• Title/Summary/Keyword: Mobile-Based

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Frequent Unscheduled Revision of National Base Map with Vehicle-Based Mobile Mapping System (차량 MMS를 이용한 국가기본도 수시 수정)

  • Kim, Chang-Woo;Yun, Hong-Sic;Hwang, Jin-Sang;Jeong, Tae-Jun;Shin, Dong-Jun
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2010.04a
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    • pp.311-313
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    • 2010
  • This study is on the adapting vehicle-based mobile mapping system to the frequent unscheduled revision of 1:5000 scale national base map. We analyzed map layers which could be built by vehicle-based mobile mapping systems and studied surveying methods for each layers. Also, the methods of maintain surveying accuracy to satisfy accuracy standards of national base map were suggested. The maps of Yeouido, Hyangnam, and Suwon area were revised by vehicle-based mobile mapping system on a trial bases and possibility of utilizing vehicle-based mobile mapping system for map revision was analyzed. As a results it was revealed that vehicle-based mobile mapping systems were adequate for a irregular revision of national base map.

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Vision Based Mobile Robot Control (이동 로봇의 비젼 기반 제어)

  • Kim, Jin-Hwan
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.60 no.2
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    • pp.63-67
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    • 2011
  • This paper presents the mobile robot control based on vision system. The proposed vision based controller consist of the camera tracking controller and the formation controller. Th e camera controller has the adaptive gain based on IBVS. The formation controller which is designed in the sense of the Lyapunov stability follows the leader. Simluation results show that the proposed vision based mobile robot control is validated for indoor mobile robot applications.

A Proxy Mobile IP based Fast Layer-3 Handover scheme for Mobile WiMAX based Wireless Mesh Networks (Mobile WiMAX 기반의 무선 메쉬 네트워크를 위한 Proxy Mobile IP 기반의 고속 3계층 핸드오버 방안)

  • Kim, Min;Kim, Jong-Min;Kim, Hwa-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.8B
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    • pp.1129-1140
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    • 2010
  • Wireless mesh networks have been widely studied as the next generation technology to solve the problems of conventional wireless networks. Particularly, Mobile WiMAX based wireless mesh networks are noticed due to many advantages. Mobile WiMAX standard provides two kinds of layer-3 handover schemes: Mobile IP and Proxy Mobile IP based handover schemes. MIP based handover scheme has a problem in that it incurs the long handover latency because mobile nodes generate a lot of handover messages. On the other hand, PMIP based handover scheme decreases the handover latency by reducing the number of handover messages, because mobile nodes do not participate in handover procedure. Therefore, layer-3 handover for Mobile WiMAX should be designed based on PMIP. However, conventional PMIP based handover still has latency overhead, because of many message exchanges between PBU and PBA after completing the layer-2 handover. Hence, in this paper, we propose a fast layer-3 handover scheme that achieves the lower handover latency for Mobile WiMAX based wireless mesh networks. Proposed scheme has advantages in terms of handover latency. Simulation results show that proposed scheme achieves low handover latency during the layer-3 handover.

Understanding Determinants of User Attitudes towards Location-based Mobile Advertising: An Empirical Analysis (위치기반 모바일 광고 태도의 결정요인에 관한 실증적 연구 : 광고 특성 및 소비자 개별화 특성을 중심으로)

  • Shin, Kwang-Sun;Cho, Hwi-Hyung;Hong, Il-Yoo
    • The Journal of Information Systems
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    • v.28 no.4
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    • pp.313-332
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    • 2019
  • Purpose As mobile devices are in widespread use and location-based mobile advertising has grown rapidly in recent years, there exists a sharp increase among researchers as well as practitioners in the interest in the determinants of user's attitudes towards location-based Mobile advertising. The purpose of the research is to understand the predictors of attitudes towards location-based Mobile advertising and of the relationship between attitudes and behavioral intention. Design/methodology/approach To this end, we have conducted an online survey using 412 users who have the prior experience of viewing location-based advertising via their mobile devices. We excluded 31 invalid responses and performed an empirical analysis based on 381 responses. Findings The findings indicate that all the factors but 'perceived enjoyment' each have a significant, positive relationship with consumer attitudes towards location-based Mobile advertising. Furthermore, advertising attitude is positively associated with behavioral intention. We provide implications and future research directions based the research findings.

Comparison of HMM and SVM schemes in detecting mobile Botnet (모바일 봇넷 탐지를 위한 HMM과 SVM 기법의 비교)

  • Choi, Byungha;Cho, Kyungsan
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.4
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    • pp.81-90
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    • 2014
  • As mobile devices have become widely used and developed, PC based malwares can be moving towards mobile-based units. In particular, mobile Botnet reuses powerful malicious behavior of PC-based Botnet or add new malicious techniques. Different from existing PC-based Botnet detection schemes, mobile Botnet detection schemes are generally host-based. It is because mobile Botnet has various attack vectors and it is difficult to inspect all the attack vector at the same time. In this paper, to overcome limitations of host-based scheme, we compare two network-based schemes which detect mobile Botnet by applying HMM and SVM techniques. Through the verification analysis under real Botnet attacks, we present detection rates and detection properties of two schemes.

