• 제목/요약/키워드: Motion system

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3.5인치 FDB 스핀들 시스템의 Whirling, Tilting, Flying motion에 관한 연구 (A Study on Whirling, Tilting, Flying motion of 3.5 inch FDB spindle system)

  • 오승혁;이상훈;장건희
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2003년도 추계학술대회논문집
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    • pp.579-585
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    • 2003
  • This paper investigates the whirling, tilting and flying motion of a HDD spindle system supported by FDB experimentally. Experimental setup is built to measure the flying, whirling and tilting motion of the HDD spindle system, and three capacitance probes fixed on the xyz-micrometers measure the displacement of a HDD spindle system in the xyz-directions. This research shows that the tilting and whirling motion is mostly dependent on the centrifugal force and the gyroscopic moment due to the unbalanced mass of a HDD spindle. It also shows that the rotating HDD spindle starts to float to the equilibrium position in the z-direction until the weight of the rotating spindle is equal to the supporting pressure generated in the upper and lower thrust bearing.

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CCTV 시스템을 위한 움직임 추적 기법 (Motion Tracking Algorithm for A CCTV System)

  • 강승일;홍성훈
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2006년도 하계종합학술대회
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    • pp.295-296
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    • 2006
  • This paper implements a method that tracking the moving objects that detected by the motion detection function of the digital CCTV system. We simply implement the motion detection function of the digital CCTV system that use frame difference and thresholding. When motion is detected, the motion detection function generates two outputs. One output is the event that the motion is arised in input image frame. The other output is coordinate that motion is exists. Then, do the block matching algorithm[2] using coordinate, that motion is exists, as initial coordinate of the block matching algorithm. The best matched coordinate is new initial coordinate of the block matching algorithm for the next image frame. We simply use the block matching algorithm that implements tracking the moving objects. It is simple, but useful the actual digital CCTV system.

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운동감 및 다감각 가상현실 효과 시스템의 구조와 응용 (A Framework for VR Effects with Multi-sensory Motional Display)

  • 유병현;한순흥
    • 한국시뮬레이션학회논문지
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    • 제14권3호
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    • pp.55-66
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    • 2005
  • Virtual reality (VR) simulators have been extended to transfer knowledge and education, and demands for exhibition systems for science education and cultural experiences has also increased. Existing VR simulators, which are based on the dynamics equations of motion, cannot easily be adapted to changes in simulation contents. In order to effectively transfer knowledge and maintain interests through educational applications, an experiential system that has multi-sensory effects as well as motion effects is required. In this study, we designed and implemented a motion generation that is tailored to experiential exhibition systems and multi-sensory VR effects. Both the sense of motion which is generated from the movement of the viewpoint of the visual image, and motion effects which are constructed in advance, are applied to motion simulation. Motion effects which occur during interaction between the user and the exhibition system can be easily added. Various sensory cues that are appropriate to the exhibition system are also considered.

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고속 정밀 로봇 제어를 위한 실시간 중앙 집중식 소프트 모션 제어 시스템 (Real-Time Centralized Soft Motion Control System for High Speed and Precision Robot Control)

  • 정일균;김정훈
    • 대한임베디드공학회논문지
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    • 제8권6호
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    • pp.295-301
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    • 2013
  • In this paper, we propose a real-time centralized soft motion control system for high speed and precision robot control. The system engages EtherCAT as high speed industrial motion network to enable force based motion control in real-time and is composed of software-based master controller with PC and slave interface modules. Hard real-time control capacity is essential for high speed and precision robot control. To implement soft based real time control, The soft based master controller is designed using a real time kernel (RTX) and EtherCAT network, and servo processes are located in the master controller for centralized motion control. In the proposed system, slave interface modules just collect and transfer all sensor information of robot to the master controller via the EtherCAT network. It is proven by experimental results that the proposed soft motion control system has real time controllability enough to apply for various robot control systems.

머시닝 센터에서 원운동정도 측정시스템의 개발 (Developement of Measuring System of Circular Motion Accuracy in Machining Center)

  • 김영석
    • 한국생산제조학회지
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    • 제4권3호
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    • pp.58-66
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    • 1995
  • It is very important to test motion accuracy and performance of NC machine tools as they affect that of all other machines machined by them in industry. In this paper, in has become possible to detect errors of linear displacement of radial direction for circular motion test using newly assembled magnetic type of linear scales so called Magnescale ball bar system, and to calculate time interval getting error motion data and revolution angle of circular motion in machining center using tick pulses come out from computer. And a set of error data gotten from test is expressed to a plot by computer treatment and to numerics of error motion by statistical treatment and results of test are compared with those of Renishaw ball bar system.

