• Title/Summary/Keyword: Media decision

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MONJUnoCHIE SYSTEM : VIDEOCONFERENCE SYSTEM WITH EYE CONTACT FOR DECISION MAKING

  • Terumasa Aoki;Kustarto Widoyo;Nobuki Sakamoto
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06a
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    • pp.177-182
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    • 1999
  • With the recent evolutionary progress in network and terminal technologies, current videoconference systems are in the level of practical use. The existing systems, however, would not be fully useful for decision making process since eyes of users can not always be in contact that makes it difficult to read the expression of participants. In this paper, we discuss the principle and the impact of“MONJUnoCHIE System”a videoconference system with eye contact using a special display device called“Glass Vision”.

Teens and College Students' Purchasing Decision Factors of Denim Jeans In the United States

  • Hwang Shin, Su-Jeong;Fowler, Deborah;Lee, Jinhee
    • Fashion & Textile Research Journal
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    • v.15 no.6
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    • pp.971-976
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    • 2013
  • This study provides insight into current social media influences and purchasing power of the young generation in that the size of both of these demographic groups will impact the apparel companies and retail market for the predictable future Denim apparel companies are aware of the discretionary spending power of the Y and Z Generations. The characteristics of current teens are so similar to college-age individuals in that they have grown up with digital technology and they prefer to communicate via social networking sites. Retailers have utilized these social media platforms in order to capture the attention of the generations. Traditionally marketing campaigns have differentiated between teens and the college-age population. However, the teens actually have larger spending power and more discretionary income. A survey consisted of 32 questions pertaining to Internet media influences, influence of people, and decision factors on decisionmaking related to purchasing selection. A random sampling of 163 females responded to a set of questionnaires. Teens, like college students desire to make their own decisions when they select and purchase denim jeans. Overall 40% of them wanted to make their own decisions when purchasing their jeans, however, a significant number are influenced by their friend's opinions (34%) and the opinions of family members (15%). However, celebrities (10%) had the least influence on their decisions. Teens, like colleges students make decisions based on the same decision factors: fit (63%), cost (23%), brand (10%) and color (2%). The most important factor in determining preference was "fit".

Refusing Enforcement of Arbitral Awards and Passive Remedy : Focused on PT First Media TBK v. Astro Nusantara International BV and others [2013] SGCA 57 (중재판정의 집행거부와 소극적 구제 - 싱가포르의 PT First Media TBK v. Astro Nusantara International BV and others [2013] SGCA 57 판결의 분석 -)

  • Sur, Ji-Min
    • Journal of Arbitration Studies
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    • v.28 no.4
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    • pp.131-152
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    • 2018
  • On October 31, 2013, the Singapore Court of Appeals handed down a landmark decision in the case of PT First Media TBK v Astro Nusantara International and Others [2013] SGCA 57. The case arose out of an arbitration in Singapore involving the Malaysian conglomerate Astro and the Indonesian conglomerate Lippo, which culminated in a USD 250 million award in favor of Astro. The final award was given to three Astro subsidiaries who were not parties to the arbitration agreement, but who were joined in the arbitration pursuant to an application by Astro. Lippo then applied to the Singapore High Court to set aside the enforcement orders. The Court of Appeals, however, reversed the High Court's decision, and found that Astro was only entitled to enforce the awards. Also, the Court of Appeals undertook a detailed analysis of the use of active and passive remedies to defeat an arbitral award at the seat and the place of enforcement, respectively. It also touches on the innovation of forced joinders of third parties in arbitrations, which have garnered significant interest in the arbitration community. This decision is therefore expected to have a significant impact on the practice of international arbitration, including in relation to how awards can be enforced or defeated, as the case may be.

