• Title/Summary/Keyword: Media Movement

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The relation between Movement working as a Grouping clue in Moving Picture and Semantic structure forming (동영상에서 그룹핑(grouping) 단서로 작용하는 움직임(Movement)과 의미구조 형성의 관계)

  • Lee, Soo-Jin
    • Archives of design research
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    • v.19 no.5 s.67
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    • pp.119-128
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    • 2006
  • The scale of visual expression has expanded from freeze frame to motion picture as media have developed. Moving pictures such as animation, movies, TV CM and GUI become formative elements whose movement is necessary compared to freeze frame as apparent movement phenomenon and unit structure such as short and scene appear. Therefore, of formative elements such as a shape, color, space, size and movement, movement is importantly distinguished in the moving image. The expression and form of image as a relationship between the signified and signifier explained by Saussure are accepted as a sign by mutual complement even though they limit the content. This makes it possible to infer that the formal feature of movement participates in the message content. To verify this, the result of moving picture visual perception experiment based on the gestalt grouping principle result shows that 70-80 percent of subjects think that 'movement' is the important grouping clue in perception. Movement affects the maintenance of the context of message content in the communication process when the meaning structure of moving picture is analyzed based on the structural feature. The identity can be maintained with if there is a movement with similar directive point even if the color and shape of people, things and background are changed. Second, the clarity of the content is elevated by a distinguished object as a figure by movement. Third, it acts as a knowledge representation which can predict similar movement process of next information processing. Forth, movement gives the content consistency even though more than two scenes have fast switch and complicated editing structure like cross-cutting. Movement becomes a clue which can make grouping information input by visual perception reaction. Also, it gives the order to the visual expression which can be used improperly by formation of structural frame of image message and has the effectiveness which elevates the clarity of signification. Moving picture has discourse with several mixed unit structures because it fundamentally contains time and the common and distinguished expression is needed by media-mix circumstances. Therefore, by the application of gestalt grouping principle to moving picture field, movement becomes the more distinguished than other formative elements and affects the formation of meaning structure. This study propose a viewpoint that develops structural formative beauty and new image expression in the media image field.

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The Effects of Eye Health and Dynamic Visual Activity on Eye Movement in University Students (안구운동이 대학생의 눈 건강과 동체시력에 미치는 영향)

  • Kim, Ju-Hyun
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.6
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    • pp.191-199
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    • 2020
  • Younger generations use a variety of visual media, such as smartphones, televisions, and computers. Due to the development of visual media, the health of eye was weakening. Therefore, this study aimed to investigate the effects of eye health and dynamic visual activity on eye muscle stimulation with eye movement and therapeutic massage in university students. 38 university students in their 20s were divided into a control group(18) and an experimental group(20). The experimental group performed eye movement and therapeutic massage every 30 minutes for 5 times a week for 4 weeks. Ocular fatigue, maximal blinking interval, ocular surface temperature, and dynamic visual activity were measured before and after 4 weeks. Ocular fatigue was decreased significantly after 4 weeks (p<.05), and maximal blinking interval was increased significantly after 4 weeks (p<.05). Ocular surface temperature was not showed a significant difference after 4 weeks (p>.05), and dynamic visual activity was increased significantly after 4 weeks (p<.05). Therefore, eye movement and therapeutic massage are recommended for the improvement of eye function and eye health. It is expected to be used as research data to restore and prevent for eye health.

Trend Analysis in Maker Movement Using Text Mining (텍스트 마이닝을 이용한 메이커 운동의 트렌드 분석)

  • Park, Chanhyuk;Kim, Ja-Hee
    • The Journal of the Korea Contents Association
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    • v.18 no.12
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    • pp.468-488
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    • 2018
  • The maker movement is a phenomenon of society and culture where people who make necessary things come together and share knowledge and experience through creativity. However, as the maker movement has grown rapidly over the past decade, there is still a lack of consensus for how far they will be viewed as a maker movement. We need to look at how the maker movement has changed so far in order to find the direction of development of the maker movement. This study analyzes the media articles using text-based big data analysis methodology to understand how the issue of the maker movement has changed in general media. In particular, we apply Keyword Network Analysis and DTM(Dynamic Topic Model) to analyze changes of interest according to time. The Keyword Network Analysis derives major keywords at the word level in order to analyze the evolution of the maker movement, and DTM helps to identify changes in interest in different areas of the maker movement at three levels: word, topic, and document. As a result, we identified major topics such as start-ups, makerspaces, and maker education, and the major keywords have changed from 3D printer and enterprise to education.

