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http://dx.doi.org/10.5392/IJoC.2010.6.1.020

Ripple Effects of Electronic Games and Evolution of Electronic Game Platforms  

Eun, Kwang-Ha (Head of Strategic Planning, ICONON Co., Ltd.)
Publication Information
Abstract
This paper discusses an academic study on electronic games and their incredibly vast and rapid growth over the years. It specifically addresses the evolution of electronic games from the 1960s to today, the ripple effects of electronic games, and the development of electronic game platforms. In terms of scope, the study first describes the ripple effects of the emergence of electronic games in chronological order and from the "immersion" and "convergence" perspectives, and then explores the evolution of electronic game platforms such as arcade machines, video consoles, personal computers, and mobile game devices.
Keywords
Electronic Game History; Immersion; Convergence; Game Platform;
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