• Title/Summary/Keyword: Mesh modeling

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An Automatic Mesh Generator for Abrupt Region Modeling Using Efficient Node Placements (효율적인 절점 배치를 이용한 박막층을 갖는 해석모델의 자동요소분할)

  • Park, Hyo-Geun;Kim, Hyeong-Seok;Jung, Tae-Koung;Choi, Kyung
    • Proceedings of the KIEE Conference
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    • 2002.07c
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    • pp.1953-1955
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    • 2002
  • An efficient automatic mesh generator suitable for the harsh model, which contains abrupt regions and thin layers, is implemented. It adopts two kinds of node placement scheme. In the beginning, the initial nodes on the boundary are generated automatically by an efficient boundary node generation scheme. And then the inner nodes are placed using nodal spacing value technique repeatedly from the initial mesh to final mesh. The effectiveness of the proposed technique is verified by a thin film micro-strip line modeling, where the final mesh contains no sliver elements.

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A Study on the Voxel Mesh Technique for Finite Element Modeling of Human Bone (인체 골(bone)의 유한요소 모델링을 위한 VOXEL MESH 기법에 관한 연구)

  • 변창환;오택열;백승민;채경덕
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2002.10a
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    • pp.1081-1084
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    • 2002
  • In this study, we perform 3-D reconstruction of human proximal femur from DICOM files by using voxel mesh algorithm. After 3-D reconstruction, the model converted to Finite Element model which developed for automatically making not only 3-D geometrical model but also FE model from medical image dataset. During this job, trabecular pattern, one of characteristic of human bone can be added to the model by means of giving it's own elastic property calculated from intensity in CT scanned image to the each voxel. And then another model is made from same image dataset which have two material properties - one corresponds to cortical bone, another to trabecular bone. Finally, validity of voxel mesh technique is verified through comparing results of FE analysis, free vibration and stress analysis.

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A Development of Data Structure and Mesh Generation Algorithm for Global Ship Analysis Modeling System (선박의 전선해석 모델링 시스템을 위한 자료구조와 요소생성 알고리즘 개발)

  • Kim I.I.;Choi J.H.;Jo H.J.;Suh H.W.
    • Korean Journal of Computational Design and Engineering
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    • v.10 no.1
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    • pp.61-69
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    • 2005
  • In the global ship structure and vibration analysis, the FE(finite element) analysis model is required in the early design stage before the 3D CAD model is defined. And the analysis model generation process is a time-consuming job and takes much more time than the engineering work itself. In particular, ship structure has too many associated structural members such as stringers, stiffness and girders etc. These structural members should be satisfied as the constraints in analysis modeling. Therefore it is necessary to support generation of analysis model with satisfying these constraints as an automatic manner. For the effective support of the global ship analysis modeling, a method to generate analysis model using initial design information within ship design process, that hull form offset data and compartment data, is developed. In order to easily handle initial design information and FE model information, flexible data structure is proposed. An automatic quadrilateral mesh generation algorithm using initial design information to satisfy the constraints imposed on the ship structure is also proposed. The proposed data structure and mesh generation algorithm are applied for the various type of vessels for the usability test. Through this test, we have verified the stability and usefulness of this system including mesh generation algorithm.

A hybrid approach for character modeling using geometric primitives and shape-from-shading algorithm

  • Kazmin, Ismail Khalid;You, Lihua;Zhang, Jian Jun
    • Journal of Computational Design and Engineering
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    • v.3 no.2
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    • pp.121-131
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    • 2016
  • Organic modeling of 3D characters is a challenging task when it comes to correctly modeling the anatomy of the human body. Most sketch based modeling tools available today for modeling organic models (humans, animals, creatures etc) are focused towards modeling base mesh models only and provide little or no support to add details to the base mesh. We propose a hybrid approach which combines geometrical primitives such as generalized cylinders and cube with Shape-from-Shading (SFS) algorithms to create plausible human character models from sketches. The results show that an artist can quickly create detailed character models from sketches by using this hybrid approach.

A Blind Watermarking Algorithm of 3D Mesh Model for Rapid Prototyping System Application (RP 시스템 적용을 위한 3차원 메쉬 모델의 블라인드 워터마킹)

  • Ji-Zhe, Cui
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.12C
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    • pp.1194-1202
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    • 2007
  • In this paper, we proposed a blind watermarking algorithm to apply to the rapid prototyping system. The 3D mesh model is used in the step of the CAD modeling before the making of the prototype system of the rapid prototyping system. STL type mesh modeling which is used in this system reduces the error of the system and improves the accuracy of the system. In the step of the CAD modeling, some transformations which do not change the model accuracy are used, but some transformations which change the model accuracy are not used because the mesh model error is related to the accuracy of the prototype system. Most watermarking algorithms embedded a specific random noise as the watermark information into the model. These kinds of the algorithms are not proper to the 3D model watermarking. The proposed algorithm can be used for the accurate prototyping system because it does not change the model after the watermark embedding This means it can be used for the copyright marking and the data integrity.

