• Title/Summary/Keyword: Mobile Broadcast

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Efficient subcarrier allocation for OFDM transmission in multi-services application (다중 서비스 환경을 위한 효율적인 OFDM 부채널 배정 방법)

  • Lee, Jong-Hun;Song, Sang-Seop
    • Journal of Satellite, Information and Communications
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    • v.1 no.1
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    • pp.40-47
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    • 2006
  • The next-generation mobile communication system are required to provide high-data-rate and high quality transmission over hostile radio channels. Orthogonal Frequency Division Multiplexing(OFDM) technique regarded as a most promising solution in mobile environment. This paper considers the issue of efficient subcarrier allocation for OFDM system in multi-service application. Proposed algorithm can consider channel gain of each service and divide subchannel. Proposed method considers priority of service and divide more subchannels in high priority service. When proposed algorithm compares with existent algorithm, the convergence rate improves and the calculation amount is decreased.

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Filtered-Push Notification Framework for Messaging Support in Parking Information System (주차정보시스템에서 메시지 지원을 위한 선택통지 프레임 워크)

  • Mateo, Romeo Mark;Lee, Jae-Wan
    • Journal of Internet Computing and Services
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    • v.13 no.4
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    • pp.33-43
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    • 2012
  • Smart phones can be used in parking management to receive important notifications. An infrastructure based from such approach should consider message persistence which is currently supported through push notification systems. However, the broadcast method produces high overhead when sending notifications throughout the clients. This paper uses a filtering method to prevent unnecessary message overheads. The heuristic approach selects the mobile clients with corresponding preference values based on the notification tag values. The simulation result showed that the proposed filtering method was faster in re-establishing connections and had lower message overhead compared to conventional messaging frameworks.

Multi-antenna diversity gain in terrestrial broadcasting receivers on vehicles: A coverage probability perspective

  • Ahn, Sungjun;Lee, Jae-young;Lim, Bo-Mi;Kwon, Hae-Chan;Hur, Namho;Park, Sung-Ik
    • ETRI Journal
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    • v.43 no.3
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    • pp.400-413
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    • 2021
  • This paper theoretically and empirically explores the reliability gain that can be obtained by installing multiple antennas in on-vehicle broadcasting receivers. Analytical derivations reveal that maximal-ratio-combining-based diversity allows a multi-antenna receiver (MR) to achieve significantly better coverage probability than a single-antenna receiver (SR). In particular, the notable MR gains for low-power reception and high-throughput services are highlighted. We also discuss various aspects of mobile MRs, including geometric coverage, volume of the users served, and impact of receiver velocity. To examine the feasibility of MRs in the real world, extensive field experiments were conducted, particularly with on-air ATSC 3.0 broadcast transmissions. Relying on the celebrated erroneous second ratio criterion, MRs with two and four antennas were verified to achieve notable reliability gains over SRs in practice. Furthermore, our results also prove that layered-division multiplexing can cope better with receiver mobility than traditional time-division multiplexing when multiple services are intended in the same radio frequency channel.

Framework for Reconstructing 2D Data Imported from Mobile Devices into 3D Models

  • Shin, WooSung;Min, JaeEun;Han, WooRi;Kim, YoungSeop
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.4
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    • pp.6-9
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    • 2021
  • The 3D industry is drawing attention for its applications in various markets, including architecture, media, VR/AR, metaverse, imperial broadcast, and etc.. The current feature of the architecture we are introducing is to make 3D models more easily created and modified than conventional ones. Existing methods for generating 3D models mainly obtain values using specialized equipment such as RGB-D cameras and Lidar cameras, through which 3D models are constructed and used. This requires the purchase of equipment and allows the generated 3D model to be verified by the computer. However, our framework allows users to collect data in an easier and cheaper manner using cell phone cameras instead of specialized equipment, and uses 2D data to proceed with 3D modeling on the server and output it to cell phone application screens. This gives users a more accessible environment. In addition, in the 3D modeling process, object classification is attempted through deep learning without user intervention, and mesh and texture suitable for the object can be applied to obtain a lively 3D model. It also allows users to modify mesh and texture through requests, allowing them to obtain sophisticated 3D models.

