• 제목/요약/키워드: Motion perception

검색결과 179건 처리시간 0.025초

화학 개념 학습에서 물리적 비유를 사용한 학생 중심 비유 수업의 효과 (The Influences of Student-Centered Analogical Instruction Using Physical Analogies in Chemistry Concept Learning)

  • 변순화;김경순;최숙영;노태희;차정호
    • 한국과학교육학회지
    • /
    • 제27권7호
    • /
    • pp.631-638
    • /
    • 2007
  • 이 연구에서는 물리적 비유를 사용한 학생 중심 비유 수업의 효과를 학생들의 개념 이해와 응용, 개념 이해 및 응용의 파지, 과학 수업 환경에 대한 인식, 비유 수업에 대한 인식 측면에서 조사하였다. 서울시에 소재한 중학교에서 1학년 6학급(208명)을 선정하여 통제 집단, 교사 중심 비유(TCA) 집단, 학생 중심 비유(SCA) 집단에 배치하고, '물질의 세 가지 상태' 및 '분자의 운동'에 대해서 8차시 동안 수업을 실시하였다. 연구 결과, 개념 이해, 개념 및 응용의 파지, 과학 수업 환경에 대한 인식에서 SCA 집단의 점수는 다른 집단들보다 유의미하게 높았다. 개념 응용에서도 SCA 집단의 점수가 다른 집단들보다 높았으나, SCA 집단과 통제 집단 간에만 유의미한 점수 차이가 있었다. TCA 집단은 응용의 파지에서만 통제 집단보다 학생들의 점수가 높았다. 또한, SCA 집단의 학생들은 TCA 집단에서보다 비유 수업에 대해 긍정적으로 인식하고 있었다. 이에 대한 교육적 함의를 논의했다.

대순진리회의 시간관 연구 (I) - 측정되고 경험되는 시간을 중심으로 - (A Study of Daesoon Jinrihoe's View of Time (I): Focusing on Time as Measured and Experienced)

  • 차선근
    • 대순사상논총
    • /
    • 제48집
    • /
    • pp.1-40
    • /
    • 2024
  • 시간은 교리의 기초이자 신앙생활의 근거가 되기도 한다. 한 종교가 시간을 해석하는 관점을 살피는 일이 그 종교를 이해하는 접근법 가운데 하나로 인정되는 까닭이다. 이 사실을 토대로, 이 글은 대순진리회에서 크로노스(측정되는 시간)와 카이로스(경험되는 시간)가 어떻게 나타나는지를 조명하였다. 대순진리회에서 크로노스와 카이로스가 얽히는 시간은 영적인 체험이 이루어지는 순간이다. 그 시간을 천도(天道)로 규정하고 인사(人事)를 거기에 맞추려고 하는 속에서 윤리가 성립한다. 그 윤리는 인간에게 종교적 삶을 인도한다. 동아시아 전통도 이런 논리를 가지고 있지만, 대순진리회는 재해석된 윤리를 강조한다는 데에서 차이가 있다. 또 이 종교는 크로노스를 카이로스로 넘어가게 만드는 장치 가운데 하나가 도수라고 주장한다. 우주의 운동 법칙이자 시간의 함수이기도 한 도수는 최고신에 의해 이전 것이 폐기되고 새로 만들어진 것으로서, 인간은 그에 맞춘 삶을 살아야 한다고 강조된다. 시간은 참여와 의례 준수의 차원에서 활용되기도 한다. 그 사례가 기도·치성·공부다. 이 의례들은 시간과 결합하는 과정에서 특별한 논리를 적극 활용하고 있다. 대순진리회 의례가 정당성을 획득하는 지점 가운데 하나가 여기에 있다.

