• Title/Summary/Keyword: MediaArt

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A Study on Abstract Synesthesia for Visual Music (비쥬얼 뮤직에 나타난 추상적 공감각에 관한 연구)

  • Kim, Ho
    • The Journal of the Korea Contents Association
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    • v.16 no.8
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    • pp.484-492
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    • 2016
  • Role of music in an image can be divided into a supplementary function to express narrative of image and an independent function to become the subject of music and to lead the image. To perceive sound through hearing and then, to make it visualized is called visual music. Since the 19th century, image synchronization of music through colored hearing has been continuously attempted by artists in their works. Also in the 20th century, many artists could attempt time-wise concept of movement passing the bounds of three-dimensional expression due to development of cinema. In such a process, artists with strong experimental spirits inferred correlation between sound and image and then, pioneered new genre of visual music. As a result, the times are being changed from those of listening to those of watching, and various works are being produced by experimental attempt of various music and images. This thesis aims to investigate aesthetic characteristics of modern visual music and then, to conduct comparative analysis on how visual music using colors are utilized in diversified fields such as movie, animation, music video and media art.

Methods of High-speed Data Copy and Key Performance Indicator Enhancement for Minimizing the Transfer Delay in the Public Safety Push-To-Talk Service (Push-To-Talk 재난 서비스 환경에서 전송 지연 최소화를 위한 고속 데이터 복사 및 키 성능 지표 개선 방안)

  • Chae, Yongdoo;Choi, Youknow;Jeong, Wooseok;Nam, Baeksan;Kim, Juyeop
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.11
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    • pp.1481-1489
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    • 2016
  • A art from the typical data services based on 1:1 data communications, various new services based on 1:N communications have recently appeared. These services are becoming to require advanced 1:N communication schemes which can transfer the same data to many receivers efficiently and in high-performance. Especially, a Push-To-Talk (PTT) service, which is an important service in public safety communication system, requires a service server to disseminate the same voice media data to multiple receivers in a group in real-time and low latency. In this paper, we propose an efficient scheme to disseminate the same data to multiple receivers in low latency. In addition, we provide an analysis which gives a guide the performance of the 1:N communications in practical wired/wireless system environments in the perspective of the PTT service index.

A Study of the Commercial Function and Characteristic of Fashion Illustration - a domestic research - (패션 일러스트레이션의 상업적 기능과 특성에 관한 연구 - 국내를 중심으로 -)

  • 성광숙
    • Journal of the Korean Society of Costume
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    • v.50 no.7
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    • pp.165-179
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    • 2000
  • This research centers on studying the function and characteristic of fashion illustration for advertisement and publication which is, among plenty of fashion illustration's functions, the commercial one. Here are some purposes of the research. First, it presents the function of fashion illustration. Second, under the contemporary circumstance of specialization and subdivision. It givers people the better understanding of fashion illustration by providing a variety of its classification bases other than the typical, simple grouping of style drawing and fashion illustration. Third, this research helps fashion illustration establish itself as commercial art by showing how fashion illustration is utilized in the field as a part of the fashion industry. The methods and contents of the research are described that the concept of fashion illustration, characteristic, classification bases and commercial function are presented and than the data of fashion illustration which hale been used as goods since 1990 in the nation are selected in order to analyze the media for the application of fashion illustration. its expression methods, factors and images. By doing so, advertising fashion illustration are much less than those of published fashion illustration and even most cases of advertising fashion illustration are related just to poster advertisement such as magazines, fashion events or public subscription. The published fashion illustration isn't also attracting the public since it focuses on fashion information books, fashion magazines or fashion -clothing books. Another finding is that the expression style of fashion illustration is not various or distinctive. The expression remains in the trends of painting, figurative drawing, sometimes adopts post-modernism which is reflected in popular cartoon and figures exaggerates or simplifies the human body. The image of fashion illustration is simple. casual or feminine in the rough. For the development of commercial fashion illustration, it is required to produce fashion illustrators, not works but goody, with various concepts appealing to the public.