Modelling En-route Diversion Behavior under On-site Traffic Information (관측 교통정보를 이용한 통행중 경로전환행태 모형)

  • Kim, Hye-Ran;Chon, Kyung-Soo;Park, Chang-Ho
    • Journal of Korean Society of Transportation
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    • v.22 no.3 s.74
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    • pp.137-144
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    • 2004
  • The real-time traffic information is considered to be the system to alleviate traffic congestion. An effective traffic information will help drivers make efficient travel decision, and network performance will be improved. To make efficient strategy of providing information, the analyst should quantify reduced congestion by the media traffic informations. Many other route diversion models considered only media-informations as information sources and ignored the impact of on-site informations such as visible delays and average speeds, which affect drivers' route diversion decision in practice. In those models, the effect of on-site informations could be treated to be the effect of media informations, and the effects of media informations would be over-estimated. The proposed model including the impact of on-site information can estimate the effect of media-informations. The results are expected to be applied to the analysis of traffic management policy such as ITS.

Sentiment Analysis for COVID-19 Vaccine Popularity

  • Muhammad Saeed;Naeem Ahmed;Abid Mehmood;Muhammad Aftab;Rashid Amin;Shahid Kamal
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.5
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    • pp.1377-1393
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    • 2023
  • Social media is used for various purposes including entertainment, communication, information search, and voicing their thoughts and concerns about a service, product, or issue. The social media data can be used for information mining and getting insights from it. The World Health Organization has listed COVID-19 as a global epidemic since 2020. People from every aspect of life as well as the entire health system have been severely impacted by this pandemic. Even now, after almost three years of the pandemic declaration, the fear caused by the COVID-19 virus leading to higher depression, stress, and anxiety levels has not been fully overcome. This has also triggered numerous kinds of discussions covering various aspects of the pandemic on the social media platforms. Among these aspects is the part focused on vaccines developed by different countries, their features and the advantages and disadvantages associated with each vaccine. Social media users often share their thoughts about vaccinations and vaccines. This data can be used to determine the popularity levels of vaccines, which can provide the producers with some insight for future decision making about their product. In this article, we used Twitter data for the vaccine popularity detection. We gathered data by scraping tweets about various vaccines from different countries. After that, various machine learning and deep learning models, i.e., naive bayes, decision tree, support vector machines, k-nearest neighbor, and deep neural network are used for sentiment analysis to determine the popularity of each vaccine. The results of experiments show that the proposed deep neural network model outperforms the other models by achieving 97.87% accuracy.

National Defense Decision-Making : Prospects and New Directions (국방의사결정 : 전망과 대비방향)

  • Gwon Tae-Yeong
    • Journal of the military operations research society of Korea
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    • v.16 no.1
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    • pp.18-34
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    • 1990
  • In light of the recent developments of transitory nature, it is likely that national defense decision-making will be more difficult to make for years to come. In other words, sudden changes in security environment would call into question the basic assumptions on which we have built our national defense planning and increase the number of the uncertain factors in the decision-making process; the subdivision and ramification of national defense management would increase the factors for decision-making and complicate even further the mutual interactions among these factors; the accelerated pace of sophistication and diversification of weapon systems and military technology would increase the risk of failure and system costs geometrically; and the reduced level of acceptance among the people on the sanctification of national defense in proportion to the rapid progress toward a more democratic and industrial society would engender an increased criticism or checking role by the National Assembly or by the mass media. As the changes in national defense environment and conditions create an innumerable number of new tasks, this paper intends to suggest a few core policy measures to improve the quality of national defense decision-making. More specifically, it proposes to 1) eradicate entirely the bureaucratic behavior and tendencies; 2) utilize actively the brain staff for quality assurance of decision-making; 3) and introduce and apply as a whole set, a total system, or an incorporated pack age the PPBEES(Planning-Programming-Budgeting-Executing-Evaluating-System)/LCMM (Life-Cycle Management Model for System Acquision), the OR/SA(Operations Research/Systems Analysis), and DMIS (Defense Management Information System).