퇴원환자의 가정간호요구와 가정간호사업의 효과 분석 - 일 종합병원을 중심으로 (A Study of Home Care Needs of Patients at Discharge and Effects of Home Care -Centered on Patients Discharged from a Rural General Hospilal-)

  • 최연순;김대현;서미혜;김조자;강규숙
    • 대한간호
    • /
    • 제31권4호
    • /
    • pp.77-99
    • /
    • 1992
  • The study was carried out at W. hospital, an affiliated hospital of Y university, involved a total of 163 patients who were discharged from the hospital between May 1990 und March 199J. Data collection was twice, just prior to discharge and a minimum of three months post discharge. Thirty patients who lived within a hour travel time of the hospital received home care during the three months post discharge. Nursing diagnoses and nursing interventions For these patients were analyzed in this study. The results of the study are summarized as follows : 1. Discharge needs for the subjects of the study were analyzed using Gordon's eleven Functional categories and it was found that 48.3% of the total sample had identified nursing needs. Of these, the needs most frequently identified were in the categories of sexuality, 79.3 %, health perception, 68.2 % self concept, 62.5 %, and sleep and rest 62.5 %. Looking ut j he nursing diagnosis that were made for the 30 patients receiving home care, the following diagnoses were the most frequently given; alteration in sexual pattern 79.3%, alterations in health maintenance, 72.6%, alteration in comfort, 68.0%, depression, 64.0%, noncompliance with diet therapy, 6.3.7%, alteration in self concept, 55.6%, and alteration in sleep pattern, 53%. 2. In looking at the effects of home nursing care as demonstrated by changes in the functional categories over the three month period, it was Found that of the 11 functional categories, the need level for health perception, nutrition, activity and self concept decreased slightly over the three month period. On the average sleep patterns improved, but restfulness was slightly less and bowel elimination patterns improved but satisfaction with urinary elimination was slightly less. On the other hand, role enactment, sexuality, stress management and spirituality decreased slightly. The only results that were statistically significant at the 0.05 level were improvement. in digestion and decrease in pain. No statistically significant changes were found in ability related to ADL, the total ADL Score at discharge was $19.78{\pm}8.234, and after 3 months $19.01{\pm}8.12$. Considering that a majority of the patients were over 60 years of age and that many had brain or spinal cord injuries, the fact that their ADL ability did nor deteriorate after discharge can be interpreted as related to a positive impact by the home health care nurses. Similarly there was a slight be not statistically significant decrease in the quality of life scores between the two lest times(l47.83 at discharge and 113.02 at the three month period). Again, when the chronic nature of thee problems facing these patients is considered this maintenance of quality of life can be interpreted as a positive impact by the home health care nurses. 3. One of the home care nursing activities was diagnosis. For this activity it was found that for nine functional health categories(sexuality and spirituality excepted) there were 20 nursing diagnoses. The most frequent were noncompliance, alteration in skin integrity both actual and potential, and impaired physical mobility in that order. 4. Delivery of home health care by the home health nurses included the following nursing activities; assessment, patient education, demonstration of care activities, counselling, direct care to the patient and referrals. Direct care included changing dressings, bladder irrigations, changing Foley catheters, measurement of residual urine, perineal care, position change, back care, oral hygiene, exercise and massage of motion exercises, cleansing enemas, tracheostomy suctioning and tracheostomy care, care of dentures, applications of heat and other similar nursing activities. In conclusion almost 50% of (he sample indicated a need for continued nursing care at the time of discharge and for the patients in the sample who received home care there was a slight decrease in nursing needs but while the patients had chronic and debilitation problems there was ill decrease in ADL abilities or in quality of life. Further study needs Lo be done La increase the reliability and validity of the tool that was used to measure home health care needs. It is also recommended that study by done using a randomized sampling with a control group to compare patients who receive home care with those who do not.

  • PDF

대학생의 라이프스타일 중 양손사용 스마트폰 자판 입력과 손 기능과의 관계 (The Relationship between Using Both Hands Keyboard Input and Hand Function Among the Lifestyles of University Student)