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A Study of consumer's behavior and classifications by advertising techniques of mobile character (모바일 캐릭터의 광고기법에 따른 타켓별 유형분류와 소비자 반응 연구)

  • 강대인;주효정
    • Archives of design research
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    • v.17 no.2
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    • pp.393-402
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    • 2004
  • The mobile advertisement has varied on lifestyle of people, who live aninformation-oriented society with portable equipment such as web phone and PDA(Personal Digital Assistant). Also, the advertising has expended mobile techniques and its application field unpredictably. The intrinsic characteristic of misdistribution, reach, and convenience in mobile advertisement add up the capacity of a location, information and individualize. This market condition leads the basic audio focused formal mobile advertisement to the new mobile Internet environment with an additional able of data communication. Moreover, the type of SMS (Short Message Service), Graphic, Wep Push, and ridchmedia, which based on music, basic graphic, voice, and letters transfer by mobile terminal and the mobile character is present inevitably correlation with pixel art and animation in 2D(Two Dimensions) techniques. Thus, this research appoints the importance and its role of mobile advertisement that is core of the business marketing in new media era. To activate mobile market, the mobile companies classify the characteristic of consumers with developed commercial use of mobile character and research their behavior to meet optimal mobile character in business.

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No-Reference Image Quality Assessment Using Complex Characteristics of Shearlet Transform (쉬어렛 변환의 복소수 특성을 이용하는 무참조 영상 화질 평가)

  • Mahmoudpour, Saeed;Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.21 no.3
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    • pp.380-390
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    • 2016
  • The field of Image Quality Measure (IQM) is growing rapidly in recent years. In particular, there was a significant progress in No-Reference (NR) IQM methods. In this paper, a general-purpose NR IQM algorithm is proposed based on the statistical characteristics of natural images in shearlet domain. The method utilizes a set of distortion-sensitive features extracted from statistical properties of shearlet coefficients. A complex version of the shearlet transform is employed to take advantage of phase and amplitude features in quality estimation. Furthermore, since shearlet transform can analyze the images at multiple scales, the effect of distortion on across-scale dependencies of shearlet coefficients is explored for feature extraction. For quality prediction, the features are used to train image classification and quality prediction models using a Support Vector Machine (SVM). The experimental results show that the proposed NR IQM is highly correlated with human subjective assessment and outperforms several Full-Reference (FR) and state-of-art NR IQMs.

Music Genre Classification using Spikegram and Deep Neural Network (스파이크그램과 심층 신경망을 이용한 음악 장르 분류)

  • Jang, Woo-Jin;Yun, Ho-Won;Shin, Seong-Hyeon;Cho, Hyo-Jin;Jang, Won;Park, Hochong
    • Journal of Broadcast Engineering
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    • v.22 no.6
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    • pp.693-701
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    • 2017
  • In this paper, we propose a new method for music genre classification using spikegram and deep neural network. The human auditory system encodes the input sound in the time and frequency domain in order to maximize the amount of sound information delivered to the brain using minimum energy and resource. Spikegram is a method of analyzing waveform based on the encoding function of auditory system. In the proposed method, we analyze the signal using spikegram and extract a feature vector composed of key information for the genre classification, which is to be used as the input to the neural network. We measure the performance of music genre classification using the GTZAN dataset consisting of 10 music genres, and confirm that the proposed method provides good performance using a low-dimensional feature vector, compared to the current state-of-the-art methods.

CGRA Compilation Boost up for Acceleration of Graphics (영상처리 가속을 위한 CGRA compilation 속도 향상)

  • Kim, Wonsub;Choi, Yoonseo;Kim, Jaehyun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2014.06a
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    • pp.166-168
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    • 2014
  • Coarse-grained reconfigurable architectures (CGRAs) present a potential of high compute throughput with energy efficiency. A CGRA consists of an array of functional units (FU), which communicate with each other through an interconnect network containing transmission nodes and register files. To achieve high performance from the software solutions mapped onto CGRAs, modulo scheduling of loops is generally employed. One of the key challenges in modulo scheduling for CGRAs is to explicitly handle routings of operands from a source to a destination operations through various routing resources. Existing modulo schedulers for CGRAs are slow because finding a valid routing is generally a searching problem over a large space, even with the guidance of well-defined cost metrics. Applications in traditional embedded multimedia domains are regarded relatively tolerant to a slow compile time in exchange of a high quality solution. However, many rapidly growing domains of applications, such as 3D graphics, require a fast compilation. Entrances of CGRAs to these domains have been blocked mainly due to its long compile time. We attack this problem by utilizing patternized routes, for which resources and time slots for a success can be estimated in advance when a source operation is placed. By conservatively reserving predefined resources at predefined time slots, future routings originated from the source operation are guaranteed. Experiments on a real-world 3D graphics benchmark suite show that our scheduler improves the compile time up to 6000 times while achieving average 70% throughputs of the state-of-art CGRA modulo scheduler, edge-centric modulo scheduler (EMS).

