• Title/Summary/Keyword: Mobile advertising

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Proposal of new advertising Convergence profitable model of mobile game (모바일게임의 신규 광고 융복합 수익모델 제안)

  • Kim, Tae-Gyu;Heo, Tae-In;Jeong, Hyung-Won
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.431-438
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    • 2015
  • Smartphone is popularized, it is a lot of development of the mobile advertising industry, is born many types of mobile advertising. Many developers in the mobile game is the advertised profitable by using the SDK of service companies that service the advertising the launch of free games. Mobile IGA banner, front advertising, we use the ad in the three forms of the front video advertising, each of advertising, have advantages and disadvantages. Although many of the games currently use a full-page ad and front video ads, these ads profitable model is use the user game play time. In order to improve the disadvantage of this method, Commonly used to analyze the three ad revenue model, looking for the element, by using the research result of the previous studies, we have proposed a new advertising Convergence profitable models.

Location-based Advertisement Recommendation Model for Customer Relationship Management under the Mobile Communication Environment (이동통신 환경 하에서의 고객관계관리를 위한 지역광고 추천 모형)

  • Ahn, Hyun-Chul;Han, In-Goo;Kim, Kyoung-Jae
    • Asia pacific journal of information systems
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    • v.16 no.4
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    • pp.239-254
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    • 2006
  • Location-based advertising or application has been one of the drivers of third-generation mobile operators' marketing efforts in the past few years. As a result, many studies on location-based marketing or advertising have been proposed for recent several years. However, these approaches have two common shortcomings. First. most of them just suggested the theoretical architectures, which were too abstract to apply it to the real-world cases. Second, many of these approaches only consider service provider (seller) rather than customers (buyers). Thus, the prior approaches fit to the automated sales or advertising rather than the implementation of CRM. To mitigate these limitations, this study presents a novel advertisement recommendation model for mobile users. We call our model MAR-CF (Mobile Advertisement Recommender using Collaborative Filtering). Our proposed model is based on traditional CF algorithm, but we adopt the multi-dimensional personalization model to conventional CF for enabling location-based advertising for mobile users. Thus, MAR-CF is designed to make recommendation results for mobile users by considering location, time, and needs type. To validate the usefulness of our recommendation model. we collect the real-world data for mobile advertisements, and perform an empirical validation. Experimental results show that MAR-CF generates more accurate prediction results than other comparative models.

A Study on the Factors Affecting the Acceptance Behavior for mobile advertising : Focusing on the difference between genders (모바일 광고 수용행동에 영향을 미치는 요인에 관한 연구: 성별 차이를 중심으로)

  • Kim, Eun Hee
    • Journal of Digital Convergence
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    • v.14 no.4
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    • pp.149-161
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    • 2016
  • This study aims at finding out major factors affecting the attitude, intention and behavior on Mobile advertising and figuring out what their differences between genders are. To do this, new variations such as personalization, permission and incentive are suggested, as well as variations proven by the previous studies. The findings show us that while entertainment, informativeness, credibility, personalization and permission had a positive effect on attitude toward Mobile advertising, irritation had a negative effect on it. Incentive had a positive influence on intention for mobile advertising. Attitude toward mobile advertising had a meaningful influence on intention, and the intention had a meaningful influence on behavior. At last it was revealed that gender difference has a meaningful influence. This study was carried out to find out the effects that evaluation variations have on attitude, intention and behavior on the nature of Mobile advertising. Therefore, it has a significance that gives a theoretical suggestion in that through its evaluation, some considerations are offered at the time of implementing the Mobile advertising, and the basic difference between genders can be explained as well.

A Study on the Effect of Next-Generation Mobile Advertising Service for TV Advertising Effectiveness (TV 광고 효과 향상을 위한 차세대 모바일 광고서비스 효과 연구)

  • Choi, Minkyung;Lee, Ook
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.3
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    • pp.17-22
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    • 2018
  • This study suggests that 'Will not we use more smartphones while watching TV commercials? Then, will the TV advertising effect decrease due to the distributed concentration?". As a result of the preliminary study, it was confirmed that about 63% of users watching TV commercials use smartphones together. In this study, we propose the possibility of a new mobile advertising service by experimenting and analyzing the effect of high frequency technology based TV advertising linked mobile advertising service. Experimental results show that the response rate of the same content is improved about 9 times as compared with that of the general mobile advertisement when the advertisement of the same content is provided by the TV advertisement interlocking type. It can be confirmed that it is quite effective to provide the same content advertisement to the customers who are in front of the TV at the time of sending the TV advertisement. Therefore, it is expected that various services based on high frequency technology will be activated as a new advertising service that will preserve the effect of TV commercials in the future.

The Comparison and Analysis of Mobile Advertising Platform (모바일 광고 플랫폼 비교 및 분석)

  • Moon, Phil-Joo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.3
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    • pp.515-520
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    • 2012
  • Recently, such as smart phones and tablet users of mobile devices increases rapidly as the related applications(app) and this is increasing the mobile ads. The mobile users may be accessed the variety of the mobile ad by free app and the advertisers and the app developers easily publish the mobile ads by the mobile ad platform. In this paper describe the technical features of domestic mobile ad platforms and the functionality of mobile ads, and for them to compare and analyze.

