• Title/Summary/Keyword: Mobile Service Architecture

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A Reliability Enhancement Technique of Mobile Payment (모바일 결제의 신뢰성 향상 방안)

  • Kim, Chul-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.7
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    • pp.319-325
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    • 2016
  • A variety of services for mobile payments by the activation of FinTech have been developed. Various payment methods were developed, and an authentication method was developed to improve the reliability of the payment. On the other hand, when mobile easy payment services are used, they have weak security because the authentication by phone number. Therefore, this paper proposes a technique for increasing the reliability of the authentication process using the unique device ID of the mobile device to improve the authentication process based on the telephone number. The core research contents are the architecture and process for the authentication of mobile payments based on the mobile device ID. The mobile payment architecture consists of a mobile device, authentication service, and mobile payment application. The mobile device consists of mobile device ID and phone number, and the authentication server consists of authentication module and encryption module. The mobile payment service consists of a pre-authentication module and decryption module. The process of mobile payment service is processed by the encrypted authentication information (device ID, phone number, and authentication number) among mobile devices, authentication server, and mobile payment application. The mobile device sends the telephone number and the device ID to the authentication server and the authentication server authenticates the user through an authentication process and encryption process. The mobile payment application performs the pre-authentication process by decrypting the received authentication number. This paper reports a difference that can prevent the risk of leakage of the authentication number in existing payment services through the authentication process of the authentication server and the pre-authentication process of the mobile payment service of this paper.

Scenario-based Business Strategy Process: focused on the Developing MVNO Market Scenarios and Strategies in Korean Mobile Service Market (시나리오 기반 전략 프로세스: 이동통신시장에서 MVNO 시장 시나리오 중심으로)

  • Ryu, Kyung-Seok;Park, Joo-Seok;Park, Jea-Hong
    • Journal of Information Technology and Architecture
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    • v.9 no.3
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    • pp.303-321
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    • 2012
  • Scenarios are an effective tool for supporting a company to be successful in its increasingly complex, changing business environment. They are especialy effective in dealing with uncertainties. This paper show how business managers or supervisors can develop scenario-based business strategies. This is explained by the case study of MVNO (Mobile Virtual Network Operator) in Korean mobile service market. In addition, we discuss on theoretical background of scenario- based management and describe the integration of scenarios into process of strategic management. This includes specific methodological approaches to identify the key factors and logics for scenario building, to develop new strategies.

Performance Analysis and Architecture Proposal of IMS based OMA BCAST for 3Screens Service (3Screens 서비스를 위한 IMS 기반 OMA BCAST 구조 제안 및 성능 평가)

  • Hwang, Sung-Oh;Kim, Kyung-Min;Lee, Jai-Yong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11B
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    • pp.1245-1253
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    • 2009
  • Since 2000, the demand for multimedia content consumption has been continuously increasing. The research and standardization for the mobile broadcast service has been done to deliver multimedia contents to the huge number of users with the minimum cost. A few commercial services started after the related standards were released. We call this mobile broadcast service the 1st generation service. Now, many experts are researching and developing the technologies for 3Screens(TV, PC, and Mobile) Services that an user can enjoy multimedia contents at every place with the various networks and devices. To enable this service, two main technical areas exist. The first is a core network technology that can support the various access network and the second is a common application layer technology. To resolve these technical areas, we propose IMS(IP Multimedia Subsystem) based OMA BCAST(Open Mobile Alliance Mobile Broadcast Service Enabler Suite) as the technical solution for 3 Screen Services in the paper. In addition, we propose application layer multicast that is enable to implement IMS based OMA BCAST to the existing network with the minimum cost. Finally, we show how we can save the implementation cost of IMS based OMA BCAST with the simulation results.

Performance Analysis of Mobile IP Network Based on MPLS/WLAN for providing QoS (MPLS/WLAN기반 Mobile IP망에서 QoS 제공을 위한 성능분석)

  • Kim, Jin-Hae;Ye, Hwi-Jin;Cho, Sung-Joon
    • Journal of Advanced Navigation Technology
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    • v.12 no.6
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    • pp.591-597
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    • 2008
  • With the established voice service, the data service is increasing in the field of mobile telecommunications in these days. Also, the data service develops into the form of multimedia service which combines various media. However, it is limited to provide QoS(Quality of Service) for the multimedia using the established network which manages all the data in sam: rule. So, this paper suggests the network architecture which assures QoS of multimedia data by applying MPLS(Multi-Protocol Label Switching) to the core network. Especially, we analyze the efficiency of the network combining Mobile IP network based on the WLAN(Wireless LAN) and core network based on MPLS through by network simulations using QualNet.

