• Title/Summary/Keyword: Mobile Education System

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A Study for Mobile Agent System to Support Security Service (보안 서비스를 제공하기 위한 이동 에이전트 시스템의 설계에 관한 연구)

  • Kim, Hyun-Bae
    • Journal of The Korean Association of Information Education
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    • v.2 no.1
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    • pp.130-137
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    • 1998
  • An agent is a computer program that acts autonomously on a computer system. A mobile agent is not bound to the system where it begins execution. It has an ability to transport itself from on e system in a network to another. Mobile agent system solve the network traffic problem. Moreover, the agent may utilize the object services of the destination agent system. In this study the mobile agent system is introduced to support security service.

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Security Management System Model using Mobile Agent (이동 에이전트를 이용한 보안 관리 시스템 모델)

  • Kim, Hyun-Bae
    • Journal of The Korean Association of Information Education
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    • v.2 no.2
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    • pp.302-308
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    • 1998
  • The goal of this study is to survey a mobile agent technology and apply it to security management system. A tool for implementing mobile agent is introduced and a prototype model for sedcrity management system IS proposed. This study suggest the possiblity of security management system using mobile agent.

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Design and Implementation of Mobile Class Management Support System Using CSCL Theory (CSCL이론을 이용한 모바일 학급경영지원시스템 설계 및 구현)

  • Kang, Jong-Bum;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.12 no.2
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    • pp.131-139
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    • 2008
  • Recently the wireless internet technologies have been widely used in education environments. The purpose of this paper is to design and implement mobile class management support system. The proposed system is based on the existing CSCL theory and modified in accordance with mobile environments. The proposed system has the following characteristics. First, various types of cooperation are possible in this system. In this system, students can participate actively through tools such as BBS. Second, wired and wireless web sites are linked systematically so that users can access via either site. Two sites are complementary each other. Third, parents are encouraged to participate in class activities. Some basic information such as curriculum and daily announcement is open for parents. The proposed system has been applied to elementary school students. Extensive survey shows that the proposed system has good effect on participation, interaction, and satisfaction in class management, respectively.

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Implementation of the Golf Play Advice System with Reasoning Rules Using Mobile Devices

  • Kim, Kapsu;Min, Meekyung
    • International journal of advanced smart convergence
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    • v.7 no.2
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    • pp.47-54
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    • 2018
  • This paper is a study on implementation of the golf play advice system which provides advice to golfers through mobile devices. The system consists of a mobile unit consisting of a GPS receiver, a data transmitter and receiver, and a display unit, and a server unit composed of a database and advice generator. The advice generator that provides advices to the users, generates advices with IF-THEN rule-based reasoning method. The reasoning module utilizes golfer's personal records and various information in the database of the server unit. This system provides the advice to the users who play on the golf course through mobile devices, so that it is possible to provide various information similar to the screen golf using the computer simulating technology in the outdoor golf course.

A Study on AR-based mobile applications for preschoolers (미취학 아동을 대상으로 한 AR 기반 모바일 애플리케이션 연구)

  • Sin, Yeong-Hyeop;Kim, Yeo-min;Seo, Hye-Jin;Kim, Si-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.11a
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    • pp.490-493
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    • 2020
  • Using AR technology, which has recently emerged as an innovative technology, AR mobile application for infants was planned. In the form of combining play and education, children's interest is aroused and access to education to various fields is increased. Unity 3D Engine and Vuforia SDK were mainly used to design Android-based mobile applications.

The Development of a Behavioral Assessments and QR Code Based Mobile Web Application for Classroom (성격유형검사와 QR코드 기반의 모바일 학급 웹앱 개발)

  • Yoo, InHwan
    • Journal of The Korean Association of Information Education
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    • v.16 no.4
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    • pp.397-407
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    • 2012
  • According to the fast supply of the SMART device, many people have a lot of interests about SMART education. The Korean government is showing a lot of effort towards the promotion of SMART education. In this study, I developed a behavioral assessments and QR code based mobile web application for school education. The developed system works seamlessly across all popular mobile device platforms and if you save the data after the assessment, this system will automatically create each person's mobile web page. Students and teachers can add comments to this page and can improve the accessibility for finding the address of this page to QR code. The developed system can contribute to the class members understanding the personality of each other and make communication run smoothly. As a result of application of developed system, it is expected to contribute to increasing the interaction between a students, parents and teachers because the developed system provides a service based to education consumer's TPO(Time, Place, Occasion).

