• Title/Summary/Keyword: Middleware Platform

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Middleware for Context-Aware Ubiquitous Computing

  • Hung Q.;Sungyoung
    • Korea Information Processing Society Review
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    • v.11 no.6
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    • pp.56-75
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    • 2004
  • In this article we address some system characteristics and challenging issues in developing Context-aware Middleware for Ubiquitous Computing. The functionalities of a Context-aware Middleware includes gathering context data from hardware/software sensors, reasoning and inferring high-level context data, and disseminating/delivering appropriate context data to interested applications/services. The Middleware should facilitate the query, aggregation, and discovery for the contexts, as well as facilities to specify their privacy policy. Following a formal context model using ontology would enable syntactic and semantic interoperability, and knowledge sharing between different domains. Moddleware should also provide different kinds of context classification mechanical as pluggable modules, including rules written in different types of logic (first order logic, description logic, temporal/spatial logic, fuzzy logic, etc.) as well as machine-learning mechanical (supervised and unsupervised classifiers). Different mechanisms have different power, expressiveness and decidability properties, and system developers can choose the appropriate mechanism that best meets the reasoning requirements of each context. And finally, to promote the context-trigger actions in application level, it is important to provide a uniform and platform-independent interface for applications to express their need for different context data without knowing how that data is acquired. The action could involve adapting to the new environment, notifying the user, communicating with another device to exchange information, or performing any other task.

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Suggestion and Implementation of Improved Control Point for Remote Control Home-Network based on the UPnP (UPnP 기반의 홈-네트워크 원격제어를 위한 개선된 Control Point의 제안 및 구현)

  • Jeong, Jin-Gyu;Jin, Seon-Il;An, Gwang-Hyeok;Yu, Yeong-Dong;Hong, Seok-Gyo
    • Proceedings of the KIEE Conference
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    • 2003.11c
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    • pp.769-772
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    • 2003
  • Middleware enables different networking devices and protocols to inter-operate in ubiquitous home network environments. The UPnP(Universal Plug and Play) middleware, which runs on a PC and is based on the IPv4 protocol, has attracted much interest in the field of home network research since it has versatility. The UPnP, however, cannot be easily accessed via the public Internet since the UPnP devices that provide services and the Control Points that control the devices are configured with non-routable local private or Auto IP networks. The critical question is how to access UPnP network via the public Internet. The purpose of this study is to deal with the non-routability problem in local private and Auto IP networks by improving the conventional Control Point used in UPnP middleware-based home networks. For this purpose, this paper proposes an improved Control Point for accessing and controlling the home network from remote sites via the public Internet, by adding a web server to the conventional Control Point. The improved Control Point is implemented in an embedded GNU/Linux system running on an ARM9 platform.

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Design and Implementation of Data Processing Middleware and Management System for IoT based Services

  • Lee, Yon-Sik;Mun, Young-Chae
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.2
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    • pp.95-101
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    • 2019
  • Sensor application systems for remote monitoring and control are required, such as the establishment of databases and IoT service servers, to process data being transmitted and received through radio communication modules, controllers and gateways. This paper designs and implements database server, IoT service server, data processing middleware and IoT management system for IoT based services based on the controllers, communication modules and gateway middleware platform developed. For this, we firstly define the specification of the data packet and control code for the information classification of the sensor application system, and also design and implement the database as a separate server for data protection and efficient management. In addition, we design and implement the IoT management system so that functions such as status information verification, control and modification of operating environment information of remote sensor application systems are carried out. The implemented system can lead to efficient operation and reduced management costs of sensor application systems through site status analysis, setting operational information, and remote control and management.

Mobile Multicast Mechanism in IP based-IMT Network Platform (IP기반-IMT 네트워크에서의 모바일 멀티캐스트 기법)

  • Yoon Young-Muk;Park Soo-Hyun
    • Proceedings of the Korea Society for Simulation Conference
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    • 2005.11a
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    • pp.3-7
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    • 2005
  • The structure of $IP^2$(IP based-IMT Network Platform) as ubiquitous platform is three-layered model : Middleware including NCPF(Network Control Platform) and SSPF(Service Support Platform), IP-BB(IP-Backbone), Access network including Sensor network. A mobility management(MM) architecture in NCPF is proposed for $IP^2$. It manages routing information and location information separately. The existing method of multicast control in $IP^2$ is Remote Subscription. But Remote Subscription has problem that should be reconstructed whole Multicast tree when sender moves. To solve this problem, we propose a way to put Multicast Manager in NCPF.

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OPEN LBS PLATFORM ARCHITECTURE

  • Choi, Hae-Ock
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.854-859
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    • 2002
  • Location Based Services, or LBS refers to value-added service by processing information utilizing mobile user location. With the rapidly increasing wireless internet subscribers and world LBS market, the various location based applications are introduced such as buddy finder, proximity and security services. As the killer application of the wireless internet, the LBS has preconsidered technology about location determination technology, LBS middleware server for various application, and diverse contents processing technology. This paper describes the open architecture for LBS platform ensuring interoperability among the wireless networks and various location-based application services and the functional requirements for the LBS platform. The LBS platform in a narrow sense provides a standard interfaces for location management and network management for location services as follows, positioning (location acquisition through network or/and handset), location managing, location based functions, profile management, authentication and security, location based billing, information roaming between carriers and the system monitoring independent to specific network or ISP/CPs(Content Providers).

