• 제목/요약/키워드: Media context

검색결과 631건 처리시간 0.025초

Region Classification and Image Based on Region-Based Prediction (RBP) Model

  • Cassio-M.Yorozuya;Yu-Liu;Masayuki-Nakajima
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1998년도 Proceedings of International Workshop on Advanced Image Technology
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    • pp.165-170
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    • 1998
  • This paper presents a new prediction method RBP region-based prediction model where the context used for prediction contains regions instead of individual pixels. There is a meaningful property that RBP can partition a cartoon image into two distinctive types of regions, one containing full-color backgrounds and the other containing boundaries, edges and home-chromatic areas. With the development of computer techniques, synthetic images created with CG (computer graphics) becomes attactive. Like the demand on data compression, it is imperative to efficiently compress synthetic images such as cartoon animation generated with CG for storage of finite capacity and transmission of narrow bandwidth. This paper a lossy compression method to full-color regions and a lossless compression method to homo-chromatic and boundaries regions. Two criteria for partitioning are described, constant criterion and variable criterion. The latter criterion, in form of a linear function, gives the different threshold for classification in terms of contents of the image of interest. We carry out experiments by applying our method to a sequence of cartoon animation. We carry out experiments by applying our method to a sequence of cartoon animation. Compared with the available image compression standard MPEG-1, our method gives the superior results in both compression ratio and complexity.

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가상현실 운동게임의 화면 속도에 따른 사용자 반응 (An Exploratory Study Examining Users' Psychological Responses to Screen Speed in Virtual Reality Exergame)

  • 신민철;정동훈
    • 한국게임학회 논문지
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    • 제20권5호
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    • pp.41-52
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    • 2020
  • 최근 가상현실 운동게임이 큰 주목을 받고 있다는 점에 기반하여, 본 연구는 가상현실 운동게임 내 다양한 디자인 요소 중에서 화면 속도 변화가 게임 사용자의 경험에 미치는 영향을 측정했다. 40명을 대상으로 가상현실 걷기 콘텐츠 내 화면 속도의 빠르기 변화에 따른 사용자 경험 변화를 반복측정실험한 결과, 운동에 대한 내재적 동기를 통계적으로 통제할 경우 플로우, 태도 및 게임 재사용 의도가 5km/h 화면 속도와 비교하여 7km/h와 9km/h 화면 속도에서 유의미하게 증가하는 것으로 나타났다. 이 결과는 가상현실 운동게임 내 화면 속도의 변화에 따른 사용자 경험이 게임 사용자의 운동에 대한 내재적 동기 수준에 따라 조절될 수 있음을 설명하며, 이는 가상현실 운동게임 콘텐츠의 디자인을 효과적으로 만들기 위한 시사점을 제시한다.

스마트 사이니지 광고에 대한 소비자의 지각된 가치 및 태도에 영향을 미치는 요인 연구 (An Investigation of Affecting Factors on Consumers' Perceived Value and Attitude towards Advertising in Smart Signage)

  • 최민석;강민철;양성병
    • Journal of Information Technology Applications and Management
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    • 제19권4호
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    • pp.115-135
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    • 2012
  • Currently, smart signage as a new kind of advertisement media has been widely used and has had a significant effect on consumers. In this study, we examine the impact on the attitude towards smart signage advertisement based on the Ducoffe's Web advertisement model. In particular, we investigate how the advertising factors (interaction, informativeness, irritation, and entertainment) as well as the contextual factors (localization, immediacy, and personalization) have effects on the value and attitude towards smart signage advertisement. Furthermore, we examine the moderating effect of individual defensive propensity on the relationship between affecting factors and the advertising value. By analyzing 192 samples from undergraduates, we found that four out of seven factors have significant effects on the value towards smart signage. More specifically, for advertising factors, informativeness and irritation have positive effects on the advertising value. For contextual factors, on the other hand, localization and entertainment have positive effects on the value towards smart signage. Besides, we discovered that the defensive propensity moderate the relationship between localization and the advertising value.