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Method of Motion Graphic Design Approach from Postmodern Point of View (포스트모던적 관점에서 본 모션그래픽 디자인 접근 방안)

  • Kim Gyo-Wan;Hong Su-Jung
    • The Journal of the Korea Contents Association
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    • v.6 no.9
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    • pp.124-131
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    • 2006
  • Motion graphic is also developing into its own genre in graphic design by establishing individual industrial fields. images and graphics but also recognize even motions and sounds as communication elements delivering a message. Nevertheless, web communication designers have yet to experimentally test the visual motion priniciples or the audio sound expressions in terms of technology. If the dance are used, they may be new communication approaches in the age of multi-media, which allows for communication of visual and audio information or images. With such conceptions in mind, this study was aimed at reviewing the structural relationship between visual motion principles of the kinetic and the sound images to combine the audio and video effects. To this end, the basic structure of dance and music were substituted into the dance to determine their relevancy, and thereupon, examine the effective sound expression methods and techniques depending on movements of the objects in the monitor. Thus, this study, by inquiring into the uniqueness of choreography in motion graphic, presents the possibility of limitless expression of designer creation and inner world, and the ultimate goal lies in assuring the artistic value of motion graphic and its position as a synthetic art.

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Degree-of-Association Judgments of Fragrances with Color Hues and Tones (색상과 톤에 의한 향 연상 강도 평가)

  • Kim, Yu-Jin
    • Science of Emotion and Sensibility
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    • v.13 no.3
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    • pp.559-572
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    • 2010
  • Color, an important visual cue, can cross-modally affect odor association and odor quality identification Here, this research investigates aspects of the cross-modal associations between color and fragrance in greater depth, delving into the topic of whether the degree-of-association of fragrances with hue and tone of colors varies systematically. For 33 color stimuli (10 hues, 3 tones, and 3 achromatic colors), 67 subjects judged the degree-of-association of four typical fragrance families (fresh, floral, oriental, and woody) on a 7-point scale. The statistical analysis showed that fragrance associations of the all families had characteristic distributions across ten hues of the color stimuli. The cross-modal relationship between color tone (especially, lightness attribute) and fragrance association appeared to be dimensional (e.g. a positive linear relationship between the floral family and the lightness). More specifically, as colors became warmer and brighter, the associated floral scents were stronger, while the woody scents was less associated. Brighter or more vivid cool colors were associated with stronger fresh scents. These findings confirm the systematic existence of synthetic interactions between vision and olfaction in perfumery.

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A Historical Research on Correlation between the Standard of Beauty and Spatial Characteristics - Focusing on Greek.Rome and Renaissance - (미의 기준과 공간 특성의 상관관계에 대한 역사적 연구 - 그리스.로마 및 르네상스를 중심으로 -)

  • Lee, Chul-Jae
    • Korean Institute of Interior Design Journal
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    • v.19 no.6
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    • pp.141-149
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    • 2010
  • This thesis is designed to take a close look into the characteristics of architectural space through the standard of beauty, which has been created apart from our desires at certain cultural or historical periods of time. It will try to construct the outline of conception about the beauty throughout many centuries. First of all, contents of the research will focus on the aspects, which people have been considering as beauty eversince the ancient time without having any assumptions on its concept. For example, if the beauty of art has been accepted by the theories of modern aesthetics while degrading the beauty of nature, its value could have possibly been much more appreciated. The standard of beauty has been going through the process of change in such history of mankind. The general standard of beauty, which was established in the ancient time was the proportion and harmony between many elements. Afterwards, beauty was expressed as colors and light in medieval times. Expression of beauty using ugly features such as monsters or demons also existed at the time. Beauty has been periodically developing from supernatural to gracious, rational, noble, romantic, religious, mechanical, and today's media. The concept of beauty established from the above has been appearing throughout various culture such as dress and decoration at the given period of time. It would later affect the formation of space as well as decoration for architectures and styles. It will be analyzed throughout the five design elements; style, composition, materials, components, and form. The thesis would like to find the spatial order of beauty from the result of the analysis. The analysis will examine the possibility for which the recomposition of beauty will be provided as a design process for the new era. The Greek beauty represents a shape. The shape represents proportion and the proportion represents given numbers. However, beauty is being expressed by the opposite process at the present time. In other words, computers will arrange the numbers, which would formalize the proportion between the numbers. Beauty would be presented when the shape is presented as certain forms.