  • 배성환;강우진;김나영;김지현;조준혁;백지영
    • 한국엔터테인먼트산업학회논문지
    • /
    • 제15권1호
    • /
    • pp.221-228
    • /
    • 2021
  • 본 연구는 대학생의 양손을 사용한 스마트 자판 입력속도, 손의 기민성과 눈-손 협응 능력의 관계가 있는지 알아보는 것으로 자판을 사용하여 손 기능훈련 프로그램을 개발하기 위한 기초자료를 제공하기 위함이다. 대학교에 재학 중인 학생 40명을 대상으로 스마트폰 자판 입력속도, Purdue Pegboard, Grooved Pegboard Test와 Korean-Developmental-Test of Visual Perception- Adolescent를 평가하였다. 대상자의 일반적 특성에 따른 양손을 사용한 스마트폰 자판 입력 속도, 손의 기민성, 눈-손 협응력과 시각-운동의 차이를 알아보기 위해 독립표본 t-검정과 일원산 분산 분석(one-way ANOVA)을 실시하였다. 또한 손을 사용한 스마트폰 자판 입력속도, 손의 기민성, 눈-손협응력과 시각-운동의 관계성을 알아보기 위해 피어슨 상관관계분석을 실시하였다. 그 결과 양손을 사용한 스마트폰 자판 입력속도는 Purdue Pegboard Test 중 우세손과 상관관계를 나타냈다(r=-.313, p<.05). 또한 스마트폰 자판 입력속도는 K-DTVP-A의 항목 중 Copying(r=-.333, p<.05), Visual Motor Search(r=.455, p<.01), Visual Motor Speed(r=-.453, p<.01), Form Constancy(r=-.341, p<.05)와 상관관계를 나타냈다. 향후 스마트폰 양손 조작을 활용한 손 기능 증진과 시각-운동에 관한 치료 프로그램 개발에 도움이 될 것으로 사료되며, 향후 추가적인 실험연구를 통하여 스마트폰 조작을 활용한 치료 프로그램의 효과성이 입증되길 기대한다.

Imaging Neuroreceptors in the Living Human Brain

  • Wagner Jr Henry N.;Dannals Robert F.;Frost J. James;Wong Dean F.;Ravert Hayden T.;Wilson Alan A.;Links Jonathan M.;Burns H. Donald;Kuhar Michael J.;Snyder Solomon H.
    • 대한핵의학회지
    • /
    • 제18권2호
    • /
    • pp.17-23
    • /
    • 1984
  • For nearly a century it has been known that chemical activity accompanies mental activity, but only recently has it been possible to begin to examine its exact nature. Positron-emitting radioactive tracers have made it possible to study the chemistry of the human mind in health and disease, using chiefly cyclotron-produced radionuclides, carbon-11, fluorine-18 and oxygen-15. It is now well established that measurable increases in regional cerebral blood flow, glucose and oxygen metabolism accompany the mental functions of perception, cognition, emotion and motion. On May 25, 1983 the first imaging of a neuroreceptor in the human brain was accomplished with carbon-11 methyl spiperone, a ligand that binds preferentially to dopamine-2 receptors, 80% of which are located in the caudate nucleus and putamen. Quantitative imaging of serotonin-2, opiate, benzodiazapine and muscarinic cholinergic receptors has subsequently been accomplished. In studies of normal men and women, it has been found that dopamine and serotonin receptor activity decreases dramatically with age, such a decrease being more pronounced in men than in women and greater in the case of dopamine receptors than serotonin-2 receptors. Preliminary studies in patients with neuropsychiatric disorders suggests that dopamine-2 receptor activity is diminished in the caudate nucleus of patients with Huntington's disease. Positron tomography permits quantitative assay of picomolar quantities of neuro-receptors within the living human brain. Studies of patients with Parkinson's disease, Alzheimer's disease, depression, anxiety, schizophrenia, acute and chronic pain states and drug addiction are now in progress. The growth of any scientific field is based on a paradigm or set of ideas that the community of scientists accepts. The unifying principle of nuclear medicine is the tracer principle applied to the study of human disease. Nineteen hundred and sixty-three was a landmark year in which technetium-99m and the Anger camera combined to move the field from its latent stage into a second stage characterized by exponential growth within the framework of the paradigm. The third stage, characterized by gradually declining growth, began in 1973. Faced with competing advances, such as computed tomography and ultrasonography, proponents and participants in the field of nuclear medicine began to search for greener pastures or to pursue narrow sub-specialties. Research became characterized by refinements of existing techniques. In 1983 nuclear medicine experienced what could be a profound change. A new paradigm was born when it was demonstrated that, despite their extremely low chemical concentrations, in the picomolar range, it was possible to image and quantify the distribution of receptors in the human body. Thus, nuclear medicine was able to move beyond physiology into biochemistry and pharmacology. Fundamental to the science of pharmacology is the concept that many drugs and endogenous substances, such as neurotransmitters, react with specific macromolecules that mediate their pharmacologic actions. Such receptors are usually identified in the study of excised tissues, cells or cell membranes, or in autoradiographic studies in animals. The first imaging and quantification of a neuroreceptor in a living human being was performed on May 25, 1983 and reported in the September 23, 1983 issue of SCIENCE. The study involved the development and use of carbon-11 N-methyl spiperone (NMSP), a drug with a high affinity for dopamine receptors. Since then, studies of dopamine and serotonin receptors have been carried out in over 100 normal persons or patients with various neuropsychiatric disorders. Exactly one year later, the first imaging of opitate receptors in a living human being was performed [1].