Haptic Media Broadcasting (촉각방송)

  • Cha, Jong-Eun;Kim, Yeong-Mi;Seo, Yong-Won;Ryu, Je-Ha
    • Broadcasting and Media Magazine
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    • v.11 no.4
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    • pp.118-131
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    • 2006
  • With rapid development in ultra fast communication and digital multimedia, the realistic broadcasting technology, that can stimulate five human senses beyond the conventional audio-visual service is emerging as a new generation broadcasting technology. In this paper, we introduce a haptic broadcasting system and related core system and component techniques by which we can 'touch and feel' objects in an audio-visual scene. The system is composed of haptic media acquisition and creation, contents authoring, in the haptic broadcasting, the haptic media can be 3-D geometry, dynamic properties, haptic surface properties, movement, tactile information to enable active touch and manipulation and passive movement following and tactile effects. In the proposed system, active haptic exploration and manipulation of a 3-D mesh, active haptic exploration of depth video, passive kinesthetic interaction, and passive tactile interaction can be provided as potential haptic interaction scenarios and a home shopping, a movie with tactile effects, and conducting education scenarios are produced to show the feasibility of the proposed system.

Development of Integrated Analysis Model for Eyegaze Analysis - With Emphasis on the Generation of Heuristic Guidelines for User Interface Design - (시선추적 분석을 위한 통합 해석 모델의 개발 - 사용자 인터페이스 디자인을 위한 휴리스틱 가이드라인의 도출을 중심으로 -)

  • 성기원;이건표
    • Archives of design research
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    • v.17 no.2
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    • pp.23-32
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    • 2004
  • This paper's objective is the analysis of eye-movement recording with visual perception process, the inference of heuristic guidelines with human information processing, and the generation of design principles for practical works. For this objective, it was experimented on that the user's eye-movement recording of interactive media with the Eyegaze Interface System, and analyzed the visual perception process of top-down & bottom-up processing, and inferred the design principles from human information process. Our results provide the implications of design through the analysis of the user's eye-movement recording that were changed according to each menu depth of the interactive media. And, it is proposed that the new concept of heuristic guidelines based on each stage of action that is related to human factors.

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Effect of Carriers on Residue of Wetting Agent Containing Polyoxyethylene Octylphenyl Ether, Initial Wetting and Water Movement in Container Media (증량제의 종류가 Polyoxyethylene Octylphenyl Ether를 포함한 토양습윤제의 상토내 잔류성, 상토의 수분보유 및 이동에 미치는 영향)

  • Choi, Jong Myung;Min, Kyung Rae
    • Horticultural Science & Technology
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    • v.18 no.6
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    • pp.839-844
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    • 2000
  • In developing of soil wetting agents using the mixture of polyoxyethylene octylphenyl ether [$C_8H_{17}O$ $(C_2H_4O)_{10}H$, POE] and polyoxyethylene+polypropyleneoxide tridecylether (1:1, w/w, CM-1), the effect of base carriers such as zeolite and vermiculite on changes of concentration of POE and on initial wetting of peat-vermiculite media were determined. The concentration of POE in the treatment of zeolite was higher than that of vermiculite. The treatments of POE+CM-1 with zeolite or vermiculite as carrier were effective in initial water retention of root media having about 510 mL of water per pot, where those of AquaGro and control had 490 mL and 400 mL of water per pot, respectively. In the evaporative water loss, the treatment of zeolite and AquaGro were faster than those of control and vermiculite. The treatment of AquaGro had faster water movement in root media than those of POE+CM-1 regardless of carriers and same trends were observed in the volume of water infiltrating into root media. Also, increasing the amount of POE+CM-1 resulted in increased water retention capacity, evaporative water loss, water movement in root media and amount of water infiltrating into root media.

