• 제목/요약/키워드: Mobile Education Device

검색결과 131건 처리시간 0.019초

A User Perspective on Smartphone by Using Conjoint

  • Sayassatov, Dulan;Cho, Namjae
    • Journal of Information Technology Applications and Management
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    • 제23권3호
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    • pp.49-59
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    • 2016
  • Rapid technological advancements and widespread adoption of smart phones in recent years provide students with new opportunities for getting knowledge and making researches in innovation century. As the penetration of smart phone devices in education increases, there is a large growth in the use of these devices especially among the youth. In spite of increasing importance of smart devices in education, the significant features of these technology devices for general learning have not been experientially addressed. In this study we are going to investigate the comparison of smart phone devices and find the necessary conditions for using mobile devices as an educational tool by a conjoint method. There will be five attributes: screen size, batter type, mobile OS, memory capacity and price. By surveying we got the results which showed us the respondents' desire of using specific smart phone; thus, we defined that screen size attribute is the most important device characteristic.

상용 제스처 컨트롤러의 근전도 패턴 조합에 따른 인터페이스 연구 (A Research for Interface Based on EMG Pattern Combinations of Commercial Gesture Controller)

  • 김기창;강민성;지창욱;하지우;선동익;쉐강;신규식
    • 공학교육연구
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    • 제19권1호
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    • pp.31-36
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    • 2016
  • These days, ICT-related products are pouring out due to development of mobile technology and increase of smart phones. Among the ICT-related products, wearable devices are being spotlighted with the advent of hyper-connected society. In this paper, a body-attached type wearable device using EMG(electromyography) sensors is studied. The research field of EMG sensors is divided into two parts. One is medical area and another is control device area. This study corresponds to the latter that is a method of transmitting user's manipulation intention to robots, games or computers through the measurement of EMG. We used commercial device MYO developed by Thalmic Labs in Canada and matched up EMG of arm muscles with gesture controller. In the experiment part, first of all, various arm motions for controlling devices are defined. Finally, we drew several distinguishing kinds of motions through analysis of the EMG signals and substituted a joystick with the motions.

학습용 시각 정보 인식 시스템의 설계 및 구현 (Design and Implementation of Visual Information Extraction System for Education)

  • 신현경
    • 정보교육학회논문지
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    • 제16권4호
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    • pp.483-488
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    • 2012
  • 모바일 기반의 스마트 기기의 보급이 확대됨에 따라 교육 현장에서 이를 활용하는 사례가 증가하고 있는 추세이며, 가까운 장내에는 매우 중요한 교육용 기자재로서의 위치를 차지할 것으로 예측된다. 이러한 추세에 맞춰 교육과학기술부는 스마트 교육에 대한 중장기 추진 계획을 발표하였고 현재 추진을 준비 중에 있으며, 다양한 산업계 학계 연구 기관에서 관련 연구 결과물과 시제품들을 활발히 발표하고 있는 현실이다. 본 논문에서는 모바일 스마트 기기에 장착된 비디오카메라를 이용하여 촬영된 영상 내부에 포함된 문자를 인식하는 모듈을 구현하고 이를 응용하여, 교육환경에서 현실적으로 적용 가능한 학습용 시각 정보 인식 시스템에 관련한 설계 및 구현 방안을 제안하였다. 본 논문에서 제안한 학습용 시각 정보 인식 시스템은 비디오 영상취득, 영상 처리, 정보 추출, 지식 표현 등 4개의 모듈로 구성되었으며, 실제적인 예제를 통해 각 모듈을 설명 하였다.

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XML-based Retrieval System for E-Learning Contents using mobile device PDA

  • Park Yong-Bin;Yang Hae-Sool
    • 한국산업정보학회:학술대회논문집
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    • 한국산업정보학회 2006년도 춘계 국제학술대회 논문집
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    • pp.241-248
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    • 2006
  • Web is greatly contributing in providing a variety of information. Especially, as media for the purpose of development and education of human resources, the role of web is important. Furthermore, E-Learning through web plays an important role for each enterprise and an educational institution. Also, above all, fast and various searches are required in order to manage and search a great number of educational contents in web. Therefore, most of present information is composed in HTML, so there are lots of restrictions. As a solution to such restriction, XML a standard of Web document, and its various search functions is being extended and studied variously. This paper proposes a search system able to search XML in E-Learning or var ious contents of non-XML using mobile device PDA.

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데스크톱과 모바일 기기의 차이가 사용자의 행위에 미치는 영향 : 해석수준 이론을 적용한 실증 연구 (The Differential Effect of PC vs. Mobile on User Behavior : An Empirical Study based on Construal Level Theory(CLT))

  • 서길수;강현정
    • 한국IT서비스학회지
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    • 제18권5호
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    • pp.31-51
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    • 2019
  • Construal level theory (CLT) have been researched in wide range of disciplines such as marketing, organizational study, psychology, or education. Current study asserts that CLT would explain the effect of different devices of PC and smartphone on interaction between human-computer interfaces and information systems use. In CLT, those who are far from an object in terms of physical, temporal, social or psychological distance, they construe their understanding as abstract (high level) and vice versa. We hypothesized different size of digital device will increase psychological distance and result in behaviors that correspond to present construal level. The analysis result shows that users of PC recognized that they are socially distant from the device and those of smartphone felt that they are socially close to the device. However, the device did not have significant effect on attention to essential information, advertisement preference, and immediacy. The implication to academia, practice and future research and limitations are also discussed.

