• Title/Summary/Keyword: Marker Recognition Augmented Reality

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Multi-Marker Augmented Reality System using Marker-Based Tracking with Vuforia

  • Yun, Hyun-Noh;Kim, Gi-Seong;Moon, Nammee
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.2
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    • pp.119-126
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    • 2019
  • As interest in augmented reality has increased recently, attempts have been made to incorporate augmented reality into various fields. In implementing augmented reality, the method by which markers are used is to extract feature points of markers to recognize 3D coordinates and, in some cases, it is necessary to recognize multiple markers simultaneously. Therefore, this paper proposes optimization methods for recognising multiple markers at the same time. Unity 3D and augmented reality library Vuforia are used to implement the experimental environment. The augmented reality program produced was implemented in an application form and tested using a mobile camera. We looked for optimization methods for manufacturing markers directly and for recognizing multiple markers through changes in the experimental environment. The results of the experiment can provide a higher recognition rate in an environment where multiple marker recognition is required later.

A Study on Stable Service of Marker based Augmented Reality Using 3D Location Measurement of Beacons (3차원 비콘 위치측정을 이용한 마커기반 증강현실의 안정적 서비스에 관한 연구)

  • Jung, Ji-Jung;Lee, Gwang;Kim, Bong-Keun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.5
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    • pp.883-890
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    • 2017
  • Among the augmented reality services, the most frequently used services are marker based augmented reality services. However, there is a problem that the augmented reality service can not be provided in an environment in which the marker image can not be recognized. In this paper, we propose a method to provide more stable service by estimating the user's posture even if the marker image can not be correctly recognized due to occlusion, obstacle or marker damage in the marker based augmented reality. In the proposed method, when a failure occurs in the provision of a marker based augmented reality, the attitude of the user is estimated using the 3-dimensional coordinates measured through communication between the three beacons and the user, and it allows the user to receive the augmented reality service continuously. We describe the scenario of augmented reality technique using proposed marker recognition and beacon communication, and present the results of experiments based on the degree of occlusion and damage.

Rectangular Marker Recognition using Embedded Context Information (맥락 정보를 이용한 장방형 마커 인식 및 증강현실 응용)

  • Lee, Won-Woo;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.74-79
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    • 2009
  • Fiducial markers have been used frequently in augmented reality applications. However, they represent only ID information to identify a marker, and thus they have limitations when we have multiple types of markers. In this paper, we propose a new marker design for augmented reality applications. We embed a marker’s context, such as type, size, orientation, and ID, in the barcode that has been used just for storing an ID. BY embedding the context information, it is possible to recognize multiple types of markers at once and to render corresponding contents with proper scale. Our marker design can be used in a mobile augmented reality environment where many unknown types of markers may exist.

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An Augmented Reality Solution for Improving Marker Recognition and Solving Human Occlusion (마커인식 개선과 인체가 가려지는 문제해결을 위한 증강현실 솔루션)

  • Lu, Chengnan;Park, Jongyeol;Park, Jinho
    • Journal of Korea Game Society
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    • v.20 no.2
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    • pp.183-192
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    • 2020
  • Due to the problem of matching between virtual world space and real-world space, the reality of augmented reality content is rather low. There are many reasons for this result, firstly virtual object is rendered without considering relation between real-world space and virtual world space. Secondly, virtual objects rely too much on the marker to reduce reality. We propose two schemes to improve the reality of augmented reality, one is people occlusion, the other is to reduce the dependence of virtual objects on the marker.

An Immersive Augmented-Reality-Based e-Learning System Based on Dynamic Threshold Marker Method

  • Lim, Sukhyun;Lee, Junsuk
    • ETRI Journal
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    • v.35 no.6
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    • pp.1048-1057
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    • 2013
  • In recent years, augmented reality (AR) technologies have been the subject of great interest among many communities. In education applications, old-fashioned materials (or textbooks) are still used, despite remarkable AR developments in the industrial area. We present an AR system for education. Our system consists of an authoring tool that can be used to create educational content, a viewer that plays that content, and an engine to manage the tool and viewer. In our system, a marker unit recognizes a marker printed on a plane or a cubic plane by adaptively adjusting the threshold to have an excellent recognition rate in diverse environments and acquires corresponding data of the marker. Based on the system, we test 142 elementary school students for increased educational benefits using our system.

IR LED Marker Detection Method for Production of Multiple Marker based on Augmented Reality (다수 마커의 제작을 위한 증강현실 기반의 IR LED 마커 검출 기법)

  • Lee, Hye-Mi;Ryu, Nam-Hoon;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.3
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    • pp.457-463
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    • 2011
  • As computer related technologies are developed, interests in augmented reality technologies are greatly increasing. Augmented reality is a technology that composes digital contents from the real input images through camera and it enables interaction with users. This study designed a directional marker using LED light that emits infrared ray, then, provided a detection algorithm and a marker information extraction method that can realize various virtual objects as augmented reality from one marker. The newly designed method provides a solution to settle the problems in existing marker technologies such as decrease of immersiveness and read rate and single information expression, and at the same time it can minimize the cost or time consumption in marker information storage.

