• Title/Summary/Keyword: Modern design

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A Study on the application of the Froebel Systems in the F. L. Wright's Architecture (프랭크 로이드 라이트 건축에 나타난 프뢰벨 시스템의 적용에 관한 연구)

  • Kim, Min-Joung;Oh, Zhang-Huan;Lee, Kang-Up;Ryu, Jae-Ho
    • Korean Institute of Interior Design Journal
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    • v.19 no.6
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    • pp.47-58
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    • 2010
  • Frank Lloyd Wright(1867-1959) was regarded as the pioneer of the modern architecture in the beginning and transition period of 20th century. His works have the pure shape form which have the deep relationship with the organic architecture. Wright told himself that the Froebel System had an influence on his works a lot. This study have researched about the three dimensional application of the Froebel System in his works with assembling and disassembling. Also the two dimensional application in the diagonal and circular plans are the one of the subjects here. The following conclusions are reached. First, The similar of the Wright's works and the Froebel System was the application of the similar principles rather than the copy of the method, which are the accent of the center, the composition of the part and whole, the understanding of the composition principle through the unit system and the unfolding of the crystal by rotation. Even thought the Wright's works have the triangle, square, hexagonal shape, the way of the expansion from the centered space was same. Also the space formed by the division of the center space, unfolds making the part and whole by overlap and continuation. The 2nd Froebel make space decided by the Net and Crystal Lattices which have the crystal characteristics by the rotation. The new geometric architecture, pinwheel, was created by this method. The application of the Froebel in the Wright's works have the several sets which are the 3th, 4th, 5th, 6th Froebels, 2nd, 7th Froebels and the 3th, 5th, 9th Froebels. The geometrical analysis of the square shape and the diagonal shape of the Wright's works was possible. The unfolding of the centered space can be found in the Guggenheim Museum using the analysis of the circular geometric of the 9th Froebel. The above study proves that the Froebel was not a mere tool for the basic shape training but also the main body of Wright's works which consists of the organic idea and philosophy of the space.

The Characteristics of Colors Found in the Gyubang Culture of Joseon Dynasty (조선시대 규방문화에 표현된 색채특성)

  • Kim, Eun-Kyoung;Kim, Young-In
    • Journal of the Korean Society of Costume
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    • v.59 no.3
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    • pp.109-130
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    • 2009
  • This study examines the rotor characteristics of Guybang culture (women's living in Joseon) relics which the life images and mental world of women in Joseon if expressed to prepare rotor data to be utilized in modern design and information for color identity establishment of Korean women culture. The result of this study is as following: 1. From 176 pieces of relic photos, total of 1380 color chips were extracted. For color analysis, 1368 units (99.1%) of color data excluding achromatic 12 units (0.9%) among 1380 units of colors were used. With the standard of 10 color wheel of Munsell Color System, the result of studying distributions according to frequency, red was the highest by 25.9%, yellow was 21.4% in women's goods in Joseon period which the ratio of red and yellow was 473%. Other than that, GY 14.6%, YR 11.3% and RP 11.1% followed next which is studied that the warm colors that conveys enjoyable and glamorous feelings composed 84.3%; 2. As a result of tone analysis, high value low chroma ltg color showed highest distribution of 20% and d was 12.2%, b was 11.7% and sf was 8.8%. Generally, it showed high frequency in high value cocors such as ltg, sf and b of 40.5%t and in low chroma (ltg) and medium chroma (d, sf) of 41% and colors in bright and calm image was used the most. 3. As a result of analyzing relationship between hue & tone, the ltg tone of Y close to white in traditional color sensibility showed the highest frequency of 9.6% and ltg tone of GY(6.4%), b tone of RP(6.1%), and v(5.4%), b(5.4%), dp(5.3%) of R followed next. 4. As a result of analyzing the characteristics of coloring, it showed that in case of coloring contrasting hues, it is adjusted similar tones and in case of coloring less contrasting hue, the difference in tone is adjusted to be rather large to make harmonized coloring. Moreover, in case of coloring similar hues, the ratio of using same tone and similar tone was large which the coloring of calm image and dynamic image is all used.

