1 |
Ian Millington and John Funge, Artificial Intelligence for Games,CRC Press; 2 edition (August 6, 2009)
|
2 |
Apple AR Toolkit https://developer.apple.com/arkit/
|
3 |
Google AR Core SDK https://developers.google.com/ar/develop/downloads
|
4 |
Creighton, "Unity 3D Game Development by Example Beginner's Guide", 2010
|
5 |
Will Goldstone, "Unity 3.x Game Development Essentials", Packt Publishing; 2 edition, December 20, 2011
|
6 |
Charles Bernardoff, NGUI for Unity, PACKT, 2014
|
7 |
Creighton, "Unity 3D Game Development by Example Beginner's Guide", 2010
|
8 |
Will Goldstone, "Unity 3.x Game Development Essentials", Packt Publishing; 2 edition, December 20, 2011
|
9 |
Sue Blackman, "Beginning 3D Game Development with Unity 4: All-in-one, multi-platform game development (Technology in Action)", Apress; 2 edition, August 27, 2013
|
10 |
Charles Bernardoff , NGUI for Unity, PACKT, 2014
|
11 |
Lander, Jeff, "skin them bones game programming for the web generation:, Game Developer Magazine pp. 11-16. May 1998.
|
12 |
Carl Granberg, "Character Animation With Direct3D," CharlesRiverMedia, pp. 47-49, April 2009.
|
13 |
Doug L, James and ChristopHer D, "Skinning mesh animations," ACM Transactions on Graphics (ACM SIGGRAPH 2005), pp. 399-407, August 2005.
|
14 |
Mark DeLoura, "Game Programming Gems", Charles River Media, August 2000.
|
15 |
Mat Buckland, Programming Game AI by Example, Jones & Bartlett Learning; 1 edition (October 22, 2010)
|