• Title/Summary/Keyword: Mobile Business to Business

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Effect of MMS Addiction on User's Health and Academic Performance in an Era of Convergence (융복합 시대에 모바일 메신저 서비스 중독이 사용자들의 건강과 학업 성과에 미치는 영향)

  • Kim, Byoungsoo;Kang, Minhyung
    • Journal of Digital Convergence
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    • v.14 no.1
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    • pp.131-139
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    • 2016
  • Given social problems of service addiction such as mobile messenger services(MMSs), many studies on service management and information systems have examined the negative outcomes of service addiction. MMS addiction significantly influences user's health and academic performance. In this regard, this study investigated the effects of MMS addiction on user's health and academic performance problems. We posit personal traits and service features as key antecedents of MMS addiction. The research framework was tested by using survey data collected from 162 university students who have frequently used Kakaotalk. The analysis results found that MMS addiction significantly influences users' health and academic performance problems. The findings of this study indicate that self-esteem and self-control play an important role in generating MMS addiction. While attention significantly affects MMS addiction, social relationship formation and perceived enjoyment are not significantly associated with MMS addiction. The analysis results help MMS providers and government establish policies or guidelines to induce healthy MMS use.

Production of Digital Fashion Contents based on Augmented Reality Using CLO 3D and Vuforia (CLO 3D와 Vuforia를 활용한 증강현실 기반 디지털 패션 콘텐츠 제작)

  • Kang, Tae-Seok;Lee, Dong-Yeon;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.21-29
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    • 2020
  • This study defines the pipeline for digital fashion contents production using CLO 3D, a 3D fashion design software that supports virtual clothing visualization as a cutting-edge simulation technology for fashion, and vuforia, a mobile platform augmented reality (AR) development kit for creating AR applications. The proposed production pipeline is organized in a method to produce a virtual clothing model through CLO 3D software through works of patterns, sewing lines, textures, etc., and AR contents based on computer vision techniques using the functions and properties of vuforia development kits in the Unity engine development environment. In addition, we present application method that can be practically utilized from the perspective of practical users, such as fashion designers and directors, by creating a new type of AR digital fashion contents directly as a flow of the defined production pipeline.

The Characteristics of Electric Field Distributions in a Reverberation Chamber using Cylindrical Diffuser (원통형 확산기를 사용한 전자파 잔향실내의 전기장 분포특성)

  • Lee, Yong;Rhee, Joong-Geun
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.45 no.8
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    • pp.121-127
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    • 2008
  • This paper presents an electric field distribution in a reverberation chamber using cylindrical diffuser. The characteristics of electric field distributions are compared with QRD(Quadratic Residue Diffuser) and cylindrical diffuser for $1{\sim}3$ GHz frequency band. The FDTD(Finite-Difference Time-Domain) method is used to analyze the field characteristics, and the field uniformity. At 2 GHz, the standard deviation and the tolerance of test volume in the reverberation chamber are improved by 0.11 dB, 0.43 dB for the case of cylindrical diffuser. The field strength is increased by 43.2 dBmV/m vs QRD's of 36.6 dBmV/m. Comparing with QRD's, the characteristic of polarization is also improved. These results show that reverberation chamber using cylindrical diffuser can be used alternative facility for measurement of electromagnetic interference and immunity.

Design of Wide-band Sleeve Monopole Antenna that 4 PCS of Post Type Parasitic Element is Added (4개의 Post 형태 기생소자를 추가한 광대역 슬리브 모노폴 안테나 설계)

  • Lee, Sang-Woo;Kim, Kab-Ki
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.1
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    • pp.7-13
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    • 2007
  • In this paper, we have designed and fabricated a small size wide-band monopole antenna which can integrate the frequency of previous business mobile communication system by adding 4 PCS of post type parasitic element on top-loaded sleeve monopole antenna. We have observed the properties of return loss upon a parameter change of element, and we also examined radiation properties in the band of PCS, W-CDMA, WiBro, W-LAN and S-DMB in order to make sure the suggested antenna's wide-band properties. We have found that the proposed antenna has omni-direction in horizontal plane and figure eight-direction in vertical plane, and we could have good return loss($Return\;loss{\leq}-10\;dB$) and $1.14{\sim}3.66\;dBi$ gain in $1.67{\sim}3.55\;GHz$ of frequency range($B/W{\fallingdotsep}72%$).