  • PDF

공간능력의 차이에 따른 10학년 학생들의 판 운동 관련 개념에 대한 이해 분석 (An Analysis of 10th Grade Students' Understanding of Concepts about the Plates' Motions according to the Level of Spatial Ability)

  • 이효녕;조현준;박미란
    • 한국지구과학회지
    • /
    • 제33권4호
    • /
    • pp.360-375
    • /
    • 2012
  • 이 연구의 목적은 10학년 학생들의 공간능력의 차이에 따라 판의 운동과 관련된 개념 이해가 어떻게 다른지 알아보는 데 있다. 이를 위하여 공간능력과 판의 운동 관련 개념 검사 도구를 선정 개발하였다. 공간능력 검사는 KTC에서 개발한 적성종합 검사지 20문항을 사용하였다. 또 다른 검사지는 판의 운동과 관련된 개념을 묻는 것으로 총 10문항으로 구성되었다. 검사지들은 광역시 소재 10학년 학생 118명에게 투입하여 상관관계를 분석하였고, 공간능력 검사점수를 통해 공간능력이 높은 집단과 낮은 집단으로 구분하여 두 집단 간의 판의 운동 관련 개념 이해 정도 차이를 분석하였다. 또한 공간능력 점수가 높은 학생 3명과 낮은 학생 3명을 표집하여 반구조화된 면담을 실시하였다. 연구결과는 다음과 같다. 첫째, 공간능력 점수와 판의 운동 개념 성취도의 상관관계를 분석한 결과, 상관계수 r=0.439 (p<.01)로 둘 사이에는 보통 수준의 상관관계가 있는 것으로 나타났다. 그리고 공간능력 검사 점수에 따라 상 하 두 집단으로 구분하여 두 집단 간의 판의 운동 관련 개념 성취도에 차이가 있는지를 알아보기 위해 t-검정을 실시한 결과, 두 집단 사이에 통계적으로 유의미한 차이가 있는 것으로 나타났다. 둘째, 공간능력 차이에 따른 판의 운동과 관련된 개념 이해를 조사하기 위해 공간능력 점수 상 하 두 집단에서 각각 3명씩 표집하여 면담을 실시하였다. 그 결과, 공간능력 점수에 관계없이 바르게 이해하고 있는 개념, 공간능력 점수에 관계없이 잘못 이해하고 있는 개념, 공간능력에 따라 이해 정도가 다른 개념으로 나누어 볼 수 있었다. 면담 학생 대부분이 해구와 해령, 맨틀의 상승과 하강 지역, 발산 수렴 경계에 대해 알고 있었다. 해구와 해령의 단면 모습에 대해서는 대부분 학생이 오개념을 가지고 있었다. 이에 반해 판의 생성과 소멸과정, 판 경계에서 일어나는 지각변동, 해저확장에 관한 내용에 대해서는 공간능력 점수가 높은 학생들은 대부분 바르게 이해하고 있었고, 공간능력이 낮은 학생들은 많은 오개념이 있음이 확인되었다.

