• Title/Summary/Keyword: Mobile message type

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Efficient RCH Assignment Scheme in HiperLNA/2 WLAN (HiperLAN/2 무선랜에서 효율적인 RCH 할당방안)

  • Lim, Seog-ku
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.987-990
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    • 2009
  • The MAC protocol of HiperLAN/2 is based on TDMA/TDD. The radio channels are assigned by AP(Access Point) that is centrally operated. Mobile terminal that data transmission is necessary to uplink requests radio resource to AP through RCH channel. The changing number of RCHs in each MAC frame is important because too many RCHs may result in a waste of radio resources and too few RCHs may result in many access collisions and prolong time that connect to AP. Therefore, number of RCH should be allocated properly according to traffic. From these viewpoint, this paper proposes an advanced scheme that dynamically changed the number of RCH which is based on the number of success and collision of RR message in previous MAC frame. To prove efficiency of proposed scheme, a lots of simulations are conducted and analyzed.

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Energy-Efficient Mobility Management Schemes in HMIPv6 (HMIPv6환경에서 에너지 효율적인 이동성 관리 기법)

  • Yang Sun Ok;Kim SungSuk;Hwang Chong-Sun
    • Journal of KIISE:Information Networking
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    • v.32 no.5
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    • pp.615-624
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    • 2005
  • In Mobile IP, several types of messages - binding update, binding request and binding acknowledgement - are used to support user mobility. It is necessary to exchange those messages frequently for seamless mobility but it incurs both the increase of network overhead and poor usage of mobile node battery power Thus, we need a mechanism that the server detects users location and also copes with the problems effectively, which is our main concern in this paper Each user records all moving logs locally and periodically makes out profile based on them in HMIPv6. By using profile, estimated resident time can be computed whenever he enters an area and the time is set up as the binding update message lifetime. Of course, the more correct lifetime nay be obtained IP arrival time as well as average resident time Is considered in profile. Through extensive experiments, we measure the bandwidth usage for binding update messages by comparing the proposed schemes with that in HMIPv6. From the results, Gain gets over $80\%$ when mobile node stays more than 13 minutes in a subnet. Namely, we come to know that our schemes improve network usage and energy usage in mobile node by decreasing the number of messages while they also manage users locations like that in HMIPv6.

Learning Assistant System Using Geofencing Technology (지오펜싱 기술을 이용한 학습 지원 시스템에 관한 연구)

  • Park, Hee-Sook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.6
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    • pp.631-636
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    • 2019
  • In recently, various kinds of services utilizing the location information of the user's smart phone have appeared. Based on this trend, we designed a new type of learning assistant system that utilizes geofencing technology, which is a field of location information technology. This system identifies the location of the classroom using the location information of learner's the smart phone and automatically provides the necessary learning contents to the learner's smart phone when the learner enters the classroom set as the virtual fence area while carrying the smart phone respectively. Our system provides learning contents in a form similar to the form of a message or a mobile coupon and learners are used to such mobile service environments very much. So the use of learning contents provided by our system is expected to help improve the learning effect of learners.

IP Over USB for Improved QoS of UDP/IP Messages (UDP/IP 메시지 전송의 QoS 성능 향상을 위한 IP Over USB)

  • Jang, Byung-Chul;Park, Hyeon-Hui;Yang, Seung-Min
    • The KIPS Transactions:PartA
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    • v.14A no.5
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    • pp.295-300
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    • 2007
  • The Linux-based embedded systems such as mobile telephones. PDAs and MP3 players are widely in use. USB(Universal Serial Bus) is the interface for data communication between the computers and these peripheral devices. Some embedded systems like intelligent home networking and multimedia streaming require guaranteed QoS(Quality of Service), which is needed for real time transmission of UDP/IP messages through USB. Although USB Ethernet driver is supported by USB Gadget API in Linux, it is unable to provide the desirable QoS required by each type or small embedded systems due to the unpredictability or TCP/IP Stack in Linux. This paper proposes IP-Over-USB to improve QoS of UDP/IP message transmission in the embedded systems using USB in Linux system.

