• 제목/요약/키워드: Media platform

검색결과 969건 처리시간 0.026초

인공지능 서비스에 대한 온라인뉴스, 소셜미디어, 소비자리뷰 텍스트마이닝 (Text Mining of Online News, Social Media, and Consumer Review on Artificial Intelligence Service)

  • 이욱;임혜원;여하림;황혜선
    • Human Ecology Research
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    • 제59권1호
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    • pp.23-43
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    • 2021
  • This study looked through the text mining analysis to check the status of the virtual assistant service, and explore the needs of consumers, and present consumer-oriented directions. Trendup 4.0 was used to analyze the keywords of AI services in Online News and social media from 2016 to 2020. The R program was used to collect consumer comment data and implement Topic Modeling analysis. According to the analysis, the number of mentions of AI services in mass media and social media has steadily increased. The Sentimental Analysis showed consumers were feeling positive about AI services in terms of useful and convenient functional and emotional aspects such as pleasure and interest. However, consumers were also experiencing complexity and difficulty with AI services and had concerns and fears about the use of AI services in the early stages of their introduction. The results of the consumer review analysis showed that there were topics(Technical Requirements) related to technology and the access process for the AI services to be provided, and topics (Consumer Request) expressed negative feelings about AI services, and topics(Consumer Life Support Area) about specific functions in the use of AI services. Text mining analysis enable this study to confirm consumer expectations or concerns about AI service, and to examine areas of service support that consumers experienced. The review data on each platform also revealed that the potential needs of consumers could be met by expanding the scope of support services and applying platform-specific strengths to provide differentiated services.

증강현실을 이용한 인지훈련 프로토콜 설계 및 시스템 구현 (Cognitive Training Protocol Design and System Implementation using AR)

  • 이철승;김국세
    • 한국전자통신학회논문지
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    • 제17권6호
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    • pp.1207-1212
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    • 2022
  • 4차 산업혁명 시대의 차세대 미디어 기술인 실감미디어는 사용자 경험을 최적화 하는 환경을 통해 체험하는 기술로 이슈화 되고 있고, 보건·헬스케어 융·복합분야로 빠르게 발전하고 있다. 노년층의 인구 증가로 만성질환의 증가, 인지훈련 및 재활분야의 인프라와 전문인력의 부족으로 이를 해결하기 위해 실감미디어 기술과 서비스를 채택하고 있다. 이에 본 연구는 인지 재활이 필요한 경도인지장애 MCI(: Mild cognitive impairment) 대상자를 대상으로 인지능력과 일상생활 활동능력을 향상시키는 목적으로 인지 훈련 시스템을 설계하고 구현하였다. 향후 AI와 BigData 기반의 지능형 인지재활 통합 플랫폼으로 쌍방향 컴뮤니케이션과 즉각적인 피드백이 존재하는 통합 서비스 플랫폼을 연구과제로 남긴다.

Does the quality of orthodontic studies influence their Altmetric Attention Score?

  • Thamer Alsaif;Nikolaos Pandis;Martyn T. Cobourne;Jadbinder Seehra
    • 대한치과교정학회지
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    • 제53권5호
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    • pp.328-335
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    • 2023
  • Objective: The aim of this study was to determine whether an association between study quality, other study characteristics, and Altmetric Attention Scores (AASs) existed in orthodontic studies. Methods: The Scopus database was searched to identify orthodontic studies published between January 1, 2017, and December 31, 2019. Articles that satisfied the eligibility criteria were included in this study. Study characteristics, including study quality were extracted and entered into a pre-pilot data collection sheet. Descriptive statistics were calculated. On an exploratory basis, random forest and gradient boosting machine learning algorithms were used to examine the influence of article characteristics on AAS. Results: In total, 586 studies with an AAS were analyzed. Overall, the mean AAS of the samples was 5. Twitter was the most popular social media platform for publicizing studies, accounting for 53.7%. In terms of study quality, only 19.1% of the studies were rated as having a high level of quality, with 41.8% of the studies deemed moderate quality. The type of social media platform, number of citations, impact factor, and study type were among the most influential characteristics of AAS in both models. In contrast, study quality was one of the least influential characteristics on the AAS. Conclusions: Social media platforms contributed the most to the AAS for orthodontic studies, whereas study quality had little impact on the AAS.

