• Title/Summary/Keyword: Media Service Platform

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Design and Implementation of Smart Home Remote Control Based on Internet of Things Service Platform (사물인터넷 서비스 플랫폼 기반 스마트 홈 리모컨의 설계 및 구현)

  • Oh, Am-Suk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.12
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    • pp.1563-1570
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    • 2018
  • Internet of Things technology is rapidly becoming a reality in many parts of our lives through various product services, and product development especially in the field of smart home is being actively carried out. Most controllers for controlling various smart home products use smart phone applications. However, smart phone applications are not suitable as smart home controllers, contrary to smart home services that emphasize intelligence and convenience. In order to provide intelligent smart home service, intuitive form of smart home controller is needed, which enables integrated control of smart home device. Therefore, this paper proposes a smart home remote control that can control the Internet devices and services of objects. The proposed smart home remote control provides an environment where users can build a smart home service through the IFTTT(If This Then That) automated service platform.

Design of Digital Broadcasting Data Service showing Supplementary Information of each Type of ID Advertisement (ID 광고의 유형별 부가정보를 보여주는 디지털방송 데이터서비스 설계)

  • KO, Kwangil
    • Journal of Digital Contents Society
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    • v.19 no.9
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    • pp.1671-1677
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    • 2018
  • The advertisement market is an industry that is heavily influenced by media changes. As the digital broadcasting has settled, TV, a typical advertisement medium, has evolved from a passive content consuming medium into a platform for operating various data services as well as broadcasting programs. These changes mean that viewers are able to actively consume TV contents including advertisement, so the broadcasting industry needs to consider about the growth strategies that link the advertisement market with data services. This study designed a digital broadcasting data service that provides supplementary information of ID advertisement with short exposure time (less than 10 seconds) and insufficient space (less than 1/4 of TV screen). Specifically, we designed the user scenario and user interface of the data service, defined representative types of ID advertisement and the supplementary information for each type, developed a method, based on the international digital broadcasting standard DVB, for providing the supplementary information to the data service.

TVUT 2nd Screen Service Platform for TV Participation service (시청자 참여 서비스를 위한 티벗 세컨드스크린 서비스 플랫폼)

  • Choi, Daehoon;Lee, Jaeho;Lee, Younjae;Kim, Kyungsoo;Lee, Mankyu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.07a
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    • pp.183-186
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    • 2015
  • TV 시청 도중 세컨드 디바이스로 멀티태스킹하는 시청패턴과 더불어 방송과 시청자가 상호작용하는 양방향 서비스 요구사항의 증대에 따라 KBS 는 시청자 참여 서비스를 위한 티벗 서비스 플랫폼을 개발하였다. 티벗 서비스 플랫폼은 시청자의 피드백을 실시간으로 반영하여 방송 제작자의 요구 사항을 만족시키는 동시에 방송을 통해 시청자 간 소통을 강화할 수 있는 KBS 의 세컨드 스크린 서비스 플랫폼이다. 본 논문에서는 시청자 참여 서비스를 위한 티벗 세컨스크린 서비스 플랫폼의 전반적인 구조와 특징, 서비스 운용 현황에 대해 살펴본다.

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XML BASED SINGLE SIGN-ON SCHEME FOR DEVICE CONTROL IN UBIQUITOUS ENVIRONMENT

  • Jeong, Jong-Il;Lee, Seung-Hun;Shin, Dong-Il;Shin, Dong-Kyoo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.298-302
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    • 2009
  • This paper proposes a single sign-on scheme in which a mobile user offers his credential information to a home network running the OSGi (Open Service Gateway Initiative) service platform, to obtain user authentication and control a remote device through a mobile device using this authentication scheme, based on SAML (Security Assertion Markup Language). Especially by defining the single sign-on profile to overcome the handicap of the low computing and memory capability of the mobile device, we provide a clue to applying automated user authentication to control a remote device via a mobile device for distributed mobile environments such as a home network based on OSGi.

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User Property base Content Recommendation Service with Open IPTV Service Platform (오픈 IPTV 서비스 플랫폼을 이용한 사용자 특성기반 콘텐츠 추천 서비스)

  • Lee, Nam-Kyung;Lee, Hyun-Woo;Ryu, Won
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.11a
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    • pp.353-355
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    • 2011
  • IPTV 서비스는 사업자별로 구성되어 있는 폐쇄적 서비스망에서 VoD 및 방송서비스를 특징으로 하였다. 사업자별 폐쇄성은 사용자의 이용환경의 제약뿐만 아니라 서비스 자원의 이용효율성을 저하시킴으로써, 중복투자 등의 비용적인 부담을 초래하게 되었다. 또한, 다양한 유무선 단말의 수용과 사용자 특성을 고려한 다양한 서비스의 제공요구는 사업자간 또는 서비스 제공자간의 서비스 자원의 상호 공유의 동기를 부여하게 되었다. 이에 본 논문은 오픈 IPTV 서비스 플랫폼에서 제공하는 다양한 서비스 요소들을 융합하여 새로운 융합서비스를 생성하고 제공하는 일련의 구조에 대해 연구하였다. 본 논문에서는 주문형 비디오 서비스를 융합서비스의 예로 삼았으며, 주문형 비디오 서비스를 제공함에 있어, 사용자의 주어진 특성(예를들면, 성별, 연령대 등)에 따른 콘텐츠의 추천을 확장하여, 사용자의 사회적 성향을 반영함으로써, 성별, 연령대에 따른 획일적인 콘텐츠 제공을 극복하고 사용자의 개별적인 성향을 반영하는 콘텐츠 제공방법을 연구하였다.