An Enhanced Greedy Message Forwarding Protocol for Increasing Reliability of Mobile Inter-Vehicle Communication (이동하는 차량 간 통신의 신뢰성 향상을 위한 개선된 탐욕 메시지 포워딩 프로토콜)

  • Ryu, Min-Woo;Cha, Si-Ho;Cho, Kuk-Hyun
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.47 no.4
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    • pp.43-50
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    • 2010
  • Vehicle-to-Vehicle (V2V) is a special type of vehicle ad-hoc network (VANET), and known as a solution to provide communication among vehicles and reduce vehicle accidents. Geographical routing protocols as Greedy Perimeter Sateless Routing (GPSR) are very suitable for the V2V communication due to special characters of highway and device for vehicles. However, the GPSR has problem that appears local maximum by some stale neighbor nodes in the greedy mode of the GPSR. It can lose transmission data in recovery mode, even if the problem is can be solved by the recovery mode of the GPSR. We therefore propose a Greedy Perimeter Reliable Routing (GPRR), can provide more reliable data transmission, to resolve the GPSR problem in the V2V environment. Simulation results using ns-2 shown that the GPRR reveals much better performance than the GPSR by remarkably reducing the local maximum rate in the greedy mode.

Artifacts Analysis of Users Behavior in Korea Random Chat Application (국내 랜덤 챗 어플리케이션에서 사용자의 행위에 따른 아티팩트 분석)

  • Seo, Seunghee;Nam, Gihoon;Kim, Yeog;Lee, Changhoon
    • Journal of Digital Forensics
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    • v.12 no.3
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    • pp.1-8
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    • 2018
  • A random chat application is a type of social dating application that helps people find a lover or spouse by randomly connecting and providing services such as text, voice and video chat. Recently, there has been globally a rapid increase in its use due to the fact that it provides people to quick and convenient encounters at low cost. However, it is used as one of method to prostitute or to trade drugs and become a cause of violent crimes due to various criminal occurring after actual meeting between app users. For this reason, a random chat application is likely to provide proof of prostitution or drug trade and clues to arrest rape, kidnapping and murder suspects. Thus, it is necessary to analyse random chat applications from the viewpoint of digital forensics investigation, but there is no related research at all. Therefore, in this paper, we analyzed artifacts of 6 Korea random chat application's user behaviors; Ranchat, AngTalk, SsumgThing, DaTalk, EveryTalk and Sail. As a result, we found that it is remain on mobile device that time and contents of message transmission/reception, sender/receiver, friend profile and user account creation time when user is using the applications.

A Study on 'Verfremdung' effects in visual advertisements with a special reference to the <017-I-Touch series, The Hand Transformed into a Web >, mobile network advertisement (동영상 광고에서 나타나는 '소격화' 효과에 관한 연구 - 광고 <017-I-Touch편 (손이 물갈퀴) >를 중심으로 -관어영시광고중소출현적‘맥생화’효과적연구(關於影視廣告中所出現的‘陌生化’效果的硏究))

  • Jin, Ri-Long;Ahn, Sang-Soo;Kim, Jong-Deok
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.37-46
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    • 2005
  • Today's advertisement is dominated by visual images, which deliver messages in the most efficient and engaging way. Vivid and live images, through multimedia, attract the viewer to consume the products being advertised. In this course, the effect of 'Verfremdung' or alienation is often detected. This terminology was at first used in a epic play of Bertolt Brecht to signify a specific effect to block the empathy of the audience by reminding them of their position as the audience separate from the play. 'Verfremdung' helps them to have a sense of objectivity and critical attitude toward the performance. Multimedia commercials nowadays exhibit such a quality together with 'viewer participation:' criticism on reality: and 'speed.' In an advertisement for Shinsegi Communications' mobile system titled <017-I-Touch series, the hand transformed into a web>, the copy, 'my blood type is 'i', ' is accompanied by six unrelated fictitious scenes in which the same ocean appears as a common denominator. Because there is no connection between the scenes, free imagination of the viewer has to be involved and thus plays a significant role in making them into a context. This fact dearly exhibit some characteristics of post- modern advertisement. Momentary 'Gap' and 'Difference' between scenes contribute to 'Verfremdung' or alienation' that makes it hard for the consumers to comprehend the content on the spot. Such an uneasy situation, however, keeps the viewers thinking about the advertisement itself. While repeatedly exposed to the alienated images, the viewers come to get involved in the advertisement, trying to make the fragmented images into a coherent context. In addition, the leaps between the scenes produce a sense of 'speed' in a context, which adds more impact to the way of delivering messages using multimedia. With the help of multimedia, 'Verfremdung: which was originally intended to bring about objective and critical altitude of the audience in a play, plays a crucial role in attracting the viewer's attention and conveying a specific message in a moment in contemporary advertisement.

