• Title/Summary/Keyword: Mobile AR

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Delivering Augmented Information in a Session Initiation Protocol-Based Video Telephony Using Real-Time AR

  • Jang, Sung-Bong;Ko, Young-Woong
    • Journal of Information Processing Systems
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    • v.18 no.1
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    • pp.1-11
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    • 2022
  • Online video telephony systems have been increasingly used in several industrial areas because of coronavirus disease 2019 (COVID-19) spread. The existing session initiation protocol (SIP)-based video call system is being usefully utilized, however, there is a limitation that it is very inconvenient for users to transmit additional information during conversation to the other party in real time. To overcome this problem, an enhanced scheme is presented based on augmented real-time reality (AR). In this scheme, augmented information is automatically searched from the Internet and displayed on the user's device during video telephony. The proposed approach was qualitatively evaluated by comparing it with other conferencing systems. Furthermore, to evaluate the feasibility of the approach, we implemented a simple network application that can generate SIP call requests and answer with AR object pre-fetching. Using this application, the call setup time was measured and compared between the original SIP and pre-fetching schemes. The advantage of this approach is that it can increase the convenience of a user's mobile phone by providing a way to automatically deliver the required text or images to the receiving side.

A Production of Edutainment Contents Using Augmented Reality (증강현실을 적용한 에듀테인먼트 콘텐츠 제작)

  • Jeong, Yeon-Chul;Cha, Jae-Gwan
    • Journal of Korea Game Society
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    • v.15 no.5
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    • pp.79-87
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    • 2015
  • Education tools expressed in texts and images turned into the edutainment such as a education and playing experience. Augmented reality(AR) technology in the field of edutainment was possible to have an amused-education by maximizing experiences. Recently, it is also served in a variety of mobile applications which exploit AR technology. The paper is to describe on the practical measures for the experience of education through designing and implementing edutainment contents. The implementation makes use of a engine 'Vuforia', and a platform 'Unity 3D'.

The Development Education Contents of Augment Reality Based on Marker (마커기반 증강현실 교육 콘텐츠 제작)

  • Sim, Jaehyoun;Kim, Chulku;Jung, Jinhyoun;Song, Eunji
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.691-692
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    • 2015
  • 본 논문에서는 마커기반 증강현실 기술을 활용한 역사 교육 콘테츠 구현을 목표로 한다. 증강현실은 가상현실의 한 분야로 현실세계에 가상의 물체를 중첩함으로써 사용자에게 몰입감과 현실감 있는 정보를 제공하여, 사용자들에게 새로운 학습 경험을 확장시킬 수 있는 교육매체로 높은 관심을 받고 있다. 이에 본 논문은 세종대왕 시대의 유물을 EON Mobile을 사용하여 마커기반 증강현실 교육콘텐츠를 개발하였다. AR 마커를 통해 사용자와 상호작용 할 수 있도록 하였으며, 현실감, 몰입감, 지적 융통성 및 인지적 통찰성 등의 다양한 교육적 효과를 성취할 수 있도록 하였다.

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Game Design of Augmented Reality RPG using Artificial Intelligence

  • An, Syoungog;Bae, Juengbean;Kim, Soo Kyung
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.9
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    • pp.15-20
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    • 2018
  • Currently the mobile augmented reality does not require supplemental hardware, such as markers like specific images or depth cameras, in order to acquire 3D environment information. This allows for increased accessibility and usability for the general user, and also broadened scope of development. The market research enterprise Counterpoint Research predicted that the growth of the augmented reality market will reach 70 trillion Korean Won by 2021. Application developments are also progressing. Wargaming, the developer of the global game World of Tanks, has launched an application that uses AR core at the GDC 2018. Thus, we must prepare for the impending augmented reality market and acquire top class augmented reality technology using 3D environment. This paper outlines the development of a game using AR CORE SDK to acquire 3D environment and Unity 3D game engine to combine camera images and 3D graphics, which all comes together to construct a natural augmented reality.

