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http://dx.doi.org/10.9708/jksci.2018.23.09.015

Game Design of Augmented Reality RPG using Artificial Intelligence  

An, Syoungog (Dept. of Game Engineering, Pai Chai University)
Bae, Juengbean (Dept. of Game Engineering, Pai Chai University)
Kim, Soo Kyung (Dept. of Game Engineering, Pai Chai University)
Abstract
Currently the mobile augmented reality does not require supplemental hardware, such as markers like specific images or depth cameras, in order to acquire 3D environment information. This allows for increased accessibility and usability for the general user, and also broadened scope of development. The market research enterprise Counterpoint Research predicted that the growth of the augmented reality market will reach 70 trillion Korean Won by 2021. Application developments are also progressing. Wargaming, the developer of the global game World of Tanks, has launched an application that uses AR core at the GDC 2018. Thus, we must prepare for the impending augmented reality market and acquire top class augmented reality technology using 3D environment. This paper outlines the development of a game using AR CORE SDK to acquire 3D environment and Unity 3D game engine to combine camera images and 3D graphics, which all comes together to construct a natural augmented reality.
Keywords
Camera Tracking; Artificial Intelligence; ARCore; Augmented Reality; Platform;
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