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An Analysis of the Comparative Importance of Systematic Attributes for Developing an Intelligent Online News Recommendation System: Focusing on the PWYW Payment Model (지능형 온라인 뉴스 추천시스템 개발을 위한 체계적 속성간 상대적 중요성 분석: PWYW 지불모델을 중심으로)

  • Lee, Hyoung-Joo;Chung, Nuree;Yang, Sung-Byung
    • Journal of Intelligence and Information Systems
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    • v.24 no.1
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    • pp.75-100
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    • 2018
  • Mobile devices have become an important channel for news content usage in our daily life. However, online news content readers' resistance to online news monetization is more serious than other digital content businesses, such as webtoons, music sources, videos, and games. Since major portal sites distribute online news content free of charge to increase their traffics, customers have been accustomed to free news content; hence this makes online news providers more difficult to switch their policies on business models (i.e., monetization policy). As a result, most online news providers are highly dependent on the advertising business model, which can lead to increasing number of false, exaggerated, or sensational advertisements inside the news website to maximize their advertising revenue. To reduce this advertising dependencies, many online news providers had attempted to switch their 'free' readers to 'paid' users, but most of them failed. However, recently, some online news media have been successfully applying the Pay-What-You-Want (PWYW) payment model, which allows readers to voluntarily pay fees for their favorite news content. These successful cases shed some lights to the managers of online news content provider regarding that the PWYW model can serve as an alternative business model. In this study, therefore, we collected 379 online news articles from Ohmynews.com that has been successfully employing the PWYW model, and analyzed the comparative importance of systematic attributes of online news content on readers' voluntary payment. More specifically, we derived the six systematic attributes (i.e., Type of Article Title, Image Stimulation, Article Readability, Article Type, Dominant Emotion, and Article-Image Similarity) and three or four levels within each attribute based on previous studies. Then, we conducted content analysis to measure five attributes except Article Readability attribute, measured by Flesch readability score. Before conducting main content analysis, the face reliabilities of chosen attributes were measured by three doctoral level researchers with 37 sample articles, and inter-coder reliabilities of the three coders were verified. Then, the main content analysis was conducted for two months from March 2017 with 379 online news articles. All 379 articles were reviewed by the same three coders, and 65 articles that showed inconsistency among coders were excluded before employing conjoint analysis. Finally, we examined the comparative importance of those six systematic attributes (Study 1), and levels within each of the six attributes (Study 2) through conjoint analysis with 314 online news articles. From the results of conjoint analysis, we found that Article Readability, Article-Image Similarity, and Type of Article Title are the most significant factors affecting online news readers' voluntary payment. First, it can be interpreted that if the level of readability of an online news article is in line with the readers' level of readership, the readers will voluntarily pay more. Second, the similarity between the content of the article and the image within it enables the readers to increase the information acceptance and to transmit the message of the article more effectively. Third, readers expect that the article title would reveal the content of the article, and the expectation influences the understanding and satisfaction of the article. Therefore, it is necessary to write an article with an appropriate readability level, and use images and title well matched with the content to make readers voluntarily pay more. We also examined the comparative importance of levels within each attribute in more details. Based on findings of two studies, two major and nine minor propositions are suggested for future empirical research. This study has academic implications in that it is one of the first studies applying both content analysis and conjoint analysis together to examine readers' voluntary payment behavior, rather than their intention to pay. In addition, online news content creators, providers, and managers could find some practical insights from this research in terms of how they should produce news content to make readers voluntarily pay more for their online news content.