Analysis of Applying the Mobile BIM Application based on Cloud Computing (클라우드 컴퓨팅 기반의 모바일 BIM 애플리케이션 적용성 분석)

  • Jun, Jin-Woo;Lee, Sang-Heon;Eom, Shin-Jo
    • Korean Journal of Computational Design and Engineering
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    • v.17 no.5
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    • pp.342-352
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    • 2012
  • As a futuristic construction model, building information model (BIM) based project management system (PMIS) and mobile BIM simulator apps have been showing visible sign. However, researches on the BIM based 3D simulator using mobile device are hard to find result from limitation of mobile device (slow speed at huge 3D file, display size, and etc.) and undefined standard of business processes. Therefore, this research aims at studying application of mobile BIM apps based on cloud computing. Total 8 BIM cloud apps were selected and analyzed in the 5 application feasibility characteristics (speed, view, inquiry, markup, and usability). This research would be essential phase to construct BIM based mobile project management system using cloud computing in the future.

Research on Commercialization of IP-based CDMA Mobile Communication Systems (IP 기반의 CDMA 이동통신 시스템 상용화 사례 연구)

  • Yi, Seung-Hee
    • 한국정보통신설비학회:학술대회논문집
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    • 2008.08a
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    • pp.350-354
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    • 2008
  • IP-based mobile communication system is one of the key research items in the mobile networks for a long time. But, due to some technical issues and no need of markets, it is still not full-fledged. Recently, CDMA and WCDMA service providers want to introduce IP-based network connectivity. Even though their efforts, the main network intra-structure depends on ATM or HDLC technology. This article describes a good example of commercialization of IP-based mobile communication systems. Our research is not experimental system but a in-service system - replacing the existing equipments with new IP-based systems. In this paper, we introduce IP related technologies used in our research such as IP-based ATCA(Advanced Telecommunications Computing Architecture) platform, HA(High Availability) redundancy, IP multicast, network redundancy techniques, multi-link bundling and IP header compression. These are already well-known to internet domain. We mix them with mobile communication systems concretely.

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OpenVSLAM-based Cooperative Mobile AR System Architecture (OpenVSLAM 기반의 협력형 모바일 SLAM 시스템 설계)

  • Kook, Joongjin
    • Journal of the Semiconductor & Display Technology
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    • v.21 no.1
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    • pp.136-141
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    • 2022
  • In this paper, we designed, implemented, and verified the SLAM system that can be used on mobile devices. Mobile SLAM is composed of a stand-alone type that directly performs SLAM operation on a mobile device, and a mapping server type that additionally configures a mapping server based on FastAPI to perform SLAM operation on the server and transmits data for map visualization to a mobile device. The mobile SLAM system proposed in this paper is to mix the two types in order to make SLAM operation and map generation more efficient. The stand-alone type SLAM system was configured as an Android app by porting the OpenVSLAM library to the Unity engine, and the map generation and performance were evaluated on desktop PCs and mobile devices. The mobile SLAM system in this paper is an open source project, so it is expected to help develop AR contents based on SLAM in a mobile environment.

Development of Service Use Cases and Business Models for 4G Mobile Communications Based on Device-to-Device Communications (단말기간 직접통신(Device-to-Device) 기반 4G 이동통신 서비스 발굴 및 비즈니스 모델 개발 방법론)

  • Oh, Seul-Ki;Ryu, Seung-Wan;Park, Sei-Kwon;Shin, Dong-Cheon;Kim, Yi-Kang
    • Journal of Information Technology Services
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    • v.11 no.2
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    • pp.339-353
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    • 2012
  • Mobile communication technology is advancing forward to deliver more connected devices and richer content and applications. The number of subscriptions continues to grow along with an explosive increase in the mobile data traffic demand. Thereby, it creates a significant network capacity shortage concerns for mobile network operators. In order to address this problem, it is essential to increase the network capacity at a low additional cost. The device-to-device (D2D) communication based proximity service is believed to have a promising future mobile communication technology that is capable to create new mobile service opportunities and offload traffic to the eNB. In addition, it is also required to develop new mobile communication services and its business models not only to accommodate the increasing mobile traffic demand but also to foster profitability of mobile business service providers such as the network providers, contents providers and platform providers. In this article, we first analyze current mobile business eco-system in the context of CPNT based value chain. Then, propose service development framework and business model creation methodologies for the device-to-device communication based services in the beyond LTE/LTE-Advanced systems.

Research on Success and Failure of Mobile operating system using inductive learning based on ID3 algorithm (ID3 알고리즘 기반의 귀납적 추론을 활용한 모바일 OS의 성공과 실패에 대한 연구)

  • Jin, Dong-Su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.328-331
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    • 2013
  • As digital ecosystem has been rapidly transforming into the mobile based platform, several mobile operating system, which is in charge of user interface with mobile device has been appeared. This research suggest critical factors affecting success and failure of several commercial mobile operating systems from Palm OS appearing in 1996 to main mobile OSs appearing in 2013. For this, we analyse several mobile operating OS cases, elicit factors affecting success and failure of mobile OS, and conduct ID3 based inductive learning analyses based on elicted factors and values in case dataset. Through this, we draw rules in success and failure of mobile OS and suggest strategic implications for the commercial success of mobile OS.

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