• Title/Summary/Keyword: Mobile Internet Platform

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Design and Development of Big Data Platform based on IoT-based Children's Play Pattern Analysis

  • Jung, Seon-Jin
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.218-225
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    • 2020
  • The purpose of this paper is to establish an IoT-based big data platform that can check the space and form analysis in various play cultures of children. Therefore, to this end, in order to understand the healthy play culture of children, we are going to build a big data platform that allows IoT and smart devices to work together to collect data. Therefore, the goal of this study is to develop a big data platform linked to IoT first in order to collect data related to observation of children's mobile movements. Using the developed big data platform, children's play culture can be checked anywhere through observation and intuitive UI design, quick information can be automatically collected and real-time feedback, data collected through repeaters can be aggregated and analyzed, and systematic database can be utilized in the form of big data.

A Study on Video Content Application Based on Mobile Device Platform in China (중국의 Mobile Device Platform 기반 영상콘텐츠 Application 연구)

  • ShI, Yu;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.17 no.10
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    • pp.433-438
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    • 2019
  • In this paper, the write analysis the application of basic video content of Mobil Device Platform in China and studies the future development scheme. According to the survey, as of 2019, 78% of Chinese total population is the Internet service users and application software users. Mobile Device Platform is independently developed to provide video content application services, which already have 640 million video application users from 2013 to the present. 65% of users install and use more than two video content applications. In China TikTok, Kuai Shou, MeiPai and other video content applications, not only can easily achieve simple user interface and users can directly shoot video content. These production functions is different from YouTube, a famous video platform in the United States. In the video platform market, the core competitiveness is content creation. In the future, the integration of video content of VR, AR and other video projects will expecte to further activate the video platform market.

Multiplatform Game Development using Wire and Wireless Communication (멀티플랫폼 유무선 연동게임 개발)

  • Kang, Youn-Jun;Park, Dong-Gyu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.4
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    • pp.828-834
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    • 2009
  • To get a better profit, standalone mobile game market shifts network-based mobile game. Currently, most of the game platform are separated into mobile to mobile, desktop to desktop, and console to console. Multi platform network game has a diverse problems including consistency control, object management technique, and bandwidth inconsistency. n this paper, we will introduce a multi-platform arcade game "Push-Push", which is played on desktop to mobile environment. The game guarantees realtime play between heterogeneous machine users and game item sharing between two platforms. e will focus n the issues of the 3rd generation multi platform games and propose some techniques or solving these problems. Our server database is implemented on MS SQL database, also the desktop programming tool is Visual Basic, and WIPI(Wireless Internet Platform or Interoperability) as a mobile platform.

Mobile Rich Media Technologies: Current Status and Future Directions

  • Song, Jae-Yeon;Lee, Byoung-Dai
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.2
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    • pp.359-373
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    • 2011
  • Demand for rich media services is rapidly increasing and, as a result, several technologies are competing to deliver rich media services to mobile, resource-constrained devices. In this paper, we explore the existing rich media technologies and analyze their key features. In addition, in order to accommodate the new requirements introduced by emerging service models, such as service convergence, these technologies must evolve from their current status. We examine how the community intends to achieve this.

Design and Implementation of Multi Messaging System Using SK-VM Based On J2ME (J2ME기반의 SK-VM을 이용한 다중 메시징 시스템 설계 및 구현)

  • 김응곤;최완규;이성주
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2001.12a
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    • pp.41-45
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    • 2001
  • In the case of mobile internet service using WAP, It was connected to http protocol using WAP Gateway. So, Users take increased cost of mobile internet service. and it was generated inner security problem because it watched user information in the WAP Gateway. To solve this problem we use java language. Which is independant of platform and low cost and intensely security and downloadable application. Additional, Using socket connection, Multi Messaging System(MMS) will connect real time between PC-Client and Mobile-Client, Mobile-Client and Mobile-Client, and so on. In this paper, as design and implementation o( multi messaging used SK-VM based on .12ME, It will be foundation to develop various mobile application in the future.