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A Study on Information Needs and Behavior for the Development of Academic Library Services (대학도서관 서비스 개발을 위한 이용자 정보요구 및 정보행위 연구)

  • Kim, Hyeyoung;Kim, Giyeong;Min, Yoonkyung;Lee, Jee Yeon
    • Journal of the Korean Society for information Management
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    • v.38 no.2
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    • pp.305-336
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    • 2021
  • This study explored the user's information needs and information behavior for the development of academic library services. The content analysis of qualitative data showed that the in-depth interview participants have six types of information needs such as 'suitability, up-to-dateness, uniqueness, reliability, practicality, and convenience' while going through societal, educational, and research-related changes. Interview participants solved their information needs by acquiring the resources necessary for each individual's task through information behaviors using information media, human resources and the places. Each participant tried to solve his/her information problem through individual efforts based on their different media and information utilization capabilities. Based on the analysis, this study presented four directions in the development of academic library services. They are an personalized information literacy service, a space to meet the characteristics of information needs, an infrastructure platform for exchanging human resources, and an accessible support service for utilizing information media.

Proposing a Service based on a Social Robotic Figure that Supports Interaction Between Fans and K-pop Stars (팬과 K-pop 스타간의 상호작용을 지원하는 소셜 로봇 피규어 기반 서비스 제안)

  • Jeon, Bienil;Park, Jae Wan
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.6 no.10
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    • pp.499-508
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    • 2016
  • According to spreading K-pop globally, the market size related to K-pop stars is increasingly growing at home and abroad. Recently, services and products having direct interaction with the star are emerging. This research aims to propose a new service using a smart, connected social robotic figure that can support interaction between fans and K-pop stars. For this study, we begin by exploring literature about K-pop culture. Also, we investigate cases that connect between fans and stars and then build the development directions for a new service. Based on these development directions, we extract feasible technology and its interaction elements through analysing the cases of social robots. Finally, we propose the social robotic figure service in this research. This service proposed in this study can create and enhance diverse bidirectional communication between fans and stars through employing a user-customized, smart, connected figure based on a IoT platform. This research contributes to approaches for sustainable advance of K-pop through applying IoT technology.

A Study on the Application Direction of Financial Industry Metaverse Platform to secure MZ Generation Contact Points (MZ 세대 접점 확보를 위한 금융권 메타버스 플랫폼 활용 방향 연구)

  • Ki-Jung Ryu;Ki-Bum Park;Sungwon Cho;Dongho Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.3
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    • pp.127-137
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    • 2023
  • COVID-19 has not only affected all sectors of society, economy and politics, but also had a huge impact on industry. The non-face-to-face exchange method was essential to prevent infectious diseases, and the generation who experienced it recognizes the importance of a platform that can be quickly accessed anytime, anywhere, and attention is focused on the Metaverse that can accommodate it well. Each financial industry uses a differentiated metabus platform strategy, focuses on new customer service and revenue generation, and is also used as an internal and external communication channel. This paper analyzes the theoretical background of the financial sector metaverse and domestic and international cases, and studies and describes the direction of using the financial sector metaverse platform to secure MZ generation contact points.

A Data Broadcasting Service Design Guideline based on the Survey on Viewer's Modality of Using Data Broadcasting Services (데이터방송 서비스 이용행태에 대한 설문조사를 기반으로 한 데이터방송 서비스 기획 가이드라인)

  • Ko, Kwangil
    • Journal of Korea Game Society
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    • v.12 no.6
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    • pp.25-32
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    • 2012
  • Due to the development of the digital technology, the digital broadcasting is changing to a multi-entertainment platform that can operate data (broadcasting) services (such as games, weather information, and stock trading services) as well as traditional broadcasting contents. Most of the data services, however, failed to get satisfactory results because of the inconvenience in operating the services using a TV remote controller and the failure of gaining the viewer's interests in the competition with the broadcasting contents. The paper introduces a survey on the viewer's modality of using a data service and, based on the survey result, proposes a design guideline that makes a data service minimally interrupt a viewer watching a broadcasting content.

Design and Development of Arithmetic Operating Learning Management System based on PDA (PDA기반의 사칙연산학습 운영시스템 설계 및 개발)

  • Chung, KwangSik;Son, KyungA
    • The Journal of Korean Association of Computer Education
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    • v.12 no.3
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    • pp.53-62
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    • 2009
  • As Information communication technology develops, requirements for new educational media and new contents gets bigger and bigger. Especially PDA is required for educational media on m-learning environment. We design and implement intra-educational contents sequencing model and educational contents sequencing model between educational contents for PDA as educational supplementary media for m-learning environment, and LMS supporting PDA. And we balanced the work load of PDA and LMS and constructed practical service platform for using PDA as educational supplementary device.

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