Adhesion Properties of Moisture-Curable Polyurethane Hotmelt (습기경화형 폴리우레탄 핫멜트의 접착물성)

  • Kim, Jae-Beum;Chung, Kyung-Ho;Chun, Young-Sik;Jung, Jin-Soo;Chang, Young-Wook
    • Elastomers and Composites
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    • v.33 no.4
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    • pp.267-273
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    • 1998
  • Isocyante terminated urethane prepolymers were synthesized by the reaction of 4,4'-dimethyl phenyldiisocyanate(MDI) and ester type polyols such as ethylene glycol/ butanediol adipate(EBA), neopentylglycol/butanediol adipate (NBA) and hexanediol adipate (HA) . All of the NCO-terminated urethane prepolymers are solid at room temperature, but they become mobile enough to be disposed onto a substrate upon heating about $80^{\circ}C$. Subsequently, they are solidified and cured through the reaction with moisture. Tensile behavior of the ore-thane hotmelt exhibits characteristic features depending on the type of polyol. The adhesive strength determined by single lap shear joint is higher in order of HA, NBA and EBA based ore thane hotmelt, which can be correlated with the magnitude of breaking energy of the cured films. The failure mode are cohesive for all cases and the adhesive strength increases as the test is performed faster. This indicates that the strength of the adhesive joint is primarily dependent upon the bulk properties of the adhesives.

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Proposal of Network Security Solution based on Software Definition Perimeter for Secure Cloud Environment (안전한 클라우드 환경을 위한 소프트웨어 정의 경계 기반의 네트워크 보안 솔루션 제안)

  • Cha, Wuk-Jae;Shin, Jae-In;Lee, Dong-Bum;Kim, Hyeob;Lee, Dae-Hyo
    • Journal of the Korea Convergence Society
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    • v.9 no.12
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    • pp.61-68
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    • 2018
  • As the smartphone and mobile environment develop, the time and space constraints for individual work performance are disappearing. Companies can reduce costs and expand their business quickly through cloud computing. As the use of various cloud expands, the boundaries of users, data, and applications are disappearing. Traditional security approaches based on boundaries (Perimeter) are losing their utility in the cloud environment. This paper describes the limitations of existing network access control (NAC) in a cloud environment and suggests network security technology that complements it. The study explains the SDP and combines SDP(Software Defined Perimeter) to overcome the limitations of NAC, while at the same time explaining its role as a new framework for supporting the cloud environment. The new framework proposed in this paper suggests a software-based network security solution that supports physical and software parts, providing identity-based access control, encrypted segment management, and dynamic policy management, not IP-based.

The Status of the Bring Your Own Device (BYOD) in Saudi Arabia: Dataset

  • Khalid A. Almarhabi;Adel A. Bahaddad;Ahmed M. Alghamdi
    • International Journal of Computer Science & Network Security
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    • v.23 no.2
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    • pp.203-209
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    • 2023
  • The paper brings across data that is utilized in the Bring Your Own Device (BYOD) status collected between February and April of 2021 across Saudi Arabia. The data set was collected using questionnaires established through online mechanisms for the respondents. In the questionnaire, personal details included five questions while seven questions addressed the working model of personal mobile devices. Six questions addressed the awareness of employees bring your own device awareness for employees comprised seven questions and two questions addressed the benefits of business achievements. In the identification of suitable respondents for the research, two approaches were applied. The research demanded that the respondents be Saudi Arabian nationals and have attained 18 years. Snowball and purposive techniques were applied in the collection of information from a wide area of Saudi Arabia while employing social media approaches that include the use of WhatsApp and emails in the collection of data. The approach ensured the collection of data from 857 respondents used in the identification of the status as well as issues across the BYOD environment and accompanying solutions. The data was also used in the provision of awareness in the community through short-term courses, cyber security training and awareness programs. The results of the research are therefore applicable to the context of the Saudi Arabian country that is currently facing issues in dealing with the application of personal devices in the work environment.

