• 제목/요약/키워드: Modular fashion design

검색결과 20건 처리시간 0.021초

한국 보자기를 활용한 가변적 패션디자인 연구 (A study on transformable fashion design utilizing Korean Bojagi)

  • 윤세나;곽태기
    • 한국의상디자인학회지
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    • 제24권2호
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    • pp.11-26
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    • 2022
  • The Hallyu wave based on K-pop and K-culture has increased the global interest in Korean culture. Therefore, to satisfy consumer demand, there is an attempt to develop a variable fashion design using traditional Korean culture. Transformable fashion design causes changes in form and meaning according to various situations and needs and can induce active participation of consumers. Therefore, we intend to propose a transformable fashion design that is based on traditional Korean culture but appears in a new form and meets the needs of consumers of fashion design. Among Korean traditional culture, wrapping cloths, bojagi are practically used by ordinary people until now, and their shape and use change according to the user's needs. This study intends to derive expression characteristics by examining the expression tendencies of bojagi and to develop transformable fashion designs through the derived data. The purpose of this study is to make and propose transformable fashion designs in real life using the expression characteristics of Korean bojagi. As the method of this study, we first conducted a literature review. Through this, a case study of empirical production was conducted in parallel with the development and production of transformable fashion designs using bojagi. A total of three illustrations and six variable fashion designs were developed. Two of the six works are transformable fashion design that change through movement and expansion of the square shape, the prototype of the bojagi, and two works are modular, bringing changes in function through combination and separation. The work was produced as a multi-purpose transformable fashion design that can be used as clothes or a bag.

패션에 표현된 환경친화적 디자인의 특성 -1990년대 이후의 국내 디자이너 작품을 중심으로- (A Study on the Environment-Friendly Design Expressed in Fashion -Focused on the Korean Designer′s Work since 1990-)

  • 김문숙;최나영
    • 복식문화연구
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    • 제6권2호
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    • pp.163-180
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    • 1998
  • The purpose of this study is to investigate the main characteristics of the environment-friendly design expressed in Koran fashion. Environment-friendly design can be categorized into choice of material, extension of products life cycle, and recycling design. In this study, Korean fashion designers can be found having the conciousness of environment for fashion design since 1990. First, in choice of material, the designers used Natural fibers which are cotton, linen, wool, and etc, and used natural dyes. Some of the designers have moved from using real fur to using fake fur for animal welfare. But fake furs produced from synthetic or regenerated fibers have the environmental problems during textile production processes. Some of the designers used fake leather made from the skins of an edible fish which are otherwise going to waste. Secondly, Design for extension of products life cycle can economize the resources and energy. Design for extension of products life cycle are classified into reversible clothing, many function clothing, modular style, patina clothing, simple style, and layered look. Finally, recycling design are classified into recycling of daily necessaries and expression techniques of recycling design which are designer's works used patchwork, mash techniques, and handmade of knits or buttonhole stitch.

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제너러티브 아트(Generative Art)의 시각적 속성이 반영된 패션디자인 분석 (Analysis of Fashion Design Reflected Visual Properties of the Generative Art)

  • 김동옥;최정화
    • 한국의류학회지
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    • 제41권5호
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    • pp.825-839
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    • 2017
  • Generative Art (also called as the art of the algorithm) creates unexpected results, moving autonomously according to rules or algorithms. The evolution of digital media in art, which tries to seek novelty, increases the possibility of new artistic fields; subsequently, this study establishes the basis for new design approaches by analyzing visual cases of Generative Art that have emerged since the 20th century and characteristics expressed on fashion. For the methodology, the study analyzes fashion designs that have emerged since 2000, based on theoretical research that includes literature and research papers relating to Generative Art. According to the study, expression characteristics shown in fashion, based on visual properties of Generative Art, are as follows. First, abstract randomness is expressed with unexpected coincidental forms using movements of a creator and properties of materials as variables in accordance to rules or algorithms. Second, endlessly repeated pattern imitation expresses an emergent shape by endless repetition created by a modular system using rules or 3D printing using a computer algorithm. Third, the systematic variability expresses constantly changing images with a combination of system and digital media by a wearing method. It is expected that design by algorithm becomes a significant method in producing other creative ideas and expressions in modern fashion.

