• Title/Summary/Keyword: Mobile Multimedia

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An Efficient WLAN Device Power Control Technique for Streaming Multimedia Contents over Mobile IP Storage (모바일 IP 스토리지 상에서 멀티미디어 컨텐츠 실행을 위한 효율적인 무선랜 장치 전력제어 기법)

  • Nam, Young-Jin;Choi, Min-Seok
    • The KIPS Transactions:PartA
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    • v.16A no.5
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    • pp.357-368
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    • 2009
  • Mobile IP storage has been proposed to overcome storage limitation in the flash memory and hard disks. It provides almost capacity-free space for mobile devices over wireless IP networks. However, battery lifetime of the mobile devices is reduced rapidly because of power consumption with continuous use of a WLAN device when multimedia contents are being streamed through the mobile IP storage. This paper proposes an energy-efficient WLAN device power control technique for streaming multimedia contents with the mobile IP storage. The proposed technique consists of a prefetch buffer input/output module, a WLAN device power control module, and a reconfigurable prefetch buffer module. Besides, it adaptively determines the size of the prefetch buffer according to a quality of the multimedia contents, and it dynamically controls the power mode of the WLAN device on the basis of power on-off operations while streaming the multimedia contents. We evaluate the performance of the proposed technique on a PXA270-based mobile device that employs the embedded linux 2.6.11, Intel iSCSI reference codes, and a WLAN device. Extensive experiments reveal that the proposed technique can save the energy consumption of the WLAN device up to 8.5 times with QVGA multimedia contents, as compared with no power control.

Design and Fabrication of High Energy Efficient Reconfigurable Processor for Mobile Multimedia Applications (모바일 멀티미디어 응용을 위한 고에너지효율 재구성형 프로세서의 설계 및 제작)

  • Yeo, Soon-Il;Lee, Jae-Heung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.11A
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    • pp.1117-1123
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    • 2008
  • Applications for mobile multimedia are testing the performance limits of present day CPUs with variety. However, hardwired solutions are inflexible and expensive to develop. CPUs with flexibility have limitation of performance. So, the requirement for both ASIC-like performance and CPU-like flexibility has led to reconfigurable processor. Mobile systems require low power and high performance concurrently. In this paper, we propose reconfigurable processor for mobile multimedia with high energy efficiency. Reconfigurable processor with 121MOPS/mW is developed by 130nm CMOS technology. And the processor was simulated for energy efficiency with 539MOPS/mW by 90nm CMOS technology and effective use of instructions. And we tested its applications for multimedia field. We tested the case of inverse MDCT for MP3 and DF for MPEG4 and ME for H.264.

New Trend Proposal in Optimization Techniques Application for Mobile Network, Analysis and Signal Processing

  • HAMROUNI, Chafaa
    • Journal of Multimedia Information System
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    • v.7 no.3
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    • pp.221-230
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    • 2020
  • Used optimization techniques as solution for mobile network have been implemented as a reference systems for various applications against fading and signals perturbation, in addition each transition to 5th generation telecommunication standards require a deep studies in order to park an applied instantaneous process. The paper describes a preliminary planning and a careful preparation to update both subscriber radio access network as well as data transmission network this approach conducts to make network resource updates invisible for customers and with minimal costs for mobile operators basically in terms of delay. In addition, network operators transit to mobile networks, multimedia services efficient delivery are considered the challenging application and the most promising for mobile network operators today, this work conduct to optimize video consumption of mobile users which are exponentially increasing. The interference is a complex phenomenon in mobile radio telecommunication system, and a mobile phone can be a source of interference to another one. Actual advances in technology necessitate the need for the complicated software solution that can take several unexpected phenomena in consideration to rise to a level higher than ever. The capability needs today require the use of Drive test which is used to take the performance of network in the field by using a special software called TEMS investigation, it have been implemented as standalone systems for various applications. The paper focuses on considering as the best technical for optimization of mobile networks, analysis and processing of signal, a Drive Test is the method used to take the performance of network in the field by using a special software called TEMS investigation. Most used in the world, this software is reputed to detect and analyze many problems of mobile network between the mobile phone and the transmitter: BTS in case of GSM and Node B for UMTS. An example of that is interference in radio communication. It exists permanently and it degrades considerably the quality of received signal when it exceeds certain levels.

Power-Efficient Broadcasting Scheme for Mobile VOD System (모바일 VOD 시스템의 전력효율을 감안한 브로드캐스팅 기법)

  • Choi, Young;Choi, Hwang-Kyu
    • Journal of Korea Multimedia Society
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    • v.10 no.5
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    • pp.612-622
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    • 2007
  • As compared with wired network environment, mobile VOD service in wireless network environment is difficult to guarantee the quality of VOD service due to the limitation of the system resources. Moreover, the wireless network has small bandwidth resources and short access range so that has limitations for providing the service to a large number of mobile clients. The limited battery capacity of a mobile device becomes an obstacle to mobile clients for enjoying VOD service for a long time. Therefore, these drawbacks should be considered in developing mobile VOD applications. This paper proposes a new technique for improving QoS of mobile VOD service by jointly use of broadcasting technique, which can provide VOD service to a large number of mobile clients simultaneously, and bursty communication technique, which can reduce the power consumption of a mobile device. With having these two techniques, streaming data are divided into segments, each of which is grouped into a particular packet and then transmitted at a time in the busty communication manner. In the performance evaluation, the power consumption on WNIC of a mobile device can be reduced by over 80%, and the initial service delay can be reduced in proportion to the number of channels compared with the existing staggered broadcasting technique.