A Study on Game Development for Enter Literacy Evaluation (진학소양평가 게임 시스템 개발에 관한 연구)

  • Jeon, Joong Yang;Kwon, Do Soon
    • Information Systems Review
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    • v.16 no.2
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    • pp.61-76
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    • 2014
  • Recently, students have raised negative awareness of the test because of school records and irrational difficulty level of the College Scholastic Ability Test. They go so far as to commit suicide because of failure in entering school. It becomes a social problem and it is rising more and more interested in entering school. The educational game was created based on considering this social environment. Namely, students can enter university as playing online or mobile game through Enter Literacy Assessment game service. The Enter Literacy Assessment game service provides various tests which are math, english, science or essay that real university wants through online or mobile game. For this, general concept about Enter Literacy Assessment game service and characteristic establishment and limitation of existing research should be understood. The research refers to relationship between Self-Determination Theory which is the representative theory related with psychological desire of human intrinsic and Enter Literacy Assessment game service. Therefore, development of Enter Literacy assessment Serious Game is a new opportunity factor to take two dominants which are secure of university competitive power and excellent personnel and challenge for development of serious game.

Correlation Analysis Between O/D Trips and Call Detail Record: A Case Study of Daegu Metropolitan Area (모바일 통신 자료와 O/D 통행량의 상관성 분석 - 대구광역시 사례를 중심으로)

  • Kim, Keun-uk;Chung, Younshik
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.39 no.5
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    • pp.605-612
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    • 2019
  • Traditionally, travel demand forecasts have been conducted based on the data collected by a survey of individual travel behavior, and their limitations such as the accuracy of travel demand forecasts have been also raised. In recent, advancements in information and communication technologies are enabling new datasets in travel demand forecasting research. Such datasets include data from global positioning system (GPS) devices, data from mobile phone signalling, and data from call detail record (CDR), and they are used for reducing the errors in travel demand forecasts. Based on these background, the objective of this study is to assess the feasibility of CDR as a base data for travel demand forecasts. To perform this objective, CDR data collected for Daegu Metropolitan area for four days in April including weekdays and weekend days, 2017, were used. Based on these data, we analyzed the correlation between CDR and travel demand by travel survey data. The result showed that there exists the correlation and the correlation tends to be higher in discretionary trips such as non-home based business, non-home based shopping, and non-home based other trips.

LTE Spectrum Policy: Focused on the OECD 12 Countries (이동통신 LTE 주파수 정책: 주요국 사례를 중심으로)

  • Jun, Soo-Yeon;Jeong, In-Jun
    • Journal of Digital Convergence
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    • v.12 no.8
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    • pp.1-18
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    • 2014
  • Recently, many of the mobile network operators or telcos are introducing the LTE service in order to effectively cope with an explosive increasing mobile traffics due to an expansion of the use of smart phones. The 1.8GHz, 2.6GHz, and 800MHz band classes are most widely used for LTE. In particular, the 1.8GHz band class is the most useful one in terms of the reusability of the existing (2G) network, global harmonization, bandwidth, eco-system of equipments and devices, and so on. In recent years, major countries in the world have allocated the 1.8GHz band spectrum in a wide bandwidth unit suitable for the upcoming LTE-Advanced service. This paper surveyed the 1.8GHz band spectrum allocation policies of the 12 OECD countries, including Republic of Korea. From the survey, we have found that they rebuilt or refarmed the existing holders' bands, recovered the public (i.e., military)-use bands, and allocated the bands in a wide bandwidth and in an equal or similar size.