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Object Movement Detection Integrating Robust Estimation and Clustering (강건 예측과 군집화를 결합한 물체의 움직임 감지)

  • Jang, Seok-Woo;Huh, Moon-Haeng;Lee, Sang-Hoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.01a
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    • pp.257-260
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    • 2011
  • 본 논문에서는 비디오 데이터로부터 물체의 초기 움직임 영역을 자동으로 검출하는 방법을 소개한다. 제안하는 시스템은 먼저 입력 영상을 받아들인 후 인접된 영상으로부터 일정 크기의 정방향의 블록 단위로 움직임을 나타내는 모션 벡터를 추출한다. 그리고 추출된 모션벡터를 아웃라이어를 제거하는 강건 예측 알고리즘에 적용하여 배경에 해당하는 모션벡터와 잡음 및 움직이는 물체에 해당하는 모션벡터를 구분한다. 그런 다음, 군집화 알고리즘을 적용하여 이동하는 물체를 나타내는 모션벡터를 군집화하고, 군집화된 모션벡터에 해당하는 영역의 크기가 일정 수치 값 이상일 때 움직이는 물체가 감지되었다고 판단한다. 본 논문의 실험에서는 제안된 물체의 움직임 감지 방법이 기존의 방법에 비해 성능이 보다 우수함을 보인다.

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Gesture based Natural User Interface for e-Training

  • Lim, C.J.;Lee, Nam-Hee;Jeong, Yun-Guen;Heo, Seung-Il
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.577-583
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    • 2012
  • Objective: This paper describes the process and results related to the development of gesture recognition-based natural user interface(NUI) for vehicle maintenance e-Training system. Background: E-Training refers to education training that acquires and improves the necessary capabilities to perform tasks by using information and communication technology(simulation, 3D virtual reality, and augmented reality), device(PC, tablet, smartphone, and HMD), and environment(wired/wireless internet and cloud computing). Method: Palm movement from depth camera is used as a pointing device, where finger movement is extracted by using OpenCV library as a selection protocol. Results: The proposed NUI allows trainees to control objects, such as cars and engines, on a large screen through gesture recognition. In addition, it includes the learning environment to understand the procedure of either assemble or disassemble certain parts. Conclusion: Future works are related to the implementation of gesture recognition technology for a multiple number of trainees. Application: The results of this interface can be applied not only in e-Training system, but also in other systems, such as digital signage, tangible game, controlling 3D contents, etc.

The 'Be Slow'Movement and Its Impact on the Current Fashion (최근 국내외 패션에 나타난 느리게 살기 운동의 영향)

  • 김윤희
    • Journal of the Korean Society of Costume
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    • v.52 no.6
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    • pp.165-179
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    • 2002
  • This paper begins with the thesis that the so-called 'Be Slow' Movement has not only affected the contemporary life style but also the current fashion trend in the West as well as in Korea. The influence of the 'Be Slow' Movement on the everyday life of Western and Korean society can be documented by recent books, news reports, and many articles from various kinds of mass media and fashion magazines since the year 2000. The results of this study can be summarized as follows. First. the 'Be Slow' Movement is a new cultural phenomenon and very different from that of the past century. It has emerged very recently and it could affect the life style o( its followers for a long period of time. Second, the influence of 'Be Slow' Movement on everyday life can be witnessed in many behavioral choices. such as the preference of organic food and natural cooking for food and the preference of rural life and a green patch of land for housing. Some aspects of the way of rearing the children and long-term planning of one's life are also under the influence of 'Be Slow' Movement. In a way. the life style Proposed by the 'Be Slow' Movement is somewhat similar to that of 'Bobos'. Third, the influence of 'Be Slow' Movement on the current fashion trend can be observed in the appreciation of time-consuming labour and increased usage of D.I.Y. clothing. The higher value of fashion goods with handcrafted part or scarce luxury item are good examples of the influence by the 'Be Slow' Movement. One can say that the 'Be Slow' Movement is not retrogression, but a re-creation of time and space to be grateful for one's life. Thus, it is not anti-technology but a commercialism with technology in order to enhance the quality of life and to place people in the center of production and consumption. Consequently, one may say that the 'Be Slow' Movement is a appropriate and affluent way of living.

The Implementation of an Advanced Taxi Movement Model in the ONE Simulator (ONE 시뮬레이터에서 향상된 택시 이동 모델 구현)

  • Oh, SangYeob
    • Journal of Digital Convergence
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    • v.13 no.1
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    • pp.237-241
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    • 2015
  • The ONE simulator has been used the tool for the DTN routing protocols. A movement model on DTN characteristic importantly affects to the simulation results of routing protocols. Especially, the WDM model provides the real similar situation such as commuting using vehicles, movements to a meeting point in office hours, activities after work, and etc. Our previous work proposed a taxi movement model in the WDM model. However, there is a difference between the real situations and the proposed model in finding a passenger. In this paper, we proposed an advanced taxi movement model with a taxi driver's locality and visibility range in order to configurate the real similar situation. And we analyze the difference between the previous model and the proposed model.