• Title/Summary/Keyword: Marine Simulator

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On a Ship Manoeuvring Simulator Newly Developed by Korea Maritime University

  • Sohn, Kyoung-Ho;Kim, Jin-Kook;Yang, Seung-Yeul
    • Proceedings of KOSOMES biannual meeting
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    • 2002.10a
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    • pp.111-124
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    • 2002
  • Ship manoeuvring simulator has been widely utilized for training mariners, for assessing safety, for developing harbour and port, and for designing ships. We discuss a ship manoeuvring simulator which has been newly developed by Korea Maritime University. The simulator consists of simulator bridge and control console. All the computers used in the simulator are connected with one another by UDP or TCP network system. All the instruments are connected with interface computer by signal line which is controlled by RS232 communication protocol, or by voltage controlled A/D board. Next the mathematical model of ship manoeuvring motion in harbour areas, and ship and terrain modeling technique are also briefly discussed. Finally using the simulator an experiment of distance cognition and a simulation example of berthing/deberthing manoeuvre are shown.

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A Study on Construction of Collision Reproducing Simulator and Application to Analysis of Marine Casualty

  • Sohn, Kyoung-ho;Bae, Jun-young
    • Journal of Navigation and Port Research
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    • v.28 no.2
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    • pp.113-119
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    • 2004
  • Ships' collision accident has often occurred in congested waterways or in harbour areas. To examine the cause of collision accident may be necessary to prevention against another similar one. We discuss the construction of ship-manoeuvring-simulator system used for reproducing ships' collision phenomenon The system consists of one simulator bridge for own ship and two control consoles for own ship and target ship. Own ship and target ship are linked each other, and are simultaneously manoeuvred in simulator bridge or at control console respectively. And a simulator experiment for reproducing ships' collision phenomenon and for examining the cause of accident is carried out. Through the present case study, we find out that the constructed simulator system is very useful for reproducing ships' collision phenomenon and for examining the cause of accident.

On the Visual Scene Validity of the Microcomputer Aided Port Design Simulator (마이크로 컴퓨터를 이용한 항만설계 시뮬레이터의 영상정보 신뢰성에 관한 연구)

  • 김환수
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.3 no.2
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    • pp.1-12
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    • 1997
  • One of the main uses for ship simulators is in the field of port design, and an increasing number of simulators, of varying degrees of fidelity, are being used for this purpose. An essential feature of all such simulators is their visual scene, which must be of sufficent fidelity to convey the key visual cues adequately. This paper examines the ability of a number of experienced mariners to perceive speeds and distances correctly using Computer Generated Imagery visual scenes of different fidelity, compared with their performance at sea. From the results, it was found that the microcomputer based simulator might be considered, as far as its visual scene representation is concerned, to be as valid as the full mission ship simulator for the port design task.

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A Study on the Characteristics of Flow through a Valve using Exhaust System Engine Simulator (기관 배기계 모의실험장치를 이용한 밸브를 통과하는 유동특성에 관한 연구)

  • 차경옥
    • Journal of Advanced Marine Engineering and Technology
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    • v.23 no.2
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    • pp.124-130
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    • 1999
  • Flow characteristics of a compressible gas flow through a rotating disc-type rotary valve are investigated experimentally under various conditions. It is known that the mass flow rate through poppet valves of 4-stroke cycle engines and through piston valves of 2-stoke cycle engines decrease with increase in engine speed. Rotary valve is one means by which air may be made to flow inter-mittently through a pipe. In this paper an exhaust system simulator of engine was used to experi-mentally analyze the decrease in flow rate at high rotation speeds and to determine what variables other than rotational speed give rise to the observed behaviour. These variables have been included in an empirical equation which is representative of the measured flow characteristics.

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Effect of Air Gap Thickness on Top Heat Loss of a Closed-loop Oscillating Heat Pipe Solar Collector

  • Nguyen, Kim-Bao;Choi, Soon-Ho;Yoon, Doo-Ho;Choi, Jae-Hyuk;Oh, Cheol;Yoon, Seok-Hun
    • Journal of Advanced Marine Engineering and Technology
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    • v.33 no.7
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    • pp.994-1002
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    • 2009
  • In this paper, effect of air gap thickness between absorber plate and glass cover on top heat loss of a closed loop oscillating heat pipe (CLOHP) solar collector was investigated. The CLOHP, which is made of copper with outer diameter of 3.2mm and inner diameter of 2.0mm, comprises 8 turns with heating, adiabatic and cooling section. The heating section of the heat pipe was attached to absorber plate which heated by solar simulator simulated by halogen lamps. The cooling section of the heat pipe was inserted into collector's cooling section that made of transparent acrylic. Temperatures of absorber plate, glass cover, and ambient air measured by K-type thermocouple and were recorded by MV2000-Yokogawa recorder. Top heat loss coefficients and top heat loss of the collector corresponding to some cases of air gap thickness were determined. The result of experiment shows the optimal air gap thickness for minimum top heat loss of this solar collector.

