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R. DeMaria and J.L. Wilson, translation by K.B. Song, History of Electronic Games, JeuMedia, Seoul, 2002.
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2 |
KOCCA, 2009 Game White Paper, KOCCA, Seoul, 2009.
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3 |
K.H Eun and D.Y Lee, “The changes the electronic game by the times”, Korean Society of Design Science, vol. 15, no. 1, 2002, pp. 327-338.
과학기술학회마을
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4 |
KOCCA, 2008 Game White Paper, KOCCA, Seoul, 2008.
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5 |
K.H Eun, The Changes of the electronics game and the features of its interfaces, master’s thesis, Korea University of Technology and Education, 2002.
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6 |
Steven L. Kent, translation by M.Y Lee, History of Games, Pascal Books, Seoul, 2002.
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7 |
M. Csikszentmihalyi, FLOW, Harper Perennial, New York, 1991.
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8 |
J. Newman, translated by G.S Park et al., Video Game, Communication Books, Seoul, 2008.
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9 |
KOCCA, 2007 Game White Paper, KOCCA, 2007.
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10 |
Korean PC Game Development Association, 1997 Game White Paper, Korean PC Game Development Association, 1997.
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11 |
http://www4.ozgeneration.com/oz_gamezone.
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12 |
M. Saltzman, Game Design, Macmillan, USA, 2000.
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13 |
J. Gielens and R. Klanten, Electronic Plastic, Die Gestalten Verlag, 2000.
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14 |
T. Seichiro, translated by S. H Kim, Game Empire, Game Culture, Seoul, 2001.
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15 |
R. DeMaria and J.L. Wilson, translation by K.B. Song, History of Electronic Games, Jeu Media, Seoul, 2002.
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16 |
http://media.daum.net/digital/others/.
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17 |
D. Takahashi, translated by J. S Heo, Opening the X-box inside Microsoft’s Plan to Unleash an Entertainment Revolution, Purunmedia, Seoul, 2002.
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18 |
David S.Evans, Invisible Engines, The MIT Press, 2006.
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19 |
History of PC Games, Electronic News, 1 May, Seoul 1999.
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