• Title/Summary/Keyword: MediaRender

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View Synthesis Using OpenGL for Multi-viewpoint 3D TV (다시점 3차원 방송을 위한 OpenGL을 이용하는 중간영상 생성)

  • Lee, Hyun-Jung;Hur, Nam-Ho;Seo, Yong-Duek
    • Journal of Broadcast Engineering
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    • v.11 no.4 s.33
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    • pp.507-520
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    • 2006
  • In this paper, we propose an application of OpenGL functions for novel view synthesis from multi-view images and depth maps. While image based rendering has been meant to generate synthetic images by processing the camera view with a graphic engine, little has been known about how to apply the given images and depth information to the graphic engine and render the scene. This paper presents an efficient way of constructing a 3D space with camera parameters, reconstructing the 3D scene with color and depth images, and synthesizing virtual views in real-time as well as their depth images.

Physics-based height map optimization conveying real-measured flow speed for virtual soap bubble rendering

  • Han, Sol;Yoo, Sangwook;Chin, Seongah
    • International Journal of Advanced Culture Technology
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    • v.8 no.3
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    • pp.284-290
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    • 2020
  • In this paper, we propose a method to generate and optimize the height map that is suitable to render a soap bubble. The height map represents the flow speed of soap bubbles. To this end, we have analyzed the flow of the soap bubble surface through experiment, derived the moving speed value for each section. Some image filters have been used for optimization that reflects the parameters of the derived height map. In addition, in order to verify the results of the study, actual data measuring the surface flow speed of soap bubbles, the speed of the initial height map, and the optimized height map speed have been compared and tested. Through this study, we reach the issue that it is possible to express the variable flow speed of soap bubbles with the optimized height map, and it will help to express various fluids.

Iron Increases Susceptibilities of Pseudomonas aeruginosa to Ofloxacin by Increasing the Permeability

  • 김숙영;김진숙;남혜란;정유선;이연희
    • Korean Journal of Microbiology
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    • v.38 no.4
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    • pp.265-265
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    • 2002
  • Iron increased the susceptibilities of clinical isolates Pseudomonas aeruginosa to quinolones. In the presence of iron, increased susceptibilities to ofloxacin were observed in twenty-six out of thirty isolates and with no change in four isolates. In the case of norfloxacin, iran increased susceptibilities of twelve isolates but did not render any change in eighteen isolates. In the case of ciprofloxacin, iron decreased the MICs (Minimal Inhibitory Concentration) of twenty isolates, increased the MIC of one isolate, and did net change the MICs of nine isolates. To find out how iron increased susceptibility to ofloxacin, bacterial cells were grown in Muller Hinton (MH) media and succinate minimal media (SMM) to induce iran acquisition systems and the intracellular ofloxacin concentrations were assayed in the presence of iron. The addition of iron to the media decreased the MICs of cells whether they were grown in MH or SMM. Siderophores, carbonyl cyanide m-chlorophenylhydrazone (an inhibiter of proton motive force), and ouabain (an inhibitor of ATPase) did not decrease the effect of iron. Results suggested that the increase in the intracellular ofloxacin concentration by iron is accomplished not by decreasing the efflux but by increasing the of ofloxacin permeability.

A Development of Home Entertainment System based on UPnP AV Framework (UPnP AV 프레임워크 기반의 홈 엔터테인먼트 시스템 개발)

  • Kim, Sang-Wook;Lee, Hyun-Ju;Kim, Sang-Ok;Park, Ji-Yun;Bae, Su-Young;Jung, E-Gun
    • Journal of the HCI Society of Korea
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    • v.1 no.2
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    • pp.59-64
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    • 2006
  • This paper describes UPnP AV System which provides various multimedia services in home network composed of diverse multimedia devices. It is difficult to build home network where various multimedia services can be provided because there are a lot of difference devices, platforms, and network technologies. However, UPnP middleware can make up multimedia service environment in that home network. Therefore this paper describes how the multimedia service environment is built with UPnP middleware. We analyze and modify MediaServer, MediaRenderer, and Control Point, which these are the components of UPnP AV archtecture. Additionally we provide some efficient GUI to use different kind of multimedia in any place of home networks. We propose UPnP AV Framework of playback module that consist of MediaServer providing contents, MediaRenderer using contents, and Control Point providing GUI. Especially, MediaRenderer and Control Point are integrated in set-top.

