• Title/Summary/Keyword: Media Platform

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QoS Supporting for Media Platform located in Home Gateway using CBQ Scheduling (CBQ 스케줄링을 이용한 홈게이트웨이 내 멀티미디어 플랫폼의 QoS 제공)

  • Lee, Ho-Chan;Shin, Hye-Min
    • Proceedings of the KIEE Conference
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    • 2004.05a
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    • pp.71-73
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    • 2004
  • Recently many peoples served multimedia data from Internet. But characteristic of multimedia-object about that effect on weight and transport-time causes Streaming Application is restricted to high-quality-service. This research propose the Quality-of-service(QoS) supporting for Home Gateway that behaving Routing and media platform equipment, using CBQ Scheduling scheme. The QoS Supporting for Multimeda Service that using general Rouging policy is difficult because media platform locate in Home Gateway. Therefore this research propose Routing mechanism to QoS support of media platform located in Gateway using TCP based CBQ Control.

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Business Model of New Media Platform in K-Content Use (한국 방송 콘텐츠의 뉴미디어 플랫폼 비즈니스 모델)

  • Kim, Young-Hwan;Jung, Hoe-Kyung
    • Journal of Digital Convergence
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    • v.14 no.10
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    • pp.431-438
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    • 2016
  • This study focused on the Korean-wave content consumed in the global market and analyzed success/failure factors of services through business model analysis. It aims to offer an effective new media content platform model. ViKi, Drama Fever, Maaduu.com which are representative global OTT were researched on management strategy by case analysis. The success of the global OTT platform is organized into three factors, target customer coverage, revenue model and community activation. Clear and wide coverage of target customer is important to determine the value of the service. Also, revenue model based on the pay service and community for Korean-wave fandom are essential to make good performance in new media platform business.

360 Content Pilot Service Platform of Cultural Assets Based on MPEG-V Standard Realistic Media Testbed (MPEG-V 표준 실감미디어 테스트베드에 기반을 둔 문화재 360 콘텐츠 시범 서비스 플랫폼)

  • Shim, Tae-soeb;Yoo, Soo-bin;Shin, Sang-ho
    • Journal of Advanced Navigation Technology
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    • v.21 no.6
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    • pp.666-673
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    • 2017
  • In this paper, we propose a 360 content pilot service platform of cultural assets based on MPEG-V standard realistic media testbed. MPEG-V is that the standard format of sensory effect metadata(SEM) such like wind, light and flash, and communication protocol between sensory effect machines are defined, and it is possible to increase the sense of presence and immersion with 360 VR content. The proposed platform consists of software which is composed of the content player and the sensory effect reappearance server, and hardware which is the sensory effect machines. Also, the pilot service case using the proposed platform, and the features and advantages of the proposed platform are described.

Design and Implementation of Data Broadcasting Authoring Tool for Multi-platforms (데이터방송 표준간 호환 가능한 저작도구 설계 및 구현)

  • Lee Cha-Won;Nam Yoon-Seok;Kim Jung-Hwan;Na Hee-Joo;Kim Seong-Won;Jung Moon-Ryul
    • Journal of Broadcast Engineering
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    • v.11 no.3 s.32
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    • pp.349-362
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    • 2006
  • There are several data broadcasting standards that the developers should apply when develops any interactive digital TV contents. In Korea, we adopts ACAP(Advanced Common Application Platform) as terrestrial data broadcasting standard, MHP(Multimedia Home Platform) fur satellite data broadcasting and OCAP(OpenCable Application Platform) for cable data broadcasting. Therefore, content providers must develop different applications which suited for different standards - even if the application is exactly same. This is waste of time and energy. This paper suggests a solution to solve this problem among different broadcasting platforms - MHP, OCAP and ACAP. We compared these specifications, and found out what APIs are typically used far applications. Then we designed XML file structures that can be used to define contents of applications. We also implemented an authoring tool which automatically generates XML files by interaction with users. This paper also ascertains Xlet applications, produced by the authoring tool, works properly on each different data broadcasting standard - MHP, OCAP and ACAP.

