• Title/Summary/Keyword: Mobile platforms

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Mobile Botnet Attacks - an Emerging Threat: Classification, Review and Open Issues

  • Karim, Ahmad;Ali Shah, Syed Adeel;Salleh, Rosli Bin;Arif, Muhammad;Noor, Rafidah Md;Shamshirband, Shahaboddin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.4
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    • pp.1471-1492
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    • 2015
  • The rapid development of smartphone technologies have resulted in the evolution of mobile botnets. The implications of botnets have inspired attention from the academia and the industry alike, which includes vendors, investors, hackers, and researcher community. Above all, the capability of botnets is uncovered through a wide range of malicious activities, such as distributed denial of service (DDoS), theft of business information, remote access, online or click fraud, phishing, malware distribution, spam emails, and building mobile devices for the illegitimate exchange of information and materials. In this study, we investigate mobile botnet attacks by exploring attack vectors and subsequently present a well-defined thematic taxonomy. By identifying the significant parameters from the taxonomy, we compared the effects of existing mobile botnets on commercial platforms as well as open source mobile operating system platforms. The parameters for review include mobile botnet architecture, platform, target audience, vulnerabilities or loopholes, operational impact, and detection approaches. In relation to our findings, research challenges are then presented in this domain.

Developing Formal Framework for Cross-Platform Based Mobile Game Process (크로스 플랫폼 기반의 모바일게임 개발을 위한 정형 프레임워크 개발)

  • Choi Jaejun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.19 no.4
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    • pp.147-154
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    • 2023
  • With the recent popularity of smartphones, many games are being developed on mobile-based platforms. As a result, it has brought about many changes in the way mobile game is developed. Especially mobile platforms, which are divided into Android and IOS, can now be applied to each platform without additional development through cross-platform. This means that it is necessary to move away from the method of developing each using separate development tools and implement the development process through cross-platform unique features. In this paper, we studied various methods to increase the productivity and quality of game development for the development of mobile games, and a formal framework considering the development process was developed. The framework consists of process, development domain, and platform support parts, each playing its own role. Items of the detailed framework must be reflected so that detailed response data for efficient application of game development can be established in actual mobile game development. The framework was developed by approaching it from two domains, the need for a framework and the framework implementation of key item response data.

Ripple Effects of Electronic Games and Evolution of Electronic Game Platforms

  • Eun, Kwang-Ha
    • International Journal of Contents
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    • v.6 no.1
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    • pp.20-25
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    • 2010
  • This paper discusses an academic study on electronic games and their incredibly vast and rapid growth over the years. It specifically addresses the evolution of electronic games from the 1960s to today, the ripple effects of electronic games, and the development of electronic game platforms. In terms of scope, the study first describes the ripple effects of the emergence of electronic games in chronological order and from the "immersion" and "convergence" perspectives, and then explores the evolution of electronic game platforms such as arcade machines, video consoles, personal computers, and mobile game devices.

An Efficient Network Management Architecture Usign Mobile Agents on DPE (분산처리환경에서 이동에이전트를 이용한 효율적인 망 관리 구조)

  • 이정환;홍충선
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.6C
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    • pp.535-543
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    • 2002
  • In order to overcome disadvantages of existing centralized network management systems that use simple objects, dynamic object platforms are proposed as alternative systems. So the distributed network management systems are implemented using various distributed platform such as CORBA and Java-RMI. Subsequently mobile agent-based platforms are proposed. The mobile agent-based platform can additionally provide flexibility and scalability to network management system that CORBA or Java-RMI based platforms do not support. In this paper, we address an architecture to solve the problem of the occurrence of additional traffic by using mobile agent and to save resources of network element. Our proposal in this paper is an efficient network management architecture using motile agents. And we make use of mobile agents for minimizing of traffic that can happen when mobile agents moves. Also we design agents using information architecture of TMN for efficient resource management of network element and improvement of operation performance.

Improving Internet GIS Services Using the GML (GML을 이용한 인터넷 지리정보 서비스 향상방안에 관한 연구)

  • Chang, Min-Chol;Jun, Chul-Min
    • Journal of Korean Society for Geospatial Information Science
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    • v.13 no.2 s.32
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    • pp.51-63
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    • 2005
  • With the emerging mobile technologies, applications based on GIS are also getting more attention recently. But it is known to have some limitations in being served in different types of mobile devices and platforms. While information services are limited by data format and data exchange between platforms, the eXtensible Markup Language(XML) is getting focused as the most promising technology as the solution to such problems. Geographic Markup Language(GML) is based on XML technology and is being frequently mentioned recently as the solution to service problem on different mobile devices as well as the internet. In this study, we suggested the framework to use the GML in order to transfer and represent geographical data through the on-line or wireless platforms. We compared different application types which are currently used with GML and proposed to improve GIS services using the GML in geographical data transfer and description.