스큐어모피즘을 적용한 패션 에듀테크 XR 콘텐츠 연구 (Research on Fashion Edutech XR Content Applying Skeuomorphism)

  • 김향자
    • 한국의류산업학회지
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    • 제25권5호
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    • pp.560-567
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    • 2023
  • This study aims to rediscover the industrial value of a borderless service in the hyper-connected era by producing fashion content at the forefront of the cultural industry as XR content and contributing to developing fashion content for edutech. The research method employed design aesthetic theory, while the empirical proposal utilized scientific knowledge information to build a framework for 3D convergence content. The characteristics of fashion content exhibitions that apply the neumorphism technique are as follows: The first is a virtual space that produces clothing culture by type. Africa, where dyeing and crafts are developed, selects a product-oriented exhibition type; Asia, where weaving and textiles are excellent, selects a random movement type; and Europe, where the evolution of clothing design over time is evident, selects a guided movement type to create a three-dimensional fashion edutech. The goal was to produce content. The second is creative reproducibility, which combines a new fashion design that embraces the aura of the original with a trendy sense. The realistic folk costume style of the original allowed for its implementation in the AR exhibition space using historical traditional style techniques such as weaving and textiles. The third is building organic, modular content. By designing and then saving/editing/arranging the basic VP zone for each style, learners and instructors can freely edit the content for each fashion class topic and create various presentations to ensure that it functions as non-face-to-face edutech content around the world.

디자인 카펫의 표현 유형 분석에 관한 연구 (A Study on the Analysis of Expression Types of Design Carpet)

  • 김성달;심계은
    • 패션비즈니스
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    • 제25권4호
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    • pp.141-150
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    • 2021
  • Recently, interest of consumers in home furnishing products has increased steadily because of the increased time spent at home due to COVID-19. Among them, carpets made of various materials and technologies are becoming popular interior item. Academic and industrial sectors agreed on the need to produce premium design carpets. Prior research on carpet design was mostly focused on patterns, history, with insufficient investigations on the type. Therefore, the purpose of this study was to provide basic data to develop premium design carpets by analyzing their expression types. To analyze expression types, this study covered about 400 design carpets surveyed on the websites of eight major carpet companies from January 2021 to March 2021. Based on the analysis results, the five expression types of are as follows. Firstly, the expression type was expressed in various atypical forms that was deviated from the formal form. Secondly, it was a type that improves visual and tactile effects through a variety of 3-D textures. Thirdly, it was a type of diversification of motifs, which was based on the works of artists and designers in various fields. Fourthly, it was a type that combines two or more different materials and techniques. Finally, it was a modular type that can be applied in various ways to various spaces. Based on the analysis results of this study, it is hoped that the data will be helpful to produce premium design carpets in Korea.

욜리 텡(Yeohlee Teng) 디자인에 표현된 노마디즘 (Nomadism in Yeohlee Teng's Works)

  • 임은혁
    • 패션비즈니스
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    • 제20권1호
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    • pp.35-52
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    • 2016
  • Yeohlee Teng's 'Urban Nomad' concept stresses high mobility and flexibility in 'Clothing-as-shelter' in order to satisfy the needs of urban dwellers. Yeohlee interprets clothing as a portable environment that protects and shelters urban nomads as well as creates space of clothing as intimate architecture. This study examines Nomadism in Yeohlee's designs since 1981 when she received the attention from the fashion critics, by conducting literary survey as well as case analysis. Nomadism in Yeohlee's work showed the following characterizes. First, 'modular system' deals with the organized dressing system that enables interchanging and layering of separates that function in the fifth season; second, 'organic geometry' describes the architectonic approach to clothing as wearable structure that transforms two dimensional geometry into three dimensional form; third, 'functionalism' refers to the use of technological novel materials, ergonomic clothing construction, and the strategy of using structure as decoration; and fourth, 'reductionism' is the economical approach for realizing Nomadism, which is composed of one-size-fits-all as well as unisex size system and 'zero waste' strategy to maximize use of a piece of cloth.

현대 건축에 있어서 신체의 의미와 디자인 적용에 관한 연구 (A Study on the Meaning and the Design Trend of the Body in Contemporary Architecture)

  • 장정제
    • 한국실내디자인학회논문집
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    • 제22권4호
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    • pp.3-14
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    • 2013
  • This study is aimed to specify the meaning of the body and the design trends in contemporary architecture. Architecture is based on the human life of various meaning, events, experiences, images, senses and interactions through the body. Thoughts, behaviors, and senses of human are interrelated in architectural experiences. Individuals experience the built environments and space, not through the ideas but through the senses and movements of the body. So, bodies make the real space of architecture. Contemporary architecture accepts the theory of phenomenology and places on the thoughts of Maurice Merleau-Ponty, Heidegger, Nroberg Schulz and so on. Such researches effect on the architectural trends to make design processes works on the programs in views of the expansion and the structuralization of human body. In detail, the aim of this study is to analyse the architecture as the fields of the subject with body as the center, design processes and principles changed form metaphysical thought to phenomenological discourse, and the design trends in contemporary architecture at last. In process of movements, vision centered architecture moves into the bodily experienced architecture and changed the trends from absolute form design to design of relative processes. In conclusion, architectural formation-dissolution-reconstitution of body creates the architectural thoughts such as human proportions, perspective space, ergonomics, modular, organic architecture, experience space, synesthesia, event architecture, fashion-invoked architecture, interactive surfaces, metamorphosis, and others.

