• Title/Summary/Keyword: Motion Picture

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Coarse to Fine Optical Flow Detection (조세단계를 이용한 광류검출 알고리즘)

  • Lee Her Man;Seo Jeong Man
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.1 s.33
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    • pp.223-229
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    • 2005
  • In this paper a coarse-to-fine optical flow detection method is proposed. Provided that optical flow gives reliable approximation to two-dimensional image motion, it can be used to recover the three-dimensional motion, but usually to set the reliable optical flows are difficult. The proposed algorithm uses Horn's algorithm for detecting initial optical flow, then Thin Plate Spline is introduced to warp a image frame of the initial optical flow to the next image frame. The optical flow for the warped image frame is again used iteratively until the mean square error between two image sequence frames is lowered. The proposed method is experimented for the real moving picture image sequence. The proposed algorithm gives dense optical flow vectors.

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Characteristics of Motion-blur Free TFT-LCD using Short Persistent CCFL in Blinking Backlight Driving

  • Han, Jeong-Min;Ok, Chul-Ho;Hwang, Jeoung-Yeon;Seo, Dae-Shik
    • Transactions on Electrical and Electronic Materials
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    • v.8 no.4
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    • pp.166-169
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    • 2007
  • In applying LCD to TV application, one of the most significant factors to be improved is image sticking on the moving picture. LCD is different from CRT in the sense that it's continuous passive device, which holds images in entire frame period, while impulse type device generate image in very short time. To reduce image sticking problem related to hold type display mode, we made an experiment to drive TN-LCD like CRT. We made articulate images by turn on-off backlight, and we realized the ratio of Back Light on-off time by counting between on time and off time for video signal input during 1 frame (16.7 ms). Conventional CCFL (cold cathode fluorescent lamp) cannot follow fast on-off speed, so we evaluated new fluorescent substances of light source to improve residual light characteristic of CCFL. We realized articulate image generation similar to CRT by CCFL blinking drive and TN-LCD overdriving. As a result, reduced image sticking phenomenon was validated by naked eye and response time measurement.

Using CNN- VGG 16 to detect the tennis motion tracking by information entropy and unascertained measurement theory

  • Zhong, Yongfeng;Liang, Xiaojun
    • Advances in nano research
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    • v.12 no.2
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    • pp.223-239
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    • 2022
  • Object detection has always been to pursue objects with particular properties or representations and to predict details on objects including the positions, sizes and angle of rotation in the current picture. This was a very important subject of computer vision science. While vision-based object tracking strategies for the analysis of competitive videos have been developed, it is still difficult to accurately identify and position a speedy small ball. In this study, deep learning (DP) network was developed to face these obstacles in the study of tennis motion tracking from a complex perspective to understand the performance of athletes. This research has used CNN-VGG 16 to tracking the tennis ball from broadcasting videos while their images are distorted, thin and often invisible not only to identify the image of the ball from a single frame, but also to learn patterns from consecutive frames, then VGG 16 takes images with 640 to 360 sizes to locate the ball and obtain high accuracy in public videos. VGG 16 tests 99.6%, 96.63%, and 99.5%, respectively, of accuracy. In order to avoid overfitting, 9 additional videos and a subset of the previous dataset are partly labelled for the 10-fold cross-validation. The results show that CNN-VGG 16 outperforms the standard approach by a wide margin and provides excellent ball tracking performance.

View synthesis with sparse light field for 6DoF immersive video

  • Kwak, Sangwoon;Yun, Joungil;Jeong, Jun-Young;Kim, Youngwook;Ihm, Insung;Cheong, Won-Sik;Seo, Jeongil
    • ETRI Journal
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    • v.44 no.1
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    • pp.24-37
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    • 2022
  • Virtual view synthesis, which generates novel views similar to the characteristics of actually acquired images, is an essential technical component for delivering an immersive video with realistic binocular disparity and smooth motion parallax. This is typically achieved in sequence by warping the given images to the designated viewing position, blending warped images, and filling the remaining holes. When considering 6DoF use cases with huge motion, the warping method in patch unit is more preferable than other conventional methods running in pixel unit. Regarding the prior case, the quality of synthesized image is highly relevant to the means of blending. Based on such aspect, we proposed a novel blending architecture that exploits the similarity of the directions of rays and the distribution of depth values. By further employing the proposed method, results showed that more enhanced view was synthesized compared with the well-designed synthesizers used within moving picture expert group (MPEG-I). Moreover, we explained the GPU-based implementation synthesizing and rendering views in the level of real time by considering the applicability for immersive video service.