Modeling of Mesh Screen for Use in Surface Tension Tank Using Flow-3d Software (Flow-3d를 이용한 표면장력 탱크용 메시 스크린 모델링)

  • Kim, Hyuntak;Lim, Sang Hyuk;Yoon, Hosung;Park, Jeong-Bae;Kwon, Sejin
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2017.05a
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    • pp.984-990
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    • 2017
  • Mesh screen modeling and liquid propellant discharge simulation of surface tension tank were performed using commercial CFD software Flow-3d. $350{\times}2600$, $400{\times}3000$ and $510{\times}3600$ DTW mesh screen were modeled using macroscopic porous media model. Porosity, capillary pressure, and drag coefficient were assigned for each mesh screen model, and bubble point simulations were performed. The mesh screen model was validated with the experimental data. Based on the screen modeling, liquid propellant discharge simulation from PMD tank was performed. NTO was assigned as the liquid propellant, and void was set to flow into the tank inlet to achieve an initial volume flow rate of liquid propellant in $3{\times}10^{-3}g$ acceleration condition. The intial flow pressure drop through the mesh screen was approximately 270 Pa, and the pressure drop increased with time. Liquid propellant discharge was sustained until the flow pressure drop reached approximately 630 Pa, which was near the estimated bubble point value of the screen model.

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The Development of Converting Program from Sealed Geological Model to Gmsh, COMSOL for Building Simulation Grid (시뮬레이션 격자구조 제작을 위한 Mesh 기반 지질솔리드모델의 Gmsh, COMSOL 변환 프로그램 개발)

  • Lee, Chang Won;Cho, Seong-Jun
    • Journal of the Korean earth science society
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    • v.38 no.1
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    • pp.80-90
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    • 2017
  • To build tetrahedra mesh for FEM numerical analysis, Boundary Representation (B-Rep) model is required, which provides the efficient volume description of an object. In engineering, the parametric solid modeling method is used for building B-Rep model. However, a geological modeling generally adopts discrete modeling based on the triangulated surface, called a Sealed Geological Model, which defines geological domain by using geological interfaces such as horizons, faults, intrusives and modeling boundaries. Discrete B-Rep model is incompatible with mesh generation softwares in engineering because of discrepancies between discrete and parametric technique. In this research we have developed a converting program from Sealed Geological Model to Gmsh and COMSOL software. The developed program can convert complex geological model built by geomodeling software to user-friendly FEM software and it can be applied to geoscience simulation such as geothermal, mechanical rock simulation etc.

Multi-Resolution Modeling Technique Using Mesh Segmentation

  • Kim, Dong-Hwan;Yun, Il-dong;Lee, Sang-Uk
    • Proceedings of the IEEK Conference
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    • 2000.07a
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    • pp.474-477
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    • 2000
  • This paper presents an algorithm for simplification of 3D triangular mesh data, based on mesh simplification. The proposed algorithm is first attempt to segment the entire mesh into several parts using the orientation of triangles. Then simplification algorithm is applied to each segment that has similar geometric property. The proposed two step multi-resolution modeling scheme would yield better performance then conventional algorithm like edge collapse technique, since the segmentation step can give global information on the input shape. The experimental results show that the proposed algorithm is performed efficiently.

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Wavelet-Based Level-of-Detail Representation of 3D Objects (웨이브릿 기반의 3차원 물체 LOD 표현)

  • Lee, Ha-Sup;Yang, Hyun-Seung
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.4
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    • pp.185-191
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    • 2002
  • In this paper, we propose a 3D object LOD(Level of Detail) modeling system that constructs a mesh from range images and generates the mesh of various LOD using the wavelet transform. In the initial mesh generation, we use the marching cube algorithm. We modify the original algorithm to apply it to construct the mesh from multiple range images efficiently. To get the base mesh we use the decimation algorithm which simplifies a mesh with preserving the topology Finally, when reconstructing new mesh which is similar to initial mesh we calculate the wavelet coefficients by using the wavelet transform. We solve the critical problem of wavelet-based methods - the surface crease problem (1) - by using the mesh simplification as the base mesh generation method.

Web-based 3D Face Modeling System for Hairline Modification Surgery (헤어라인 교정 시술을 위한 웹기반 얼굴 3D 모델링)

  • Lee, Sang-Wook;Jang, Yoon-Hee;Jeong, Eun-Young
    • The Journal of the Korea Contents Association
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    • v.11 no.11
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    • pp.91-101
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    • 2011
  • This research aims to suggest web-based 3D face modeling system for hairline modification surgery. As public interests in beauty regarding face escalate with era of wide persoanl mobile smart iCT devices, need for medical information system is urgent and increasing demand. This research attempted to build 3D facing modeling library deploying conventional technology and proprietary software available. Implications from the our experiment found that problems and requirement for developing new web based standard. We suggest new system from our experiment and literature review regarding relevant technologies. Main features of our suggested systems is based on studies regarding hair loss treatment such as medical science, beauty studies and information technology. This system processes input images of 2D frontal and profile pictures of face into 3D face modeling with mesh-data. The mesh data is compatible with web standard technology including SVG and Canvas Tag supported natively by HTML5.