• Title/Summary/Keyword: Mobile Library

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An Implementation of Mobile Game using JBox2D Physics Engine in Android Platform (안드로이드 플랫폼에서 JBox2D 물리 엔진을 이용한 모바일 게임구현)

  • Hwang, Ki-Tae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.6
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    • pp.119-126
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    • 2011
  • As a software component for computer game, the physics engine simulates objects' movement according to the laws of physics. This paper introduces a design and implementation of mobile game on the Android platform, where we used JBox2D physics engine library and Android graphics APIs. We borrowed the key idea of this game from Crayon Physics which is known as a famous PC game. This game starts with no way from user character to destination character. The game user has to make a way to destination character from user character by creating polygon objects between them. The user wins when user character meets destination character. However, the game user has to decide the time to create objects and their shapes well because all objects in this game are governed by the laws of physics. As an important thing of this paper, we introduced into this game new input methods of LCD touch and sensors embedded in mobile devices but not in PCs. Game users can create objects by drawing polygons with LCD touch and move objects or characters according to sensor values from accelerator sensors by tilting the mobile device.

A Design and Implementation of Mobile 'Moving Data' Coaching Application for Training in the Athletic Club (운동부의 훈련을 위한 모바일 '움직임 데이터' 코칭 어플리케이션 설계 및 구현)

  • Kim, Se-min;Ryu, Chang-su;You, Kang-soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.8
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    • pp.1511-1516
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    • 2016
  • Sports areas of the Republic of Korea has been strengthened by the sports powers in various phases of the competition. However, not all students can succeed in greatly athlete, was necessary for these measures. This paper presents the design and implementation of mobile applications to athletic coaching leaders to record dynamic data of student athletes. Stocks applicable in this paper is basketball. The development of mobile applications can choose to 'Assist Records' menu and 'Hot & Cold Zone' menu in the Main Page. Athletic director are stored in the photo file after the screen capture to allow the map to be just athletes. To a point that can be expected can be used as the training time and increasing efficiency of the training effect through the mobile application, it will be able to widen the non-coat to improve the performances.

Development of Embedded X-System (임베디드 X-시스템 개발)

  • Jeong, Gab-Joong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.641-644
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    • 2008
  • This paper describes the GUI implementation of an intelligent embedded system which can be used for a personal information platform and an industrial mobile application system. It shows the architecture and the necessary structure and components of X Window graphic system. The embedded system used in this paper has low power and high performance processor, and has a large memory size with a nand-flash memory device. We configured the linux kernel with a TIT-LCD and touch screen device for the operation of X Window system. And we used GTK+2 for running application softwares on the platform embedded system. The GUI library of GTK+2 is useful for providing the same graphics programming environment with host Linux PC. We have developed in this paper the X Window system and the GUI environment for GTK+2 in a new embedded system, and verified the full operation of X Window system and application softwares using GTK+2. The embedded system with large memory size can be used in X Window application softwares for providing a personal information service with a mobile embedded system.

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Implementation and verification of H.264 / AVC Intra Predictor for mobile environment (모바일 환경에서의 H.264 / AVC를 위한 인트라 예측기의 구현 및 검증)

  • Yun, Cheol-Hwan;Jeong, Yong-Jin
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.44 no.12
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    • pp.93-101
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    • 2007
  • Small area and low power implementation are important requirements for various multimedia processing hardware, especially for mobile environment. This paper presents a hardware architecture of H.264/AVC Intra Prediction module aiming on small area and low power. A single arithmetic unit was shared and processed sequentially for all mode decisions and computations to predict an image frame. As a result, we could get smaller area and smaller memory size compared to other existing implementations. The proposed architecture was verified using the Altera Excalibur device, and the implemented hardware has been described in Verilog-HDL and synthesized on Samsung STD130 0.18um CMOS Standard Cell Library using Synopsys Design Compiler. The synthesis result was about 11.9K logic gates and 1078 byte internal SRAM and the maximum operating frequency was 107Mhz. It consumes 879,617 clocks to process one QCIF frame, which means it can process 121.5 QCIF$(176\times144)$ frames per second, therefore it shows that it can be used for real time H.264/AVC encoding of various multimedia applications.

A Study on the Change of the letters Appeared in the Wu gou jing guang da tuo luo ni jing (無垢淨光大陀羅尼經의 문자이동 연구)

  • 류부현
    • Journal of Korean Library and Information Science Society
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    • v.34 no.3
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    • pp.259-275
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    • 2003
  • The purpose of this paper is to investigate a pattern of letter movement that is conatituted between the original of Wu gou jing guang dai tuo luo ni jing and the existence it saw and a letter mobile state of Wu gou jing guang dai tuo luo ni jing that is discovered in Seokga-pagoda at Kyungju in Korea. In view of the results so far achieved, the original of Wu gou jing guang dai tuo luo ni jing was identified that Dunhuang sakyung is the earliest original among the existence it saw and it was changed once at Fang shan seokyung, Zhao cheng jing and koryeojang and was largely changed at Wu gou jing guang dai tuo Iuo ni jing, Zi fu zang, Qi sha zang, Yong le nan zang, Jing shan zang and Qing zang that was discovered in Seokga-pagoda. The bottom book and genealogy of Wu gou jing guang dai tuo luo ni jing were presumed that it was closely connected with the bottom book Zi fu zang because a letter mobile state of Wu gou jing guang dai tuo luo ni jing that was discovered in Seokga-pagoda was exposed without discrimination.

