• Title/Summary/Keyword: Mobile Advertisement

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Optimizing Technique of Mobile Advertisement System "ATPA" (모바일 광고시스템 "ATPA"의 최적화 기법)

  • Lim, Kyu-Hong;Lee, Jong-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05c
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    • pp.1895-1898
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    • 2003
  • 본 논문에서는 모바일 광고시스템 "ATPA"의 개선방안을 제시하여 최적화된 "ATPA" 시스템을 제안한다. 기존의 시스템은 광고를 제공하는 필터링 기법을 단순히 제공형과 요청형으로 구분하고 고객의 피드백을 받아 필터링하는 방법을 개선하는 것이었다. 이러한 것은 다양한 고객의 욕구에 부합하기 힘들 뿐 아니라 고객이 원하는 다양한 부가서비스를 제공하기에는 부족했었다. 따라서 고객의 요구를 정확하게 분석하고 고객의 위치정보와 시간을 고려하여, 즉 각각의 정보를 수집하여 데이터 베이스화하고 이러한 데이터베이스를 분석하여 고객에게 최적화된 모바일 광고를 전송할 수 있다.

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Internet Information Service using Telephony and Fax, ITC-CSCC’2000

  • Jang, Young-Gun;Cho, Kyoung-Hwan
    • Proceedings of the IEEK Conference
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    • 2000.07b
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    • pp.691-694
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    • 2000
  • This paper is addressed to Internet telephony based service implementation. It describes an implementation method which uses ARS as a gateway which combines Internet and traditional public switched telephone network for Internet information service using telephony and fax, is different to traditional Internet telephony which provide enhanced speech quality and low cost functionality. This method allows telephony and/or fax user to get Internet information without additional Internet bill, Internet infrastructure and low connection quality from low signal bandwidth connected him. Implemented system is useful to a special kind information service such as climate information of Korea etc and simpler than WAP based service as for wireless mobile telephony user. We implement job opportunity information and advertisement service supported by Home page of Choong Book Small & Medium Business Administration and e-mail service supported by Korean Society for Rehabilitation of persons with Disabilities to demonstrate the system ability. As a result of test implementation, this service system works good fur blind persons and graduated persons without job, is expected to apply for special Internet information provider via Voice and Fax.

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Design of a Efficient Advertisement Operation System by using context information for Mobile Environments (모바일 환경의 상황 적응형 효율적인 광고운영 시스템 설계)

  • Lee, Yong-ki;Moon, NamMee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.04a
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    • pp.244-247
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    • 2015
  • 본 논문에서는 모바일 환경의 상황 적응형 효율적인 광고운영 시스템 설계에 대하여 제안한다. 제안한 시스템은 광고공급자가 제작한 광고콘텐츠를 저장하고, 광고공급자와 광고소비자의 상황정보와 피드백 정보를 분석하여 맞춤형 광고 콘텐츠를 추천하여 제공한다. 본 논문에서 제안한 시스템은 광고콘텐츠와 광고 소비자의 선호도 및 성향에 따른 스마트한 광고 콘텐츠를 추천 및 제공하기 때문에, 스마트 미디어 시대를 맞이한 광고시장에 새로운 서비스 모델을 개발하는데 기여할 것으로 기대한다.

Implement and Analysis of a 3D Mobile Advertisement Engine (3D 모바일 광고 엔진의 구현 및 분석)

  • Jeon, Jae-Hong;Lee, Jae-Hun;Hong, Min
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.685-687
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    • 2012
  • 현재 스마트폰에서 제공되고 있는 모바일 광고들은 많은 애플리케이션에 포함되어 애플리케이션을 이용하는 다양한 사용자들에게 광고 정보를 노출 시키고 있다. 그러나 현재 서비스 되고 있는 모바일 광고는 제품의 이미지를 사용하여 제작된 단순한 2D 이미지 광고이기 때문에 사용자들에게 광고 정보를 전달하는데 한계가 있는 상황이다. 이에 본 논문은 2D 이미지 보다 사실적인 표현 및 흥미 있는 정보 전달이 가능한 3D 모델을 이용하여 광고 정보를 제공할 수 있는 엔진을 아이폰 기반으로 설계 및 구현하였다. 또한 원활한 3D 광고의 효과 표현을 위해서 애니메이션 기능의 구현과 다양한 종류의 아이폰 기반 디바이스에서 3D모델들의 렌더링 프레임 측정을 통하여 광고 엔진의 적용 가능성 여부를 분석하였다.

Targeting Data Service for Web-Based Media Contents (웹 기반 미디어 콘텐츠를 위한 맞춤형 데이터 서비스)

  • Park, Sung-Joo;Chung, Kwang-Sue
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.12
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    • pp.1154-1164
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    • 2010
  • As an useful application in broadcasting services, the targeting service has been mainly studied to improve the service satisfaction and user usage in various media service environments based on user profile, preferences, and usage history. Targeting service is expanding its domain from broadcasting contents to interstitial contents and from fixed TV devices to mobile devices. Service data also include advertisement data, coupon, and information about media contents as well as simple broadcasting data. In this paper, the targeting data service is designed and implemented on articles, advertisement and broadcasting information on the basis of the user information. To adapt this to web-based media contents, information on user profile, preferences, and usage history is newly defined on the basis of the user metadata developed in TV-Anytime Forum and the user information defined in OpenSocial. The targeting data service is implemented to generate user preferences information and usage history pattern based on the similarity among user preference, contents information, and usage history. Based on performance evaluation, we prove that the proposed targeting data service is effectively applicable to web-based media contents as well as broadcasting service.

