• Title/Summary/Keyword: Maslow's Theory

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Development and Validation of the Nurse Needs Satisfaction Scale Based on Maslow's Hierarchy of Needs Theory (Maslow의 욕구위계이론에 근거한 간호사 욕구만족도 측정도구 개발 및 타당화)

  • Kim, Hwa Jin;Shin, Sun Hwa
    • Journal of Korean Academy of Nursing
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    • v.50 no.6
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    • pp.848-862
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    • 2020
  • Purpose: The purpose of this study was to develop an instrument to evaluate the needs satisfaction of nurses and examine its validity and reliability. Methods: The initial items for the instrument were developed through a literature review and interviews, using the conceptual framework of Maslow's hierarchy of needs theory. The initial items were evaluated for content validity by 14 experts. Four hundred and eighty-six clinical nurses participated in this study through offline and online surveys to test the reliability and validity of the instrument. The first evaluation (n = 256) was used for item analysis and exploratory factor analysis, and the second evaluation (n = 230) was used to conduct a confirmatory factor analysis and to assess the criterion-related validity and internal consistency of the instrument. Test-retest reliability was analyzed using data from 30 nurses. Results: The final instrument consisted of 30 items with two sub-factors for five needs that were identified through the confirmatory factor analysis. The criterion-related validity was established using the five need satisfaction measures (r = .56). Cronbach's α for total items was .90, and test-retest reliability was .89. Conclusion: The findings from this study indicate that this instrument has sufficient validity and reliability. This instrument can be used for the development of nursing interventions to improve the needs satisfaction of clinical nurses.

Factor Analysis for Activating Game Based Digital Urban Theme Park (게임 기반 도심형 디지털 테마파크의 활성화를 위한 요소 분석)

  • Ra, Gunju;Sung, Junghwan
    • Journal of Korea Game Society
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    • v.15 no.3
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    • pp.19-30
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    • 2015
  • The increasing interest in digital leisure with virtual reality has led to the emergence of digital based urban theme park. Since there were some game type based digital theme parks, which ended up failed in Korea, we analyzed game and space factors for game based digital theme park by drawing upon Maslow's need theory and the hero's journey by Joseph Campbell. We anticipate our research for analysis of game based theme park provides important groundwork on designing various digital urban theme park.

A Analytic Study of the Librarians' Job Attitude (사서(司書)의 직무태도(職務態度)에 대한 분석적(分析的) 연구(硏究))

  • Jeon, Jae-Bong
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.3 no.1
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    • pp.13-38
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    • 1978
  • When the Professional Librarians can be satisfied with the needs in perfoming their jobs, they feel the job satisfaction. In other words, the job desire consists of the directly related factors such as fitness, dexterity and the value of the work and those opinions regarding the environments, pays, problems of the promotion, promise of the job. This thesis is a study of these factors that affect the Professional Librarans' job desire of the university libraries in Korea. The purpose of the study is to analyze the perceived degree of Professional Librarians' job desire. To meet this purpose, this study is based upon A.H. Maslow's motivation theory "Hierarchy of Needs" and analyzed by the method of "Cafeteria Question" the answers gathered from 226 Professional Librarians who are work ing in University Libraries. The analyzed results show that generally the job desires of Professional Librarians in university libraries are low and stands in a situation that doesn't meet even the low dimensional needs of Maslow's theory. So the top library managers should establish the long-term plan to promote the job desire and the factors which cause the frustration of the Professional Librarians should be removed as soon as possible.