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A Study on the Usage Behavior of Public Library Website through an Analysis of Web Traffic (웹 트래픽 분석을 통한 공공도서관 웹사이트 이용행태에 관한 연구)

  • Kang, Munsil;Kim, Seonghee
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.32 no.4
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    • pp.189-212
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    • 2021
  • The purpose of this study is to analyze an usage behavior for the public library website through web traffic. For this purpose, using Google Analytics and growth hacking technique, the data of A public library website log was analyzed for three months from August 1, 2021 to October 31, 2021. As a result of the study, the young age group of 18-24 years old and 25-34 years old recorded a high rate of new member registration, & it was found that the inflow rate through SNS was high for external inflows. As a result of analysis for the access rate by time, it was found that the time with the highest inflow rate was between 10 am and 11 am both on Wednesday and Friday. As a access channel, the access rate using mobile (64.90%) was quite high, but at the same time, the bounce rate (27.20%) was higher than the average (24.93%), & the rate of duration time (4 minutes 33 seconds) was lower than thee average (5 minutes 22 seconds). Finally, it was found that the utilization rate of reading program events and online book curation service, which the library focuses on producing and promoting, is very low. These research results can be used as basic data for future improvement of public library websites.

A Design and Implementation of Mobile Game Based on Windows Phone Platform (Windows Phone Platform 기반의 모바일 게임 설계 및 구현)

  • Park, Jin-Yang
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.10
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    • pp.91-97
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    • 2014
  • In this paper, we design and implement a mobile game based on windows phone platform. Visual Studio and the Windows Mobile software development kit(SDK) and developer tool kits (DTK) make it possible to create software for the Windows Mobile platform in Visual C#. Also The XNA Framework is the set of .NET libraries that developers will code against to build games. XNA Framework support PC and XBOX and a ZUNE HD multiplex platform environment and 2D and 3D games provides the necessary functions to a development. XNA Framework is to make it easier to develop games because the codes which are succeeded creates with automatic, implements a game development relation resource and the game logic. The key idea of our game is that we use shooting and ranking system to raise fun.

Design of Efficient FFT Processor for IEEE 802.16e Mobile WiMax Systems (IEEE 802.16e Mobile WiMax 시스템을 위한 효율적인 FFT 프로세서 설계)

  • Park, Youn-Ok;Park, Jong-Won
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.2
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    • pp.97-102
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    • 2010
  • In this paper, an area-efficient FFT processor is proposed for IEEE 802.16e mobile WiMax systems. The proposed scalable FFT processor can support the variable length of 128, 512, 1024 and 2048. By reducing the required number of non-trivial multipliers with mixed-radix (MR) and multi-path delay commutator (MDC) architecture, the complexity of the proposed FFT processor is dramatically decreased without sacrificing system throughput. The proposed FFT processor was designed in hardware description language (HDL) and synthesized to gate-level circuits using 0.18um CMOS standard cell library. With the proposed architecture, the gate count for the processor is 46K and the size of memory is 64Kbits, which are reduced by 16% and 27%, respectively, compared with those of the 4-channel radix-2 MDC (R2MDC) FFT processor.

Mobile Advanced Driver Assistance System using OpenCL : Pedestrian Detection (OpenCL을 이용한 모바일 ADAS : 보행자 검출)

  • Kim, Jong-Hee;Lee, Chung-Su;Kim, Hakil
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.10
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    • pp.190-196
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    • 2014
  • This paper proposes a mobile-optimized pedestrian detection method using Cascade of HOG(Histograms of Oriented Gradients) for ADAS(Advanced Driver Assistance System) on smartphones. In order to use the limited resource of mobile platforms efficiently, the method is implemented by the OpenCL(Open Computing Language) library, and its processing time is reduced in the following two aspects. Firstly, the method sets a program build option specifically and adjusts work group sizes as variety of kernels in the host code. Secondly, it utilizes local memory and a LUT(Look-Up Table) in the kernel code to accelerate the program. For performance evaluation, the developed algorithm is compared with the mobile CPU-based OpenCV(Open Computer Vision) for Android function. The experimental results show that the processing speed is 25% faster than the OpenCV hogcascade.

Agent-Server based Protocol Analyzer for LTE Network (LTE 망을 위한 에이전트-서버 기반의 프로토콜 분석기)

  • Pi, Jun-Il;Lee, Nak-Guy;Lim, Jong-Tae;Bok, Kyoung-Soo;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.11 no.10
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    • pp.30-40
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    • 2011
  • Recently, together with the development of wireless communication technologies and the wide use of smart phones, the demand of the next generation mobile communication has been increased. To construct the next generation mobile communication platform efficiently for a short period from protocol development phase to protocol stability phase, an protocol analyzer is required to verify and analyze the protocol. In this paper, we propose the protocol analyzer of LTE network which is the leader of the next generation mobile communication platforms. The protocol analyzer is a software based agent-server architecture and uses XML metadata which defines intercommunication messages to analyze the protocol of the next generation mobile communications. We can analysis the encoding messages applied to LTE network using the loading of the decoding library. We verify the superiority of the proposed analyzer through an integrated test with LTE network.