A study on the characteristics of brain image and yeongsang expression in the digital information environment (디지털 정보환경에 있어 뇌내 이미지와 영상표현의 특성에 관한 연구)

  • 이규옥
    • Archives of design research
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    • v.16 no.2
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    • pp.323-334
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    • 2003
  • This study is focused on subjective images that are produced before visualization in the digital information environment and on characteristics of objective, dynamic image expression that specifies the subjective images. In this study, the visual world that works in the action of "see"is expanded into vision of eyes, vision of brain, and vision of camera. Also we have redefined the definitions of image and its materialized image, yeongsang. It is defined that image contains a strong meaning of consciousness and mind, and that yeongsang involves vision in which constantly changing information of light is created and reproduced by physical processes. We made it clear that image expression in the 21 st century is becoming more generalized, simplified, and concentrated, by the digital technology, from existing specific non-real images to "informationalized" non-real images. This means that there exists an intrinsic difference in the expressional form of the modern analog environment and that of the recent digital environment in the area of yeongsang communication. Along with development of technology, image information raises plastic reality through indirect experience in the virtual space by expanding the sensual faculty of human. However, there also is a tendency for humans to rely more on technology instead of utilizing their creative faculty. Image expression by“the digital information environment” in the 21st century will pursue two sides; one is to shift from external expression of the human body in the cyber space to internal expression, and the other is to internalize the image world and make it connected worldwide. Further research is necessary in these fields.ary in these fields.

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A Comparative Study on Small-Sized Apartment Plan Composition in Seoul and Shanghai (서울과 상해 소형아파트의 평면구성 비교 연구)

  • Park, Su kyeong
    • Korean Institute of Interior Design Journal
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    • v.23 no.3
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    • pp.173-180
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    • 2014
  • Dwelling connotes characteristics like social and cultural and technical climatic conditions, lifestyles and demands of regions, and especially, apartment, as one of dwelling types, shows various aspects of modern society. With the economic development centering on large cities, apartments have been established as universal housing forms in Seoul and Shanghai. The deepening of economic development in cities has increased small households consisting of one or two persons by affecting the population and household structure, and they've become information consumer groups. This has also influenced the size of apartment and increased the demand for small-sized housing. If the floor area is small, it is possible to use space widely according to the plan composition, so there is a need for floor planning to understand natural environment, physical environment and residents.This study compared and analyzed plan compositions of small-sized apartments which have been parceled out for the recent three years in Seoul and Shanghai. This study aims to understand housing cultures and users in the two countries depending on natural environments, living habits and spatial functions by analyzing common points and differences of public spaces like living room, dining room and kitchen, and private spaces like bedroom which have absolute effects on room arrangement and traffic line. The study results are as follows. From the perspective of natural environments, in Seoul, two-sided open cross-ventilation structure where is favorable to lighting and ventilation, occupied the biggest proportion of public space, while in Shanghai, most public spaces had lighting and ventilation structures through windows in each room. In Seoul, 3R type occupied the largest proportion of private space(87.7%), and privacy was maintained and space scale was adjusted using spaces with diverse functions such as bathroom in the couple bedroom, dress room and powder room and variable walls. But 2R type occupied the largest proportion of private space(60.2%) in Shanghai, and they emphasized private space and privacy of each room depending on major living habits. In conclusion, this study for comparing and analyzing common points and differences of small-sized apartment plan compositions in Seoul and Shanghai will provide proper guidelines for small-sized apartments to be built in Seoul and Shanghai in the future, if strong points and weak points of plan compositions in the two countries will be additionally analyzed and remedied.