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Aspects on Nonuniqueness and Instability Inherent in Inverse Scattering Problems

  • Kim, Se-Yun
    • Journal of electromagnetic engineering and science
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    • v.3 no.2
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    • pp.133-139
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    • 2003
  • The nonuniqueness of a mathematically rigorous solution to 2-dimensional inverse scattering problems is explained in a limiting view of the numerical calculations based on the spectral-domain moment method. It is illustrated that its theoretical uniqueness cannot be assured even by performing additional measurements of the scattered fields not only along multiple lines but also with angular/frequency-diversities. In a real situation, however, computational error and measurement noise are inevitable. Those limitations render it meaningless to controvert the existence of a theoretically rigorous solution. Hence the most practical issue is how to remedy the instability of its practically approximate solution.

Feature-guided Convolution for Pencil Rendering

  • Yang, Hee-Kyung;Min, Kyung-Ha
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.7
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    • pp.1311-1328
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    • 2011
  • We re-render a photographic image as a simulated pencil drawing using two independent line integral convolution (LIC) algorithms that express tone and feature lines. The LIC for tone is then applied in the same direction across the image, while the LIC for features is applied in pixels close to each feature line in the direction of that line. Features are extracted using the coherent line scheme. Changing the direction and range of the LICs allows a wide range of pencil drawing style to be mimicked. We tested our algorithm on diverse images and obtained encouraging results.

Focal Stack Based Light Field Coding for Refocusing Applications

  • Duong, Vinh Van;Canh, Thuong Nguyen;Huu, Thuc Nguyen;Jeon, Byeungwoo
    • Journal of Broadcast Engineering
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    • v.24 no.7
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    • pp.1246-1258
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    • 2019
  • Since light field (LF) image has huge data volume, it requires high-performance compression technique for efficient transmission and storage of its data. Camera users may like to represent parts of image at different levels of focus at their choice anytime. To address this refocusing functionality, in this paper, we first render a focal stack consisting of multi-focus images, then compress it instead of original LF data. The proposed method has advantage of minimizing the amount of LF data to realize the targeted refocusing applications. Our experiment results show that the proposed method outperforms the state-of-the-art for LF image compression method.

A Study on the Development of School Library (학교도서관의 발전 방안에 관한 연구)

  • 유양근
    • Journal of Korean Library and Information Science Society
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    • v.35 no.2
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    • pp.297-321
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    • 2004
  • This study is to investigate to the problems of school libraries in order to develop to a school media center from the place to circulate material to students, and provide the suggestion of a school library management for increasing student's productive ability. Inculding suggestions are: school library facilities and budgets, school librarian's recruit and policy, school librarian's professional role, cooperation instruction with teachers, cooperation instruction methods. This result can render development to school library.

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Surface Model and Scattering Analysis for Realistic Game Character

  • Kim, Seongdong;Lee, Myounjae
    • Journal of Korea Game Society
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    • v.21 no.4
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    • pp.109-116
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    • 2021
  • In this paper, we considered that recently 3D game characters have been almost alike realistic expression because of a great mathematical computation and efficient techniques on GPU hardware. We presented the rendering technique and analysis for 3D game characters to simulate and render mathematical approach model from recent researches to perform the game engine for the surface reflection of lighting model. We compare our approach with the existing variant rendering techniques here using Open GL shader language on game engine. The experimental result will be provided the view-dependent visual appearance of variant and effective modeling characters for realistic expression using existing methods on the GPU for effective simulations and rendering process. Since there are many operations that are used redundantly while performing mathematical operations, the necessary functions and requirements have been to compute in advance.

Standardization Trend of 3DoF+ Video for Immersive Media (이머시브미디어를 3DoF+ 비디오 부호화 표준 동향)

  • Lee, G.S.;Jeong, J.Y.;Shin, H.C.;Seo, J.I.
    • Electronics and Telecommunications Trends
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    • v.34 no.6
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    • pp.156-163
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    • 2019
  • As a primitive immersive video technology, a three degrees of freedom (3DoF) $360^{\circ}$ video can currently render viewport images that are dependent on the rotational movements of the viewer. However, rendering a flat $360^{\circ}$ video, that is supporting head rotations only, may generate visual discomfort especially when objects close to the viewer are rendered. 3DoF+ enables head movements for a seated person adding horizontal, vertical, and depth translations. The 3DoF+ $360^{\circ}$ video is positioned between 3DoF and six degrees of freedom, which can realize the motion parallax with relatively simple virtual reality software in head-mounted displays. This article introduces the standardization trends for the 3DoF+ video in the MPEG-I visual group.