A Study on Technophobia and Mobile Device Design

  • Ha, Joong-Gyu;Page, Tom;Thorsteinsson, Gisli
    • International Journal of Contents
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    • 제7권2호
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    • pp.17-25
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    • 2011
  • Technophobia is described as the 'abnormal fear or anxiety about the effects of advanced technology', affecting one third of the population, causing health problems and the inability to work efficiently. The development of the mobile phone, both in its design process and its following socioeconomic success, has a prominent effect on our society in general; this point will be explicated in this paper. The negative effects of these developments have also been assessed with questionnaire-based interviews, focus groups and media analysis in order to focus on those who are most susceptible to the effects of technophobia, to discover the possible causes and to develop a solution for overcoming the phobia. The findings of the literature review and empirical research have been debated; the results proved inconclusive. All age and sex and groups displayed levels of anxiety around technology. Therefore, designers cannot afford to abandon these individuals in the future, and attention should be directed into inclusive product design. Therefore, various solutions have been suggested for support for these sufferers, such as tuition and bespoke, 'built to specification' mobile phones.

Bluetooth 장치의 다중 접속을 위한 시분할 접속 알고리즘 (Time Division Multiplexing Algorithm for Multiple Connection of Bluetooth Devices)

  • 조경우;전민호;오창헌
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2013년도 춘계학술대회
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    • pp.578-580
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    • 2013
  • 최근 스마트 디바이스의 증가에 따라 개인이 휴대하는 장치가 증가하고 있으며, 대부분의 스마트 디바이스에는 블루투스가 기본사양으로 탑재되고 있다. 그러나 블루투스 장치의 연결 제한으로 다중연결을 활용한 서비스 제공은 미흡한 상태이며, 다중연결이 가능하더라도 설정된 장치가 모두 접속되어야 데이터 통신이 가능한 문제점이 존재한다. 본 논문에서는 이러한 문제점을 해결하기 위한 방안으로 AT Command를 활용한 TDM(time division multiplexing) 방식의 다중연결 알고리즘을 제안하였다. 시뮬레이션을 통해 다수의 장치가 실시간 접속 및 데이터 전송이 가능하다는 것을 확인하였다.

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이동형 패럴랙스 배리어 방식의 모바일 3D 디스플레이를 위한 시역계측기술에 관한 연구 (Study on Viewpoint Estimation for Moving Parallax Barrier 3D Display)

  • 김기석;조재수
    • 제어로봇시스템학회논문지
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    • 제18권1호
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    • pp.7-12
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    • 2012
  • In this paper, we present an effective viewpoint estimation algorithm for the Moving parallax barrier method of 3D display mobile device. Moving parallax barrier is designed to overcome the biggest problem, the limited view angle. To accomplish it, the position of the viewer's eyes or face should be estimated with strong stability and no latency. We focus on these requirements in the poor performance of mobile processors. We used a pre-processing algorithm in order to overcome the various illumination changes. And, we combined the conventional Viola-Jones face detection method and Optical-flow algorithm for robust and stable viewpoint estimation. Various computer simulations prove the effectiveness of the proposed method.

SOCKET기반 모바일SNS 연동시스템 설계 및 구현 (SOCKET-based mobile SNS interlocking System Design and Implementation)

  • 고완기;고석용;김제석
    • 디지털융복합연구
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    • 제11권8호
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    • pp.367-373
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    • 2013
  • 모바일SNS 소통의 새로운 패러다임으로 자리 잡아가고 있다. 최근, 모바일 환경에서 클라이언트 어플리케이션을 이용하여 서버와 통신을 한다. TALK나 PUSH는 메시지나 데이터 소켓을 거쳐 운영체제 상에 존재하는 TCP/IP 소프트웨어를 통해 서비스를 제공하고 있다. 이렇듯 SNS와 모바일 융합은 필연적이며 SNS의 플랫폼을 통해 새로운 서비스를 구축하고 있다. 본 논문에서는 소켓방식을 이용한 위치기반 SNS을 연동하여 클라이언트간의 TALK 및 PUSH 서비스를 설계 및 구현하였다.

An Evaluative Analysis of 'U-KNOU Campus' System and its Mobile Platform

  • Seol, Jinah
    • 인터넷정보학회논문지
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    • 제20권5호
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    • pp.79-86
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    • 2019
  • This paper is an overview of key elements of Korea National Open University's smart mobile learning system, and an attempt to evaluate its main services relative to the FRAME model and the Mobile Learning Development Model for distance learning in higher education. KNOU improved its system architecture to one based on xMOOC e-learning content delivery while also upgrading its PC-based online/mobile learning services to facilitate an easier and more convenient access to lectures and for better interactivity. From the users' viewpoint, the upgraded 'U-KNOU Campus' allows for a more integrated search capability coupled with better course recommendations and a customized notification service. Using the new system, the students can access not only the school- and peer-issued messages via online bulletin boards but also share information and pose questions to others including to the school faculty/officials and system administrators. Additionally, a new mobile payment method has been incorporated into the system so that the students can select and pay for additional courses from anywhere. In spite of these advances, the issue of device usability and content development remain; specifically U-KNOU Campus needs to improve its instructor-learner and learner-to-learner interactivity and mobile evaluation interface.