인터페이스 사용자 플랫폼의 구현을 위한 시각화 모듈 구성 (The Visualization Module Composition for Interface User Platform)

  • 김미연;서동조
    • 한국멀티미디어학회논문지
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    • 제16권12호
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    • pp.1482-1494
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    • 2013
  • 이 연구개발의 결과 인터페이스 사용자 플랫폼은 최근 고도화된 인터페이스 기술의 특성을 반영하고 소셜 미디어에 의해 발생되는 정보를 활용하여 미래 도시에서 최적의 인터페이스 환경을 지원한다. 이는 미래 지능형 도시의 스마트 공간을 공간 사용자가 보다 쉽고 효율적인 인터페이스 환경에서 정보에 접근할 수 있도록 인터페이스 사용자 플랫폼 구성을 목적으로 하며, 플랫폼 구성을 위한 주요 모듈을 구성한다. 인터페이스 사용자 플랫폼 모듈은 시각화 서비스를 기본으로 하며, 시각화 에이전트, 시각화 소셜 네트워크, 시각 데이터, 시각 클래스, 시각화 아이콘, 시각지도, 시각화 서비스 등의 모듈로 구성된다. 본 연구에서는 전달하고자하는 정보를 포함하는 서비스 종류에 따라 적절한 인터페이스 기술을 적용할 수 있는 인터페이스 환경을 찾고자 본 연구의 최종 결과물인 "인터페이스 사용자 플랫폼"을 제시하였다.

Through the Looking Glass: The Role of Portals in South Korea's Online News Media Ecology

  • Dwyer, Tim;Hutchinson, Jonathon
    • Journal of Contemporary Eastern Asia
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    • 제18권2호
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    • pp.16-32
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    • 2019
  • Media manipulation of breaking news through article selection, ranking and tweaking of social media data and comment streams is a growing concern for society. We argue that the combination of human and machine curation on media portals marks a new period for news media and journalism. Although intermediary platforms routinely claim that they are merely the neutral technological platform which facilitates news and information flows, rejecting any criticisms that they are operating as de facto media organisations; instead, we argue for an alternative, more active interpretation of their roles. In this article we provide a contemporary account of the South Korean ('Korean') online news media ecology as an exemplar of how contemporary media technologies, and in particular portals and algorithmic recommender systems, perform a powerful role in shaping the kind of news and information that citizens access. By highlighting the key stakeholders and their positions within the production, publication and distribution of news media, we argue that the overall impact of the major portal platforms of Naver and Kakao is far more consequential than simply providing an entertaining media diet for consumers. These portals are central in designing how and which news is sourced, produced and then accessed by Korean citizens. From a regulatory perspective the provision of news on the portals can be a somewhat ambiguous and moving target, subject to soft and harder regulatory measures. While we investigate a specific case study of the South Korean experience, we also trace out connections with the larger global media ecology. We have relied on policy documents, stakeholder interviews and portal user 'walk throughs' to understand the changing role of news and its surfacing on a distinctive breed of media platforms.

뉴미디어 플랫폼 시대의 스포츠미디어 가치: 미디어 인게이지먼트와 공감의 역할 (Sports Media Value in New Media Platform Era: The Role of Media Engagement and Empathy)

  • 최의열;전용배;김현덕
    • 한국응용과학기술학회지
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    • 제39권3호
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    • pp.433-441
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    • 2022
  • MCN 스포츠 중계의 미디어 인게이지먼트, 미디어 공감, 그리고 미디어 가치와의 관계를 규명하기 위한 이 연구는 MCN 스포츠 중계 시청 경험을 가진 시청자 총 324명을 대상으로 비확률 표본 표집 중에서 목적 표집법을 통해 설문조사를 실시하였다. 탐색적 요인분석을 실시하여 타당도를 확인하였으며, Cronbach's α 검사를 실시하여 신뢰도를 조사하였다. 또한 상관관계분석을 실시하여 판별타당도를 검증하였으며, 연구가설을 검증하기 위해 선형 회귀분석을 실시하여 다음과 같은 결론을 도출하였다. 첫째, MCN 스포츠방송과 관련하여 미디어 인게이지먼트가 미디어 가치에 긍정적인 영향을 미치는 것으로 나타났다. 둘째, 미디어 인게이지먼트가 미디어 공감에 긍정적인 영향을 미치는 것으로 나타났다. 셋째, 미디어 공감이 미디어 가치에 긍정적인 영향을 미치는 것으로 나타났다.