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IPMP(Intellectual Property Management and Protection) Service Interfaces based on MPEG Multimedia (MPEG 멀티미디어 미들웨어에 기반한 보호관리 서비스 인터페이스)

  • Choo, Hyon-Gon;Bang, Gun;Nam, Je-Ho
    • Journal of Korea Multimedia Society
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    • v.10 no.3
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    • pp.325-334
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    • 2007
  • In order to increase the promotion of multimedia processing techniques in MPEG standard, MPEG Multimedia Middleware (M3W) which supports middleware interface for multimedia processing is set up. In this paper, multimedia protection and management service interfaces based on MPEG Multimedia Middleware (M3W) are introduced. The service interfaces are based on component models of M3W and support normative IPMP messages. The proposed interfaces are composed of Tool interfaces and Trust management interfaces: Tool interfaces provide the functionality supporting terminal and tool based on the governed decoder model and Trust management interfaces provide the supporting functionality such as license managing and authentication required in DRM devices. As an application of the proposed interfaces, a JAVA based player simulator is shown. The proposed interfaces can be easily implemented under various device and application environments as an ISO/IEC 23004-2 standard middleware platform.

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Study on Component-Based Middleware for IoT Service Scalability (IoT 서비스 확장성을 고려한 컴포넌트 기반의 미들웨어에 관한 연구)

  • Shin, Seung-Hyeok
    • Journal of Advanced Navigation Technology
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    • v.19 no.4
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    • pp.330-337
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    • 2015
  • A service in the environments of internet of things (IoT) exist various types with automation facilities and sensors. There can configure so many communication protocols to networking facilities and sensors. To provide efficient various kind of service, a middleware platform, is based on the internet protocol network, is needed a unified access with devices, controlling and monitoring huge kind of facilities and sensors, to provide a efficient IoT service and application configurations. In this paper, we propose a middleware that an application and service interact with automation facilities and monitor sensors. The proposed middleware is designed with adapter pattern that one of the software engineering design pattern. The adapter pattern is to ensure communication with each sensor and to make sure of service scalability. Finally, the proposed component middleware shows that variety sensors can be easily configure the service in the IoT environment.

Structure Method for IOT Middle Ware with Plug-in module for Automation & Smart processing of Ppuri Manufacturing Factory (뿌리기업 자동화·스마트 공정을 위한 Plug-in 구조의 IOT 미들웨어 구축 방법)

  • Lee, Jeong-Hoon;Kim, Eui-Ryong;Kim, Sin-Ryeong;Kim, Young-Gon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.2
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    • pp.229-236
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    • 2019
  • IOT middleware is required to play a pivotal role in interpreting, managing, and controlling data information of Internet devices (sensors, etc.). In particular, the root industry has different process flows for different industries, and there are various data processing requirements for each company. Therefore, a general purpose IOT middleware is needed to accommodate this. The IOT middleware structure proposed by this paper is a plug-in that can be used as an engine part for middleware basic processes such as communication, data collection, processing and service linkage, We propose a flexible and effective smart process for root industry. In addition, we propose a method to strengthen prevention and security against tampering, deodorization, etc. through encryption of network data between middleware plug - in and related service layer. We propose a system that will be developed as an IOT middleware platform that is specialized in the root industry so that it can be extended in various network protocols such as MQTT, COAP, XAMP.

Analysis and Design of Middleware Architecture for Telematics terminal (텔레매틱스 단말용 응용 미들웨어 분석 및 설계)

  • Kim, Min-Jung;Choi, Yeon-June;Moon, Young-Bag;Kim, Sun-Joong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.11a
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    • pp.1239-1242
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    • 2005
  • 텔레매틱스는 차량의 위치측위기술과 양방향 통신이 가능한 시스템을 이용하여 차량내 정보단말을 통해 차량과 운전자에게 다양한 정보 및 서비스를 제공하기 위한 종합적인 시스템을 의미한다. 다양한 서비스에 대한 요구가 점차 증가함에 따라, 다양한 첨단 기술들이 단말에 도입되고 있으며, 텔레매틱스 단말은 서버로부터 다양한 통신 수단을 통해 가동되어 전달되는 각종 서비스 정보 및 응용 소프트웨어를 사용자에게 제공하기 위한 실행 환경을 제공해야 한다. 이에, 본 논문에서는 AMI-C 기반의 텔레매틱스 단말용 응용 미들웨어를 제안하여, 공통적으로 단말이 제공해야 하는 서비스들을 제공하여 단말용 서비스 구축에 드는 시간과 비용을 줄이고자 한다.

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Development of Scene Graph Library for Mobile Platforms (모바일 플랫폼을 위한 장면그래프 라이브러리 개발)

  • Kim, Jun-Ho;Seo, Jin-Seok;Park, Chang-Hoon;Hwang, Jane;Ko, Hee-Dong
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.792-801
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    • 2010
  • In this paper, we introduce a novel scene graph library for mobile platforms, called the 'Mobile OpenSceneGraph (Mobile OSG)', as a mobile graphics middleware. Our mobile scene graph library supports several nice properties, including platform-independence, extensibility, touch-based UI supports, and compatibility, by carefully adapting the OpenSceneGraph library, one of the most widely used graphics middlewares for desktop platforms, to mobile platforms. We validate the usefulness of the proposed library for mobiles with the several experimental results including real-time rendering, camera manipulations with a touch-based UI, and animations with switching geometric nodes.