Update Frequency Cache Consistency for Reducing Wait Time in Mobile Computing (이동 컴퓨팅 환경에서 대기 시간을 감소시키는 갱신 빈도 캐쉬 일관성 기법)

  • Lee, Chan-Seob;Kim, Dong-Hyuk;Baek, Joo-Hyun;Choi, Eui-In
    • The KIPS Transactions:PartD
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    • v.9D no.6
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    • pp.1017-1024
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    • 2002
  • According as mobile computing environment is generalized by development of wireless networking technology and communication device, mobile host uses local cache for extensibility and early response time. and reduction of limited bandwidth. This time, between mobile host and mobile support station cache need consistency interested person of done data accordingly much techniqueses propose. Existent consistency techniques because detection based techniqueses are used mainly and broadcast periodic invalid message considering frequent disconnection. However, these techniqueses increase abort step through increase or delay of transmission message number by accuracy examination of data. Therefore, because mobile host deletes cached data, and extensity are decreased. Techniques that is proposed in this paper did to perform refering update frequency about object that page request or when complete update operation happens to solve these problem. Therefore, have advantage that response is fast because could run write intention declaration or update by update frequency electively asynchronously when update operation consists and abort step decreases. Also, improved extensity running delete or propagation electively according to update frequency about periodic invalid message gone since disconnection.

Development of ATSC3.0 based UHDTV Broadcasting System providing Ultra-high-quality Service that supports HDR/WCG Video and 3D Audio, and a Fixed UHD/Mobile HD Service (HDR/WCG 비디오와 3D 오디오를 지원하는 초고품질 방송서비스와 고정 UHD/이동 HD 방송 서비스를 제공하는 ATSC 3.0 기반 UHDTV 방송 시스템 개발)

  • Ki, Myungseok;Seok, Jinwuk;Beack, Seungkwon;Jang, Daeyoung;Lee, Taejin;Kim, Hui Yong;Oh, Hyeju;Lim, Bo-mi;Bae, Byungjun;Kim, Heung Mook;Choi, Jin Soo
    • Journal of Broadcast Engineering
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    • v.22 no.6
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    • pp.829-849
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    • 2017
  • Due to the large-scale TV display, the convergence of broadcasting and broadband, and the advancement of signal compression and transmission technology, terrestrial digital broadcasting has evolved into UHD broadcasting capable of providing simultaneous broadcasting of fixed UHD and mobile HD. The Korean standard for terrestrial UHDTV broadcasting is based on ATSC 3.0, the broadcasting standard of North America. The terrestrial UHDTV broadcasting standard chose that as a new AV codec standard, HEVC video codec which can compress with higher efficiency compared to AVC, and MPEG-H 3D audio codec for realistic audio. Also, DASH and MMT are adopted as transmission format instead of MPEG-2 TS to support broadband as well as broadcasting network, and in order to provide 4K UHD/mobile HD service simultaneously ROUTE multiplexing technology is applied. In this paper, we propose an audio/video encoder, which is required to provide HDR/WCG supported high quality video service, 10.2 channel/4 object supporting stereo sound service, fixed UHD and mobile HD simultaneous broadcasting service based on ATSC3.0, also we implemented the ATSC 3.0 LDM system for ROUTE/DASH packager, multiplexing system and physical layer transmission/reception, and verified the service ability by applying it to real time broadcast environment.

Efficient Route Maintenance Scheme for Wireless Ad-hoc Network Environments (무선 ad-hoc 네트워크 환경을 위한 효율적인 경로 유지 기법)

  • Kim, Moon-Jeong;Eom, Young-Ik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.8A
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    • pp.639-648
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    • 2005
  • A wireless ad-hoc network is a temporal network formed by a collection of wireless mobile nodes without the aid of any existing network infrastructure or centralized ad-ministration. Numerous routing protocols have been developed for changing messages among the nodes in a wireless ad-hoc network. Some multi-path routing protocols have also been proposed to support load balancing and QoS for wireless ad-hoc networks. In this paper, we propose not only an efficient routing algorithm for wireless ad-hoc net-worts but also a protocol that can improve data transmission rate and reduce end-to-end delay. In our protocol, each mobile node need not broadcast routing messages periodically and the mobile node that wants to send data packets initiates route request and route establishment procedure. By simulation, we showed that faster route recovery is possible by maintaining multiple routing paths in each node, and the route maintenance overhead can be reduced by limiting the number of multiple routing paths.

