• Title/Summary/Keyword: Mobile Annotation

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The Design Interface and Mobile Internet Contents Type Analysis (모바일 인터넷 컨텐츠 유형 분석 및 인터페이스 설계)

  • Cho, Hyun-Seob;Ryu, In-Ho
    • Proceedings of the KAIS Fall Conference
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    • 2011.05a
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    • pp.371-374
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    • 2011
  • Recently, retrieval of various video data has become an important issue as more and more multimedia content services are being provided. To effectively deal with video data, a semantic-based retrieval scheme that allows for processing diverse user queries and saving them on the database is required. In this regard, this paper proposes a semantic-based video retrieval system that allows the user to search diverse meanings of video data for electrical safety-related educational purposes by means of automatic annotation processing. If the user inputs a keyword to search video data for electrical safety-related educational purposes, the mobile agent of the proposed system extracts the features of the video data that are afterwards learned in a continuous manner, and detailed information on electrical safety education is saved on the database. The proposed system is designed to enhance video data retrieval efficiency for electrical safety-related educational purposes.

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A Design of Mobile e-Book Viewer interface for the Reading Disabled People (독서장애인용 모바일 전자책뷰어 인터페이스 설계)

  • Lee, KyungHee;Kim, TaeEun;Lee, Jongwoo;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.16 no.1
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    • pp.100-107
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    • 2013
  • As the eBook market grows fast recently, various eBook viewer solutions such as hardware viewers and software readers came out to the market. We can, however, hardly find mobile eBook interfaces for the reading disabled people who have difficulties in reading for their visual impairment or learning disabilities, or dyslexia. An eBook viewer interfaces for the reading disabled people should be carefully and distinctively designed because the reading disabled people cannot use normal versions of eBook viewer. In this paper, we suggest a eBook viewer interface model to make the reading disabled people read eBooks easily. Depending on the type of the reading disabled people: the full blind, the almost blind, the just learning disabled, our model provides an adaptive interface to make them read eBooks effectively. In addition, unlike the existing simple audio books, we also support annotation systems to make the reading disabled people interact with eBook viewer. To show the effectiveness of our model, we implemented an eBook viewer prototype on an android-based mobile device. We are sure that our model and implementation can make the reading disabled people, who is 10% of all the domestic people, read eBooks effectively.

Improvement of Smart Library Information Service System for SaaS-based Cloud Computing Service

  • Min, Byung-Won
    • International Journal of Contents
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    • v.12 no.4
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    • pp.23-30
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    • 2016
  • For a library to be able provide information services and fulfill its function as a knowledge convergence center capable of responding to various information demands, the development of next-generation information systems based on the latest information and communication technology is needed. The development of mobile information services using portable devices such smart phones and tablet PCs and information systems which incorporate the concepts of cloud computing, SaaS (Software as a Service), annotation and Library2.0 is also required. This paper describes a library information system that utilizes collective intelligence and cloud computing. The information system developed for this study adopts the SaaS-based cloud computing service concept to cope with the shift in the mobile service paradigm in libraries and the explosion of electronic data. The strengths of such a conceptual model include the sharing of resources, support of multi-tenants, and the configuration and support of metadata. The user services are provided in the form of software on-demand. To test the performance of the developed system, the efficiency analysis and TTA certification test were conducted. The results of performance tests, It is encouraging that, at least up to 100MB, the job time is approximately linear and with only a moderate overhead of less than one second. The system also passed the level-3 or higher criteria in the certification test, which includes the SaaS maturity, performance and application program functions.

Evolution of Integrated Management Systems for Smart Library

  • Min, Byung-Won;Oh, Yong-Sun
    • International Journal of Contents
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    • v.8 no.4
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    • pp.12-20
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    • 2012
  • For a library to be able provide information services and fulfill its function as a knowledge convergence center capable of responding to various information demands, the development of next-generation information systems based on the latest information and communication technology is needed. The development of mobile information services using portable devices such smart phones and tablet PCs and information systems which incorporate the concepts of cloud computing, SaaS (Software as a Service), annotation and Library2.0 is also required. This paper describes a library information system that utilizes collective intelligence and cloud computing. The information system developed for this study adopts the SaaS-based cloud computing service concept to cope with the shift in the mobile service paradigm in libraries and the explosion of electronic data. The strengths of such a conceptual model include the sharing of resources, support of multi-tenants, and the configuration and support of metadata. The user services are provided in the form of software on-demand. To test the performance of the developed system, the efficiency analysis and TTA certification test were conducted. The results of performance tests, It is encouraging that, at least up to 100MB, the job time is approximately linear and with only a moderate overhead of less than one second. The system also passed the level-3 or higher criteria in the certification test, which includes the SaaS maturity, performance and application program functions.