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Issues for Technology-Humanities Convergence : Patent Keyword Analysis (특허 키워드 분석을 활용한 기술인문융합 현황 분석)

  • Kim, Jeeeun;Lee, Sungjoo
    • Journal of Korean Institute of Industrial Engineers
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    • v.42 no.3
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    • pp.231-240
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    • 2016
  • As the limitation of the existing convergence is pointed out, technology-humanities convergence which highlights the enhancement of the quality of life of humans, is focused as a solution to facilitate sustainable technological innovation. Technology-humanities convergence has already occurred in various industries, of which a considerable number of successful cases can be noted. However, few efforts have been made to investigate technologyhumanities convergence as an independent academic field. Therefore, this paper aimed to identify the status of technology-humanities convergence. To do this, first, a definition of technology-humanities convergence was proposed. Second, based on Maslow's theory, the types of human needs and related key words were extracted. Third, patents related to human needs were collected from the United States Patent and Trademark Office (2000~2014). Fourth and last, the status of technology-humanities convergence was analyzed in terms of "convergence trends" and "convergence areas." This research is expected to promote more creative and human-centered performances of innovation as well as to support decision-making when the innovation strategy-as attempted by the quantitative analysis of technology-humanities convergence in the perspective of sustainable competitiveness-is established.

A Conceptional Review of Work Satisfaction & Ergonomics (작업만족과 Ergonomics에 관한 개념적 고찰)

  • Kim, Won
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.6 no.8
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    • pp.13-19
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    • 1983
  • In this paper an attempt is tried to answer the following questions : What does ergonomics have to do with work satisfaction\ulcorner Is there more satisfaction when ergonomics have applied in the design of work\ulcorner Is ergonomics important for work satisfaction\ulcorner This paper is started by defining the concept of satisfaction and ergonomics which is still at a comparatively early stage of development, and the effect of this in practice is that the majority of ergonomics assignments involve research. And then there discussions difficult theories of motivation and satisfaction such as Maslow' theory and Horzberg's theory. And in this paper I'll try to formulate the logical consequences of those theories for the relation between ergonomics and satisfaction. Finally I'll conclude with some ideas about the significance of ergonomics satisfaction. The level of satisfaction experienced with one's work is a complete function of the degree to which different values connected with work and with its concomitant results are attained, the opportunities perceived for the attainment of these values, the relative advantages and disadvantages of the work situation compared with that of other people, and personality and cultural determinants. As for ergonomics, the ergonomist's comprehension will need in future to encompass more of the emotional, attitudinal and motivational facts of working people. Ergonomically - designed work will not produce high degrees of satisfaction, but absence of ergonomics in design will be connected with some dissatisfaction. So this paper suggest s that ergonomics has some significance for work satisfaction and that social Psychological efforts to enhance work satisfaction cannot easily succeed without taking into account human-factors principles.

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Research on the Influence of the Collaboration between Fashion Brands and Artists on Consumer Needs - Centered on the Collaboration Series between Uniqlo and KAWS -

  • Zhang, Jiaru;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
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    • v.23 no.8
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    • pp.1108-1117
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    • 2020
  • Based on Maslow's hierarchy of needs theory, this research only employs whether to meet consumer needs as a measure, and focuses on the Collaboration Series between Uniqlo and KAWS to discuss the influence of the collaboration between fashion brands and artists on consumer needs. What's more, this paper also proposes whether the collaboration with artists as brands can meet the higher needs of consumers and influence new consumer groups. Finally, it is concluded that the collaboration between fashion brands and artists plays an active role in meeting the higher needs of consumers and can expand new consumer groups, which will provide reference and theoretical basis for enterprises to conduct collaboration with art, incorporate the needs of consumers into the scope of planning, and consider the collaboration with artists more comprehensively.

A Study on the Modification of Characters' Role and Desire in Series Animation : focusing on the case of Kung Fu Panda Series Animation (시리즈애니메이션 등장인물의 역할 및 욕구변화에 대한 연구 쿵푸팬더 시리즈애니메이션 사례를 중심으로)

  • Kong, Hyun-Hee
    • Cartoon and Animation Studies
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    • s.43
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    • pp.77-102
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    • 2016
  • This study is on the variation of characters' role and desire in the series animation. For this study, Greimas Actant Model is used to analyze characters' role and behavior and Maslow's Motivation Theory is used to analyze the changing pattern in their desire. Finally, Joseph Campbell's Monomyth or Hero's Journey is used to analyze the whole narrative through all the series. For this analysis, this study chose series animation as a case, The study shows that the desire of the protagonist of series animation keeps escalating for higher values. On the contrary, the other characters' desire don't show any consistency. This result can be explained with monomyth frame. The escalation of the desire in natural because the whole series is a three consecutive episodes about the story of a person's turning over a new leaf and reunion of the parted family. Also, the escalation is originally plotted by the protagonist's expectation role in monomyth's three steps; self-awareness, accomplishment and ultimate freedom.