Prefetching Techniques for Efficient Continuous Spatial Queries on Mobile AR (모바일 AR에서 효율적인 연속 공간 질의를 위한 프리패칭 기법)

  • Jung, Yong Hee;Jo, Hyun Gu;Yang, Pyoung Woo;Song, Chung Won;Lee, Yon Sik;Nam, Kwang Woo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.171-173
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    • 2012
  • 최근에 스마트폰 기반의 다양한 증강현실 서비스들이 제공되고 있다. 이러한 증강현실 서비스들은 공간질의를 하고 검색되어진 데이터를 실제 영상화면에 표현해주는 것을 말한다. 본 논문은 증강현실 서비스에서 많이 이용되는 공간 검색 성능을 향상 시키기 위하여 기존의 속도기반 프리패칭 기법에 사용자의 시점을 이용한 영역 검색 방법을 혼합하여 효율적이고 의미 있는 검색을 가능하게 하였다.

Robustness of Face Recognition to Variations of Illumination on Mobile Devices Based on SVM

  • Nam, Gi-Pyo;Kang, Byung-Jun;Park, Kang-Ryoung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.1
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    • pp.25-44
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    • 2010
  • With the increasing popularity of mobile devices, it has become necessary to protect private information and content in these devices. Face recognition has been favored over conventional passwords or security keys, because it can be easily implemented using a built-in camera, while providing user convenience. However, because mobile devices can be used both indoors and outdoors, there can be many illumination changes, which can reduce the accuracy of face recognition. Therefore, we propose a new face recognition method on a mobile device robust to illumination variations. This research makes the following four original contributions. First, we compared the performance of face recognition with illumination variations on mobile devices for several illumination normalization procedures suitable for mobile devices with low processing power. These include the Retinex filter, histogram equalization and histogram stretching. Second, we compared the performance for global and local methods of face recognition such as PCA (Principal Component Analysis), LNMF (Local Non-negative Matrix Factorization) and LBP (Local Binary Pattern) using an integer-based kernel suitable for mobile devices having low processing power. Third, the characteristics of each method according to the illumination va iations are analyzed. Fourth, we use two matching scores for several methods of illumination normalization, Retinex and histogram stretching, which show the best and $2^{nd}$ best performances, respectively. These are used as the inputs of an SVM (Support Vector Machine) classifier, which can increase the accuracy of face recognition. Experimental results with two databases (data collected by a mobile device and the AR database) showed that the accuracy of face recognition achieved by the proposed method was superior to that of other methods.

Study on Establishment of Deoksugung Palace, Tourist Information Services using Augmented Reality(AR) Technology (증강현실(AR) 기술을 이용한 덕수궁 관광안내서비스 구축방안 연구)

  • Oh, Sung-hwan;Kim, Ki-duk
    • Korean Journal of Heritage: History & Science
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    • v.46 no.2
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    • pp.26-45
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    • 2013
  • Sudden increase exceeding 30million in the number of smart phone users, and rising interest in the technology of augmented reality, is now trying to combine it with AR technology in other areas very much. The field of cultural heritage, which has been constructed by the Internet and 3D technology, is not unusual and this field is now rapidly changing thanks to the AR technology which can make users experience cultural heritage with high reality. The Palaces in Seoul, however, use fragmentary tools of information - lack of heritage commentators, leaflet, etc, even though the number of visitors is gradually increasing. Therefore, three-dimensional and comprehensive cultural heritage information service is needed with the guidance in the mobile era. This study utilizes the AR technology for building the Deoksugung Tourist Information Service Application(App.) applying the markerless-based recognition technology which is a more advanced tool than the location-based AR technology. This new AR technology can switch perceived real images such as the tablet of the King in the Palace of in the real world, patterns and pedestals into virtual world, which can reproduce the damaged cultural assets as 3D. This also composes photos of the past with the current buildings, which can increase people's interest and absorption of the contents, and helps them understand and be aware of Korean traditional culture and cultural heritage effectively. In addition, convergence between IT new technology, Augmented Reality(AR) and humanities through storytelling based implementation of cultural heritage in smart phone is attempted to demonstrate that there is strength in which augmented reality technique exerts infinite creativity based on actual reality world.