Studies on Joint Source/Channel Coding for MPEG-4 Scalable Video Transmission in Mobile Broadcast Receiving Environments (이동방송수신환경에서 MPEG-4 계층적 비디오 전송을 위한 결합 소스/채널 부호화에 관한 연구)

  • Lee Woon-Moon;Sohn Won
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.3 s.303
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    • pp.31-40
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    • 2005
  • In this paper, we develop an approach toward JSC(Joint Source-Channel Coding) method for MPEG-4 based FGS(Fine Granular Scalability) video coding and transmission in fixed and mobile receiving environment(Digital Audio Broadcasting, DAB). The source coder used MPEG-4 FGS video codec, the channel coder used RCPC(Rate Compatible Punctured Convolution) code and the modulation method used QPSK modulation. We have considered channel environment of AWGN and mobile receiving environment. This study determined optimum Trade-off point between source bit rate and channel coding rate in variable channel states. We compared FGS-JSC method and general single layer CBR(Constant Bit Rate) transmission. In this results, FGS-JSC was appeared better performance than CBR transmission.

Dynamically Adjusted Probabilistic Broadcasting Mechanism based on Distance Ratio and Node Density for MANETs (MANET에서 이격 비율과 노드 밀집도에 기반한 동적 확률을 적용한 브로드캐스팅 기법)

  • Kim, Jae Soo
    • Journal of Korea Multimedia Society
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    • v.16 no.9
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    • pp.1077-1088
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    • 2013
  • As broadcasting is the process that a node sends a packet to all nodes in the network. it is basic process used for discovering of a routes to a node and disseminating of control information message in Mobile Ad hoc NETwork (MANET). In this paper, we propose dynamically adjusted probabilistic mechanism based on distance ratio and node density for broadcasting in MANETs. The distance ratio can be calculated as the ratio of the radio strength length to the distance from sender of a node, and node density can be get from 1-hop nodes of neighbours. A mobile node receiving broadcast packets determines the probability of rebroadcasting considering distance ratio and node density of itself. Rebroadcast probability will be set as low value to a node which is located in nearby area of sender and has high 1-hop node density, So it reduces packets transmission caused by the early die-out of rebroadcast packets. Compared with the simple flooding and fixed probabilistic flooding by simulation, our approach shows better performances results. Proposed algorithm can reduce the rebroadcast packet delivery more than 30% without scanting reachability, where as it shows up to 96% reachability compared with flooding.

Dynamic Source Multi-path Routing Protocol for Wireless Ad-hoc Network Environments (무선 에드-혹 네트워크 환경을 위한 동적다중경로라우팅 프로토콜)

  • Kim, Moon-Jeong;Eom, Young-Ik
    • Journal of KIISE:Information Networking
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    • v.28 no.3
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    • pp.336-346
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    • 2001
  • A wireless ad-hoc network is a temporal network formed by a collection of wireless mobile nodes without the aid of any existing network infrastnlcture or centralized administration. Currently, numerous routing protocols have been developed for changing messages between nodes in a wireless ad-hoc network. Applications of wireless ad-hoc network technology are various and proper routing protocol must be used according to application domain or network size. In a wireless ad-hoc network. some hosts want services from fixed networks. For supporting such services, it is necessary to interconnect wireless ad-hoc networks and fixed networks. The DSMIHDynamic Source Multipath Routing) protocol, proposed in this paper, focuses on supporting seamless communication services between the nodes within a wireless ad-hoc network and providing fixed networks to the mobile hosts in wireless an-hoc networks. In DSMR protocol, each node need not broadcast routing messages periodically. and mobile hosts that to send data packets initiate route request and route establishment procedure. By maintaining multiple paths in each node. faster route re-establishment is also possible in our scheme.

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