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실감형 바이애슬론 시뮬레이터를 위한 동작 인식 시스템 설계 (Design of a Motion Recognition System for the Realistic Biathlon Simulator System)

  • 김철민;이민태
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2018년도 추계학술대회
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    • pp.396-399
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    • 2018
  • 본 연구에서는 실감형 바이애슬론 시뮬레이터에서 사용자의 동작에 대한 식별과 시뮬레이터와의 상호작용을 위한 동작인식 시스템을 제안한다. 제안 시스템은 바이애슬론 경기 활동에서 발생하는 다양한 동작 패턴을 인식하고 자세를 판단하는 과정에서 장애물 또는 중첩된 관절에 의해 가려지는 폐색현상과 빠른 동작으로 인한 부정확한 모션 데이터를 개선하고자 하였다. 이를 위하여 본 논문에서는 IoT 기반의 다중 모션 인식 장치를 구성하였으며, 정상적인 동작 식별을 위한 골격 영역 보간 방법을 적용하여 바이애슬론 활동 동작에 대한 인식율을 높이고 동작 유사도 측정이 가능한 시스템을 설계하였다. 본 제안 시스템은 동계 설상스포츠 동작 분석에 적용이 가능하고, 실감형 바이애슬론 시뮬레이터 시스템 개발에 활용될 것이다.

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중첩 격자계를 이용한 물체운동의 수치 시뮬레이션 (Numerical Simulation of Body Motion Using a Composite Grid System)

  • 박종천;전호환;송기종
    • 대한조선학회논문집
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    • 제40권5호
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    • pp.36-42
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    • 2003
  • A CFD simulation technique has been developed to handle the unsteady body motion with large amplitude by use of overlapping multi-block grid system. The three-dimensional, viscous and incompressible flow around body is investigated by solving the Navier-Stokes equations, and the motion of body is represented by moving effect of the grid system. Composite grid system is employed in order to deal with both the body motion with large amplitude and the condition of numerical wave maker in convenience at the same time. The governing equations, Navier-Stokes (N-S) and continuity equations, are discretized by a finite volume method, in the framework of an O-H type boundary-fitted grid system (inner grid system including test model) and a rectangular grid system (outer grid system including simulation equipments for generation of wave environments). If this study, several flow configurations, such as an oscillating cylinder with large KC number, are studied in order to predict and evaluate the hydrodynamic forces. Furthermore, the motion simulation of a Series 60 model advancing in a uniform flow under the condition of enforced roll motion of angle 20$^{\circ}$ is performed in the developed numerical wave tank.

Design and Analysis of an Interactive Motion Simulator in Space Entertainment System

  • Hsu, Kuei-Shu;Cho, Wei-Ting;Lai, Chin-Feng;Wang, Xiaofei;Huang, Yueh-Min
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제6권1호
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    • pp.446-467
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    • 2012
  • In this paper, the analysis and design of a motion simulator (based on the approach taken by interactive virtual reality (VR) entertainment systems) is conducted. The main components of the system include a bilateral control interface, simulation and a motion simulator control scheme. The space entertainment system uses a virtual environment that enables operators to feel the actual feedback sensing and distorted motion from the virtual environment, just as they would in the real environment. The space entertainment system integrates the dynamics of the motion simulator and the virtual environment and the operator maneuvers a steering wheel to interact with the system. The multiple bilateral control schemes employ a dynamical controller, which is designed by considering the velocity and acceleration that the operator imposes on the joystick, the environmental changes imposed on the motion simulator. In addition, we develop a calculated method to evaluate the Ratio of the simulation results. It is shown that the proposed control scheme can improve the performance of the visual entertainment system. Experiments are conducted on the virtual reality entertainment system to validate the theoretical developments.

기판의 왕복 운동을 이용한 인라인 식각세정장치 내 ITO 식각특성 (ITO Wet Etch Properties in an In-line Wet Etch/Cleaning System by using an Alternating Movement of Substrate)

  • 홍성재;권상직;조의식
    • 한국전기전자재료학회논문지
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    • 제21권8호
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    • pp.715-718
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    • 2008
  • An in-line wet etch/cleaning system was established for the research and development in wet etch process. The system was equipped with a reverse moving system for the reduction in the size of the in-line wet etch/cleaning system and it was possible for the glass substrate to be moved back and forth and alternated in a wet etch bath. For the comparison of the effect of the normal motion and that of the alternating motion on the in-line wet etch process, indium tin oxide(ITO) pattern was obtained through both wet etch process conditions. The results showed that the alternating motion is not inferior to the normal motion in etch rate and in etch uniformity. It is concluded that the alternating motion is possible to be applied to the in-line etch process.

Development of a Real-time Vehicle Driving Simulator

  • Kim, Hyun-Ju;Park, Min-Kyu;Lee, Min-Cheoul;You, Wan-Suk
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.51.2-51
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    • 2001
  • A vehicle driving simulator is a virtual reality device which makes a human being feel as if the one drives a vehicle actually. The driving simulator is effectively used for studying interaction of a driver-vehicle and developing the vehicle system of new concepts. The driving simulator consists of a motion platform, a motion controller, a visual and audio system, a vehicle dynamic analysis system, a vehicle operation system and etc. The vehicle dynamic analysis system supervises overall operation of the simulator and also simulates dynamic motion of a multi-body vehicle model in real-time. In this paper, the main procedures to develop the driving simulator are classified by 4 parts. First, a vehicle motion platform and a motion controller, which generates realistic motion using a six degree of freedom Stewart platform driven hydraulically. Secondly, a visual system generates high fidelity visual scenes which are displayed on a screen ...

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