Theoretical Results for a Dipole Plasmonic Mode Based on a Forced Damped Harmonic Oscillator Model

  • Tongtong Hao;Quanshui Li
    • Current Optics and Photonics
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    • v.7 no.4
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    • pp.449-456
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    • 2023
  • The localized surface-plasmon resonance has drawn great attention, due to its unique optical properties. In this work a general theoretical description of the dipole mode is proposed, using the forced damped harmonic oscillator model of free charges in an ellipsoid. The restoring force and driving force are derived in the quasistatic approximation under general conditions. In this model, metal is regarded as composed of free charges and bound charges. The bound charges form the dielectric background which has a dielectric function. Those free charges undergo a collective motion in the dielectric background under the driving force. The response of free charges will not be included in the dielectric function like the Drude model. The extinction and scattering cross sections as well as the damping coefficient from our model are verified to be consistent with those based on the Drude model. We introduce size effects and modify the restoring and driving forces by adding the dynamic depolarization factor and the radiation damping term to the depolarization factor. This model provides an intuitive physical picture as well as a simple theoretical description of the dipole mode of the localized surface-plasmon resonance based on free-charge collective motion.

The Revision of Motion Capture Data using Multiple Layers (다중 레이어를 이용한 모션캡쳐 수정에 관한 연구)

  • Kim, Ki-Hong;Choi, Chul-Young;Chae, Eel-Jin
    • Journal of Korea Multimedia Society
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    • v.12 no.7
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    • pp.903-912
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    • 2009
  • There are still many difficulties in developing techniques for modifying or transforming the flickering of motion capture data or in modifying motion capture data in such a way that suits the animation timing sheet. There is a problem in the existing method of modifying motion capture data. It requires almost same time as in the key frame animation work by a very skilled animator or even more time in modifying. It is believed that this kind of problem can be a basis for a more effective problem-solving method through creating the key animation data node and direct blend layer and replacement layer nodes. This study presents a new method which enables to modify animation data in a nonlinear way without modifying the existing animation data by creating an animation layer node for a direct connection to the animation node. 'Maya' API will be utilized in order to realize this method and the research range will be limited to 'Maya' 3D software which is generally used in motion picture and animation films. According to the results of this study, the new method is much more intuitive than the nonlinear one and does not require the preceding working of making animation clips. In addition, it has enabled to modify flickering and to extract key frames, and due to the compatibility with other programs, it has been possible to modify motion capture data by creating a direct layer node. Finally, in this study, the existing method of modifying animation will be examined, compared and analyzed.

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Deinterlacing Method for improving Motion Estimator based on multi arithmetic Architecture (다중연산구조기반의 고밀도 성능향상을 위한 움직임추정의 디인터레이싱 방법)

  • Lee, Kang-Whan
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.1
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    • pp.49-55
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    • 2007
  • To improved the multi-resolution fast hierarchical motion estimation by using de-interlacing algorithm that is effective in term of both performance and VLSI implementation, is proposed so as to cover large search area field-based as well as frame based image processing in SoC design. In this paper, we have simulated a various picture mode M=2 or M=3. As a results, the proposed algorithm achieved the motion estimation performance PSNR compare with the full search block matching algorithm, the average performance degradation reached to -0.7dB, which did not affect on the subjective quality of reconstructed images at all. And acquiring the more desirable to adopt design SoC for the fast hierarchical motion estimation, we exploit foreground and background search algorithm (FBSA) base on the dual arithmetic processor element(DAPE). It is possible to estimate the large search area motion displacement using a half of number PE in general operation methods. And the proposed architecture of MHME improve the VLSI design hardware through the proposed FBSA structure with DAPE to remove the local memory. The proposed FBSA which use bit array processing in search area can improve structure as like multiple processor array unit(MPAU).