Development of 3D-printed Cultural Products Using Yuan Blue and White Porcelain Patterns

  • Bowei Hu;Sun Young Choi
    • 한국의류학회지
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    • 제48권3호
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    • pp.576-595
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    • 2024
  • Bracelets have enjoyed extensive use among the Chinese since antiquity as decorative pieces credited with warding off evil forces and inviting auspicious fortune. This study aims to integrate traditional cultural elements, such as Yuan blue and white porcelain flower patterns, into modern design using 3D printing technology to create culturally inspired bracelets. To this end, bracelet designs from the top four museums on Taobao were examined. In addition, we analyzed online reviews of culturally themed bracelets using text mining and applying FEA criteria and found that Chinese consumers are easy to wear and sizable, enhance cultural pride, and drive the demand for artistically sophisticated bracelets. The research culminates in the development of a modular bracelet design inspired by flower motifs from blue and white ware of the Yuan dynasty, with an emphasis on iterative improvements based on reviewer feedback. The final design meets consumers' expressive and aesthetic needs while also maintaining cultural integrity and functionality. The aim of the study is to inspire pride in traditional culture, provide insights for fashion accessory industries, and promote the national image through the development of culturally inspired products.

User Acceptance of a Light-Emitting Diode Vest for Police Officer

  • Han, Hyunjeong;Park, Huiju;Jeon, Eunkyung
    • 한국의류산업학회지
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    • 제15권5호
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    • pp.834-840
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    • 2013
  • This study aims to suggest practical considerations for designing protective clothing with increased visibility that will have higher user acceptance by law enforcement officers. Light-emitting diode(LED) patrol vests were visually and structurally assessed, and 125 police officers' responses from surveys about user acceptance of the vest were analyzed. The current LED patrol vest was designed for enhanced safety of police officers by increasing visibility in the dark. However, the user acceptance rate of the LED patrol vest indicates low use of and low satisfaction with the vest despite its enhanced safety features. In particular, differences in materials, design, functionality of the pockets and size of the vest depending on the hours worked, were statistically significant. The police officers' responses suggest areas of improvement in design, materials, ease of movement, size and functionality. Key issues include 'tactile discomfort'; 'impeded vision from the glare of the LED'; 'frequent malfunctions of the LED'; 'impossible repair of the broken LED units'; 'no user feedback'; 'inconvenient to replace batteries'; 'brittle materials' and 'unpleasing look'. To increase user acceptance, designer should incorporate context-awareness, a convenient user interface, a modular design approach, first responders' self-image as public servants in relation to their aesthetic perspectives of their uniforms, and scientific evaluation of the effectiveness of the intended functions of the clothing. Suggested implications for designing the LED patrol vest can be applied to designing other functional/protective clothing for intended end users with special needs.

필기구 디자인의 인간공학적 제요소와 개선에 관한 연구 (A Study on the Ergonomic features and Their Improvements in Pen Design)

  • 이재환
    • 디자인학연구
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    • 제13권3호
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    • pp.253-260
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    • 2000
  • 필기구는 그 구조와 사용특성상 여타 제품과는 다른 특징을 많이 띠는 제품이다. 즉, 다양한 종류의 필기구라 할지라도 대체로 공통적인 구조나 부품으로 구성된 경우가 많다. 또한 제품 전체가 항상 손에 잡혀져 필기가 이루어진다는 점에서 인체공학적인 디자인이 필수적인 제품이다. 소비자들이 필기구를 고르는 데 있어 가장 중요하게 여기는 요소가 필기감이라는 것을 감안하면, 스타일링 위주의 디자인을 행하기 보다 필기감 향상에 영향을 주는 요소 중에서도 디자인이 기여할 수 있는 인간공학적인 개선이 매우 유효한 개선 방법이 된다고 할 수 있다. 현재까지도 인간과 일의 이해를 바탕으로한 인간공학 (Ergonomics)적 접근이나 필기구를 쥐었을 때의 편안함 등에 대한 문제해결은 부족한 면이 적지 않으며, 인간과 일의 관계에 의해 인간사회는 유지되며 독특한 문화를 형성한다는 근본적인 인식을 바탕으로 필기구 디자인은 문화적인 차원에서의 인간공학적 접근을 시도해야 한다. 이에 본 연구에서는 다양한 필기구의 인간공학적 디자인 크라이테리어를 재정립하고, 실제 실험을 통하여 필기구가 가져야하는 기본적인 제원에 대하여 정리하여 향후 필기구 개발에 기초자료로 쓰기 위한 시도를 하였다. 이러한 연구는 필기구 개발의 통합적 전개, 즉 동시공학적 개발을 위한 기초자료로서 나 각 부품별 모듈 시스템을 통한 모델 다각화 전략의 초석이 되는 데이터베이스 개발에도 효과적으로 응용될 수 있다.

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