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A transcode scheduling technique to reduce early-stage delay time in playing multimedia in mobile terminals (이동 단말기에서 멀티미디어 연출시 최초 재생 지연시간을 줄이기 위한 트랜스코드 스케줄링 기법)

  • Hong, Maria;Yoon, Joon-Sung;Lim, Young-Hwan
    • The KIPS Transactions:PartB
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    • v.10B no.6
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    • pp.695-704
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    • 2003
  • This paper proposes a new scheduling technique to play multimedia data streams in mobile terminals. The paper explores the characteristics of multimedia data streams , firstly. On basis of these characteristics, selection of specific data stream can be possible as well as transcoding protest. Our approach aims at reducing the early-stage delay time more effectively since it makes possible to select and transcodes some specific streams by employing a selection policy rather than transcoding all streams in the playing process Thus, this paper suggests a stream selection policy for the transcoding based on EPOB (End Point of Over Bandwidth). It aims to lower the required bandwidth of multimedia streams than the network bandwidth level and also to minimize early-stage delay time for multimedia streams, which is to be played in mobile terminals.

Planning of Gap Filler Networks in Satellite DMB Systems for Wireless Multimedia Services

  • Noh, Sun-Kuk;Yun, Tae-Soon;Choi, Dong-You
    • Journal of Communications and Networks
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    • v.13 no.5
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    • pp.494-498
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    • 2011
  • Satellite digital multimedia broadcasting (S-DMB) systems use gap fillers (GFs) to provide wireless multimedia services to non-line-of-sight locations. GFs act as repeaters, and S-DMB systems require GF networks in order to guarantee mobile reception. Each GF covers a cell or sector. In order to provide contiguous coverage of an area comprising two or more cells or sectors, multiple GFs are needed. However, when multiple GFs are situated close to each other, interference is likely to occur. As a result, in this study, we have investigated system-level environments for planning the design of interference-free GF networks in S-DMB systems. Our investigations revealed that S-DMB services are unavailable because of quality deterioration caused by interference when the delay attributable to a GF and the satellite signals exceeds ${\pm}$256 chips and the distance between the GF and its reception terminal is greater than 4.6 km. On the basis of this analysis, we conducted a field test that confirmed that the above-mentioned time delay can be controlled in such a way as to ensure high quality S-DMB services.

Video Chatting using MPEG-4 in Mobile IPv6 Networks (Mobile IPv6환경에서 MPEG-4를 이용한 화상채팅시스템)

  • Choe, Yun-Ju;Yun, Won-Dong;Kim, Pyung-Soo;Kim, Young-Keun
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.203-205
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    • 2004
  • We propose a video chatting algorithm using MPEG-4 over Mobile IPv6. This real-time system transmits video and character data based on UDP. To send data efficiently within limited bandwidth, we use a standard multimedia compression algorithm, MPEG-4, that encodes video data and mobile IPv6 guarantees effective mobility. This system presents the example of the mobile multimedia applications that will be the solution for the next internet services.

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Mobile Subscriber Roaming n Different Mobile Networks Using UIM and PASM

  • Park, Jeong-Hyun;Yang, Jeong-Mo
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11a
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    • pp.445-448
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    • 2003
  • During a time when cellular systems are being deployed in massive scale worldwide, international roaming is becoming increasingly important. This paper presents UIM (User Identification Module) for mobility support, authentication, and service portability between different mobile systems. We also introduce network model based on PASM(Portable Authentication and Mobility Service Machine) which will support signaling protocol and user information conversions with database for roaming between different mobile networks. Stored data types and elements in UIM, logical data structure and configuration, and registration procedures are described here in the case of DCN (Digital CDMA (Code Division Multiple Access) Network System) and GSM (Global System for Mobile Communications).

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Seamless Communication of Multimedia Data over Mobile IP based on Prebuffering (Mobile IP 상에서 Prebuffering을 이용한 연속적인 Multimedia Data 전송 기법)

  • 홍은경;박시용;이승원;정기동
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10c
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    • pp.610-612
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    • 2001
  • 최근 무선 통신의 빠른 발전과 함께 가까운 미래에는 Mobile사용자에게 다양한 서비스가 제공될 수 있을 것으로 예상된다. 이렇게 다양한 서비스를 제공 받기 위해서 사용자들은 빠른 속도와 연속적인 서비스를 요청하게 된다. 본 논문에서는 Mobile IP상에서 Mobile Host들에게 Prebuffering을 이용하여 연속적인 서비스를 제공해 줄 수 있는 방안을 제시하였다. 기존 연구에서 연속적인 서비스 제공을 위해 제시 한 방안은 인접한 Foreign Network을 모두 그룹으로 설정하고 Prebuffering을 수행하기 때문에 적지않은 Network Traffic이 발생한다. 본 논문에서는 Mobile사용자의 이동 방향을 고려하여 이동 가능성이 있는 Foreign Network만을 그룹으로 설정하기 때문에 Network Traffic을 감소 시킬 수 있다.

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Design and Implementation of Key Frame Sharing Application in Android Using Chord Protocol

  • Kim, Kang Wook
    • Journal of Korea Multimedia Society
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    • v.17 no.4
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    • pp.405-412
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    • 2014
  • Due to the popularity of mobile phones, Peer-to-Peer (P2P) content sharing in mobile phones is highly desirable, especially in a mobile data connection. In addition, there has been an increasing demand for content sharing applications for P2P communication in Android-based smartphones as ubiquitous mobile devices. However, due to wireless network limits, unstable characteristic and restricted storage space, mobile users confront challenges in establishing connections and sharing video frames with other users. To solve this issue, we propose an architectural design and implementation of key frame sharing application that uses Chord, a distributed lookup protocol to establish a content sharing platform for mobile devices, combined with the Chord SDK based on Android. Our proposed system enables users easily to share key information on video data in real-time over a wireless network without manual processing of devices which join or leave the group and cost associated with the 3G/4G network.