A Study of design component of character that appear Mobile game (모바일게임에 나타난 캐릭터의 디자인요소에 관한 연구)

  • Choi, Tae-Jun;Ryu, Seuc-Ho;Lee, Heung-Woo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.204-210
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    • 2006
  • Mobile phone has become one of the most essential thing in modern life. In the past, it was only means of cummunication among people. But now, the function of mobile phone is getting diversified. People listen to music, take pictures and play games with their mobile phone. According to the Research in Jan. 2005, members of Korean 3 mobile cummunication companies were 36 million. And the Research in Jan. 2006 shows that number of 2 million and 16 thousand of members are incresed in a year. (36million to 38million 16 thousands) Mobile game is the most popular fuction among teenagers. People like mobile game becase they can enjoy the mobile game anywhere with easy and simple way. So some companies are even launching dedicated phone for mobile game. And with the unification of platform, people can enjoy various kinds of mobile game now. Most of the mobile character bobies are divided into 2 parts such as 'Head parts' and 'Body parts'. If the body is divided into more than 4 parts, it is difficult to express emotions and actions of the character becase of the small screen of mobile phone. That is why most of the characters have 2 parts - divided body. I stadied how the Design Factor of Mobile Characters such as materials of characters, shape of characters and Frame of accessory's movement are used in the mobile game.

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A STUDY OF SPATIAL ABILITY AND WINDOW PRESENTATION STYLES IN WEB-BASED INSTRUCTION (웹 기반 학습에 있어서 공간 지각력과 정보제공 창의 형태 간의 관계 분석)

  • Im, Yeon-Wook
    • Journal of The Korean Association of Information Education
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    • v.9 no.4
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    • pp.649-659
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    • 2005
  • A window presentation style, either tiled window or single page design, determines the spatial arrangement of information in a modern computer-based instructional design. This study investigates the interaction between spatial ability and window presentation style in terms of student's achievement of cognitive knowledge through Web-based instruction. Seventy-one students from the Falk School in Pennsylvania were pre-tested to determine their level of spatial ability, then randomly divided into two treatment groups in order to study a Web-based instructional unit on flowering plants. The Web-based instructional package was organized with either tiled window presentation or single page presentation. A posttest measured participants'acquisition of the instructional content. Posttest and spatial ability test scores were analyzed using multi-variate linear regression for the full sample (n=71) and three sub-samples: (a) 4th and 5th grade students only, (b) female students only, and (c) 4th and 5th grade female students only. The goals of the data analysis included the examination of (i) the correlation between spatial ability and posttest scores; (ii) the correlation between window presentation style and posttest score; and (iii) the interaction between spatial ability (aptitude) and presentation style (treatment).The data from all four sample groups showed a significant relationship between spatial ability and achievement of cognitive knowledge at the 1% level of significance. The aptitude-treatment interaction between spatial ability and style of window presentation was not significant in the full sample, but was significant in the sub-samples either at the 10% or 5% level. In neither the full sample nor any sub-sample data did window presentation style have an impact on average posttest score. In all analyses, the higher the level of spatial ability, the higher the posttest score. The sub-samples revealed that students with low spatial ability performed better with the tiled window presentation, while those with high spatial ability did better with the single page presentation. Neither window presentation style was shown to better foster learning by children of all levels of spatial ability.

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Characteristic of Mechanical Clinching for Al5052 to High-Strength Steels (Al5052 합금소재와 고장력강판의 이종재료 클린칭 접합특성)

  • Lee, Chan-Joo;Lee, Sang-Kon;Lee, Seon-Bong;Kim, Byung-Min
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.34 no.8
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    • pp.997-1006
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    • 2010
  • For manufacturing modern cars, so-called multi-materials, such as aluminum alloy with high-strength steels, are used. For obtaining such materials, a new joining method is required to achieve the multi-material design. Mechanical clinching is one of joining methods used to join the dissimilar materials. The objective of this study is to investigate the characteristics of mechanical clinching of Al5052 alloy to high-strength steels (SPFC440, 590, 780). Using FE-analysis and clinching experiment, the joinability of Al5052 alloy to high-strength steel is evaluated by geometrical shape of mechanical clinched joint, such as neck-thickness and undercut. Further, the joint strength is evaluated by performing a single-lap shear test. The upper high-strength steel SPFC780 was not clinched because of the necking of the upper sheet. The joint strength increased with increasing strength of the upper sheet. For the lower high-strength steel sheet, the joinability and joint strength decreased with increasing strength of the lower sheet.