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Field-Learning Support System Using Web and Mobile (웹과 모바일을 연동한 현장체험학습 지원시스템)

  • Min, Yoon-Kyung;Choi, Byoung-Ju
    • The Journal of Korean Association of Computer Education
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    • v.9 no.5
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    • pp.53-64
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    • 2006
  • This paper proposes show how to support the field-learning by using web and mobile system. This Web Mobile system is to help the users plan, carry out and evaluate a field learning. Usually the field-learning is going through three steps: preparation, actual field activity and post-evaluation activity. The proposing Web-Mobile system supports an integrated methodology to more effectively help, lead and manage this three step field-learning, This effective approach will help the learners develop their creativity, self-control and partnership to each other.

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A Design and Implementation of Learning System to Support Indoor and Outdoor Field Trips Using RFID Mobile Device (RFID 모바일 기기용 실내.외 체험학습 시스템 설계 및 구현)

  • Yu, Jeong-Su;Baek, Hyeon-Gi
    • Journal of The Korean Association of Information Education
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    • v.14 no.4
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    • pp.527-536
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    • 2010
  • Ubiquitous computing and mobile technologies provide much scope for designing innovative learning experiences that can take place in a variety of indoor and outdoor settings, such as botanical gardens, parks, museums and classrooms. In this paper, we present our own innovative work for bridging indoor and outdoor field-trip learning activities with the support of RFID with reader device on ubiquitous environments. The function of our system is based on strategically located RFID tags placed on objects around settings which are identified using the mobile device installed to an RFID reader. The mobile device reads the RFID tag and sends the learner's request to the field-trip learning system. And learners can be learning activities according to theirs learning levels. We also focus on the use of intelligent agents to customize learning contents for individual learners. The result of our experiment indicates that learner enjoyed learning where mobile devices are used in the system, supporting the learning activities in the context of which they are taking place.

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OSEK/VDX Porting to the Two-Wheel Mobile Robot Based on the Differential Drive Method

  • Le Nguyen, Duy;Lee, Myung-Eui
    • Journal of information and communication convergence engineering
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    • v.10 no.4
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    • pp.372-377
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    • 2012
  • In this paper, we propose an implementation of a real-time operating system for the two-wheel mobile robot. With this implementation, we have the ability to control the complex embedded systems of the two-wheel mobile robot. The advantage of the real-time operating system is increasing the reliability and stability of the two-wheel mobile robot when they work in critical environments such as military and industrial applications. The real-time operating system which was ported to this implementation is open systems and the corresponding interfaces for automotive electronics (OSEK/VDX). It is known as the set of specifications on automotive operating systems, published by a consortium founded by the automotive industry. The mechanical design and kinematics of the two-wheel mobile robot are described in this paper. The contributions of this paper suggest a method for adapting and porting OSEK/VDX real-time operating system to the two-wheel mobile robot with the differential drive method, and we are also able to apply the real-time operating system to any complex embedded system easily.

Development of Experimental Mobile Robots for Robotics Engineering Education by Using LEGO MINDSTORM (이동로봇을 중심으로 LEGO MINDSTORM을 응용한 로봇공학 교육용 실습 로봇개발)

  • Park, June-Hyung;Jung, Seul
    • The Journal of Korea Robotics Society
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    • v.7 no.2
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    • pp.57-64
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    • 2012
  • This paper introduces several mobile robots developed by using LEGO MIDSTORM for experimental studies of robotics engineering education. The first mobile robot is the line tracer robot that tracks a line, which is a prototype of wheel-driven mobile robots. Ultra violet sensors are used to detect and follow the line. The second robot system is a two-wheel balancing robot that is somewhat nonlinear and complex. For the robot to balance, a gyro sensor is used to detect a balancing angle and PD control is used. The last robot system is a combined system of a line tracer and a two-wheel balancing robot. Sensor filtering and control algorithms are tested through experimental studies.