Power Management System Simulator Modeling and Characteristics Analysis for Electric Propulsion Ship (LNGC용 Power Management System 시뮬레이터 모델링 및 특성분석)

  • Kim, Youngmin;Jeon, Kyung-Won;Jung, Sang-Yong
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.64 no.6
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    • pp.878-884
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    • 2015
  • In this paper, Power Management System(PMS) simulator for Liquid Nature Gas Carrier(LNGC) is developed. Major components of power system for LNGC, such as generator, diesel engine and governor, transformer, circuit breaker, and 3 phase loads models are built based on MATLAB/SIMULINK. With these designed major parts, PMS simulator modeling is carried out. Based on MATLAB/Graphical User Interface, PMS simulator control for LNGC, and Human Machine Interface for monitoring is designed. PMS simulator for LNGC carries out simulation according to sequence of characteristics analysis. By comparing results of predicted simulation for each sequence to that of characteristics analysis, the reliability of PMS simulator for LNGC will be verified.

The System Design of Virtual Reality Ship Simulator (가상현실 선박 시뮬레이터의 시스템 설계)

  • 임정빈;김현종
    • Proceedings of KOSOMES biannual meeting
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    • 1999.03a
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    • pp.7-17
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    • 1999
  • This paper describes design techniques on the ship simulator system adopting virtual reality technology. Ship handling, generally, is done by the multi workers such as Captain, Officer, Pilot and Quartermaster. With this special fact, we proposed multi client-server network and hardware architecture which fit to the Virtual Reality Ship Simulator.

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Implementation of Fuel Cell Simulator for Ship Using the Programmable Power Supply (전력공급장치를 이용한 선박용 연료전지 시뮬레이터의 구현)

  • Park, Do-Young;Oh, Jin-Seok
    • Journal of Advanced Marine Engineering and Technology
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    • v.36 no.8
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    • pp.1117-1122
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    • 2012
  • In order to study to apply the fuel cell, the study about the power system design and the load control is needed. However, to experiment the fuel cell need the auxiliary device and the complex control technology. For this reason the simulator is needed and such study is in progress actively. In this paper, the PEMFC (Polymer Electrolyte Membrane Fuel Cell) that is applied the vehicle, the small sized ship was simulated based on LabVIEW. The characteristic of fuel cell simulator was implemented based on a simulation data using the programmable power supply. The I-V characteristic according to various factors and the polarization curve of fuel cell were analysed.

Developing a Simulator of the Capture Process in Towed Fishing Gears by Chaotic Fish Behavior Model and Parallel Computing

  • Kim Yong-Hae;Ha Seok-Wun;Jun Yong-Kee
    • Fisheries and Aquatic Sciences
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    • v.7 no.3
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    • pp.163-170
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    • 2004
  • A fishing simulator for towed fishing gear was investigated in order to mimic the fish behavior in capture process and investigate fishing selectivity. A fish behavior model using a psycho-hydraulic wheel activated by stimuli is established to introduce Lorenz chaos equations and a neural network system and to generate the components of realistic fish capture processes. The fish positions within the specified gear geometry are calculated from normalized intensities of the stimuli of the fishing gear components or neighboring fish and then these are related to the sensitivities and the abilities of the fish. This study is applied to four different towed gears i.e. a bottom trawl, a midwater trawl, a two-boat seine, and an anchovy boat seine and for 17 fish species as mainly caught. The Alpha cluster computer system and Fortran MPI (Message-Passing Interface) parallel programming were used for rapid calculation and mass data processing in this chaotic behavior model. The results of the simulation can be represented as animation of fish movements in relation to fishing gear using Open-GL and C graphic programming and catch data as well as selectivity analysis. The results of this simulator mimicked closely the field studies of the same gears and can therefore be used in further study of fishing gear design, predicting selectivity and indoor training systems.

State of the Art on Graphic Rendering Engine for Simulation Visualization of Tug-Barge Transportation (예부선 운항 시뮬레이션 가시화를 위한 그래픽 렌더링 엔진 기술 동향 분석)

  • Hwang, Ho-Jin;Mun, Du-Hwan
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2009.10a
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    • pp.38-39
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    • 2009
  • Visual simulation technology is one of important constituents experienced directly by simulator users. Simulator users have a needs for more fast, realistic and intuitive visualization. Though hardwares such as computing power and visual equipment have been grown, the limits have been indicated in graphic rendering engine generally used in marine simulator up to now. This paper has focused on the review of applicability about graphic rendering engines for visual simulation. We had derived system requirements in visualization of tug-barge simulation, had surveyed graphic rendering engines as commercial and open source, and analyzed strengths and weakness of them.

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