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Multi-Marker Augmented Reality System using Marker-Based Tracking with Vuforia

  • Received : 2019.01.31
  • Accepted : 2019.02.22
  • Published : 2019.02.28

Abstract

As interest in augmented reality has increased recently, attempts have been made to incorporate augmented reality into various fields. In implementing augmented reality, the method by which markers are used is to extract feature points of markers to recognize 3D coordinates and, in some cases, it is necessary to recognize multiple markers simultaneously. Therefore, this paper proposes optimization methods for recognising multiple markers at the same time. Unity 3D and augmented reality library Vuforia are used to implement the experimental environment. The augmented reality program produced was implemented in an application form and tested using a mobile camera. We looked for optimization methods for manufacturing markers directly and for recognizing multiple markers through changes in the experimental environment. The results of the experiment can provide a higher recognition rate in an environment where multiple marker recognition is required later.

Keywords

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Fig. 1. Augmented reality application system

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Fig. 2. System overview and pseudocode

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Fig. 3. 3D Image modeling

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Fig. 4. Recognition rate of produced markers

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Fig. 5. Example of Marker database

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Fig. 6. Scene settings in Unity 3D

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Fig. 8. Application running screen

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Fig. 9. Application screen components

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Fig. 10. Build Settings Screen

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Fig. 11. User Settings screen

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Fig. 7. (a)Single-Marker recognition (b)Multi-Marker recognition

Table 1. Comparison of Marker based method and Markerless based method

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