Willingness to Pay for the Integrated News Platform of Korean Newspapers in the N-screen environment (N-스크린 환경 하에서 신문사의 통합형 플랫폼에 대한 사용자 지불의사 연구)

  • Kim, Daewon;Kim, Min Sung;Yang, Seungho;Kim, Seongcheol
    • Korean Management Science Review
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    • v.31 no.4
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    • pp.93-106
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    • 2014
  • This paper investigated customers' willingness to pay (WTP) for the integrated news platform, which is a paid digital news service provided by Korean newspapers. The integrated news platform has been widely employed and regarded as an alternative to recover dramatically decreasing sales of newspapers since N-Screen era began. This study employed a conjoint analysis to examine WTP for the integrated news platform and its attributes. According to the results, WPT for the integrated news platform was estimated as 4543.6 won, which is only 30.3% of the real price. Digitalized newspaper and premium news were found to be significant attributes explaining customers' WTP. The results of this paper implies that present marketing strategies for the integrated news platform of Korean newspapers should be reconsidered and revised.

Design of Smart Plug based Media Platform interlocking with ESS (ESS 연동형 스마트 플러그 기반의 미디어 플랫폼 설계)

  • Kang, Mingoo
    • Smart Media Journal
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    • v.3 no.2
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    • pp.37-42
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    • 2014
  • In this paper, the function design of smart media platform control with smart monitoring, and displaying modules which have the priorities of smart plug based smart outlet, is proposed for electrical suppliance of essential information appliance in emergency power consumption situation(blackout, peaktime etc). The effect of power management will be maximized by this smart gateway interlocking with ESS(energy storage system) which has bi-directional power transmission control modules, and smart outlet based on the priority control actions.

A Social Learning as Study Platform using Social Media (소셜 미디어를 학습플랫폼으로 활용한 소셜 러닝)

  • Cho, Byung-Ho
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.5 no.4
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    • pp.180-185
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    • 2012
  • Social Learning is a new study model of future knowledge information society. In different existing study, it concentrate on relationship with others and design to connect studying with social effect as a study platform using social media such as Blog, SNS, UCC, Microblog. In my paper, social learning characteristics are described to understand social learning, that is 3 keyword such as context, connectivity, collaboration. Also we investigate social media characteristics and social media how to be used social learning. Also social learning system building method using facebook is presented.

The Valorization of Media Capital through User's Activities (이용자를 통한 미디어 자본의 가치 창출)

  • Kim, Dongwon
    • Korean journal of communication and information
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    • v.70
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    • pp.165-188
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    • 2015
  • This paper deals with the questions: Are media user's activities labour? Or rent? These questions have provoked a debate in the critical media studies and Marx's theory. But it is not a matter of choosing either labour or rent. Even if user's activities could contribute to valorization, it needs some mediating process. Media Platforms-Google, Facebook, etc.-play a key role, and have to employ other forms of labour. Labour in media platform produces some capital commodities. In view of media platform, Smythe's audience commodity can be considered as capital commodity. Assertion in this paper expected to provoke new debate on media platforms and its labourer.

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The Smart User Interface Platform for Mobile Devices (휴대단말을 위한 지능형 사용자 인터페이스 플랫폼)

  • Park, Kyung Min;Choi, Hoon;Lee, Ghang-Gun;Whang, In-Tae;Lee, Chil-Woo
    • Smart Media Journal
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    • v.1 no.4
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    • pp.44-51
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    • 2012
  • A software platform for the next-generation, smart user-interface of mobile devices is described as in this paper. The proposed platform is developed to adapt new devices that may appear in the future through extending the Android platform. Dynamic loading function of software module is developed in order to download and install new software modules for the new devices. Also, platform technology for utilizing external devices to improve quality of service and dynamic switching of wireless interface to reduce power consumption of platform are developed.

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Terrestrial Broadcasting Content Distribution Strategy in the Multi Platform Environment (멀티 플랫폼 시대 지상파 방송 콘텐츠 유통 전략 방안)

  • Chung, Dong Hun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.2
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    • pp.117-130
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    • 2012
  • Due to the development of network and device, it is called mobile age that boosts various distribution routes of multi-media content and it constructs a new digital content consumption trend. N-screen is one of the new-introduced examples in the digital age and broadcasting industry believes it as a crisis and challenge as well. It becomes a ubiquitous multi-media environment that people watch multi-media content everywhere and any time they want to and competition happens beyond the boundaries such as network industry, terminal industry, pay TV market, traditional terrestrial TV, etc. And then how should the broadcasting service prepare for the N-screen business? The present research proposes a few terrestial broadcasting content strategies in the multi platform environment. First, instead of N-screen, it proposes multi platform, especially One Source Multi Platform(OSMP). Second, so-called 'Integrated Terrestrial Broadcasting OSMP Alliance(IBPA)' must be founded. Third, IBPA should support multi-tasking UX for viewers to have rich experience. Last, it becomes more important and necessary to support local terrestrial broadcasting service for public service in the multi platform age.