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A Fatigue Analysis Study on the Fractured Fixing Bolts of Mobile Elevated Work Platforms (고소작업대의 파손된 고정볼트의 피로분석에 관한 연구)

  • Choi, Dong Hoon;Kim, Jae Hoon
    • Journal of the Korean Society of Safety
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    • v.34 no.5
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    • pp.1-6
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    • 2019
  • The mobile elevated work platforms(MEWPs) consist of work platform, extending structure, and car, and it is a facility to move persons to working positions. MEWPs are useful but composed complex pieces of equipments, and accidents are caused by equipment defects. Among them, accidents caused by fracture of the bolts fixing the extension structure and the turntable are increasing. In this study, fatigue failure and fatigue life of a turntable fixing bolt subjected to irregular fatigue load were analyzed by FEA. For this purpose, finite element modeling is proposed and structural analysis and fatigue analysis are performed simultaneously for fixing bolts. As a result of the structural analysis, it was confirmed that there is no risk of permanent deformation because the maximum stress acting on the fixing bolt is lower than the yield strength, and fatigue analysis was confirmed that the fatigue life is less than the design standard. The fatigue analysis results of this study can be effectively used for the design and the documentary assessment of the safety certification of the MEWPs by examining the fatigue life of the turntable fixing bolt.

Implementation of Mobile Internet E-mail & Chatting Program using WIPI Platform

  • Hwang, Byung-Kon
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2005.11a
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    • pp.7-12
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    • 2005
  • In this paper, we implemented an e-mail and chat program (client) for communication between mobile devices and PCs based on WIPI a South Korea's open wireless platform form developing device and content independent software to break from the way of developing contents that is dependent on different wireless platforms to each mobile communications company. While traditional e-mail and chat programs are written for PC-to-PC communication, we develop them for mobile-to-PC and mobile-to-mobile communications, and we expect to see various mobile contents in the future.

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A Method for Reducing the Number of Metal Layers for Embedded LSI Package

  • Ohshima, Daisuke;Mori, Kentaro;Nakashima, Yoshiki;Kikuchi, Katsumi;Yamamichi, Shintaro
    • Journal of the Microelectronics and Packaging Society
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    • v.17 no.4
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    • pp.27-33
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    • 2010
  • We have successfully demonstrated a high-pin-count and thin embedded-LSI package to realize next generation's mobile terminals. The following three design key points were applied: (i) Using Cu posts, (ii) Using the coreless structure, (iii) Using a Cu plate as the ground plane. In order to quantitatively determine the contribution of the three points, the five-stage process for reducing the number of metal layers is described by means of the electrical simulation. The point-(i) and (ii) are effective from the viewpoint of the power integrity (PI); that is, these points play important roles in reducing the number of metal layers, and especially the point-(ii) contributes at least twice as the point-(i). The point-(iii) is not effective in the PI, but has a few effects on the signal integrity (SI). For reducing the number of metal layers, we should, at first, pay attention whether the PI characteristics fulfill the specification, and then we should confirm the SI characteristics.

Analysis of Success Factors of Mobile Shared Economic Platforms using ID3 Algorithm-based Inductive Method (ID3 알고리즘 기반의 귀납적 방법을 통한 모바일 공유 경제 플랫폼의 성공요인 분석)

  • Jin, Dong-Su
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.1
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    • pp.261-268
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    • 2017
  • The development of ICT technology centered on mobile smart platforms have been emerging as a shared economic platform based on collaborative consumption. In this study, we analyze what factors affect success and failure in commercialized shared economic platforms from 2008 to 2016, and present what policy factors are needed to activate shared economic platform. To do this, we analyze successful cases of shared economic platforms and failed cases, derive key variables that affect success and failure, and conduct inductive analysis based on ID 3 algorithm based on them. Through this, we present the policy factors for the commercial success of the shared economic platform by deriving the rules for the success and failure of the shared economic platform.

A Modeling Technique for Development of Mobile App. based on Android (안드로이드 기반의 모바일 앱 개발을 위한 모델링 기법)

  • Cho, Eun-Sook;Kim, Chul-Jin;Lee, Sook-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.8
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    • pp.3999-4005
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    • 2013
  • We forecast that the scale of mobile market will be large scale according to the twenty million times of smart phone's user is arrived. The type of software development is being transferred into mobile-based App. or cloud computing-based service from web-based software. Currently both Google's android and Apple's IOS are known for two prominent platforms. Existing modeling techniques cannot be applied into the case of mobile application which is executed those platforms. Therefore, we suggest a modeling technique that is customized existing modeling techniques into android-based software development. That is, we propose an analysis and design techniques which are needed into android-based mobile smart environment.