양방향 추천 캘리콘텐츠 오픈마켓 플랫폼 설계 (Design of Bi-directional Recommend Calligraphy Contents Open-market Platform)

  • 소경영;이윤한;문경희;고광만
    • 한국멀티미디어학회논문지
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    • 제18권12호
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    • pp.1586-1593
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    • 2015
  • Calligraphy contents(shortly called, CalliContents) depict the feature of communication media with artistic sentences or drawings before being processed into digital contents to become printed advertisement, visual design and entertainment products. As a fast growing business model, they can be applied to every single scope of all fields these days and each application case presented excellent effects to grab consumers' attention immediately. In this paper, we designed and produced an emotional bi-directional recommendation DIY calligraphy contents platform to consume created cultural contents and boost personalized contents industry that meets consumer's needs through both wired and wireless-based software with convergence of artistic and emotional calligraphy contents and ICT. For this works, we established for DIY calligraphy consumers a foundation of a virtuous circle of the CalliContents where various CalliContents are provided in on and offline environment and a third party target is opened at the CalliContents platform

크라우드 소싱 기반의 유튜브 채널 추천 플랫폼 개발 연구 (A Study on the Development of Youtube Channel Recommendation Platform Based on Crowd Sourcing)

  • 림빈;임영환;심근정;이요셉
    • 문화기술의 융합
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    • 제7권3호
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    • pp.523-528
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    • 2021
  • 현재의 유튜브는 사용자가 실제 소비한 콘텐츠를 기반으로 사용자에게 유사한 콘텐츠를 추천한다. 이런 알고리즘의 특성으로 인하여 사용자는 비슷한 분야의 콘텐츠는 잘 추천받지만 소비 한적이 없는 분야의 콘텐츠는 추천 받기가 어렵다. 폭넓게 영상을 추천 받는데 있어서 한계가 있다. 크라우드 소싱을 활용하여 이 문제를 해결하고자 한다. 유튜브를 사용하는 대중들의 직접적인 참여를 통하여 다양한 채널을 추천받을 수 있는 플랫폼을 제안한다. 사용자는 다양한 채널을 추천받고 채널 토론 방에서 사람들과 소통할 수 있으며 동시에 채널을 추천하여 수익을 창출할 수 있다. 본 플랫폼이 다양한 크라우드 소싱 기반의 추천 플랫폼에서 활용될 수 있기를 기대한다.

Effective Platform for the Production of Recombinant Outer Membrane Vesicles in Gram-Negative Bacteria

  • Kunjantarachot, Anthicha;Phanaksri, Teva
    • Journal of Microbiology and Biotechnology
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    • 제32권5호
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    • pp.621-629
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    • 2022
  • Bacterial outer membrane vesicles (OMVs) typically contain multiple immunogenic molecules that include antigenic proteins, making them good candidates for vaccine development. In animal models, vaccination with OMVs has been shown to confer protective immune responses against many bacterial diseases. It is possible to genetically introduce heterologous protein antigens to the bacterial host that can then be produced and relocated to reside within the OMVs by means of the host secretion mechanisms. Accordingly, in this study we sought to develop a novel platform for recombinant OMV (rOMV) production in the widely used bacterial expression host species, Escherichia coli. Three different lipoprotein signal peptides including their Lol signals and tether sequences-from Neisseria meningitidis fHbp, Leptospira interrogans LipL32, and Campylobactor jejuni JlpA-were combined upstream to the GFPmut2 model protein, resulting in three recombinant plasmids. Pilot expression studies showed that the fusion between fHbp and GFPmut2 was the only promising construct; therefore, we used this construct for large-scale expression. After inducing recombinant protein expression, the nanovesicles were harvested from cell-free culture media by ultrafiltration and ultracentrifugation. Transmission electron microscopy demonstrated that the obtained rOMVs were closed, circular single-membrane particles, 20-200 nm in size. Western blotting confirmed the presence of GFPmut2 in the isolated vesicles. Collectively, although this is a non-optimized, proof-of-concept study, it demonstrates the feasibility of this platform in directing target proteins into the vesicles for OMV-based vaccine development.

A Study on NaverZ's Metaverse Platform Scaling Strategy

  • Song, Minzheong
    • International journal of advanced smart convergence
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    • 제11권3호
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    • pp.132-141
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    • 2022
  • We look at the rocket life stages of NaverZ's metaverse platform scaling and investigate the ignition and scale-up stage of its metaverse platform brand, Zepeto based on the Rocket Model (RM). The results are derived as follows: Firstly, NaverZ shows the event strategy by collaborating with K-pops, the piggybacking strategy by utilizing other SNSs, and the VIP strategy by investing in game and entertainment content genres in the 'attract' function. In the second 'match' function, based on the matching rule of Zepeto, the users can generate their own characters and "World" with Zepeto Studio. However, for strengthening the matching quality, NaverZ is investing in the artificial intelligence (AI) based companies consistently. In the 'connect' function, NaverZ's maximization of the positive interaction is possible by inducing feed activities in Zepeto & other SNSs and by uploading attractive content for viral effects in the ignition. For facilitating this, NaverZ expands the scale to other continents like Southeast Asia and Middle East with the localization strategy inclusive investment. Lastly, in the 'transact' function, based on three monetization experiments like Coin & ZEM, user generated content (UGC) fee, and advertising revenue in the ignition, NaverZ starts to invest in NFT platforms and abroad blockchain companies.