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http://dx.doi.org/10.7236/JIWIT.2011.11.6.119

An Implementation of Mobile Game using JBox2D Physics Engine in Android Platform  

Hwang, Ki-Tae (한성대학교 컴퓨터공학과)
Publication Information
The Journal of the Institute of Internet, Broadcasting and Communication / v.11, no.6, 2011 , pp. 119-126 More about this Journal
Abstract
As a software component for computer game, the physics engine simulates objects' movement according to the laws of physics. This paper introduces a design and implementation of mobile game on the Android platform, where we used JBox2D physics engine library and Android graphics APIs. We borrowed the key idea of this game from Crayon Physics which is known as a famous PC game. This game starts with no way from user character to destination character. The game user has to make a way to destination character from user character by creating polygon objects between them. The user wins when user character meets destination character. However, the game user has to decide the time to create objects and their shapes well because all objects in this game are governed by the laws of physics. As an important thing of this paper, we introduced into this game new input methods of LCD touch and sensors embedded in mobile devices but not in PCs. Game users can create objects by drawing polygons with LCD touch and move objects or characters according to sensor values from accelerator sensors by tilting the mobile device.
Keywords
Android platform; physics engine; mobile game; Box2D;
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