제7차 중학교 ‘환경’ 교육과정과 청소년 환경교육 (Middle School Environmental Education of the 7th National Curriculum and Application to Teen-agers Practice of Environmental Education)

  • 이민부;박승규
    • 한국환경교육학회지:환경교육
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    • 제11권2호
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    • pp.14-25
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    • 1998
  • The Quality of human living depends on the environmental quality of the region sustaining the life. The environmental deterioration of the modern society is due to mechanical environmentalism. For the better quality of the life, The changes of recognition and attitude on the environments are required. These changes of mind are also important in environmental education for teenagers. The 7th national curriculum, officially anounced December 1998, focuses on the change of attitude to environments and practical behavior in real life for “Environments”, the environmental education curriculum in middle school. Basic elements of the curriculum are cultivation of the pro-environmental thinking, multi-levelling of teaching materials and methods, and encouraging of student participating activity. Actually, the curriculum construction is composed of stepped-levelling of teaching and learning, reasonable contents volume, encouraging of student practice, and suggesting of evaluation standards of textbook writing. Three main subjects of environmental education for middle school consist of (1) man and environment, (2) recognition of environmental problem, and (3) protection activity for environment. Methodology of environmental education can include multi-disciplinary approaches, variable teaching methods, and continuing evaluation of student practice and participation attitude. Environmental education for teenagers relating to the 7th national curriculum focuses on recognition of the environmental problems and practice activity in daily life. The recognition includes considering relationship of human life to environment, solving environmental problems in regional context, and development of comprehensive understanding concept of the environments. For the practice education, variable teaching methods, such as field survey and application of multi-media, are needed.

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한국 대학생의 소셜 커머스 이용행태 연구: 사회적 영향력으로 확장한 기술수용모형을 중심으로 (Extending Technology Acceptance Model with Social Influence on Korean College Students' Social Commerce Context)

  • 주지혁
    • 디지털융복합연구
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    • 제13권3호
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    • pp.107-115
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    • 2015
  • 소셜 커머스는 최근 부상하고 있는 혁신적인 전자상거래로 전통적인 오프라인 상거래의 대안이 될 것으로 보인다. 이는 웹 2.0 기술을 기반으로 하는 소셜 네트워크 서비스에 상거래가 결합한 현상이다. 본 논문은 한국 대학생들의 소셜커머스 행위를 사회적 영향력(Social Influence)으로 확장한 기술수용모형(Technology Acceptance Model)을 통해 분석하였다. 본 연구는 SmartPLS 2.0 M3 패캐지를 이용한 PLS Path Modeling 기법을 통해 제안된 모든 가설이 유의하다는 것을 확인하였다. 이러한 결과는 TAM의 설명력과 예측력을 높이기 위해서 SI를 이용하여 이론적으로 확장하는 것이 타당하며, 관련 업계의 성과를 높이기 위해서 SI를 실무적으로도 고려할 필요가 있음을 입증하였다. 마지막으로 미래 연구를 위한 제안을 제시하였다.

하이브리드 캐릭터의 조형 요건과 소비자 선호도와의 영향관계 분석 (An Analysis on the Formative Requirements for Hybrid Characters and Influencing Relationship with Consumer Preference)

  • 김준수
    • 디지털콘텐츠학회 논문지
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    • 제19권7호
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    • pp.1389-1395
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    • 2018
  • 하이브리드는 교차, 섞임, 침투, 융해, 융 복합 등 결합의 논리를 근간으로 해서 설명되어진다. 이러한 결합은 동질과 동종의 경우보다 이질과 이종의 경우에 더 창의적이고 더 효율적임을 보여주고 있고, 하이브리드 캐릭터는 새로운 창조적 이미지를 생산하기 위한 수단으로써 그 의미를 가진다. 이러한 맥락에서 하이브리드 캐릭터의 조형요건이 소비자 선호도에 어떻게 작용하는지 실질적 분석을 통해 영향관계를 분석하고자 한다. 이를 위해 독립변인은 캐릭터 조형 요건을 친근성, 독창성, 의미성, 다양성으로, 종속변인은 소비자 선호도로 하여 다중회귀분석을 실시하였다. 분석결과, 친근성, 독창성, 다양성은 소비자에게 긍정적 영향을 미치는 것으로 나타났고, 의미성은 소비자 선호도에 유의미한 영향력이 없는 것으로 나타났다.

Raising Critical Awareness of Watching American TV Cartoons in an ESL Context

  • Suh, Young-Mee;Jung, Yoosun
    • 영어어문교육
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    • 제18권3호
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    • pp.223-242
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    • 2012
  • The study focused on exploring the ways that young ESL learners can cultivate media literacy by asking critical questions about the messages embedded in popular American TV cartoons. The participants in the study were five Korean children who came from three different families that had been living in a Midwestern college-town in the U. S. for less than two years. Research methods include analysis of interviews, video-taped sessions and photos of children's drawings. The children were asked about their American cartoon viewing habits as well as critical questions after watching two episodes of their favorite cartoons-Pok$\acute{e}$mon and SpongeBob. The analysis revealed that on one hand popular culture played an important role in helping children to adjust to a new culture and in motivating them to learn English. Further, the children believed that watching American cartoons was helping them improve their English skills. On the other hand, it appeared that they were not accustomed to being asked critical questions and thinking critically while watching American cartoons. Participation in the study increased the children's familiarity with critical questions and critical thinking to varying degrees. Pedagogical implications and suggestions for teachers are discussed.