A Comparative Analysis on Ad Avoidance of Korean and Chinese Mobile Advertising Audiences based on Country and Age (한국과 중국 모바일광고 수용자의 광고회피에 관한 국가 및 연령별 비교연구)

  • Xie, Kuang-Yi;Lee, Bo-Hui;Kim, Byung-Dae
    • The Journal of the Korea Contents Association
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    • v.20 no.5
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    • pp.281-290
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    • 2020
  • The purpose of this study was to examine how the consumer's entertainment, information, relevance, reliability, and perceived invasion affect the avoidance of advertising. Besides, the purpose of this study was to examine whether there is a difference according to the country and age in the effect of advertisement characteristics on the evasion. This study investigated the avoidance of mobile advertising among 254 Koreans and Chinese publics in their 20's and 40's, evaluated the results in terms of comparative analysis. Collected data were verified by multiple regression analysis and hierarchical regression analysis. The higher the advertising entertainment and relevance, the lower the avoidance of advertising. The higher the perceived penetration, the higher the avoidance of advertising. Besides, there were differences by country and age in the effects of advertising entertainment, information, relevance, and reliability on ad avoidance. The implications of this study are to find out how to reduce the mobile advertising avoidance of consumers by identifying the predictive factors that cause the avoidance of advertisements by country and age.

Propose Directions for Effective Marketing in Mobile Game Advertising (모바일 게임 광고에 있어서 효과적인 마케팅 활용 방향성 제안)

  • Park, Sunha
    • Journal of Korea Multimedia Society
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    • v.21 no.2
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    • pp.323-332
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    • 2018
  • Today, the life cycle of mobile games is getting shorter. In order to overcome this problem, we tried to summarize the strategies and marketing types of game marketing. Recently, I considered the TV advertisement that used the star of the marketing form of mobile game. In this research, user survey was analyzed based on correlation between star marketing and mobile game TV advertisement. And, through an interview with Delphi experts, I summarized the important elements of TV advertisement for mobile games. In conclusion, this research presented a total of five elements on a successful mobile game marketing strategy.The direction of mobile game advertising can promote a successful game that needs to set effective advertising marketing strategy, based on the basic nature of the game and main target.

Perception of Characteristics of Mobile Advertising (모바일 광고의 특성에 대한 인식도 연구)

  • Yoon, Jongsoo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.151-154
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    • 2014
  • 최근 무선인터넷 기술 및 기법의 발전에 힘입어 다수의 기업들이 대표적 마케팅 도구로서 모바일 광고(mobile advertising)의 활용방안을 모색하는데 많은 관심을 두고 있다. 본 연구는 향후 국내외에서 모바일 광고의 효과성을 높이기 위한 방안을 모색하는데 목적을 두고 있다. 이러한 연구목적을 달성하기 위하여, 본 연구에서는 한국과 중국에 거주하고 있는 무선인터넷 이용자들을 대상으로 설문조사를 실시함으로써, 무선인터넷 이용자의 인구통계적 특성(성별, 연령)과 무선인터넷 이용 특성(이용기기, 이용빈도)에 따라 모바일 광고가 갖추어야 하는 바람직한 특성(개인화, 편리성, 오락성, 경제성, 신뢰성, 유용성)에 대한 인식도가 달라지는가를 파악하고자 한다. 또한, 이러한 무선인터넷 이용자의 인구통계적 특성 및 무선인터넷 이용 특성과 모바일 광고의 특성간의 관련성이 설문응답자의 국적(한국, 중국)에 따라 달라지는가를 파악하고자 한다. 특히, 본 연구에서는 이와 같은 연구목적을 달성하기 위한 관점에서 연구설계, 즉 연구모형, 연구가설, 연구변수의 조작화, 연구의 기대효과 등의 내용을 제시하는데 초점을 둔다.

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A Research on Personalized Mobile Advertising Service using the Linkage between Digital Signage and Smartphones (디지털 사이니지와 스마트폰의 연동을 통한 개인 맞춤형 모바일 광고 서비스 연구)

  • Ro, Kwanghyun;Hwang, Hoyoung;Kim, Seungcheon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.139-146
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    • 2014
  • This paper proposes a new personalized mobile advertising service using a smartphone connected with a digital signage which is increasingly common for out-of-home advertising. The advertising contents can be transferred with their metadata to a digital signage. Then, the signage delivers only metadata to smartphones in close proximity of it. Based on the user's preference, an application on a smartphone stores advertising metadata and publishes a personalized advertising e-catalog automatically. A smartphone user can browse, edit and share it with friends. In the view of extension of the reach of the advertising contents of various N-Screen devices including a digital signage and a smart TV to a smartphone and supplying personalized advertising data, this advertising model will be very beneficial and commercialized in the near future.

A Study on the design and implementation of Intelligent Advertisement Operation System based on User's Feedback in Mobile Environments

  • Lee, Yong-Ki;Moon, Nam-Mee
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.8
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    • pp.93-104
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    • 2015
  • In this paper, the design of intelligent_advertisement_operation system(IAdOS) based on user's feedback is proposed for mobile environments. The proposed system stores the advertising contents created by the advertising provider and recommends the personalized advertising contents by analyzing the context information, and then feedback information of the advertisements. Since the proposed system which can recommends provide the smart advertisement contents based on personal preference, it is expected to contribute the new service model development of in the field of advertising market.