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Two-tiered proxy system architecture : TOPS (2-계층 프록시 시스템 아키텍쳐)

  • Kim, Jung-Rock;Seo, Dae-Wha
    • The KIPS Transactions:PartA
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    • v.10A no.6
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    • pp.723-728
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    • 2003
  • In this paper, we propose the two-tiered proxy system that offers a seamless media service to mobile nodes in mobile computing environment. This proxy system is composed of a media proxy and a mobile proxy. We also propose the handoff protocol and the transmission mechanism for the seamless media service. The simulation result shows that the media service is improved in the two-tiered proxy system.

A DRM System for Streaming Services in Mobile Environment (모바일환경에서의 스트리밍 서비스를 위한 DRM 시스템에 대한 연구)

  • Han, Myung-Mook;Ahn, Yong-Hak
    • Convergence Security Journal
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    • v.7 no.2
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    • pp.135-143
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    • 2007
  • This study proposes a DRM system for VOD streaming services in a mobile environment. The proposed system consists of DRM client manager (Consumer), in which core components for client services are independently constructed to be used in a mobile environment, and DRM server, which provides DRM services. Consumer independently exists in the client to maximize efficiency and processing capacity in such a mobile environment, and consists of license service, content service, access service, and tracking service. DRM server consists of streaming server for VOD streaming, distributor, license server, and provider. The proposed system has an architecture suitable for a mobile environment that is difficult to process in the existing DRM system and can solves the super-distribution using license manager in client manager.

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A Mobile Customization Technique using Push Service (푸시 서비스를 이용한 모바일 커스터마이제이션 기법)

  • Jung, Chang-Hun;Ye, Jun-Ho;Kim, Chul-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.9
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    • pp.4498-4506
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    • 2013
  • Due to smart work, the variety of tasks are performed in the mobile environment. According to the main flow, it is required to provide the various business services and change the business services instantly. Thus, in this paper, we propose a mobile customization technique for changing mobile services in real time. The mobile customization technique of this paper propose the customization architecture and process that is based on GCM's push service of Google and Intent technology of Android.

Toward Mobile Cloud Computing-Cloudlet for implementing Mobile APP based android platform (안드로이드 기반의 모바일 APP 개발을 위한 모바일 클라우드 컴퓨팅)

  • Nkenyereye, Lionel;Jang, Jong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.6
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    • pp.1449-1454
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    • 2015
  • Virtualization lacks capabilities for enabling the application to scale efficiently because of new applications components which are raised to be configured on demand. In this paper, we propose an architecture that affords mobile app based on nomadic smartphone using not only mobile cloud computing-cloudlet architecture but also a dedicated platform that relies on using virtual private mobile networks to provide reliable connectivity through LTE(Long Term Evolution) wireless communication. The design architecture lies with how the cloudlet host discovers service and sends out the cloudlet IP and port while locating the user mobile device. We demonstrate the effectiveness of the proposed architecture by implementing an android application responsible of real time analysis by using a vehicle to applications smartphone interface approach that considers the smartphone to act as a remote users which passes driver inputs and delivers outputs from external applications.

Handoff Processing for Mobile Agent in Distributed Environment (분산 환경에서의 이동 에이전트 핸드오프 처리)

  • Park, Ki-Hyun
    • The KIPS Transactions:PartC
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    • v.8C no.6
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    • pp.815-820
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    • 2001
  • This paper presents a distributed mobile architecture aimed to support the mobility of mobile station. The proposed architecture considers three significant objects;mobile station (MS), mobile agent (MA) which logically represents mobile station in the wireline network, and trace agent (TA) to represent application server (AS) providing application service to mobile station. The mobile agent is made closely coupled with the mobile station while the trace agent is made closely coupled with the application server. During the handoff process, a flow control mechanism is considered to correct packet loss and out-of-sequence packets problem. The result of analytic additional time delay due to handoff processing is presented and simulation was performed to check the additional time delay as well as the correctness of handoff algorithm.

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Research on Commercialization of IP-based CDMA Mobile Communication Systems (IP 기반의 CDMA 이동통신 시스템 상용화 사례 연구)

  • Yi, Seung-Hee
    • 한국정보통신설비학회:학술대회논문집
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    • 2008.08a
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    • pp.350-354
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    • 2008
  • IP-based mobile communication system is one of the key research items in the mobile networks for a long time. But, due to some technical issues and no need of markets, it is still not full-fledged. Recently, CDMA and WCDMA service providers want to introduce IP-based network connectivity. Even though their efforts, the main network intra-structure depends on ATM or HDLC technology. This article describes a good example of commercialization of IP-based mobile communication systems. Our research is not experimental system but a in-service system - replacing the existing equipments with new IP-based systems. In this paper, we introduce IP related technologies used in our research such as IP-based ATCA(Advanced Telecommunications Computing Architecture) platform, HA(High Availability) redundancy, IP multicast, network redundancy techniques, multi-link bundling and IP header compression. These are already well-known to internet domain. We mix them with mobile communication systems concretely.

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