1 |
C.W. Reynold, "Steering Behaviors for Autonomous Character," in Proc. Game Developers Conf., San Jose, CA, USA, 1999, pp. 763-782.
|
2 |
D. Helbing and P. Molnar, "Social Force Model for Pedestrian Dynamics," Phys. Rev. E, vol. 51, Jan. 1995.
|
3 |
A. Treuille, S. Cooper, and Z. Popovic, "Continuum Crowds," ACM Trans. Graph, vol. 25, no. 3, July 2006, pp. 1160-1168.
DOI
|
4 |
T. Kwon et al., "Group Motion Editing," ACM Trans. Graph, vol. 27, no. 3, Aug. 2008, pp. 80:1-80:8.
|
5 |
M. Kim et al., "Synchronized Multi-character Motion Editing," ACM Trans. Graph., vol. 28. no. 3, Aug. 2009, pp. 79:1-79:9.
|
6 |
J. Kim et al, "Interactive Manipulation of Large-Scale Crowd Animation," ACM Trans. Graph., vol. 33, no. 4, July 2014, pp. 83:1-83:10.
|
7 |
H.P.H. Shum, T. Komura, and S. Yamazaki, "Simulating Multiple Character Interactions with Collaborative and Adversarial Goals," IEEE Trans. Vis. Comput. Graph., vol. 18, no. 5, May 2012, pp. 741-752.
DOI
|
8 |
A. Barnett, H.P.H. Shum, and T. Komura, "Coordinated Crowd Simulation with Topological Scene Analysis," J. Comput. Graph. Forum, vol. 35, no. 6, Oct. 2016, pp. 120-132.
|
9 |
B. Yersin et al, "Crowd Patches: Populating Large-Scale Virtual Environment for Real-Time Applications," Proc. Symp. Interactive 3D Graph. Games, Boston, MA, USA, Feb. 27-Mar. 1, 2009, pp. 207-214.
|
10 |
P. Shirley, M. Ashikhmin, and S. marschner, Fundamentals of Computer Graphics, 3rd Edition, Boca Raton, FL, USA: CRC Press, 2009.
|
11 |
S. Leon, Linear Algebra with Applications, 3rd Edition, London, UK: MacMillan Publishers, 1990.
|
12 |
M. Gleicher, "Motion Path Editing," Proc. Symp. Interactive 3D Graph., Triangle Pk, NC, USA, Mar. 19-21, 2001, pp. 195-202.
|
13 |
L. Kovar, J. Schreiner, and M. Gleicher, "FootSkating Cleanup for Motion Capture Editing," Proc. ACM SIGGGRAPH/Eurograph. Symp. Comput. Animation, San Antonio, TX, USA, July 21-22, 2002, pp. 97-104.
|
14 |
BioVision Hierarchy (BVH) Format, Accessed 2016. http://www.character-studio.net/bvh_file_specification.htm
|