Wearable Computers

  • Cho, Gil-Soo;Barfield, Woodrow;Baird, Kevin
    • 섬유기술과 산업
    • /
    • 제2권4호
    • /
    • pp.490-508
    • /
    • 1998
  • One of the latest fields of research in the area of output devices is tactual display devices [13,31]. These tactual or haptic devices allow the user to receive haptic feedback output from a variety of sources. This allows the user to actually feel virtual objects and manipulate them by touch. This is an emerging technology and will be instrumental in enhancing the realism of wearable augmented environments for certain applications. Tactual displays have previously been used for scientific visualization in virtual environments by chemists and engineers to improve perception and understanding of force fields and of world models populated with the impenetrable. In addition to tactual displays, the use of wearable audio displays that allow sound to be spatialized are being developed. With wearable computers, designers will soon be able to pair spatialized sound to virtual representations of objects when appropriate to make the wearable computer experience even more realistic to the user. Furthermore, as the number and complexity of wearable computing applications continues to grow, there will be increasing needs for systems that are faster, lighter, and have higher resolution displays. Better networking technology will also need to be developed to allow all users of wearable computers to have high bandwidth connections for real time information gathering and collaboration. In addition to the technology advances that make users need to wear computers in everyday life, there is also the desire to have users want to wear their computers. In order to do this, wearable computing needs to be unobtrusive and socially acceptable. By making wearables smaller and lighter, or actually embedding them in clothing, users can conceal them easily and wear them comfortably. The military is currently working on the development of the Personal Information Carrier (PIC) or digital dog tag. The PIC is a small electronic storage device containing medical information about the wearer. While old military dog tags contained only 5 lines of information, the digital tags may contain volumes of multi-media information including medical history, X-rays, and cardiograms. Using hand held devices in the field, medics would be able to call this information up in real time for better treatment. A fully functional transmittable device is still years off, but this technology once developed in the military, could be adapted tp civilian users and provide ant information, medical or otherwise, in a portable, not obstructive, and fashionable way. Another future device that could increase safety and well being of its users is the nose on-a-chip developed by the Oak Ridge National Lab in Tennessee. This tiny digital silicon chip about the size of a dime, is capable of 'smelling' natural gas leaks in stoves, heaters, and other appliances. It can also detect dangerous levels of carbon monoxide. This device can also be configured to notify the fire department when a leak is detected. This nose chip should be commercially available within 2 years, and is inexpensive, requires low power, and is very sensitive. Along with gas detection capabilities, this device may someday also be configured to detect smoke and other harmful gases. By embedding this chip into workers uniforms, name tags, etc., this could be a lifesaving computational accessory. In addition to the future safety technology soon to be available as accessories are devices that are for entertainment and security. The LCI computer group is developing a Smartpen, that electronically verifies a user's signature. With the increase in credit card use and the rise in forgeries, is the need for commercial industries to constantly verify signatures. This Smartpen writes like a normal pen but uses sensors to detect the motion of the pen as the user signs their name to authenticate the signature. This computational accessory should be available in 1999, and would bring increased peace of mind to consumers and vendors alike. In the entertainment domain, Panasonic is creating the first portable hand-held DVD player. This device weight less than 3 pounds and has a screen about 6' across. The color LCD has the same 16:9 aspect ratio of a cinema screen and supports a high resolution of 280,000 pixels and stereo sound. The player can play standard DVD movies and has a hour battery life for mobile use. To summarize, in this paper we presented concepts related to the design and use of wearable computers with extensions to smart spaces. For some time, researchers in telerobotics have used computer graphics to enhance remote scenes. Recent advances in augmented reality displays make it possible to enhance the user's local environment with 'information'. As shown in this paper, there are many application areas for this technology such as medicine, manufacturing, training, and recreation. Wearable computers allow a much closer association of information with the user. By embedding sensors in the wearable to allow it to see what the user sees, hear what the user hears, sense the user's physical state, and analyze what the user is typing, an intelligent agent may be able to analyze what the user is doing and try to predict the resources he will need next or in the near future. Using this information, the agent may download files, reserve communications bandwidth, post reminders, or automatically send updates to colleagues to help facilitate the user's daily interactions. This intelligent wearable computer would be able to act as a personal assistant, who is always around, knows the user's personal preferences and tastes, and tries to streamline interactions with the rest of the world.

