• Title/Summary/Keyword: Mathematical Puzzle Program

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A Mathematical Puzzle Program on Internet (인터넷상에서 수학 퍼즐 프로그램의 연구)

  • Lee Jeong Jae
    • Journal of Elementary Mathematics Education in Korea
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    • v.7 no.1
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    • pp.95-101
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    • 2003
  • Information-oriented society will be developed more rapidly with internet. In this trend, many foreign countries support research on mathematics education using information technology that is also needed in this country. This article shows a mathematical puzzle database related to mathematics education using Java script to be activated on internet service.

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A Study on the Effect of playing Number Puzzle to Develop Mathematical Creativity and Creative Attitude in Mathematics for 6th Grader (숫자퍼즐 활동이 초등학교 6학년 학생들의 수학적 창의성과 수학에서의 창의적 태도에 미치는 영향)

  • Baek, Tae Jin;Lee, Kwangho
    • Education of Primary School Mathematics
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    • v.21 no.2
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    • pp.93-109
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    • 2018
  • The purpose of this study is to develop the number puzzle program and the mathematical creativity test and to analyze the effects of the mathematical creativity and the creative attitude in mathematics. To accomplish this aim, the six-grade students elementary school of thirty-six participated and this students participated Magic square, Sudoku, KenKen Puzzle activities in to the morning activity time for 30 minutes every morning and the pre-test of before activity and the post-test of after activity were collected. The number puzzle activity helps improve the mathematical creativity and the creative attitude in mathematics of the elementary school students and improve the mathematical creativity of for female students rather than for male students.

Development and Application of a Program Using Sphinx Puzzle for the Mathematically Gifted Elementary Students (초등수학영재를 위한 스핑크스 퍼즐 프로그램 개발과 적용사례)

  • Hwang, Ji Nam
    • Journal of Gifted/Talented Education
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    • v.27 no.1
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    • pp.37-57
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    • 2017
  • In terms of making more various geometrical figures than existing Tangram, Sphinx Puzzle has been used as a material for the gifted education. The main research subject of this paper is to verify how many convex polygons can be made by all pieces of a Sphinx Puzzle. There are several previous researches which dealt with this research subject, but they did not account for the clear reasons on the elementary level. In this thesis, I suggest using unit area and minimum area which can be proved on the elementary levels to account for this research subject. Also, I composed the program for the mathematically gifted elementary students, regarding the subject. I figured out whether they can make the mathematical justifications. I applied this program for three 6th grade students who are in the gifted class of the G district office of education. As a consequence, I found that it is possible for some mathematically gifted elementary students to justify that the number of convex polygons that can be made by a Sphinx Puzzle is at best 27 on elementary level.

Selection and Identification of the mathematically gifted children on the middle school (중등 수학 영재 판별 및 선발)

  • Choi, Won
    • Journal of Gifted/Talented Education
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    • v.11 no.2
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    • pp.107-126
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    • 2001
  • This study is focused on the selection program of mathematical gifted children on the middle school. To fulfill this purpose, I consider the testing program using cyber system. If we use the cyber system, we can survey mathematical play(for example, puzzle) and several mathematical activity of gifted children. Cyber system will be help as a subsidiary selection tool.

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The Head of Diffy (디피의 머리)

  • Kim, Hong-Chan
    • The Mathematical Education
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    • v.45 no.4 s.115
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    • pp.481-491
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    • 2006
  • Diffy is a simple mathematical puzzle that provides elementary-school students with subtraction practice. The idea appears to have originated in the late nineteenth century with E. Ducci of Itali. Thirty years ago Professor J. Copley of the University of Houston introduced the diffy game to teachers in elementary schools and it widely spreaded out. During the diffy activity we naturally guess many interesting conjectures. First, does diffy always end? Second, does the head of diffy always exist? Third, for an arbitrary given natural number n, is there any possible method to find the diffy with the given length n? In this study I give the necessary and sufficient condition for the existence of the head of diffy. Using this condition I classify all possible heads of diffy and provide an algorithm to find the diffy with any given length n. With this algorithm I find four natural numbers with diffy length 200. To ensure my numbers are correct, I make a diffy program for Mathematica and check they are correct. I suggest the diffy game is good for enlarging the mathematical thinking to all graded students, especially gifted and talented students, It will produce rational consideration and synthetic judgement.

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