Power, mobility and wireless channel condition aware connected dominating set construction algorithm in the wireless ad-hoc networks (무선 에드 혹 네트워크에서 전력, 이동성 및 주변 무선 채널 상태를 고려한 연결형 Dominating Set 구성 방법)

  • Cho Hyoung-Sang;Yoo Sang-Jo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.5B
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    • pp.274-286
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    • 2005
  • In this paper, we propose a new power-efficient and reliable connected dominating set based routing protocol in the mobile ad hoc networks. Gateway nodes must be elected in consideration of residual energy and mobility because frequent reconstruction of connected dominating set result in transmission error for route losses. If node density is high, it results in a lot of contentions and more delays for network congestion. Therefore, in this paper, we propose a new construction method of connected dominating set that supports reliable and efficient data transmission through minimizing reconstruction of connected dominating set by delaying neighbor set advertisement message broadcast in proportion to weighted sum of residual energy, mobility, and the number of neighbor nodes. The performance of the proposed protocol is proved by simulation of various conditions.

Slective Buffering Macro Handover Which Applies The F-SNOOP in Hierarchical structure (계층 구조에서 F-SNOOP을 적용한 선택적 버퍼링 매크로 핸드오버)

  • Ahn Chi-Hyun;Kim Dong-Hyun;Kim Hyoung-Chul;Ryou Hwang-Bin;Lee Dae-Young;Jun Kye-Suk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.5B
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    • pp.413-420
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    • 2006
  • HMIPv6 is designed to reduce the signaling load to external network and improve handover speed of MN by including Mobility Anchor Point(MAP) in local handover. However in this case of macro handover, it's just used pervious MIPv6 handover algorithm. So, it occurs packet loss and transmission delay problem. In this paper, we propose the mechanism applying the HMIPv6 for Fast Handover to choose suitable to the condition buffering handover. The condition for the selection is result distance measurement between MN and CN, between MN and NAR. Furthermore, using F-SNOOP protocol, it is possible to improve wireless network performance. Wireless network has high Bit Error Rate(BER) characteristic because of path loss, fading, noise and interference. TCP regards such errors as congestion and starts congestion control. This congestion control makes packet transmission rate low. However, F-SNOOP improves TCP performance based on SNOOP and Freeze TCP that use Zero Window Advertisement(ZWA) message when handoff occurs in wireless network.

An Efficient Femto-cell Scanning Scheme Using Network Assistance in IEEE 802.16e System (IEEE 802.16e 시스템에서 망 지원을 이용한 효율적인 펨토셀 스캐닝 방안)

  • Choi, Jae-In;Nam, Jin-Kyu;Seo, Won-Keyong;Cho, You-Ze
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.1B
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    • pp.21-28
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    • 2011
  • The femtocell is a miniaturized Base Station (BS) with low-cost and low-power using general broadband access network as backhaul. It is expected not only to improve indoor coverage but also to reduce a service charge. However, in IEEE 802,16e femtocells, when the Mobile Station (MS) scans neighbor BSs for handover, it takes a long time due to too many number of femto BSs. Also the size of the neighbor advertisement message that will be periodically sent by a serving BS is increased as the number of target femto BSs for scanning increases. In this paper, we proposed an efficient femtocell scanning scheme, using a triangulation mechanism and a femto BS monitoring scheme to reduce the number of scanning operations and the size of the neighbor advertisement messages. The proposed scheme can avoid wasting air resources and reduce scanning overheads by minimal scanning operation. The simulation results showed that the proposed scheme could improve scanning performance and avoid wasting air resources, compared with the conventional scheme of the IEEE 802.16e system.

Design and Development on 2D Barcode Based Network Advertising Contents (2차원 바코드 기반 네트워크 광고 콘텐츠의 설계와 구현)

  • Shin, Hwan-Seob;Lee, Jae-Won
    • The Journal of the Korea Contents Association
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    • v.19 no.7
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    • pp.376-383
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    • 2019
  • In recent decades, China's economy has grown rapidly and two-dimensional bar code-based payments services have been activated. This is a model that will be introduced by developing countries that lack mobile payment infrastructure, and countries that are looking to leap into cashless societies are also drawing attention. Along with this, the existing CRM market is expanding around the mobile device called m-CRM, and research is active on the importance of collective use for online advertising and two-dimensional bar code-based payments services. Therefore, through this study, we have explored the concepts and status of online advertising and customer relationship management which using the two-dimensional bar code-based system, and designed and implemented the method and mobile application system to effectively disseminate transactional advertising information at the point of sale or at the point of share. We also presented an application approach to look at the direction of two-dimensional bar code-based ads contents sharing system and its development.

The Effect of Motivation for Using Mobile Social Network Games on the Game Attitude, Continuous Use Intention and Intention to Recommend the Game (모바일 소셜 네트워크 게임 이용 동기가 게임태도와 지속적 이용의도 및 추천의도에 미치는 영향)

  • Youm, Dong-sup
    • Journal of Digital Convergence
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    • v.15 no.1
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    • pp.453-459
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    • 2017
  • This study was conducted to review the usage behavior of mobile social network games that are attracting attention as a new growth engine in the game market. To that end, a survey was conducted on 250 male and female university students. The result of the study showed that first, the relationship formation motivation and seeking fun during leisure times in association with mobile social network games had a positive effect on game attitudes. Second, the relationship formation motivation had a positive effect on the continuous use intention. Third, the relationship formation motivation and the fun-seeking motivation had a positive effect on word-of-mouth recommendation, while the relationship formation motivation and advertisement recommendation motivation had a positive effect on the intention to recommendation online formats. Fourth, the attitude towards mobile social network games had a positive effect on the continuous use intention. Lastly, the attitude towards mobile social network games had a positive effect on only the intention to recommendation through word-of-mouth. This study is expected to provide useful and basic data for the development of quality game content that will cater to users' needs.