  • PDF

이항대립(二項對立)으로부터의 탈주 -<오목어>에서의 매체 수행 방식 분석- (Escape from Binary Opposition -Analysis of Performative Method in -)

  • 서영주
    • 만화애니메이션 연구
    • /
    • 통권41호
    • /
    • pp.511-531
    • /
    • 2015
  • 애니메이션 영화를 탄생시킨 근원적 추동력은 움직이는 이미지에 대한 매혹이다. 그리고 애니메이션 이미지는 프레임과 프레임 사이에서 애니메이터와 장치들이 수행적 관계를 맺는 과정에서 발생한다. 때문에 이미지의 운동이 어떤 질료와 방식을 통해 구성되었는가를 살펴보는 것은 애니메이션 영화를 텍스트로 읽는 필수적 출발점이 될 것이다. 이러한 관점에서 본고는 서사의 전개와는 독립적인 차원에서 이미지 자체가 주제의식을 보다 감각적으로 전달하고 있는 한국 애니메이션 영화 <오목어>의 재료와 기법, 그리고 매체가 수행된 방식을 분석한다. <오목어>는 물 밖 세상에 대한 열망을 품은 물고기의 여정을 누들스크린으로 구현한 스톱모션 애니메이션 영화이다. 애니메이터 김진만은 한국에서 쉽게 접할 수 있는 식재료인 국수용 소면을 사용하여 누들스크린 애니메이션을 고안함으로써 <오목어>의 독창적이면서도 친근한 이미지를 만들어내었으며, 이를 통해 존재론적인 자아성찰과 세계에 대한 고찰을 불이사상(不二思想)에 기반하여 풀어내었다. 불이사상은 현상적으로 이분법적인 모습일지라도 우주의 진리는 분별이 없으며 본질적으로 하나의 괘로 작용한다는 이치로 서양의 이원론적 가치관과 달리 순환적이며 합일적인 동양철학에 기원하고 있다. 본 논문은 서양에서 유입된 애니메이션 매체를 한국 애니메이터가 어떻게 독자적으로 수용해내었고 이를 통해 구성된 이미지의 운동이 어떻게 불이사상이라는 주제의식을 효과적으로 전달하고 있는지를 밝힌다. 이를 위해 2장에서는 누들스크린의 형태와 구조를 살펴본다. 여기서는 애니메이션 매체의 초창기 시절 알렉세이프와 파커에 의해 고안된 핀스크린과의 유사성과 상이성이 분석될 것이며, 누들스크린과 핀스크린 두 기법의 미학적 가치와 특수성이 고찰될 것이다. 다음 3장에서는 이항대립적으로 제시되었던 이미지가 누들스크린의 속성을 활용하여 어떻게 초반의 대립 개념을 전복시키고 보다 풍성한 함의로 확장되는지를 살펴볼 것이다. 마지막 4장에서는 애니메이션 제작과정을 개방함으로써 애니메이션 매체의 허구적 환영성을 반영적으로 폭로하고 스크린 밖으로 펼쳐짐으로써 우리의 현상적 삶의 세계에 대해 질문하도록 하는 <오목어>의 열린 액자 형식에 대하여 알아볼 것이다. 그리고 이 모든 장에 걸쳐 화두로서의 불이사상이 어떻게 다루어지고 있는지를 살펴볼 것이다. 이를 통해 애니메이션 영화 이미지가 단순히 서사에 봉사함이 아니라 보다 독립적이고 확장적인 차원에서 개념을 전달하고 지각을 활성화시키며 통합적 감각 경험을 이끌어낼 수 있는지를 확인하고자 한다.

디자인의 형태와 기능에 관한 연구 (Essay on Form and Function Design)