Design and Implementation of an Problem-Solving Based and Self-Directed Learning System on Web (웹에서 문제 해결 기반 및 자기 주도적학습 시스템의 설계와 구현)

  • Kim, Kyung-Deok;Lee, Sang-Woon
    • Journal of Korea Multimedia Society
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    • v.7 no.7
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    • pp.944-955
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    • 2004
  • The modern society as a high-level information-oriented society lays a great emphasis on lifelong education. It emphasizes all the learners' creative learning ability and various teaching-learning methods as well. We need the self-directed learning to meet these requirements, and one of the solutions is the self-directed teaching-learning process employing the web. Though many educators, so far, developed a number of teaching materials, they are no more than web-based teaching materials for simple learning activities or simple item-bank systems. So, this paper suggests an problem-solving based and self-directed learning system on web in order to overcome such simplicities, and it shows design and implementation of the system. Suggested learning system enables learners to get thinking skill though self-directed control of learning level after they learn the basic concepts and principles on the web as self-directed learning. For example, the system was applied to mathematics education for a middle school students. It supports a test of questions chosen from the item bank in a self-directed way, and helps learners to understand their learning levels for themselves and to solve their questions through on-line discussions with their instructor. The system can also be helpful in improving the learners' learning effects by sharing mutual information through the data room or the Q&A between learners and learners or between learners and instructors.

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A Study on the Analysis Technique of Sequence Landscaping through the Application and Development of Visual Amount Calculation Program of Landscapes (경관의 시각량 산출 프로그램 개발과 적용을 통한 연속경관 시퀀스 분석기법 연구)

  • Koo, Min-Ah
    • Journal of the Korean Institute of Landscape Architecture
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    • v.44 no.5
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    • pp.12-25
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    • 2016
  • In this study, in order to facilitate analysis in a continuous sequence, including the concept of the landscape experience time, countless frames of a continuous landscape were extracted. The amount of visual elements in each frame was data-converted numerically to take advantage of the quantitative data necessary for landscape planning and design was calculated in the rhythm of the sequence. In Order to shoot video with the flow of the line of sight of experience in landscape districts and landscape control points along the landscape corridor which is a continuous path, each of the corresponding computer motion techniques. This study developed a CRVP Koo computer program to effectively calculate the continuous visual number of specific landscape components by extracting uncounted frames at regular intervals, and after verifying, attempting to apply this to the target site. Through the applied result, it was possible to extract the digitized quantitative rhythm for each component of each landscape, the margin of error is very small when compared with the results of manual in photoshop, it was able to overcome the drawbacks of the manual. Using the rhythm of the derived sequence, and those close to the experience of the landscape, it was possible to achieve quantitative analysis derived from a variety of perspectives as well as was possible to be used as quantitative basis data and analysis technique for landscape planning and design.

A Study on Planning Open Space between Civic Buildings as an Active Place (적극적 장소로서의 도심의 건물 외부 오픈 스페이스 환경 계획에 관한 연구)

  • 김혜원
    • Archives of design research
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    • v.14
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    • pp.141-150
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    • 1996
  • In recent years space planning for modern city has been accomplished through scientific high technique and computer supported collaborative work. Relatively human being is treated as a component of the space or whole building and according to the social structure people tend to prefer private space. The necessity of the open space as an active place is emphasized now because the interaction created between users of the space and the nature, surrounding environment can influence on improving quality of outdoor life and giving the place specific identity. In this paper three ways of analyses of components which compose the open space are studied. Especially through the process of analyses derived from differenet areas, the necessity of communication model in collaborative work is proposed.

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