Bayesian Network based Automatic Summarization of Photos using User's Context on Mobile Device and Image Annotation (모바일기기 사용자의 컨텍스트와 이미지 주석을 이용한 베이지안 네트워크기반 사진 자동요약)

  • Min, Jun-Ki;Cho, Sung-Bae
    • Proceedings of the Korean Information Science Society Conference
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    • 2008.06c
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    • pp.425-428
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    • 2008
  • 모바일기기에 탑재되어있는 디지털 카메라의 성능이 향상됨에 따라 이를 이용한 사진의 촬영 및 수집이 용이해졌으며, 따라서 사용자 로그정보를 이용하여 방대한 양의 사진을 분석하거나 브라우징해주는 방법들이 연구되고 있다. 본 논문에서는 모바일기기의 불확실한 로그정보와 사진 주석정보를 베이지안 네트워크로 모델링하여 사용자가 겪은 이벤트들을 추론하고 사용자의 일과를 요약해주는 방법을 제안한다. 우선 사진들을 시간과 위치정보에 따라 분할하여 사진그룹목록을 생성하고, 이를 모바일기기에 입력되어있는 사용자의 일정목록과 합하여 임시이벤트목록을 생성한다. 그 뒤 베이지안 네트워크를 이용하여 각 이벤트를 인식하고 이를 가장 잘 나타내는 사진을 선택한다. 제안하는 방법은 선택된 사진들을 나열하여 사진다이어리형식으로 사용자의 일과를 요약하여주며, 이때 특정 이벤트와 매치되는 사진이 없을 경우 미리 정의되어있는 만화 컷을 대신 사용하여 내용이 매끄럽게 이어지도록 하였다.

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Design and Implementation of Deep-Learning-Based Image Tag for Semantic Image Annotation in Mobile Environment (모바일 환경에서 딥러닝을 활용한 의미기반 이미지 어노테이션을 위한 이미지 태그 설계 및 구현)

  • Shin, YoonMi;Ahn, Jinhyun;Im, Dong-Hyuk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.10a
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    • pp.895-897
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    • 2019
  • 모바일의 기술 발전과 소셜미디어 사용의 증가로 수없이 많은 멀티미디어 콘텐츠들이 생성되고 있다. 이러한 많은 양의 콘텐츠 중에서 사용자가 원하는 이미지를 효율적으로 찾기 위해 의미 기반 이미지 검색을 이용한다. 이 검색 기법은 이미지에 의미 있는 정보들을 이용하여 사용자가 찾고 자하는 이미지를 정확하게 찾을 수 있다. 본 연구에서는 모바일 환경에서 이미지가 가질 수 있는 의미적 정보를 어노테이션 하고 이와 더불어 모바일에 있는 이미지에 풍성한 어노테이션을 위해 딥러닝 기술을 이용하여 다양한 태그들을 자동 생성하도록 구현하였다. 이렇게 생성된 어노테이션 정보들은 의미적 기반 태그를 통해 RDF 트리플로 확장된다. SPARQL 질의어를 이용하여 의미 기반 이미지 검색을 할 수 있다.

ANOMALY DETECTION FOR AN ORAL HEALTH CARE APPLICATION USING ONE CLASS YOLOV3

  • JAEHUN, BAEK;SEUNGWON, KIM;DONGWOOK, SHIN
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • v.26 no.4
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    • pp.310-322
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    • 2022
  • In this report, we apply an anomaly detection algorithm to a mobile oral health care application. In particular, we have investigated one class YOLOv3 as an anomaly detection model to classify pictures of mouths which will be used as inputs in the following machine learning model. We have achieved outstanding performances by proposing appropriate annotation strategies for our data sets and modifying the loss function. Moreover, the model can classify not only oral and non-oral pictures but also output preprocessed pictures that only contain the area around the lips by using the predicted bounding box. Thus, the model performs prediction and preprocessing simultaneously.

