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http://dx.doi.org/10.7583/JKGS.2011.11.3.073

Quantitative Analysis of Flow in MMORPG Games  

Nam, Byeong-Cheol (Korean-German Institute of Technology)
Bae, Ki-Tae (Korean-German Institute of Technology)
Abstract
Online game market accounts for 56.4% of entire game industry in Korea. MMORPG games account for a great part of online game market which have 45.27%. However, most of them are wholly reliant on their subjective criteria - not general rule or standard in the planning and developing process. For this reason, they can be easily misunderstood imitation game which has no difference or creativeness from masterpiece. In this paper to solve this problem especially deals with the quantification of flow through analysis of MMORPG to propose common information or method of quantitative analysis. The method of quantitative analysis which deals with the quantification of flow through analysis of successful MMORPG verifies the effectiveness of the proposed method.
Keywords
Information Theory; Psycho Physics; Weber Fechner Law; Game Addiction; Flow; MMORPG;
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