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멀티 디바이스 환경을 위한 모빌리티 프로세스 오케스트레이션 (Mobility Process Orchestration for Multi-Device Environment)

  • 김스베틀라나;정만수;윤용익
    • 정보처리학회논문지:컴퓨터 및 통신 시스템
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    • 제4권3호
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    • pp.91-96
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    • 2015
  • 최근 IT 분야의 화두 중 하나는 '모빌리티(mobility)'이다. 이동성 및 가동성 등의 뜻을 가진 모빌리티는 사용자의 정보를 획득하여 사용자에게 서비스 이동의 자유로움을 제공할 수 있다는 의미이다. 본 논문에서는 모빌리티 환경에서 다양한 미디어를 다양한 디바이스로 이동할 수 있는 프로세스 오케스트레이션(MPO: Mobility Process Orchestration) 모델을 제안하고자 한다. 오케스트레이션 모델은 사용자 환경에 있는 디바이스를 오브젝트화하여 사용자에게 원하는 미디어를 원하는 디바이스에 MSMP(Multi Source Multi Platform)형태로 제공할 수 있는 구조와 기능을 제공한다. 이뿐만 아니라, 커리어그래피(Choreography)의 개념을 이용하여 다양한 미디어 형식에 맞는 디바이스만을 추출 및 오케스트레이션 하여 사용자에게 조화로운 서비스(Harmonizing Service)를 지향한다.

A Review of Men's Body Image Literature: What We Know, and Need to Know

  • Bradley, Linda Arthu;Rudd, Nancy;Reilly, Andy;Freson, Tim
    • International Journal of Costume and Fashion
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    • 제14권1호
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    • pp.29-45
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    • 2014
  • In the contemporary world, fashionable bodies are socially constructed in light of current idealized images. Media portrayal of such images can have negative health implications. This issue has long been problematic for women. Nowadays, men are subject to more scrutiny regarding their bodies, although male body image has been studied far less than female body image. In this position paper based on a review of the major studies that have been conducted on men and body image, we summarize the findings from these state-of-the-art studies that have been recently published in academic journals. Three themes related to male body image were extracted: socio-cultural ideals, masculinity, and minority men. This study adds to the literature I that it demonstrates that men experience and view their bodies differently from women, though some behaviors, such as disordered eating, are similar. Other behaviors, such as the drive for muscularity, are couched in the context of the social construction of gender and power. Most of the studies were done on white, heterosexual populations of young men, and nearly all used quantitative research methods. Little research has been conducted on ethnic and sexual minorities. We conclude with a discussion of what we need to know, and to that end, we suggest future avenues of research.

Phosphate and Carbon Source Regulation of Alkaline Phosphatase and Phospholipase in Vibrio vulnificus

  • Oh, Wan-Seok;Im, Young-Sun;Yeon, Kyu-Yong;Yoon, Young-Jun;Kim, Jung-Wan
    • Journal of Microbiology
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    • 제45권4호
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    • pp.311-317
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    • 2007
  • In this study, the effects of phosphate concentration and carbon source on the patterns of alkaline phosphatase (APase) and phospholipase (PLase) expression in Vibrio vulnificus ATCC 29307 were assessed under various conditions. The activities of these enzymes were repressed by excess phosphate (4 mM) in the culture medium, but this repression was reversed upon the onset of phosphate starvation in low phosphate defined medium (LPDM) containing 0.2 mM of phosphate at approximately the end of the exponential growth phase. The expressions of the two enzymes were also influenced by different carbon sources, including glucose, fructose, maltose, glycerol, and sodium acetate at different levels. The APase activity was derepressed most profoundly in LPDM containing fructose as a sole carbon source. However, the repression/derepression of the enzyme by phosphate was not observed in media containing glycerol or sodium acetate. In LPDM-glycerol or sodium acetate, the growth rate was quite low. The highest levels of PLase activity were detected in LPDM-sodium acetate, followed by LPDM-fructose. PLase was not fully repressed by high phosphate concentrations when sodium acetate was utilized as the sole carbon source. These results showed that multiple regulatory systems, including the phosphate regulon, may perform a function in the expression of both or either APase and PLC, in the broader context of the survival of V. vulnificus.