Types of Lexicographical Information Needs and their Relevance for Information Science

  • Bergenholtz, Henning;Agerbo, Heidi
    • Journal of Information Science Theory and Practice
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    • v.5 no.3
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    • pp.15-30
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    • 2017
  • In some situations, you need information in order to solve a problem that has occurred. In information science, user needs are often described through very specific examples rather than through a classification of situation types in which information needs occur. Furthermore, information science often describes general human needs, typically with a reference to Maslow's classification of needs (1954), instead of actual information needs. Lexicography has also focused on information needs, but has developed a more abstract classification of types of information needs, though (until more recent research into lexicographical functions) with a particular interest in linguistic uncertainties and the lack of knowledge and skills in relation to one or several languages. In this article, we suggest a classification of information needs in which a tripartition has been made according to the different types of situations: communicative needs, cognitive needs, and operative needs. This is a classification that is relevant and useful in general in our modern information society and therefore also relevant for information science, including lexicography.

A Big-Data Analysis on Older Adult's Health and Safety Issues (노인의 건강 및 안전문제에 대한 빅데이터 분석)

  • Wang, Lin;Lee, Ju-Gyung;Hwang, Ji-Hyeon
    • The Journal of the Korea Contents Association
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    • v.19 no.4
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    • pp.336-344
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    • 2019
  • Currently, Korea is entering an aging society, causing the issues of older adults in a wide range of fields. This study focuses on the health and safety issues of the older adults. As a theoretical background, Maslow's hierarchy of needs theory was applied, and a new theory was established in connection with the physiological needs and safety needs of the 5 stages of desire in relation to the health and safety issues of the older adults. Health issues applying to physiological needs for the older adults are examined in detail in the body, perception and psychology areas, and safety accidents occurring indoors and outdoors are examined in relation to safety needs. Naver DataLab, a big data portal, shows that the number of bugs regarding health and safety of the older adults is steadily increasing. And through Google Trends, we can understand the interest setting up related search keyword about the older adults. According to the related search keywords, social part related to health in health issues is ranked high and kewords related to accident type in safety issues is ranked high. These findings will be an important basis data for research and solution to the issues of older adults.

An Analysis of Visual Storytelling Characteristics of Desire in Animation - Regarding Affiliation, Achievement, and Nurturance (애니메이션에서 욕망 비주얼 스토리텔링 특징 분석 - 소속, 성취, 보호에 대하여)

  • Jiang, Weiyi;Wang, Yuchao;Kim, Jong Dae;Chin, Danni;Kim, Jae Ho
    • Journal of Korea Multimedia Society
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    • v.19 no.6
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    • pp.1074-1088
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    • 2016
  • Successful Visual Story Telling(VST) of desire is a crucial key for the success of animation because desire is the leading power of story development of animation. An analysis of the desire of VST using the top 5 successful American feature film animations is carried out. Totally, 147 desire shots are extracted by using the proposed Objective Selection of Desire Shots(OSDS) method based on the theory of Makee's conflict and desire pursuing modeling, Maslow's 20 desire types, Greimas's actant model, and the 17 narrative process classification. In addition to them, the 5 Beat(5B) model of a scene is proposed. Five image specialists have evaluated VST of the selected 147 desire shots. For each shot, the desire type among the 20 desires and the strength are obtained. Among them, the top 3 desires(affiliation, achievement, and nurturance) appearing 51.8% are analyzed. The composition elements of shots affecting the desire type and the strength have found. These can be used for better VST of preproduction and production of animation.