• 제목/요약/키워드: Market Flow

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Product and Market Knowledge Spillover Effects on Innovation and Regional Export Growth : The Case of New Zealand

  • Park, Seung-Lak
    • 통상정보연구
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    • 제11권3호
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    • pp.191-215
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    • 2009
  • This study extends the previous research into the effects of knowledge spillovers on innovation and regional exports growth by more clearly distinguishing, both theoretically and empirically, two different types of knowledge spillovers, namely product and market knowledge spillovers. More importantly, this research provides insights on their role of knowledge spillovers in shaping regional innovative activities and, eventually, regional export growths. Furthermore, this research makes an important contribution to the understudied market knowledge spillovers by developing two variables that could be used to assess the flow of market knowledge spillovers at the regional level: localization economies and export consulting advice. Using secondary data on eight 2-digit manufacturing industries in ten New Zealand regions over a seven year period, this research found that regional competition, localization economies and the availability of export consulting advice have positively and significantly impact on the regional export growth in New Zealand.

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A Linearized Transmission Model Based Market Equilibrium In Locational Pricing Environments

  • Joung, Man-Ho;Kim, Jin-Ho
    • Journal of Electrical Engineering and Technology
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    • 제2권4호
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    • pp.494-499
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    • 2007
  • In this paper, we have investigated how transmission network constraints can be modeled in an electricity market equilibrium model. Under Cournot competition assumption, a game model is set up considering transmission line capacity constraints. Based on locational marginal pricing principle, market clearing is formulated as a total consumers# benefit maximization problem, and then converted to a conventional optimal power flow (OPF) formulation with a linearized transmission model. Using market clearing formulation, best response analysis is formulated and, finally, Nash equilibrium is formulated. In order for illustration, a numerical study for a four node system with two generating firms and two loads are presented.

Market Pioneering Game for Symmetric Players

  • Lim, Jong-In;Oh, Hyung-Sik
    • 한국경영과학회지
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    • 제22권4호
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    • pp.71-80
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    • 1997
  • In this paper, we consider with a market pioneering game among symmetric firms in highly competitive situation. To describe the puzzling situation of timing competition, we construct a dynamic game model and explore the equilibrium solution. As a result, we find a subgame perfect mixed strategy Nash equilibrium conceptually defined by 't$_{0}$ + .elsilon. equilibrium'. Our major finding s include : i) market entry will be occurred in sequential manner even though the condition of each firm is symmetric ii) the optimal timing of market pioneering will be advanced until almost all of the monopolist's profit is dissipated, iii) as the market position of the pioneer is stronger, the timings of the pioneer and the follower are separated, iv) and as the slope of the profit flow is steeper, the entry timing of the two players will be pooled together.

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Product and Market Knowledge Spillover Effects on Innovation and Regional Export Growth : The Case of New Zealand

  • Park, Seung-Lak
    • International Commerce and Information Review
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    • 제2권1호
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    • pp.3-24
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    • 2009
  • This study extends the previous research into the effects of knowledge spillovers on innovation and regional exports growth by more clearly distinguishing, both theoretically and empirically, two different types of knowledge spillovers, namely product and market knowledge spillovers. More importantly, this research provides insights on their role of knowledge spillovers in shaping regional innovative activities and, eventually, regional export growths. Furthermore, this research makes an important contribution to the understudied market knowledge spillovers by developing two variables that could be used to assess the flow of market knowledge spillovers at the regional level: localization economies and export consulting advice. Using secondary data on eight 2-digit manufacturing industries in ten New Zealand regions over a seven year period, this research found that regional competition, localization economies and the availability of export consulting advice have positively and significantly impact on the regional export growth in New Zealand.

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경쟁적 전력시장에서 송전권을 이용한 지역적 시장지배력 완화방안 (A Study on the Mitigation of Market Power using Contingent Transmission Rights in Competitive Electricity Markets)

  • 박중성;정구형;김발호
    • 전기학회논문지
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    • 제56권2호
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    • pp.268-276
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    • 2007
  • Transmission congestion is one of the key factors to local market power in competitive electricity markets. Financial transmission rights provide the financial protection to their holders by paying back the congestion rent. A variety researches have shown that the existing trading mechanisms on transmission right can exacerbate market power. This paper proposes an alternative methodology in mitigating the local market power using the Contingent Transmission Rights on the locational marginal pricing scheme. The proposed methodology was demonstrated with the Optimal Power Flow.

A Study on the Market of Imported Medical Devices in Myanmar

  • Bae, Hong Kyun
    • 무역상무연구
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    • 제64권
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    • pp.213-237
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    • 2014
  • The medical-device market of Myanmar in the recent Asian region is where the influences of Thailand, China, India and Singapore are being shown considerably with the lift-up of economic sanctions by America and the West. However, although the global capital and liberalization have widened the openness and the international concerns, the relative Myanmar's medical environment demands an active assistance and improvement. The study, recognizing the importance of Medical-Devices and their market conditions emerging as key business for knowledge-based industry, aims to obtain consequential meaningful suggestions, pursuant to relative export-concentration and sustainable market growth of Medical Devices, by analyzing inter-nation trade intensity for key Medical Device items. To do so, this study selected 8 nations in total by reviewing three points: core Medicine-advanced countries, geographically adjacent countries to Myanmar, and relative export-concentration.