A Prediction Search Algorithm by using Temporal and Spatial Motion Information from the Previous Frame (이전 프레임의 시공간 모션 정보에 의한 예측 탐색 알고리즘)

  • Kwak, Sung-Keun;Wee, Young-Cheul;Kimn, Ha-Jine
    • Journal of the Korea Computer Graphics Society
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    • v.9 no.3
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    • pp.23-29
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    • 2003
  • There is the temporal correlation of the video sequence between the motion vector of current block and the motion vector of the previous block. If we can obtain useful and enough information from the motion vector of the same coordinate block of the previous frame, the total number of search points used to find the motion vector of the current block may be reduced significantly. In this paper, we propose the block-matching motion estimation using an adaptive initial search point by the predicted motion information from the same block of the previous frame. And the first search point of the proposed algorithm is moved an initial point on the location of being possibility and the searching process after moving the first search point is processed according to the fast search pattern. Simulation results show that PSNR(Peak-to-Signal Noise Ratio) values are improved UP to the 1.05dB as depend on the image sequences and improved about 0.33~0.37dB on an average. Search times are reduced about 29~97% than the other fast search algorithms. Simulation results also show that the performance of the proposed scheme gives better subjective picture quality than the other fast search algorithms and is closer to that of the FS(Full Search) algorithm.

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A Study on Frame Interpolation and Nonlinear Moving Vector Estimation Using GRNN (GRNN 알고리즘을 이용한 비선형적 움직임 벡터 추정 및 프레임 보간연구)

  • Lee, Seung-Joo;Bang, Min-Suk;Yun, Kee-Bang;Kim, Ki-Doo
    • Journal of IKEEE
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    • v.17 no.4
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    • pp.459-468
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    • 2013
  • Under nonlinear characteristics of frames, we propose the frame interpolation using GRNN to enhance the visual picture quality. By full search with block size of 128x128~1x1 to reduce blocky artifact and image overlay, we select the frame having block of minimum error and re-estimate the nonlinear moving vector using GRNN. We compare our scheme with forward(backward) motion compensation, bidirectional motion compensation when the object movement is large or the object image includes zoom-in and zoom-out or camera focus has changed. Experimental results show that the proposed method provides better performance in subjective image quality compared to conventional MCFI methods.

THE EFFECT OF LINGUAL FRENECTOMY ON THE TONGUE MOTION AND SPEECH (설소대 절제술이 설운동과 발음에 미치는 영향)

  • Kim, Yong-Deok;Park, Sung-Hee;Chung, In-Gyo;Son, Woo-Sung;Kim, Uk-Kyu;Shin, Sang-Hun
    • Journal of the Korean Association of Oral and Maxillofacial Surgeons
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    • v.28 no.4
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    • pp.310-317
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    • 2002
  • We have examined 20 tongue-tie patients who had been operated the lingual frenectomy in Dept. of Oral & Maxillofacial surgery, Pusan National University for the effect of the lingual frenectomy on the tongue motion and speech, and divided patients into groups by age. Each group was separated as follows ; the age of 5-6, 7-9, 10-12, 13-15, and 16-18. We measured the frenal lengh, the range of tongue motion and evaluated the speech pre- and postoperatively. The preoperative patient groups have larger tongue tips and smaller lingual frenums than normal ones. In the preoperative patient group, there was significant obstacle of the protrusive and superior movement of the tongue. The exception was the laterotrusive movement on both sides. There was the lower value of the Picture Consonant Articulation Test(PCAT) in the preoperative 5 to 6 year-old group compared with normal group. In other age groups, there was no significant difference. The range of postoperative PCAT in all age groups has become as similiar as that of normal group. The 5 to 6 year-old group which had significant difference in PCAT was improved in PCAT. In conclusion, we propose that the PCAT as well as anatomical tongue size and functional tongue movement is the basis of the indication of lingual frenectomy and the 5-6 year-old is the optimal time of the lingual frenectomy for improvement of the tongue movement and the speech.