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AUTOMATIC BROADCAST VIDEO GENERATION FOR BALL SPORTS FROM MULTIPLE VIEWS

  • Choi, Kyu-Hyoung;Lee, Sang-Wook;Seo, Yong-Duek
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.193-198
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    • 2009
  • Generally a TV broadcast video of ball sports is composed from those of multiple cameras strategically mounted around a stadium under the supervision of a master director. The director decides which camera the current view should be from and how the camera work should be. In this paper, such a decision rule is based on the 3D location of ball which is the result of multi-view tracking. While current TV sports broadcast are accompanied with professional cameramen and expensive equipments, our system requires few video cameras and no cameraman. The resulted videos were stable and informative enough to convey the flow of a match.

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Disney's Entry into Streaming Services and the Shifting Media Terrain in the U.S.

  • Jeongsuk Joo
    • International Journal of Advanced Culture Technology
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    • v.11 no.2
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    • pp.291-297
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    • 2023
  • This paper intends to shed light on how the advent of streaming services pioneered by Netflix has been affecting the media landscape in the U.S. by looking at Disney's entry into streaming services and what effects this might have had. The paper first looks at the rise of Netflix, the disruptive impact it had on cable and film businesses, and the challenges this has posed to traditional media conglomerates like Disney. In this context, the paper examines Disney's decision to enter into streaming services as a move to counter both these challenges and Netflix's growing power. Finally, the paper notes the changes Disney's entry is likely to bring about, notably the continued disruption of film and television as streaming business expands, as well as the potential of Disney's streaming services to challenge Netflix and further strengthen its media empire.

Media Dependency and Public Skepticism in Authoritarian States: Discursive Trends in Disseminating Information about COVID-19 in Iran

  • Alireza Azeri Matin
    • Journal of Information Science Theory and Practice
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    • v.11 no.4
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    • pp.1-13
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    • 2023
  • Being one of the first and hardest hit countries by the coronavirus, Iran still continues to preserve its place among nations with the highest rates of infection and COVID-19 related deaths. While on the surface, such worrying status evinces the failure of the authorities in handling the crisis, at deeper levels, it points to the fundamentalist nature of the government and political system of the country. In this view, the current devastating condition in Iran is a clear indication of the all-out influence of the Islamic regime's ideologies on officials' decision-making and their political agendas throughout the pandemic. Accordingly, the staterun mainstream media, as the most preeminent institution of power, have been incessantly engaged in disseminating a series of ideology-laden information around the issues concerning the coronavirus, and in line with the developing political discourses during pandemic. Far from being based on factual accounts or scientific facts, these disseminated messages inevitably grew into a source of disinformation, ultimately resulting in overall public confusion and skepticism. Through examining the data gathered from some of the most prominent online news agencies run by the government, this study identifies five major discursive trends through which the mainstream media propagated ambiguous and manipulative information about COVID-19. These findings are then explained in the light of media system dependency theory, leading to the argument that within autocratic nation-states, public reliance on media during a national/global crisis brings about new opportunities for state exploitation, and further distressing consequences for the people.

Characteristics of Video Contents Related to Waste Cycle in Korean Social Media (한국 소셜 미디어에서 폐기물 순환 관련 동영상 콘텐츠의 특성)

  • Sin, O-Young;Jeong, Sang-Kyu;Ban, Yong-Un
    • Journal of the Korea Convergence Society
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    • v.12 no.11
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    • pp.229-234
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    • 2021
  • This study identified the characteristics of video contents related to waste cycle in Korean social media. The contents of broadcasting companies were the most popular among production entities, and mainly current affairs contents and educational contents were popular. Among the solutions to recycle wastes, 'Improvement of systems and policies' was predominantly covered in the video as solutions to the waste circulation problems. 'Broadcasting companies', 'local governments', 'non-profit private organizations' and 'central administrative agencies' actively used the social media to deliver solutions and engage consumers. However, very few contents were produced by companies that are socially responsible for waste. The results of this study show the importance of communication-oriented, public-friendly content development in the process of video production related to waste cycle. These are expected to be useful guidelines for decision-making supporting the development and improvement of related systems and policies.