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Implementation of Mobile Robot Platform Based on Attitude Reference System for Pan-tilt Camera Control (팬틸트 카메라 제어를 위한 자세측정 장치 기반 이동로봇플랫폼 구현)

  • Park, Se-Jun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.201-206
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    • 2016
  • Aircraft have a cross axis of the three each other for maintenance of aircraft position. It is called roll axis, pitch axis and yaw axis. Attitude reference system is a sensor for detecting a change of the three axis. In this paper, mobile robot platform install part of Pan-tilt and HMD attitude reference system, because of we use control camera. The acceleration sensor is very weak a lot of noise to vibration, also problem with data from process of mapping to the data problems to arise. However to solve this problem, we removed the average filter and Cosine Interpolation for Pan-tilt. Using capacity evaluation for outdoor environment for we are proposing. Mobile robot has HMD and equipped Pan-tilt. We control mobile robot camera. In this experiment result is little bit delay happening, however Pan-tilt camera is relatively stable control checking. Also, we will checking any terrain and slopes is no problem for mobile robot driving skills.

QR code-based Mobile Web Platform for Viewing detailed Product Information (상품 정보 열람을 위한 QR 코드 기반의 모바일 웹 플랫폼)

  • Kim, Bong-Han
    • Journal of Digital Convergence
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    • v.10 no.3
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    • pp.143-148
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    • 2012
  • QR Code is available in many areas(business cards, coupons, advertising, billing, etc) due to the increase in the smart phones. In particular, the company's image and marketing are also available and using the Internet address, personal and corporate PR and publicity are also available. I was implemented the mobile web platform by the case wine information that easily seen but difficult to understand the information. Using QR Code, consumers can get information easily and quickly. In addition, based on the idea of using mobile web platform, variety of services and benefits will be able to expected.

Proposed of Intrusion detection model using the Mobile agent (이동에이전트를 이용한 침입탐지 모델의 제안)

  • 황인선;박경우
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.1
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    • pp.55-62
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    • 2004
  • The computer security is considered important due to the side effect generated from the expansion of computer network and rapid increase of the use of internet. Therefore, Intrusion detection system has been an active research area to reduce the risk from intruders. A number of advantages of using mobile agent computing paradigms have been Proposed. These advantages include : overcoming network latency, reducing network load, executing asynchronously and autonomously, adapting dynamically, and operating in heterogeneous environments. Many information security models have been proposed to mitigate agent-to-agent. agent-to-platform, and platform-to-agent element risks . In these paper, We have an object which is that through intrusion detection system development, the mobile agent is managed and through the analysis of performance data. the best environment is served.

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A Credit Card based Authentication and Key Exchange Protocol for Mobile Internet (무선 인터넷을 위한 신용카드 기반의 인증 및 키 교환 프로토콜)

  • 이현주;이충세
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.8
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    • pp.1732-1742
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    • 2003
  • WPP protocol based a Credit card payment in mobile Internet uses WTLS which is security protocol of WAP. WTLS can't provide End­to­End security in network. In this paper, we propose a protocol both independent in mobile Internet platform and allow a security between user and VASP using Mobile Gateway in AIP. In particular, our proposed protocol is suitable in mobile Internet, since session key for authentication and initial payment process is generated using Weil Diffie­Hellman key exchange method that use additive group algorithm on elliptic curve.

A Study of Android Launcher based on Application Virtualization (어플리케이션 가상화를 적용한 안드로이드 런처 연구)

  • Lim, Seung-Cheol
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.2
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    • pp.115-120
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    • 2013
  • Recently, Virtualization technology is moving the desktop environment from its place a mobile platform environment, personal and businesses, academia, and lacked security and in a team environment brought about many changes are coming. In this environment, a representative of VMware's MVP solution and Enterporid Divide. But, another issue is that these mobile virtualization technologies in an environment of limited resources and performance constraints, have become its application virtualization technology to improve the weaknesses of the mobile platform. In this paper, proposed for client-based desktop application virtualization infrastructure, bring it to the Android environment, weaknesses of the existing paper was user area limitations of the desktop environment with application virtualization, program execution android application virtualization launcher was improved through increased resource allocation.