A Method to Enhance the Recognition Rate of Marker Images in Augmented Reality (증강현실 마커 이미지의 인식률 개선 방안)

  • Park, Chan;Lee, Wan-Bok
    • Journal of Convergence for Information Technology
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    • v.12 no.1
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    • pp.1-6
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    • 2022
  • As augmented reality technology becomes more common and prevelant, marker-based AR contents are applied in various ways. However AR contents are still hardly utilized due to the low recognition rate of marker images. In order to increase the recognition rate of AR marker images, this paper experiment and analyzed how much the recognition rate of markers could be improved when image correction and design changes was applied. The experimental result shows that the image correction task could significantly improve the number of image characteristics and the recognition grade if the image was modified in a way its saturation value is increased. Moreover, the recognition rate was improved even more when regular pattern design was added to the original marker image. In conclusion, it was possible to make the marker well recognized through proper correction of the image and additional process of pattern design in the process of producing the marker image.

A Study on the Effectiveness of the Image Recognition Technique of Augmented Reality Contents (증강현실 콘텐츠의 이미지 인식 기법 효과성 연구)

  • Suh, Dong-Hee
    • Cartoon and Animation Studies
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    • s.41
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    • pp.337-356
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    • 2015
  • Recently augmented reality contents are variously used in public such as advertisements or exhibits as well as children's books. Therefore, it is certain that the market, development of augmented reality contents, is gradually growing. Those who are the producer of augmented reality may be familiar with the skill where those images are used as a marker which is created by image recognition technique. In case of using image recognition technique, they usually use the augmented reality marker platform from Qualcomm since it is able to recognize self-produced images and 3-dimensional figures at no cost. This study was started when undergraduate students began to use those general techniques in their contents producing process. AR majoring students in Namseoul University applied image recognition technique to 3 AR contents exhibited in Sejong Center. Creating 3 different images, they have registered images at Image Target Manager provided by Vuforia to use as a marker. Moreover, they have modified the image producing method to raise the recognition rate by research. The higher recognition rate brings the more stable use of augmented reality contents. To achieve the satisfied rate, they have compared the elements of color contrast, pattern and etc. in the use of platform. Thus, the effective image creation method has been drawn. This study is aiming to suggest the production of stable contents by recognizing smart devices' limitation and producing educational contents. The purpose of this study is to help practically augmented reality contents developers by illustrating the application of augmented reality contents which are based on image recognition technique and also its effectiveness at the same time.

Development of Cultural Contents using Auger Reality Based Markerless Tracking

  • Kang, Hanbyeol;Park, DaeWon;Lee, SangHyun
    • International journal of advanced smart convergence
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    • v.5 no.4
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    • pp.57-65
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    • 2016
  • This paper aims to improve the quality of cultural experience by providing a three - dimensional guide service that enables users to experience themselves without additional guides and cultural commentators using the latest mobile IT technology to enhance understanding of cultural heritage. In this paper, we propose a method of constructing cultural contents based on location information such as user / cultural heritage using markerless tracking based augmented reality and GPS. We use marker detection technology and markerless tracking technology to recognize smart augmented reality object accurately and accurate recognition according to the state of cultural heritage, and also use Android's Google map to locate the user. The purpose of this paper is to produce content for introducing cultural heritage using GPS and augmented reality based on Android. It can be used in combination with various objects beyond the limitation of existing augmented reality contents.

Exploring the Content Direction of Children's Emotional Intelligence Education Using Augmented Reality Technology (증강현실 기술을 활용한 어린이 감성지능교육의 콘텐츠 방향성 탐색)

  • Huang, Bai-Min;Jung, Jung-Ho
    • The Journal of the Korea Contents Association
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    • v.22 no.6
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    • pp.78-91
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    • 2022
  • The importance of emotional intelligence education in the development of children's augmented reality education content is overlooked. Therefore, in-depth research is needed to develop children's emotional intelligence. This study was conducted through theoretical consideration and case analysis. The proposal of this paper is that the augmented reality type for children aged 2 to 7 is suitable for indoor activities with marking recognition technology. To promote an understanding of emotions, a large screen is selected, and emoticon dolls or emoticon books are recommended for learning content. Children aged 7 to 11 are suitable for indoor activities of non-marker recognition technology, and can induce emotional control and emotional recognition through active manipulation. For the learning content, "3D art teaching content" and "Online Classic Musical" are recommended. Children after the age of 11 are suitable for non-marker recognition technology outdoor activities and improve each element of emotional intelligence through interaction with nature and society. For the learning content, 'Forest Play Activity through Art' and 'EQ Theater Play' are recommended. Through this paper, we intend to promote the development of children's augmented reality emotional intelligence education.