  • 이재국
    • 디자인학연구
    • /
    • 제2권1호
    • /
    • pp.63-97
    • /
    • 1989
  • There is nothing more important than the form and function in design, because every design product can be done on the basis of them. Form and Function are already existed before the word of design has been appeared and all the natural and man-made things' basic organization is based on their organic relations. The organic relations is the source of vitality which identifies the subsistance of all the objects and the evolution of living creatures has been changed their appearances by the natural law and order. Design is no exception. Design is a man-made organic thing which is developed its own way according to the purposed aim and given situations. If so, what is the ultimate goal of design. It is without saying that the goal is to make every effort to contribute to the -human beings most desirable life by the designer who is devoting himself to their convenience and well-being. Therefore, the designer can be called the man of rich life practitioner. This word implies a lot of meanings since the essence of design is improving the guality of life by the man-made things which are created by the designer. Also, the things are existed through the relations between form and function, and the things can keep their value when they are answered to the right purpose. In design, thus, it is to be a main concern how to create valuable things and to use them in the right way, and the subject of study is focused on the designer's outlook of value and uk relations between form and function. Christopher Alexander mentioned the importance of form as follows. The ultimate object of design is form. Every design problem begins with an effort to achieve fittness between the form and its context. The form is the solution to the problem: the context defmes the problem. In other words, when we speak of design, the real object of discussion is not form alone, but the ensemble comprising the form and its context. Good fit is a desirable property of this ensemble which relates to some particular division of the ensemble into form and context. Max Bill mainatined how important form is in design. Form represents a self-contained concept, and its embodiment in an object results in that object becoming a work of art. Futhermore, this explains why we use form so freguently in a comparative sense for determining whether one thing is less or more beautiful than another, and why the ideal of absolute beauty is always the standard by which we appraise form, and through form, art itself. Hence form has became synonymous with beauty. On the other hand, Laszlo Moholy-Nagy stated the importance of function as follows. Function means the task an object is designed to fulfill the task instrument is shaping the form. Unfortunately, this principle was not appreciated at the same time but through the endeavors of Frank Lloyd Wright and of the Bauhaus group and its many collegues in Europe, the idea of functionalism became the keynote of the twenites. Functionalism soon became a cheap slogan, however, and its original meaning blurred. It is neccessary to reexamine it in the light of present circumstances. Charles William Eliot expressed his idea on the relations between function and beauty. Beauty often results chiefly from fittness: indeed it is easy to manitain that nothing is fair except what is fit its uses or functions. If the function of the product of a machine be useful and valuable, an the machine be eminently fit for its function, it conspicuously has the beauty of fittness. A locomotive or a steamship has the same sort of beauty, derived from the supreme fittness for its function. As functions vary, so will those beauty..vary. However, it is impossible to study form and function in separate beings. Function can't be existed without form, and without function, form is nothing. In other words, form is a function's container, and function is content in form. It can be said that, therefore, the form and function are indispensable and commensal individuals which have coetemal relations. From the different point of view, sometimes, one is more emphasized than the other, but in this case, the logic is only accepted on the assumption of recognizing the importance of the other's entity. The fact can be proved what Frank Hoyd wright said that form and function are one. In spite of that, the form and function should be considered as independent indivisuals, because they are too important to be treated just as the simple single one. Form and function have flexible properties to the context. In other words, the context plays a role as the barometer to define the form and function, also which implies every meaning of surroun'||'&'||'not;dings. Thus, design is formed under the influence of situations. Situations are dynamic, like the design process itself, in which fixed focus can be cripping. Moreover, situations control over making the good design. Judging from the respect, I defined the good design in my thesis An Analytic Research on Desigh Ethic, "good design is to solve the problem by the most proper way in the situations." Situations are changeable, and so is design. There is no progress without change, but change is not neccessarily progress. It is highly desirable that there changes be beneficial to mankind. Our main problem is to be able to discriminate between that which should be discarded and that which should be kept, built upon, and improved. Form and Function are no exception. The practical function gives birth to the inevitable form and the $$\mu$ti-classified function is delivered to the varieties of form. All of these are depended upon changeable situations. That is precisely the situations of "situation de'||'&'||'not;sign", the concept of moving from the design of things to the design of the circumstances in which things are used. From this point of view, the core of form and function is depended upon how the designer can manage it efficiently in given situations. That is to say that the creativity designer plays an important role to fulfill the purpose. Generally speaking, creativity is the organization of a concept in response to a human need-a solution that is both satisfying and innovative. In order to meet human needs, creative design activities require a special intuitive insight which is set into motion by purposeful imagination. Therefore, creativity is the most essential quality of every designer. In addition, designers share with other creative people a compulsive ingenuity and a passion for imaginative solutions which will meet their criteria for excellence. Ultimately, it is said that the form and function is the matter which belongs to the desire of creative designers who constantly try to bring new thing into being to create new things. In accordance with that the main puppose of this thesis is to catch every meaning of the form and function and to close analyze their relations for the promotion of understanding and devising practical application to gradual progression in design. The thesis is composed of four parts: Introduction, Form, Function and Conclusion. Introduction, the purpose and background of the research are presented. In Chapter I, orgin of form, perception of form, and classification of form are studied. In Chapter II, generation of function, development of function, and diversification of function are considered. Conclusion, some concluding words are mentioned.ioned.

  • PDF