CMDNet: Single Shot Architecture for Clickable Mobile Screen Object Detection (CMDNet: 클릭 가능한 모바일 화면 객체 탐지를 위한 싱글 샷 아키텍처)

  • Jo, Min-Seok;Han, Seong-Soo;Jeong, Chang-Sung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.05a
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    • pp.418-421
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    • 2021
  • 모바일 디바이스 화면에 대하여 클릭 가능한 객체를 인식하기 위한 Object detection network architecture 를 제안한다. DSSD 를 Baseline 으로 SE block 이 추가된 Backbone network 와 SSD layer, FPN 구조를 사용한다. 기존의 1:1 비율의 네트워크의 Input resolution 을 모바일 화면과 유사한 1:2 비율로 변경하여 효율적으로 피처를 추출한다. 또한 해당 모델을 학습하기 위한 효율적인 데이터셋을 구축한다. 모바일 화면에서 클릭 가능한 객체를 기준으로 데이터를 수집하여 총 24,937 개의 Annotation data 를 Text, Image, Button, Region 등 8 개의 카테고리로 세분화하였다.

The Design and Implementation of AR Collaboration Service Platform for Technical Support in Industrial Sites (산업 현장의 기술 지원 AR 협업 서비스 플랫폼 설계 및 구현)

  • Han, Seongil;Lee, Daesik;You, Youngmo;Lee, Sangyoon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.17 no.4
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    • pp.1-11
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    • 2021
  • In this paper, we explain the purpose of building a mobile app called "ARnetView" that can use the AR(augmented Reality)based calling function and AR based content creation function, and as well as an AR based data center that can share AR based video streaming and AR based contents on smartphones and tablet devices. For the AR(Augmented Reality) based data center implement, we have developed a mobile application and implemented a service system including an AR(augmented Reality) based calling function and AR based content production and AR based video streaming functions for real-time communication to connect a field technician and an expert so that the expert can see and discuss the situation in the field and technician and experts, they can draw digital annotation on mobile screen that accurately stick to 3D physical objects, allowing the expert to guide the technician step by step. In result, it provides a remote technical collaboration environment between field technician and expert. In addition, AR(Augmented Reality) collaboration service Platform was designed and implemented to increase work speed, efficiency, and utilization of advanced technicians, improve continuous productivity of equipment and facilities, maximize equipment and facility utilization, and strengthen industrial competitiveness. Therefore, through this, the AR collaboration service Platform can be applied to the industrial field, the medical field, and the entertainment/education field.

Design and Implementation of Library Information System Using Collective Intelligence and Cloud Computing (집단지성과 클라우드 컴퓨팅을 활용한 도서관 정보시스템 설계 및 구현)

  • Min, Byoung-Won
    • The Journal of the Korea Contents Association
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    • v.11 no.11
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    • pp.49-61
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    • 2011
  • In recent, library is considered as an integrated knowledge convergence center that can respond to various requests about information service of users. Therefor it is necessary to establish a novel information system based on information communications technologies of the era. In other words, it is currently required to develop mobile information service available in portable devices such as smart phones or tablet PCs, and to establish information system reflecting cloud computing, SaaS, Annotation, and Library 2.0 etc. In this paper we design and implement a library information system using collective intelligence and cloud computing. This information system can be adapted for the varieties of mobile service paradigm and abruptly increasing amount of electronic materials. Advantages of this concept model are resource sharing, multi-tenant supporting, configuration, and meta-data supporting etc. In addition it can offer software on-demand type user services. In order to test the performance of our system, we perform an effectiveness analysis and TTA authentication test. The average response time corresponding to variance of data reveals 0.692 seconds which is very good performance in timing effectiveness point of view. And we detect maturity level-3 or 4 authentication in TTA tests such as SaaS maturity, performance, and application programs.