION OF TWO-DIMENSIONAL BROWNIAN MOTION WITH AN APPLICATION TO AN OUTSIDE BARRIER OPTION

  • Lee, Hang-Suck
    • Journal of the Korean Statistical Society
    • /
    • 제33권2호
    • /
    • pp.245-254
    • /
    • 2004
  • This paper derives a distribution function of the terminal value and running maximum of two-dimensional Brownian motion {X($\tau$) = (X$_1$($\tau$), X$_2$ ($\tau$))', $\tau$ 〉0}. One random variable of the joint distribution is the terminal time value, X$_1$ (T). The other random variable is the maximum of the Brownian motion {X$_2$($\tau$), $\tau$〉} between time s and time t. With this distribution function, this paper also derives an explicit pricing formula for an outside barrier option whose monitoring period starts at an arbitrary date and ends at another arbitrary date before maturity.

ROBOT MODAPTS기법에 의한 로보트의 동작분석에 관한 연구 (A study on the robot motion analysis by the ROBOT MODAPTS techhique)

  • 권규식;이순요
    • 대한인간공학회지
    • /
    • 제11권2호
    • /
    • pp.15-21
    • /
    • 1992
  • This paper presents the ROBOT MODAPTS(Modular Arrangement of Predetermi- ned Time Standards) technique which can be applied to the robot motion analysis. Robot motions are easily divided into several movement activities and terminal activi- ties by means of the ROBOT MODAPTS technique Each link of robot arm is numbered such that finger is 1, hand is 2, elbow is 3, and so on. The robot motion time of each link is counted by multipling its given number to some time values observed at the finger movement. We can easily estimate robot teaching task time with this technique. This technique can be applied efficiently to establishing an adaptable robot motion ergonomically.

  • PDF

Realization of a Motion-based Interactive System Using Extraction of Real-time Search Terms

  • Lim, Sooyeon;Lee, Dongin
    • International Journal of Contents
    • /
    • 제12권2호
    • /
    • pp.31-36
    • /
    • 2016
  • The purpose of this research is to realize interactive art based on user's motions information using real time internet search terms. For this purpose, real-time search terms and related news information were extracted from three domestic and foreign portal sites, and the extracted information was used to generate content for interaction with the user. For interaction between the generated content and the user, a motion-based interactive technology that optimizes the intentions and experiences of the user was developed. A motion-based interactive system can be used to develop an immersive interface that induces user interest.

Suggestion of Model Change Work Improvement by REBA and Therblig

  • Lee, Sung-Koon;Park, Peom
    • 대한인간공학회지
    • /
    • 제30권6호
    • /
    • pp.757-764
    • /
    • 2011
  • Objective: The aim of this study was to provide a method to improve the compliance and reduce the time by reducing the workload during the model change work. Background: The enterprises are constructing the small quantity batch production system by increasing the number of model change and reducing model-changing. However, the compliance is low because the work is strenuous and high skills are needed, so the system management is facing with many difficulties. Method: After classifying the model change work according to the purposes(preparation, change and adjustment) with the target of mascara filling machine, element tasks time were measured and the motion analysis(therblig symbol) and REBA analysis were performed. The study incorporated 3 independent variables as the number of motion, REBA score and the element time. The dependent variable is the type of element work as preparation, change and adjustment. The statistical test was performed by one-way ANOVA(${\alpha}$ < 0.05). Results: For the preparation, the number of motions appeared in the order of Use(U), Transport Loaded(TL), and Position(P). The order appeared in change is Use(U), Release Load(RL), and Grasp (G). The adjustment appeared in the order of Position(P) and Use(U). The results of average motion time as the element work times divided by the number of motion appeared in the order of adjustment(1.85sec/motion), preparation(1.11sec/motion), and change(0.62sec/motion). The results of REBA showed that the average risk level of change and adjustment were medium, but 53.1% of change and 42.9% of adjustment were evaluated as high. Conclusion: Reducing the avoidance and improving the compliance of work could be expected if the job autonomy were improved by improving the working postures with high risk level. Application: It is expected to solve the problem of reducing the time of model change work in the small quantity batch production system. The future work is to carry out the improvement directions found in the results and compare the results after improvement.

Space-Time Warp Curve for Synthesizing Multi-character Motions

  • Sung, Mankyu;Choi, Gyu Sang
    • ETRI Journal
    • /
    • 제39권4호
    • /
    • pp.493-501
    • /
    • 2017
  • This paper introduces a new motion-synthesis technique for animating multiple characters. At a high level, we introduce a hub-sub-control-point scheme that automatically generates many different spline curves from a user scribble. Then, each spline curve becomes a trajectory along which a 3D character moves. Based on the given curves, our algorithm synthesizes motions using a cyclic motion. In this process, space-time warp curves, which are time-warp curves, are embedded in the 3D environment to control the speed of the motions. Since the space-time warp curve represents a trajectory over the time domain, it enables us to verify whether the trajectory causes any collisions between characters by simply checking whether two space-time warp curves intersect. In addition, it is possible to edit space-time warp curves at run time to change the speed of the characters. We use several experiments to demonstrate that the proposed algorithm can efficiently synthesize a group of character motions. Our method creates collision-avoiding trajectories ten times faster than those created manually.

실시간 영상에서 반복적인 움직임에 적응한 블록정합 알고리즘 설계 (The Design of Repeated Motion on Adaptive Block Matching Algorithm in Real-Time Image)

  • 김장형;강진석
    • 한국멀티미디어학회논문지
    • /
    • 제8권3호
    • /
    • pp.345-354
    • /
    • 2005
  • 실시간 동영상에서의 프레임간의 상관관계를 이용하여 움직임 추정과 움직임 보상기법을 수행한다. 이 방법은 동영상에 존재하는 중복된 데이터를 제거하기 때문에 실시간 영상에서 중요한 역할을 하지만 실시간 응용 및 고해상도 응용에 적용하기에는 많은 계산량을 필요로 한다. 따라서 움직임 벡터를 결정하기 전에 블록 내부의 움직임을 예측한다면, 이를 바탕으로 탐색 영역에서 초기 탐색점 위치와 탐색 패턴을 결정할 수 있을 것이다. 본 논문에서는 차영상을 통해 움직임의 검출되었을 때, 이 움직임의 물체의 반복적인 영상인지, 아니면 침입자가 발생한 영상인지를 구분하였으며 움직임 검출 영역 간 픽셀 값의 분포도를 나타낸다. 제안된 알고리즘은 움직임 보상 예측된 화질 및 계산량의 감소에 있어서 높은 성능 향상을 보였다.

  • PDF