A Mobile Service Method of S&T Information Content for Ubiquitous Environment - focused on KISTI's Scent of Science Service - (유비쿼터스 환경을 위한 과학기술 콘텐츠의 모바일 서비스 방안 - KISTI의 과학향기 사례를 중심으로 -)

  • Hyun, mi-hwan;Lee, choong-mo;Kim, sun-tae;Kim, ji-young;Yae, yong-hee
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.469-472
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    • 2008
  • Although wireless devices ar the most suitable for ubiquitous environment, they have restrictive capacities when using internet services than desktop environment. Considering different system features of mobile devices such as small display and limited input capability, an alternative scheme to access the Web efficiently is required. In the paper, we propose a mobile service method of S&T information content to support ubiquitous environment though the case study of KISTI's Scent of Science content service based on mobile.

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Quantitative Determination of Marker Compounds and Pattern Recognition Analysis for Quality Control of Alismatis Rhizoma by HPLC

  • Na, Braham;Men, Chu Van;Kim, Kyung Tae;Lee, Min Jung;Lee, Eunsil;Jin, Hong-Guang;Woo, Eun Ran;Woo, Mi Hee;Kang, Jong Seong
    • Bulletin of the Korean Chemical Society
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    • v.34 no.7
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    • pp.2081-2085
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    • 2013
  • A quantitative method for determining levels of three bioactive compounds based on pattern recognition was developed and fully validated for the quality control of Alismatis Rhizoma (AR) by HPLC. Separation conditions were optimised using an Optimapak $C_{18}$ column ($250mm{\times}4.6mm$, 5 ${\mu}m$) with a mobile phase of acetonitrile and 0.1% aqueous phosphoric acid and detection wavelengths of 205 and 245 nm. Method validation yielded acceptable linearity ($r^2$ > 0.9998) and percent recovery (98.06%-101.71%). Limits of detection ranged from 0.08 to 0.15 ${\mu}g/mL$. Levels of the three bioactive compounds, alisol C acetate, alisol B, and alisol B acetate, in AR were 0.07-0.45, 0.38-10.32, and 1.13-8.59 mg/g dried weight, respectively. Pattern analyses based on these three compounds were able to differentiate Chinese and Korean samples accurately. The results demonstrate that alisol B and its acetate may be used as marker compounds for AR quality and can be regulated to no less than 0.36 and 1.29 mg/g of dried sample, respectively. The method described here is suitable for quantitative analyses and quality control of multiple components in AR.

Effects of oxygen partial pressure during sputtering on texture and electrical properties of $CeO_2$ thin films ($CeO_2$박막의 결정성 및 전기적 특성에 미치는 sputtering시 산소분압비의 영향)

    • Journal of the Korean Vacuum Society
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    • v.10 no.1
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    • pp.51-56
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    • 2001
  • $CeO_2$ thin films as insulator for MFISFET (Metal-ferroelectric-insulator- semiconductor-field effect transistor) were deposited by r.f. magnetron sputtering. Ar and $O_2$ gas as the deposition gas were used and the effects of oxygen partial pressure during sputtering on texture and electrical properties of $CeO_2$ thin films were evaluated. All $CeO_2$ thin films deposited on p-type Si(100) substrate at $600^{\circ}C$ exhibited (200) preferred orientation. The films deposited with only Ar gas among various condition had highest preferred orientation but show large hysteresis characteristics in capacitance-voltage measurement due to relatively many charged paricles and roughness. Films show smooth surface state and good C-V characteristics with increasing oxygen partial pressure. It was thought that this trend in C-V characteristics was due to the amount of mobile ionic charge within $CeO_2$ films. The composition of films show oxygen excess, that is, O/$Ce_2$ ratio of films was 2.22~2.42 range and leakage current of films show $10^{-7}~10^{-8}A$order at 100 kV/cm.

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