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전력산업 구조개편 환경에서 비선형 내점법의 최적조류계산에 의한 전력조류 및 한계계수에 관한 연구 (A Study on Power Flow and Marginal Factor based on Optimal Power Flow using Nonlinear Interior Point Method under Restructuring Environment)

  • 정민화;남궁재용;권세혁
    • 에너지공학
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    • 제11권4호
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    • pp.291-298
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    • 2002
  • 본 연구에서는 전력산업 구조개편 환경에서 최적조류계산에 의한 전력조류 및 한계계수를 해석할 수 있는 실용적인 방법론을 제시한다. 먼저, 유용한 한계계수의 산정을 위해 전압제약, 선로과부하 제약, 발전 출력 제약 등의 각종 계통제약이 고려된 연료비 및 송전손실 최소화의 비선형 최적화 문제가 정식화되고 비선형 주·쌍대 내점법에 의한 해법이 제시된다. 또한, 최적조류계산에 의해 계산된 감도에 기초하여 한계가격 및 한계송전손실의 산정방법이 제시된다. 특히, 경쟁적 전력시장에서 송전손실에 관한 가격을 반영하기 위해 한계손실계수의 해석법이 제안된다. 본 연구의 결과를 IEEE RTS 24모선에 적용하여 전력시장가격의 해석에 대한 그 유용성을 검증하였다.

온라인 게임의 향후 이용의도, 플로우, 상호작용성에 관한 실증적 연구 (An Exploratory Study for Investigating Relationship between Players′ Intention to Play, Flow and Interactivity in On-line Games)

  • 엄명용;김태웅
    • 기술혁신연구
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    • 제12권1호
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    • pp.241-269
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    • 2004
  • Online game business has emerged as the most lucrative entertainment industry, with over 10 million players in South Korea. The popularity of online games can be attributed to the availability of broadband network and the presence of numerous PC Bangs and around the country, which have pushed online games into the mainstream entertainment culture. The age distribution of online game players is expanding and a variety of new games are under development to target certain age groups. While the interactive entertainment market continues to expand, with many new online game publishers entering the market, relatively little is known about which factors influence online game players' behavioral intentions to play continuously n this area. It appears that in this extremely attractive and growing services segment, academics, as well as practitioners, would benefit from investigating the relationships among the players' intentions to play, flow, and the impacts of several other key game-related constructs n consumer behavioral intentions. Several types of interaction in on-line games and their relationship with the flow construct are investigated, and the resulting conceptual model is proposed. Based on data collected from online questionnaire survey, the validity of the simultaneous equation model has been tested and interesting conclusions have been developed concerning the relationships between the players' behavioral intentions to play, flow, and interactions. Other interesting results concerning game development strategy are also provided.

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FlowGate Right(FGR) 도입 시 Power Transfer Distribution Factor(PTDF)를 이용한 송전권 계약용량 산정 방법 연구 (A Study on an Transmission Right Issuance Quantity Assessment Method by using Power Transfer Distribution Factor(PTDF) under FlowGate Right(FGR))

  • 백웅기;방영선;전영환;김정훈;곽노홍;이백석
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2005년도 제36회 하계학술대회 논문집 A
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    • pp.861-863
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    • 2005
  • LMP based congestion management method is suggested as an effective tool, because network congestion can be handled by energy price. It is now being widely used in the North American Electricity Markets. Among them, FGR(Flow-gate rights) is considered to be appropriate for our system, as power flow through the congested line is unidirectional and congestion occurs in the known place. In the CBP market, hedging through transmission right is not necessary even though location pricing system is adopted, because there are no risks in the energy price. Rut, transmission rights should be adopted in the advanced market. Key issue when implementing FGR is how to decide transmission right issuance quantify. This paper deals with a method to decide transmission right issuance quantity by using power. Transfer Distribution Factor(PTDF).

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MMORPG 기반 게임의 몰입에 대한 정량적 분석 방법 (Quantitative Analysis of Flow in MMORPG Games)

  • 남병철;배기태
    • 한국게임학회 논문지
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    • 제11권3호
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    • pp.73-84
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    • 2011
  • 한국의 온라인 게임 시장은 전체 게임 시장의 56.4%를 차지한다. 그 중 MMORPG류의 게임은 온라인 게임시장의 45.27%의 큰 비중을 차지하고 있다. 그런데 대부분의 MMORPG 게임들은 기획과 개발과정에서 일반화된 기준이나 원칙이 아닌 특정 기획자의 주관적 판단에 거의 절대적으로 의존하고 있다. 이런 이유로 신작게임들 중 다수는 시장에서 인정받는 대작 게임과의 차별성이나 창의성을 찾아보기 어렵고 모방작이라는 오해를 받기 쉽다. 본 논문에서는 이런 문제점을 해결하기 위해 특히 게임 몰입 부분에 대한 공통적인 정보 제공 및 정량적 분석 방법을 제안한다. 또한 성공적인 MMORPG 게임들의 몰입에 대한 분석을 통해 제안한 방법이 게임 개발 시 효과적인 가이드가 될 수 있음을 입증해 보인다.